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Dragon Slayer: Eiyuu Densetsu (SNES)

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Debug Menu#

At the title screen, press and hold Y+L+R to access a debug menu with Sound Test, Monster Sprite Viewer, and Battle Background/Formation Viewer options.

(Source: urawaza.in)

CVS Source Headers#

Scattered all throughout the ROM are some CVS headers. They can be found at the hex addresses listed below.

ROM Addresses

Header

0x2D1

$Header: gamemain.asm,v 2.24 91/10/11 16:21:11 shino Exp $

0x13A3

$Header: sub.asm,v 2.29 91/10/16 19:12:03 shino Exp $

0x29A5

$Header: nmint.asm,v 2.18 91/10/15 15:00:29 shino Exp $

0x8000

$Header: comini.asm,v 2.9 91/10/16 19:29:35 shino Exp $

0x909B

$Header: comsel.asm,v 2.16 91/10/16 19:29:43 shino Exp $

0xB00F

$Header: comaft.asm,v 2.16 91/10/18 10:31:16 shino Exp $

0x10000

$Header: command.asm,v 2.55 91/10/15 16:42:00 yasu Exp $

0x11F60

$Header: window.asm,v 2.22 91/10/14 17:26:21 yasu Exp $

0x134C0

$Header: item.asm,v 2.10 91/10/14 10:14:03 abe Exp $

0x13CF1

$Header: magic.asm,v 2.33 91/10/17 14:31:58 abe Exp $

0x15C41

$Header: message.asm,v 2.26 91/10/16 19:19:08 yasu Exp $

0x1722C

$Header: gamesel.asm,v 2.0 91/08/06 20:37:49 shino Exp $

0x17546

$Header: sysmain.asm,v 2.28 91/10/18 16:35:15 shino Exp $

0x1F640

$Header: magitm_table.inc,v 2.1 91/10/07 21:28:27 abe Exp $

0xD75A2

$Header: combat.asm,v 2.3 91/10/15 12:38:27 shino Exp $

0xF0B4C

$Header: event3.asm,v 2.10 91/10/15 17:54:37 abe Exp $

0xF4EB0

$Header: title.asm,v 2.31 91/10/15 16:29:37 abe Exp $

References#


  1. GDRI↩︎