Gigantosaurus: Dino Kartis another video game adaptation of the TV seriesGigantosaurus''. Released 3 years after the first one,Dino Kart'' expanded the kart segments of its predecessor into a full-fledged release. At the end of the day though, it's just another Mario Kart clone.
Unused Text#
The localization file for the Esperanto language (shortened to eo internally) contains all the game's text for that language. Among this text is some unused excerpts:
Unused Text |
Notes |
|---|---|
"Don't worry Blaze, I’m going to win… because I’m going to cheat!" |
Dialogue likely leftover from Blaze and the Monster Machines: Axle City Racers, one of 3DClouds' many other kid-friendly racing games. |
"It’s the last race! The Axle City gold cup is near!" |
More Blaze and the Monster Machines: Axle City Racers dialogue. |
"Welcome to Axle’s City Race Day! Get ready for the ultimate high speed competition to win the Axle City gold cup." |
More Blaze and the Monster Machines: Axle City Racers dialogue. |
"Let’s Blaaaze!" |
More Blaze and the Monster Machines: Axle City Racers dialogue. This is notably Blaze's catchphrase. |
"LAST TRACK NAME" |
Placeholder text for, you guessed it, the last track's name. |
"KILL RADIUS" |
The range of murder is not mentioned in Dino Kart. |
"/Game/Environment/Landscape/Track/tokyo" |
This folder path is valid up until "Track", implying there may have been a "Track" and "tokyo" folder at some point. |
Unused Graphics#
Autosave_Icon_Old#
An obsolete texture that was used for the autosave icon. The final autosave icon uses a combination of textures.
Autosave_Icon_Old |
Final (In-game) |
|---|---|
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T_ShadowTest#
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Plugins#
Textures leftover from plugins used during development. The following textures are categorized by the name of the folder they can be found in.
NebulaSpline#
Spawn_Point |
|---|
SlotMachine#
slot1 |
slot2 |
slot3 |
slot4 |
|---|---|---|---|
SplineBasedTrackTool#
SplineBasedTool |
|---|
TrackMapTool#
T_TrackMap |
|---|
Resources#
Many textures with unknown and varying uses. Most are development-related, and others are probably from the developer's other racing games.
BackGround_Tiled_Flag |
Background_toon* |
Big_Lock_Cups_Island* |
Bronze_Medal |
BUG_Placeholder |
Placeholder_Old |
Button_Player |
Cornice_Slider_Gamma* |
|---|---|---|---|---|---|---|---|
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Credits |
Description |
Flag_Alpha_Gradient |
Generic_Button_1 |
Generic_Button_2 |
Generic_Button_6_Bg* |
Gold_Medal |
Half_Side_Strip_Bg |
|---|---|---|---|---|---|---|---|
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Half_Side_Strip_Flag_1 |
Icon_Lock |
Laurel_Crown |
Linea_1* |
RedFrame |
Safe_Corner_64* |
safearea |
Side_Flag_Texture |
|---|---|---|---|---|---|---|---|
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Star_Career |
T_BackgroundAi |
T_BackgroundAi_Color |
T_BackgroundAi_Color_2 |
T_Blink |
T_CircleAi |
T_Frame_32 |
T_Frame_Arrow |
|---|---|---|---|---|---|---|---|
T_Frame_Arrow_Small |
T_Frame_Small |
T_Gradient |
T_SinglePlayer_YV_D |
|---|---|---|---|
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*Gray background added for visual clarity.
Unused Models#
Track#
The following models are all found in a folder named Track, and all their file names start with "SM_". They all relate to roads of a city.
CityRoad_00_Coll |
CityRoad_Cross_01 |
CityRoad_Cross_02 |
CityRoad_Fork_00 |
CrossRoad_03 |
CrossRoad_Flat_01 |
Crossroad_Flat_02 |
|---|---|---|---|---|---|---|
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CrossRoad_Flat_RoundCorners_01 |
Crossroad_Flat_RoundCorners_02 |
OffRoad_01 |
OffRoad_CityRoad_00 |
OffRoad_Cross_01 |
OffRoad_Cross_02 |
|---|---|---|---|---|---|
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NebulaSpline#
These meshes are found in the same NebulaSpline folder as the Spawn_Point texture shown earlier.
ArrowMesh |
DebugPivot |
|---|---|
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TrackMapTool#
These meshes are found in the same TrackMapTool folder as the T_TrackMap texture shown earlier.
SM_StartingArrow |
SM_StartingLine |
|---|---|
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VFX#
An incredibly detailed model of a bird that was used for testing.
SM_BirdTest |
|---|
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The Gigantosaurus series | |
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Windows, PlayStation 4, Xbox One, Nintendo Switch |
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PlayStation 5, Xbox Series X |
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