the cutting room mirror

Geometry Dash Lite

please suggest an unused sprite with a clock or something

This game is still under active development.
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!

Geometry Dash Lite is the free version of Geometry Dash, lacking content from the full version of the game such as a few main levels and the level editor.

Unused Graphics#

Early 2.2 Sprites#

Update 2.2.11 of Geometry Dash Lite (released before the final update 2.2 of the full version) contained some graphics relating to update 2.2 that couldn't be accessed in the lite version and differ from the final version of the update.

Safe Button#

Originally the Safe was going to have a button in the online menu, however it was moved to the Daily, Weekly and Event level menus and replaced by the Paths button in the final version of 2.2.

Placeholder Platformer Buttons#

Placeholder buttons for the Platformer mode which could be seen in early footage of 2.2 shown by RobTop. These were taken from RobTop's scrapped platformer game Forlorn.

Early Mythic Rating Sprite#

An early design of the mythic rating background, simply being a recolored version of the epic rating background without any additional effects.

Early

Final

Stop Jump#

An unused trigger called Stop Jump, which was likely reworked into the Player Control trigger.

ReverseDir#

An early version of the Reverse trigger called ReverseDir.

Early Rotate Gameplay Sprite#

An early design for the Rotate Gameplay trigger which is missing the lines seen in the final design.

Early

Final

Unused Text#

Entering The Map#

In the final version of 2.2 the Map was delayed to update 2.21, making this dialogue from the Gatekeeper for trying to enter the map without completing the Tower not be used anywhere.

Where do you <cl>think</c> you are going?

One does not simply <cg>WALK</c>...
into <co>The Map</c>.

<i020><cr>FIRST!</c></i> You must complete...
<cy><i050><s260>THE</s> <s260>TOWER</c>!</s></i>.

References#


  1. Google Play↩︎