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Gigantosaurus: Dino Kart

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Gigantosaurus: Dino Kartis another video game adaptation of the TV seriesGigantosaurus''. Released 3 years after the first one,Dino Kart'' expanded the kart segments of its predecessor into a full-fledged release. At the end of the day though, it's just another Mario Kart clone.

Unused Text#

The localization file for the Esperanto language (shortened to eo internally) contains all the game's text for that language. Among this text is some unused excerpts:

Unused Text

Notes

"Don't worry Blaze, I’m going to win… because I’m going to cheat!"

Dialogue likely leftover from Blaze and the Monster Machines: Axle City Racers, one of 3DClouds' many other kid-friendly racing games.

"It’s the last race! The Axle City gold cup is near!"

More Blaze and the Monster Machines: Axle City Racers dialogue.

"Welcome to Axle’s City Race Day! Get ready for the ultimate high speed competition to win the Axle City gold cup."

More Blaze and the Monster Machines: Axle City Racers dialogue.

"Let’s Blaaaze!"

More Blaze and the Monster Machines: Axle City Racers dialogue. This is notably Blaze's catchphrase.

"LAST TRACK NAME"

Placeholder text for, you guessed it, the last track's name.

"KILL RADIUS"

The range of murder is not mentioned in Dino Kart.

"/Game/Environment/Landscape/Track/tokyo"

This folder path is valid up until "Track", implying there may have been a "Track" and "tokyo" folder at some point.

Unused Graphics#

Autosave_Icon_Old#

An obsolete texture that was used for the autosave icon. The final autosave icon uses a combination of textures.

Autosave_Icon_Old

Final (In-game)

T_ShadowTest#

Plugins#

Textures leftover from plugins used during development. The following textures are categorized by the name of the folder they can be found in.

NebulaSpline#

Spawn_Point

SlotMachine#

slot1

slot2

slot3

slot4

SplineBasedTrackTool#

SplineBasedTool

TrackMapTool#

T_TrackMap

Resources#

Many textures with unknown and varying uses. Most are development-related, and others are probably from the developer's other racing games.

BackGround_Tiled_Flag

Background_toon*

Big_Lock_Cups_Island*

Bronze_Medal

BUG_Placeholder

Placeholder_Old

Button_Player

Cornice_Slider_Gamma*

Credits

Description

Flag_Alpha_Gradient

Generic_Button_1

Generic_Button_2

Generic_Button_6_Bg*

Gold_Medal

Half_Side_Strip_Bg

Half_Side_Strip_Flag_1

Icon_Lock

Laurel_Crown

Linea_1*

RedFrame

Safe_Corner_64*

safearea

Side_Flag_Texture

Star_Career

T_BackgroundAi

T_BackgroundAi_Color

T_BackgroundAi_Color_2

T_Blink

T_CircleAi

T_Frame_32

T_Frame_Arrow

T_Frame_Arrow_Small

T_Frame_Small

T_Gradient

T_SinglePlayer_YV_D

*Gray background added for visual clarity.

Unused Models#

Track#

The following models are all found in a folder named Track, and all their file names start with "SM_". They all relate to roads of a city.

CityRoad_00_Coll

CityRoad_Cross_01

CityRoad_Cross_02

CityRoad_Fork_00

CrossRoad_03

CrossRoad_Flat_01

Crossroad_Flat_02

CrossRoad_Flat_RoundCorners_01

Crossroad_Flat_RoundCorners_02

OffRoad_01

OffRoad_CityRoad_00

OffRoad_Cross_01

OffRoad_Cross_02

NebulaSpline#

These meshes are found in the same NebulaSpline folder as the Spawn_Point texture shown earlier.

ArrowMesh

DebugPivot

TrackMapTool#

These meshes are found in the same TrackMapTool folder as the T_TrackMap texture shown earlier.

SM_StartingArrow

SM_StartingLine

VFX#

An incredibly detailed model of a bird that was used for testing.

SM_BirdTest