the cutting room mirror

Clash Royale

Unused Sounds#

Most of these files can be found in assets\audio with the .wav extension.

Music#

Alternate Win Fanfare#

An unused alternate version of the fanfare that plays when winning a match. This could be found in version 1.0.0 before being removed in version 1.1.0.

Early Builder's Workshop Intro#

An earlier version of the Builder's Workshop arena intro from version 1.0.0, which is slightly slower than the final version and lacks saw sounds. It was removed in version 1.1.0 before the final intro was added in a later version.

Underground Arena Intro#

An intro jingle for an unused underground arena which could be found in version 1.0.0.

King Emotes#

Before a later update, all King emotes had multiple sound effects. The alternate sound effects for the laughing emote are still used in the Audio Options, when adjusting the SFX slider. Some of these sounds have been partially recycled for new emotes.

Audio

Name

king_congrats_01

king_congrats_02

king_congrats_04

king_happy_02

king_happy_03

king_happy_04

king_mad_03

king_mad_04

king_crying_02

king_crying_03

king_crying_04

Boss Bandit Voice Lines#

Unused audio that were probably intended to be played when Boss Bandit is defeated, much like other Champion Cards. Instead, she says nothing.

Audio

Name

Transcript

boss_bandit_die_vo_a

boss_bandit_die_vo_b

"I will be back!"

boss_bandit_die_vo_c

boss_bandit_die_vo_d

Clash From The Past#

Various unused sound effects that were previously used for the Clash From The Past season.

Audio

Name

Info

cd_retro_1

A modified version of the countdown that plays before a match either ends or goes into Sudden Death.

cd_retro_2

cd_retro_3

cd_retro_4

cd_retro_5

cd_retro_6

cd_retro_7

cd_retro_8

cd_retro_9

cd_retro_10

retro_arena_jingle_01

retro_royale_match_end_01

retro_royale_match_start_01

royale_8bit_overtime_start_01

royale_loading_retro_01

Modified version of the loading screen jingle.

royale_retro_60_seconds_left

Modified version of the sound effect that plays when 2x Elixir begins in a match.

Super Troops#

Audio

Name

Info

superminipekka_atk_01

Super Mini P.E.K.K.A. sound.

superminipekka_dep_01

evil_pancakes_dep_01

Evil (Super) Mini Pekka?

gob_party_hut_deploy_01

From the temporary Party Hut Super Troop. It was changed in the Goblin World update (Season 60).

gob_party_hut_destroyed_01

Other Sounds#

Audio

Name

Info

knight_charge_02

An unused charge sound for the Knight, suggesting it originally functioned like the Prince. This sound was removed in version 1.1.0.

blowdart_gob_jump_01

Unused Dart Goblin jumping sound effect.

dummy_01

Empty audio file that can't be played.

hero_altar_pickup_02

Sound effect from Clash of Clans that is played when a hero's altar is picked up.

hero_energized

Another sound effect from Clash of Clans.

hohog_deploy_01

pancake_drop_01

From a temporary event.

pancake_explo_01

water_splash_02

wiz_hurt_05

Unused wizard hurt sound from V1.1.1.

achievement_unlock_01

From V1.1.2. Unused after Achievements were removed in favor of Quests... which were also removed.

archer_queen_attack_02

From V1.1.2. A Clash of Clans leftover sound.

Dummy Sounds#

The audio csv file in the first release of Clash Royale contains references to many unused sound groups that use the blank dummy_01.wav sound or have no sound assigned to them. These mention scrapped units like an Elf, an Orc, a Footman, a Demon, a Cat, a Catapult, an Ent, and much more.

Name

Number of Sounds

Notes

ScrollAmb01

1

ScrollAmb02

1

Wiz voc

6

Protection

1

MindControl

1

Invisibility

1

CharacterDeploy

1

Elf wizard

1

Elf warrior

3

Fire elemental

1

Fireball explodes

1

Flaming wall

1

Healing

1

Orc

1

Blood boil

1

Footman deploy

1

Footman steps

4

Footman attack start

5

Footman hit

4

Footman target

1

Footman die

1

King deploy

1

King steps

4

King attack start

1

King hit

1

King target

1

King die

1

Demon deploy

1

Demon steps

2

Cat jump

1

Cat spawn

1

Cat land

1

Demon attack start

1

Demon hit

1

Demon target

1

Demon die

1

Catapult deploy

1

Catapult turn

1

Catapult attack start

1

Catapult fire

1

Catapult reload

1

Root

1

Smoke

1

Lightning

1

Builder deploy

1

Builder steps

1

Builder attack start

1

Builder hit

1

Builder target

1

Builder die

1

Pitched randomly between 98 and 102.

