the cutting room mirror

Driver: San Francisco (Wii)

This article has a talk page!This article has a talk page!
view on tcrf.net

The Wii version of Driver: San Francisco, which has nothing in common with the actual game. It is instead a prequel to Driver.

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Someone told this game has Anti-Piracy check protection,such as hangs on load screen when select story or co-op mode.Investigate this problem and why is happened.

Debug Menu Text#

There is a folder on the disc named Development which has 21 text files in the DebugMenus sub-directory.

Download the Development folder contents

File: DriverSFWii-FIN_Development.7z (6.75 KB) (info)

Debug Displays#

There are several options that can be toggled, but only a few of them display debugging-related information. The rest are either graphical options, or just simply don't work.

Draw Time Stats

EUR

008D606F 00000001

USA

008D28AF 00000001

Draw DL Statistics

EUR

008D619F 00000001

USA

008D29DF 00000001

These two options can also be enabled by toggling them in GlobalGameSettings.txt. The first option draws a white square on your vehicle and light grey squares on others. The second option draws a red square with a yellow line showing the Wii Remote's motion. DriverSFWii-FIN_kbDebugDrawMeleeMeter&Input.png

kbDebugDrawMeleeMeter

EUR

0072FBD3 00000001

USA

0072C413 00000001

kbDebugDrawMeleeInput

EUR

0072FBD7 00000001

USA

0072C417 00000001

(Source: Edness)

Debug Menus#

Configure Render Mode

This option lets you change video rendering options such as the resolution the game is running in, using the 2nd player Wiimote. It can be toggled by pressing C + RIGHT and C + LEFT on the 1st Wiimote.

EUR

USA

28731672 00004002
008D65C7 00000001
E2000001 80008000
28731672 00004001
008D65C7 00000000
E2000001 80008000

2872DEB2 00004002
008D2E07 00000001
E2000001 80008000
2872DEB2 00004001
008D2E07 00000000
E2000001 80008000

Configure Lighting Model

This option lets you change lighting options, also using the 2nd player Wiimote. It can be toggled with C + UP and C + DOWN on the 1st Wiimote.

EUR

USA

28731672 00004008
008D665F 00000001
E2000001 80008000
28731672 00004004
008D665F 00000000
E2000001 80008000

2872DEB2 00004008
008D2E9F 00000001
E2000001 80008000
2872DEB2 00004004
008D2E9F 00000000
E2000001 80008000

(Source: Edness)

Unused Graphics

The logos folder and the controller sub-directory has some unused textures. Some mentioning Driver: Parallel Lines and some mentioning Monster 4x4: Stunt Racer.

  • The calibration.tpl texture is a composite capture card screenshot of a screen calibration card. Comes with dot crawl and everything.

;controller sub-directory