the cutting room mirror

Faxanadu

Faxanadu is a side-scrolling action RPG, in a somewhat similar vein to Wizards and Warriors. It is a spin-off of the computer game Xanadu and is part of the Dragon Slayer series, of which very few games have seen any sort of release outside of Japan.

Sub-Pages#

Unused Rooms#

Faxanadu_unused_room_1.png Faxanadu_unused_room_2.png

These two are duplicates of rooms which are actually used, although they do not contain any sprites. The second room actually appears five times in total.

An alternative entrance to the final dungeon of the game. This one was probably scrapped because it is quite easy to just jump over the obstacle in the middle or because the lower level has no floor.

An extension of the King Grieve boss room. According to the room data, the left edge is supposed to lead to the used room (although it does not work properly), which suggests that the boss fight was originally planned to span over multiple screens.

Unused Enemies#

Offset $2CC contains the IDs of the sprites visible on the screen. Interestingly, there are six enemies in the ROM which never actually appear in-game. The IDs of these enemies are 18, 29, 36, 39, 43, 70 (all decimal).

(Source: sp)

Used

Unused

The unused tentacle enemy is a variant of an enemy which can be found once in the final dungeon. The behaviour of the enemy is almost identical, except that the projectile is shot on a higher Y axis.

Unused NPCs#

Faxanadu_53.png Faxanadu_54.png Faxanadu_NES_unused_female_npc_graphics.png

Additionally, there are two defined NPCs who never appear in-game. The first one is a lovely blue lady with ID 53, and the other is a child with ID 54. There is a third undefined female NPC, but no sprite ID is defined for it. The graphics for this NPC are stored among the graphics for enemy "Maskman" with ID 32. Two animation frames are defined for this sprite, with frame IDs 65 and 66 - but they are not referenced anywhere.

(Source: sp, kaimitai)

Unused Character Portraits#

Faxanadu_unused_guy_1.png Faxanadu_unused_guy_2.png

The game contains two unused character portraits. They blink just as often as the other ones though.

Unused Objects#

The game contains five unused items, most of which are taken from the PC-8801 game Xanadu of which Faxanadu is a spinoff of. Since none of these items do anything when equipped, it is unknown whether they would have functioned similar to their Xanadu counterparts, none of which would make sense in the released game (Black Potion did 50% damage to the player and restored their Karma, Lamp lit dark rooms temporarily, the Fire Crystal moved the player up one level, and the Crystal and Book/Bible were stat boosters; none of these mechanics are used in Faxanadu); they may be remnants from an earlier design.

The item IDs are $0b, $0c, $0e, $11 and $15.

Unused Text#

The game's script is mostly ASCII-encoded and starts at ROM offset $34310.

Hello.
Could I help you
with anything.

What
would you like?
Anything else?
Come back again.
You don't
have a key.
Do you want
to hear it
once more?

A variety of unused and possibly early conversations with shopkeepers. Some of these lines suggest that earlier in development it was possible to buy or sell multiple items without going through the entire dialog over and over again.

You need a key.
You need a
different key.

Looks like some doors were quite picky earlier in development.

Look for
Wing Boots.

This line is located around the text for Forepaw.

Magics have
individual
powers.

A generic line which is part of an unused dialog. The dialog contains a second line which is used and is about how magic can be used for justice or destruction. The game would have selected this line over the other one when the player owns the Thunder spell.

Unused

Used

Don't rely on
your magic power

only during the
final fight
against the
Dwarfs.

You can wear the
Battle Helmet
and Battle Suit

only when you
have the Dragon
Slayer.

You will not be
able to return
us the Dragon
Slayer

until we have
true peace here.
Don't rely on
your magic power

alone during the
last fight
against the
Dwarfs.

You can wear the
Battle Helmet
and Battle Suit

only when you
have the Dragon
Slayer.

You will not be
able to return
us the Dragon
Slayer

until we have
true peace here.

This ring will
open the door to
Dartmoor. Take
it with you.

A near duplicate of the line the Guru says when giving the player the Ring of Dworf [sic]. It has slightly different wording in the beginning and is missing the last two sentences, suggesting that the Ring of Dworf originally might have been gotten elsewhere.

There is the
Castle of
Fraternal

down below the
town of
Dartmoor.
You need the
Demon's Ring

to get into the
fortress of
Zenis.

Another unused dialog, but this time, both possible lines go unused. The game would have selected the first line when the player does not own the Dragon Slayer, otherwise it would have shown the second one. The Castle of Fraternal is the second to last dungeon where the Dragon Slayer is normally obtained. The Fortess of Zenis is the name of the final dungeon, though it is only called that in the game's manual and not in the actual game.

Regional Differences#

To do:
Compare the different US revisions. It seems to mainly affect the way passwords work.

Title Screen#

Japan

USA

Europe

The game selections were rearranged to fit the new copyright info added in the international versions.

Password#

Japan

USA (REV0)

USA (REV1)/Europe

The Japanese version uses a large 16x16 font type, which was reduced to a smaller 8x8 type for the English version. A later revision of the North American version changed the font type used in the game and this was the version that was released in Europe. Additionally, passwords are referred to as prayers in the Japanese version and mantras in the English version.

Name Registration#

The Japanese version has an exclusive name entry feature. At the start of the game, the player must register their character's name, which can consist of up to four characters. The name will be used throughout the script and will also affect what kind of passwords are generated.

Dialogue Font#

Japan

USA (REV0)

USA (REV1)/Europe

Much like the password and name entry, the Japanese version used a 16x16 block font for dialogues. In the initial US version, this was changed to a variant of the Japanese 8x8 block font used for items, but with lowercase letters and some punctuation characters added, then changed to a more simplistic font in US Revision 1 and European release.

Religious Imagery#

Japan

International

The crosses on churches were removed in the international versions.

Japan

International

Inside the churches, the crucifix and rosary was removed.

Japan

International

The priests are known as gurus in the international versions, and their portrait was altered as well.