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DreamWorks Movie Night

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This page details one or more prototype versions of DreamWorks Movie Night.

The earlier prototype of DreamWorks Movie Night, dated April 24, 2006, was also added to MAME on June 1, 2021.

Overview#

Immediately after the "Plug & Play TV Games" screen, the game opens a very barebones test menu with five options to choose from, though only two games are properly seen.

SHREK#

dreamworksJAKKSproto-shrek.png

"SHREK" seems to be a barebones fighting game, with no equivalent in the final release. There is no level collision and, depending on the position of the enemies that spawn, the game can get stuck.

Controls:

  • Joystick - Move
  • A - Attack

FIONA/PENGUINS/HAMMY/PIPES#

dreamworksJAKKSproto-fiona.png

All other options seem to redirect to an engine test for Fiona's Bandit Wallop, complete with stickmen fighting action.

Controls:

  • Joystick - Move
  • A - Jump
  • B - Attack

Test Menu#

dreamworksJAKKSproto-debug.png

Much like the later build, a test menu can be accessed by pressing and holding Up, pressing and holding A, releasing Up, and pressing Down at the "Plug & Play TV Games" screen.

It refers to the game as being an X-Men title, which is likely a leftover from X-Men: Mutant Reign. The Music and Sleep Mode tests are also absent.

Unused Graphics#

Given the build's early state, several unused graphics can be found within the ROM data.

Food Items#

dreamworksJAKKSproto-food.png
The food items from Hammy's Food Frenzy can be found at offset 0x65D00, though they don't have a proper palette yet.

Penguin#

dreamworksJAKKSproto-penguin.png
A penguin! Most likely a very early version of Rico's sprites from Rico's Rescue Romp, and can be found starting from offset 0x66380.

Hammy#

dreamworksJAKKSproto-hammy.png
A sprite sheet for Hammy, which can be found starting from offset 0x68E00. Also doesn't have a palette.

Star Wars Leftovers#

Leftovers from what is possibly an earlier version of Star Wars Original Trilogy can be found starting from 0x80000 in the ROM.

Background - 0x80480#

This graphic is also displayed in the Test Menu's background test.

Blocks - 0x9EE80#

HUD Text - 0xA0580#

HUD Blocks - 0xA2D00#

(Source: tikal.)