the cutting room mirror

Gigantosaurus: Dino Sports

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You know what would round out the Gigantosaurus series of games? A minigame-party game, released a little over a year since the last one. Unlike its predecessors, Dino Sports uses the Unity game engine instead of the Unreal Engine.

Internal Project Name#

The Steam/PC version of the game is stored in a folder named "Gigantosaurus The Cretacia Games". This contradicts the game's title from official sources.
Within this folder is a subfolder named "Giganto_DinoSports_BurstDebugInformation_DoNotShip", which contains the file "lib_burst_generated.txt". This file is mostly engine/runtime gibberish, but it references the file path "W:\GigantoProject\GigantoProject\Temp\StagingArea\Data\Plugins\x86_64\lib_burst_generated". This was the file path of the developer's Unity project, apparently named GigantoProject.

Unused Graphics#

bakedTexture#

These three textures are all named "bakedTexture". They are overhead shots of the cutscene area, and are apparently baked textures.

ArcadeStick01_Red#

The top, or "ball", of an arcade stick.

Your_Text#

first#

The internal path of this texture is "Assets/ArtAssets/Temporary/first.png", which implies it was a temporary first place medal.

UV Tests#

Multiple textures that were probably used for checking model UV's in-game.

uvcross_default

uvgrid

uvgrid0

uvgrid1

uvgrid2