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FIFA World Cup: Germany 2006 (Nintendo DS)

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It's exactly what the title implies.

Development Text#

Located in the DATA folder is a text file titled how_to_create_highlights.txt, which contains a tutorial for developers about the game's highlight system.

---------------------------/-------------------------------------------------------------------------------
To create/save highlights /
-------------------------/---------------------------------------------------------------------------------

* run a debug build

* put a breakpoint in game.c at the top of G_ReplayPlay where it says:
    // to record replays, put a breakpoint here

* score a goal or miss

* press SELECT to replay at a good moment, the game should Break on your breakpoint before showing the replay

* Make a note of the address of G_tHighlight[0]

* Within Nitro Debugger, select File|Write

* Save As BIN with a filename of:
    C:\work\FIFADS06\DATA\oot\miss0.bin OR C:\work\FIFADS06\DATA\oot\goal0.bin (as appropriate)

* set the Start Address of G_tHighlight e.g. 0x0220bc70, and the Length as 0x6760 (should be sizeof(THighlight))

* click OK to save

* increase the appropriate GOAL_LZ_COUNT or MISS_LZ_COUNT #define in gamesys.h (around line 21)

* check the bin files into sourcesafe

* any questions ask Charlie

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"Charlie" is almost certainly Charles Chapman, the technical director of Exient Entertainment.