the cutting room mirror

HVC Controller Test

The HVC Controller Test is a test cartridge (kensa cassette) for maintenance use in testing Famicom controllers, including the internal Mic.

Download HVC Controller Test

File: HVC Controller Test.rar (6 KB) (info)

Careful, you'll lose an eye.

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Hidden Game#

Watch on YouTubeHold B + Down on Controller II, then reset the console. After a while, both controllers on the screen will automatically pass all the checks and a mini-game similar to the toy game Simon will begin.

The program will flash a button for you to press on Controller I, and you must press it as quickly as possible. If you press the correct button in time, a sound will play; if you miss, a different sound will play. The game will then move to the next button. Your goal is to correctly press as many buttons as possible.

Source Code#

The source code for the mini-game is present at the end of the ROM. The source refers to the game as "Ura Asobi", which means something like "Hidden Game".

$E5,$03,$44,$55,$55
    .BYTE   00
    RTS      
;
;
NOWTE1
    LDA TIME
    CMP #$18
    BCC BRTES
    JMP APR1  
BRTES
    JMP BLK1
;
NOWTE2
    LDA TIME
    CMP #$18
    BCC BRTES2
    JMP APR2
BRTES2
    JMP BLK2
;
;************************************
;*                                  *
;*    URA   ASOBI               *
;*                                  *
;************************************
GAME
    LDA #00
    STA TIME2
WAIT1
    JSR WNMI
    LDA TIME2
    CMP #$50
    BNE WAIT1
;
    LDA $500
    STA $30
    LDA #$F0
    STA $31
    LDA #$FF
    STA CONM1
    STA CONM2
GAMELO
    LDA #$FF
    LDX #00
CLRLO
    STA $2E1,X
    INX
    INX
    INX
    INX
    CPX #$20
    BNE CLRLO
;
    LDX #00
LOMAKE
    LDA COMCON
    STA MEMORY
AGAIN
    JSR RUNDOM
    LDA COMCON
    CMP MEMORY
    BEQ AGAIN
    STA $600,X
    INX
    BNE LOMAKE
;
    LDA #01
    STA COUNT
NEXTG
    LDA COUNT
    AND #$0F
    STA $2F5
    LSR A
    LSR A
    LSR A
    LSR A
    STA $2ED
;
    LDY COUNT
    LDX #00
LODISP
    LDA #00
    STA CONT2
    STA EDGE2
;
    LDA $600,X
    STA CONT1
    STA EDGE1
    STA $F0   
    TYA
    PHA
    TXA
    PHA
    LDA #00
    STA TIME2
WAIT2
    LDA $F0
    STA CONT1
    JSR CONCH
    JSR WNMI
    LDA TIME2
    CMP #$10
    BNE WAIT2
    LDA #00
    STA TIME2
    STA EDGE1
    JSR CONCH
WAIT
    JSR WNMI
    LDA TIME2
    CMP #$1A
    BNE WAIT
    PLA
    TAX
    PLA 
    TAY
    INX
    DEY
    BNE LODISP
;
;--------------------------------
    LDY COUNT
    LDX #00
WEDGE
    JSR WNMI
    TYA
    PHA
    TXA
    PHA
;
    JSR CONCH
;
    PLA
    TAX
    PLA
    TAY
    LDA EDGE1
    BEQ WEDGE
;
    CMP $600,X
    BEQ OK
    JMP NG
OK
    INX
    DEY
    BNE WEDGE
    JSR OKSOU
    INC COUNT
    JMP NEXTG
NG
    JSR NGSOU
    JMP GAMELO
;---------------------------
; GAME  SUBLOUTINES
;---------------------------
RUNDOM
    LDA $30
    AND #02
    STA $40
    LDA $31
    AND #02
    EOR $40
    CLC
    BEQ BRRUN
    SEC
BRRUN
    ROR $30
    ROR $31
;
    LDA $30
    AND #$07
;
    SEC
    ADC #00
    TAY
    LDA #00
    STA COMCON
    SEC
SHIFT
    ROL COMCON
    DEY
    BNE SHIFT
    RTS
;
NGSOU
    LDA #$C4
    JMP BRSOU
OKSOU
    LDA #$CC
BRSOU
    STA $4001
    LDA #$9F
    STA $4000
    LDA #$FF
    STA $4002
    LDA #$01
    STA $4015
    LDA #$08
    STA $4003
;
    JSR WSOU
;
    RTS
;
WSOU
    JSR WNMI
    LDA $4015
    AND #01
    BNE WSOU
;
    RTS