the cutting room mirror

DreamWorks All-Star Kart Racing

Play as some of DreamWorks' most recognizable characters in this very original kart racing game.

Unused Graphics#

T_UI_Screens_Endlevel_Face_Placeholder_D#

An icon of Shrek's face with "FPO" written over it.

King Gristle Sr.#

Three unused textures for the character King Gristle Sr. He is technically present in the game, as a lump under a blanket in the Bergen Town track. However, these textures are for his full body, which is absent.

Base Color

Normal

ARM

Placeholders#

Numerous placeholder textures.

Black_Tracks

ARD

ARM

BC

H

N

VertexAnim_AnimOffset

VertexAnim_Normal

Track Textures#

Unused textures for the tracks' environments. All of them were seemingly used for testing.

Dark Forest#

FlowerTest_ARM

FlowerTest_BC

FlowerTest_H

FlowerTest_N

GrassTest_ARM

GrassTest_BC

GrassTest_H

GrassTest_N

Far Far Away#

WhiteBushTest_ART

WhiteBushTest_BC

Museum of Fine Arts#

RacelineTest_H

RacelineTest_N

Pop Village#

GE_SignTrollTest

FurTest2_BC

FurTest2_H

FurTest2_N

FurTest2_ORM

PopGrass2TEST_BC

PopGrass2TEST2_BC

Unused Models#

Debug Karts#

A few simple, kart-sized models.

SmallKart

MediumKart

LargeKart

A_Troll_Poppy_Idle_Back_Test#

A pre-posed, low-poly model of Poppy. No textures are related to this model.

CubeMesh#

NOR_collision_catdog#

A collision model with an unknown purpose. This is a leftover from Nickelodeon Kart Racers 3: Slime Speedway, as this game was built directly off of that one.

PipeMesh#

SM_BCorp_TopSkyTest#

A large unused element of the Baby Corp track.

VehicleColV1#

A vehicle collision mesh, apparently the first version.