Unused Graphics#
NPCs#
Pangu#
A front facing sprite of Pangu. While there is a front facing Pangu sprite in the final boss, it is a different sprite.
The unused sprite has different shading and is higher resolution to what is used.
Cordelia#
Numerous chat icons exist for Cordelia that are not used in the final game. The only time a chat icon for her is used is in the alternate ending, in which none of these are used for.
Ube#
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In the GalaxyTrail exhibit of the Gallery, Ube is static with only one frame, however they have two animations for jumping and talking.
Enemies#
Tiks#
A pair of sprites that show different emotions on Tiks. In-game they only use the normal sprite when flying around.
Proto Pincer recolor#
A recolor of Proto Pincer. It's not currently known where it was intended to be used.

Trigger Joy recolor#
A recolor of Trigger Joy. It's not currently known where it was intended to be used.

Drake Cocoon#
In the Drake Cocoon's texture atlas, there's an animation for a spinning spike ball. It's not currently known how it would have functioned.
Koi Cannon#
An earlier version of Koi Cannon, with notably more rough shading and tubes on the side.
Acrabelle recolor#
A recolor of Acrabelle. It's currently not known where it was intended to be used.
Acrabelle#
Acrabelle also has numerous back sprites that aren't seen in the game as well as an unused combined tail sprite.
Alternate versions of all of these sprites exist for the recolor.
Astral Golmech#
A very early design for the Astral Golmech boss.
Merga#
Merga has an unused frame for one of her air attack animations in phase 2 of her boss fight. Sprites also exist for Merga's Eclipse form having numerous unused parts as well as other parts for Supermoon form.
There is also an animation for the Flowers that circle around her in her Lilith form, in-game they are static and use one frame.
Green Line Cutter parts#
The green Line Cutter seen in the Gallery uses the normal parts when destroyed, leaving these sprites unused.
Orange Keon parts#
The orange Keon seen in the Gallery uses the normal helmet part when destroyed and the helmetless body sprite for the Keon only appears in one cutscene, leaving them both unused.
Combined enemy and boss sprites#
There are multiple sprites that are compiled versions of earlier versions of certain enemies bosses. The most notable difference with the compiled ones is with the shading.

Items#
Music Card#
A spinning card with a note on it. Was likely the early version of the Vinyls.
UI sprites#
unknown Battlesphere challenge#
A menu sprite for an unknown Battlesphere challenge.
Placeholder character icon#
A placeholder sprite for if you have an invalid character ID assigned to a save file.
Areas#
Temple Hub Building#
A sprite of an unfinished building that was likely meant to be the temple mentioned in the first hub area. In the final game, the door for the building is shown to be opened from the outside, but the inside cannot be accessed.
Unused Items#
Equippable items#
Storybook#
The Storybook is shown in the GalaxyTrail section of the Gallery with a description of what it did, however it still exists as an equippable item. It was replaced by the Assist options in the settings.
When modded back in, it will have a name of No Item but no description and no function if equipped.

Gem Booster#
The Gem Booster was an equippable item that would have given the player a crystal bonus at the end of a stage.
It was used in the Sample versions but goes completely unused in the final release, however it is fully functional if modded back in.
Bottle Booster#
The Bottle Booster was an equippable item that would have given the player a crystal bonus at the end of a stage for each empty Potion slot they had.
Like with the Gem Booster, the Bottle Booster was used in the Sample versions but goes completely unused in the final release, however is fully functional if modded back in.

Enemy Armor#
The Enemy Armor was an equippable item that would have lowered how much damage the player dealt to enemies.
It has no sprite and has a description of Your melee attacks are half as effective.
Mirror Lens#
The Mirror Lens was an equippable item that would have mirrored the stage's appearance.
It has no sprite and has a description of The entire stage is flipped from right to left.
Collectibles#
Shades and Tiks#
Shades and Tiks were obtainable items that would have been able to be traded for Gold Gems or used in the Gallery.
If a save file is modded to have the player have some, they will not appear in the normal inventory, however descriptions exist for them and they will appear in the Gallery UI below Gold Gems, Gems and Cores.

Flowers#
Flowers were obtainable items that would have been able to be traded for Gold Gems. They were also going to originally be used in the story to be given to Milla so she could explode a section of the volcano on Parusa.
The Flowers appear in the GalaxyTrail section of the Gallery.
If a save file is modded to have the player have some, they will not appear in the inventory, however a description exists for them.
Unused Text#
Default equippable item descriptions#
There are numerous items that use descriptions based on which character you're playing as, however as a failsafe there is default text for if there is no original text.
Element Burst#
Your attacks cause lingering fire damage to enemies.
Powerup Start#
You begin the stage with your character's unique powerup.
Unused equippable item descriptions#
Gem Booster#
Increases your crystal bonus by 10%.
Bottle Booster#
Increases your crystal bonus by 2% for each empty potion slot
Mirror Lens#
The entire stage is flipped from right to left.
Enemy Armor#
Your melee attacks are half as effective.
Collectible item descriptions#
Tik#
Dark spirits from Parusa that hijack robots. Some citizens can convert them into Gold Gems.
Shade#
Alien parasites from outer space. Some citizens will trade them for Gold Gems.
Flower#
Perusan flowers that are used in alchemy. Some citizens will trade them for Gold Gems.
Unimplemented Equippable Items#
There are numerous items listed in the files that can't be modded in as actual items and only exist as name and description text.
Alchemical Burst#
This item existed in the Sample version, but could not be equipped without modding.
Increases your crystal bonus by 10%. It has a random side effect that can be good, bad or nothing.
Minus Stock#
This item existed and fully functional in the Sample version, but could not be equipped without modding.
Reduces your number of stocks by one.
Pricy Stocks#
This item existed fully functional in the Sample version, but could not be equipped without modding and required 50 extra crystals instead of 100.
You need an extra 100 crystals for each stock.
Star Fragment#
This item would have had unique descriptions depending on which character you were playing as along with a default description.
Lilac's Boost Breaker explosion lasts longer.
Carol's Jump Disc lasts longer.
Milla's Cube Blaster drains less Phantom Cube energy.
Neera's Ice Lasso and Spike Traps last longer.
A mysterious star fragment with unknown properties.
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The Freedom Planet series | |
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Windows |
Freedom Planet (Prototypes) • Freedom Planet 2 (Sample Version) |
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Mac OS X, Linux |
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Wii U |
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