Unused Videos#
Car selection screen videos can be found for the police cars and police boats in the game files. This suggests that they were intended to be selectable for Take-A-Ride at some point.
MIAMI_CAR10.XMV |
MIAMI_CAR26.XMV |
|---|---|
NICE_CAR15.XMV |
NICE_CAR29.XMV |
ISTAN_CAR07.XMV |
ISTAN_CAR22.XMV |
Unused Missions#
In the Japanese version's files, several unused missions can be found:
Abduction#
|
|
This needs some investigation. |
Watch on YouTubeCut from the Istanbul section of the game, Abduction would have been between "Another lead" and "Alleyway". It would have been set in the normally unused Nightclub location, which has a fully destructible interior that was meant for this mission. Part of this mission's cutscene was re-used in the main story.
After arresting Lomaz, hitmen would have shown up. After fighting his way out of the Nightclub, Tanner (with an unknown cut NPC listed only as "DJ" in the game files riding shotgun) would have had to protect Jones as he drove Lomaz to the docks.
This mission is unfinishable as intended, as 'DJ' doesn't spawn in the car - a player cannot destroy the other cars fast enough alone unless they happen to get stuck.
There was also a cut playable Lomaz section here, but little is known about it.
Arms Deal#
Watch on YouTubeWhile Arms Deal is a mission in the final game, the player would have had the option to play a different second half of the mission as Lomaz.
The player would take a different route through the mall, then they would be attacked. After fighting their way back out of the mall, they would then have had to make their way back to the safehouse while avoiding gang cars.
This mission also hints that the Tanner section present in the final mission was originally different. In the final game, the player drives the truck to a location that later turns out to be the safehouse of an enemy gang boss, Fabienne. In this unused section, however, you drive to Carlita's Yard, a safehouse, and find the truck with the explosives crate in the back parked there. This was likely changed because the safehouse is further away from where the player starts with the explosives truck.
Roadblocks#
Watch on YouTubeA cut Nice mission. The player would have played as either Tanner or "Bad Hand", and the mission would have played differently for each.
As Tanner, the player would have had to help trucks filled with stolen cars to escape the cops through clearing roadblocks (whether this entailed the player getting out and shooting the cops or simply ramming into the roadblocks to create a gap is unknown). At least one truck would crash, and the player would then have to drive a car from it to the Airport Safehouse under police pursuit.
As "Bad Hand", the player would have had to protect a specific truck as it drove away. It's unclear whether this was to be done through ramming or with the help of an NPC riding shotgun.
Miscellaneous#
|
|
To do: |
According to an old developer's portfolio website, living cats were cut from the game. A stuffed cat can still be found in the hidden Armory in Miami. There are also numerous stuffed animals in other locations, though whether or not they were also repurposed from scrapped NPCs is unknown.
Originally there was a dedicated bike hijacking animation, where Tanner shoved the rider off the bike and then got on it. In the final game, the rider simply dismounts (seemingly voluntarily) and then Tanner gets on.
Calita used to have a different appearance, with a red jacket and a different face and hair. Watch on YouTube
Version Differences#
- The PC version has the cut mission "The Hit" restored in it.
- The Xbox version allows for custom soundtracks, although there is no way to freely change tracks during gameplay.
- In the Xbox versions, several missions use different character models for the enemies. These are "Surveillance", "Another Lead", "Alleyway", "The Chase", and "Chase the Train".
Regional Differences#
The European/Australian PS2 version contains a demo for Transformers, another game Atari published around the same time. The demo and its corresponding menu option were not included in the US or Japanese versions.
Driving Games#
Gate Races#
|
|
This needs some investigation.
|
The sky in the Miami Gate Race was different. This can be restored by modifying a specific mood file in the folder Moods from the game folder.
The other Gate Races also have their fair share of differences.

Trail Blazer#
Trail Blazer had yellow cones rather than red cones. You could damage them by hitting them.
Nice Survival#
Nice Survival had a different spawnpoint, car, and sky. These can still be seen in the PS2 version, in the Driving Games menu.
Unused Text#
ANIMATIONLOOKUP.TXT#
A note can be found at the beginning of ANIMATIONLOOKUP.TXT:
///-- DRIVER3 GAME ANIMATION DATA
//-- PLEASE DO NOT TOUCH THIS FILE UNLESS YOU KNOW WHAT YOUR DOING
//-- NOTES
//-- This is a very strict file : get anything slightly wrong and it'll not work in the slightest
//-- Format:
//-- SKELETON ( defines which skeleton type your working on )
//-- CONDITION ( the condition og the character )
//-- DRIVE ( what vehicle they are driving )
//-- CARRY ( a carry type )
//-- actions ( list of actions , clip names and playback options )
//--
//-- exapmle
//-- SKELETON : male
//-- CONDITION : default
//-- DRIVE
//-- CARRY : default:
//-- eAct_Idle male_idle_breathing eAnimFlag_Repeat + eAnimFlagReverse
//--
//-----------------------------------------------------------------------------------------------------------------
// FEMALE SKELETON : Don't over use this - we are tight on memory
//-----------------------------------------------------------------------------------------------------------------
Additionally, a commented-out entry for a "bump" animation can also be found in this file. The animation no longer exists in the game's files.
// Not used eAct_Bump ,male_bump
Unused Vehicles#
|
|
This page or section needs more images. |
|
|
This needs some investigation.
|
Each city was meant to have a police boat. They barely feature in the final game - Istanbul's police boat is used in a single mission and can be entered, but doesn't move.
Executable Text#
Hidden in the PS2 version's executable file are several comments mostly pertaining to errors the programmers had, mainly due to the rushed production the game had.
**** CBehaviourManager::AssociatePersonality
**** [ %d , %d ]
**** NO MORE PERSONALITIES LEFT!!
**** CBehaviourManager::SetPath
**** TROUBLE - NO PERSONALITY SET FOR THIS CHARACTER!!!
out of memory NON£
ANIMS\MACROLIST.TXT ANIMS\ANIMATION_MIAMI.AB3 ANIMS\ANIMATION_ISTANBUL.AB3 ANIMS\ANIMATION_NICE.AB3
Arrgh. Missing animation. Fatal ERROR -- see JFC, MUSSON, or WALTON!
VO3 LOAD ERROR: FAILED TO LOAD %s VO3 LOADING ERROR:
Cannot load BO3 file because the file access code has padded it to larger than the available buffer
PDL001.002.003a GAUSSIAN ERROR!!!!!!!
|
The Driver series | |
|---|---|
|
PlayStation |
Driver (Prototypes) • Driver 2 |
|
Windows |
Driver (Demo) • Driv3r • Parallel Lines • San Francisco |
|
Game Boy Color |
|
|
Game Boy Advance |
|
|
PlayStation 2, Xbox |
|
|
PlayStation 3, Xbox 360, Mac OS X |
|
|
Wii |
|