You know what would round out the Gigantosaurus series of games? A minigame-party game, released a little over a year since the last one. Unlike its predecessors, Dino Sports uses the Unity game engine instead of the Unreal Engine.
Internal Project Name#
The Steam/PC version of the game is stored in a folder named "Gigantosaurus The Cretacia Games". This contradicts the game's title from official sources.
Within this folder is a subfolder named "Giganto_DinoSports_BurstDebugInformation_DoNotShip", which contains the file "lib_burst_generated.txt". This file is mostly engine/runtime gibberish, but it references the file path "W:\GigantoProject\GigantoProject\Temp\StagingArea\Data\Plugins\x86_64\lib_burst_generated". This was the file path of the developer's Unity project, apparently named GigantoProject.
Unused Graphics#
bakedTexture#
These three textures are all named "bakedTexture". They are overhead shots of the cutscene area, and are apparently baked textures.
![]() |
![]() |
![]() |
ArcadeStick01_Red#
The top, or "ball", of an arcade stick.
Your_Text#
first#
The internal path of this texture is "Assets/ArtAssets/Temporary/first.png", which implies it was a temporary first place medal.
UV Tests#
Multiple textures that were probably used for checking model UV's in-game.
uvcross_default |
uvgrid |
uvgrid0 |
uvgrid1 |
uvgrid2 |
|---|---|---|---|---|
![]() |
![]() |
|
The Gigantosaurus series | |
|---|---|
|
Windows, PlayStation 4, Xbox One, Nintendo Switch |
|
|
PlayStation 5, Xbox Series X |
|




