the cutting room mirror

Front Mission 3

Debug Menu#

To do:
Figure out what the SLV menu does.

Enter the following GameShark codes for the US version of the game. Afterwards, hold Select at any loading screen.

D00E5F54 00000100
800E59A6 00000146

(Gameshark code: LiquidManZero)

The debug screen is preceded by a few options that change some parts of the currently available team. The first menu has a choice between Ema[sic], Alisa, and -. Ema and Alisa options put their respective story line characters to the current team with their default wanzers. - option leaves the team empty.

The second menu, called PlayerMachine, gives a short selection of wanzers to equip to all team members. Available wanzers:

  • Shunwang 1
  • Prov PAW2
  • Wude 3
  • Getty
  • Qibing 0
  • -

The third menu, SLV, has an option for Not and Set.

The fourth and final menu has three choices for how well the team is equipped:

  • Perfect: gives the team all possible equipment at max level and 7777777 units of money.
  • Middium: gives 7777777 units of money and unlocks all equipment but does not level any of them up.
  • NotPerfect: gives the team the default equipment and does not give any money.

FrontMission3_debug_menu.pngFrontMission3_battle_debug_menu.png

Visiting this menu enables a debug mode that opens a new Battle debug menu at the start of each new fight. There are further debug menus accessible via the Stage option by selecting either 303:C998 or 304:C999, which take you to DEB2 and Debug top ver3.0, respectively.

DEB2#

FrontMission3_DEB2_menu.png

Accessible via Stage 303:C998 from the Debug menu. This menu contains some flag settings and a sub menu, Other debug, that contains a sound effect viewer and a city map viewer.

Debug top, ver3.0#

FrontMission3_Debug_ver3_menu.png

Accessible via Stage 304:C999 from the Debug menu. This menu has slightly nicer-looking stage select options categorized by the Alisa and Emma branches.

Test stage MX09#

FrontMission3_test_stage_hill.png

Accessible via Stage 234:MX09 from the Debug menu. This stage contains 2D and 3D representations of wanzers of various sizes. The 3D versions are used in cutscenes and battle scenes. There is also a height scale for testing walking up hills and combat calculations on uneven terrain. It's not possible to play this map as trying to start any combat results in a softlock.

References#


  1. C.H.E.N. PR Newsroom↩︎
  2. GDR プレイステーション ソフト一覧 1999年 - PlayStation Software List 1999↩︎