ArcherTower deploy

1

ArcherTower target

1

FireSpirit deploy

3

FireSpirit steps

1

FireSpirit attack start

1

FireSpirit hit

1

FireSpirit die

1

Wolf deploy

1

Wolf steps

1

Wolf attack start

1

Wolf hit

1

Wolf target

1

Wolf die

1

Fireplace deploy

1

Fireplace idle

1

Fireplace attack start

1

Fireplace hit

1

Fireplace die

1

Cauldron deploy

1

Cauldron steps

1

Cauldron hit

1

Cauldrond die

1

Construction deploy 2x2

1

Construction deploy 3x3

1

Construction destroyed

1

Generic building ready

1

Claim chest

1

Cast hot coals

1

Hot coals appear

1

Hot coals loop

1

Growth

1

WizardSteps

1

WizardHit

1

WizardProjectileHit

1

Scroll loading

1

Musketeer deploy

1

Musketeer steps

1

Musketeer attack start

1

Musketeer fire projectile

1

Musketeer special attack start

1

Musketeer special fire projectile

1

Musketeer die

1

Mercenary deploy

1

Mercenary steps

1

Mercenary attack start

1

Mercenary hit

1

Mercenary die

1

Ent Big Deploy

1

Ent Big Steps

4

Ent Big AttackStart

1

Ent Big Attack

1

Ent Big Target

1

Ent Big Die

1

TutorialCharacter1

1

Fire Breath Deploy

1

Fire Breath Steps

1

Fire Breath Attack Start

1

Fire Breath Attack

1

Set to 50% volume and is pitched randomly between 99 and 101.

Fire Breath Die

1

Explosive Barrel explosion

1

ExplosiveBarrel deploy

1

RocketTower attack

1

RocketTower destruction

1

PanicSpell

1

BearTrapDeploy

1

BearTrapAttack

1

WizMove

1

WarHoundDeploy

1

WarHound steps

1

WarHound attack start

1

WarHound hit

1

WarHound target

1

WarHound die

1

sound_minion_projectile_hit

1

sound_balloon_attack

1

sound_goblin_hut_loop

1

sound_enemy_die_jingle

1

sound_own_die_jingle

1

sound_bomber_attack

1

sound_bomber_hit

1

sound_bomber_die

1

sound_musketeer_steps

1

sound_musketeer_attack_start

1

sound_musketeer_hit

1

sound_musketeer_target

1

sound_musketeer_die

1

sound_tesla_attack_start

1

sound_chr_wizard_steps

1

sound_chr_wizard_attack

1

sound_chr_wizard_hit

1

sound_prince_charge_hit

1

sound_prince_target

1

sound_spear_goblin_steps

1

sound_spear_goblin_die

1

sound_giant_skeleton_die

1

sound_baby_dragon_attack

1

sound_baby_dragon_die

1

sound_king_player_die

1

sound_king_enemy_die

1

sound_tutorial_first_plink

1

Internal Names#

There are MANY different (internal) names in Clash Royale. Some cards have multiple internal names. Cards that have the same name in-game and internally are not on this list and won't be mentioned. Unused sounds like "assets\sfx\get_mana_01.ogg" will also not be mentioned. This is why some cards have a lot more locations attached then others. Just for clarification, all ".sc" and ".png" files are textures like sprites, card art and card icon(s). The ".wav" and ".ogg" files are sound effects. Most info seen here is based on "V2.2.1", "V3.3314.5" and "V3.3314.033".

Cards#

In-game Name

Internal Name(s)

Location(s)

Info

Graveyard

"cemetary"

"assets\sfx\cemetary_deploy_01.ogg"

Sparky

"zap_machine" & "zappy" & "ZapMachine"

"assets\sfx\zap_machine_charge_06.ogg" & "assets\sfx\zap_machine_run_loop_04.ogg" & "assets\sc\chr_zap_machine.sc" & "assets\sc\chr_zap_machine_tex.sc" & "assets\sfx\zappy_drop_01.ogg" & "assets\sfx\zappyshot_01.ogg" & "assets\csv_logic\spells_characters.csv"

Lumberjack

"woodsman" & "rage_barbarian" & "RageBarbarian"

"assets\sfx\woodsman_atk_01.wav" & "assets\sfx\woodsman_atk_02.wav" & "assets\sfx\woodsman_atk_03.wav" & "assets\sfx\woodsman_atk_04.wav" & "assets\sfx\woodsman_atk_05.wav" & "assets\sfx\woodsman_atk_06.wav" & "assets\sfx\woodsman_atk_07.wav" & "assets\sfx\woodsman_deploy_01.wav" & "assets\sfx\rage_barb_deploy_02.wav" & "assets\sfx\rage_barb_step_01.wav" & "assets\sc\chr_rage_barbarian.sc" & "assets\sc\chr_rage_barbarian_lowres_tex.sc" & "assets\csv_logic\spells_characters.csv"

Mega Minion

"royale_minion"

"assets\sfx\royal_minion_wing_03.wav"

Lava Hound

"laval_hound"

"assets\sfx\laval_hound_atk_02.wav" & "assets\sfx\laval_hound_atk_03.wav"

Ice Wizard

"ice_mage" & "icemage"

"assets\sfx\ice_mage_impact_02.wav" & "assets\sfx\icemage_attack_03.wav"

Bowler

"bowl"

"assets\sfx\bowl_atk_01.wav" & "assets\sfx\bowl_atk_02.wav" & "assets\sfx\bowl_atk_03.wav" & "assets\sfx\bowl_atk_04.wav" & "assets\sfx\bowl_atk_05.wav"

Bomber

"bomb_skeleton"

"assets\sfx\bomb_skeleton_01v3.wav" & "assets\sfx\bomb_skeleton_atk_04.wav"

Prince

"rider" & "prince_andrew"

"assets\sfx\rider_charge_03.wav" & "assets\sfx\prince_andrew_use_02.wav" & "assets\sfx\prince_andrew_use_04.wav" & "assets\sfx\prince_andrew_use_09.wav" & "assets\sfx\prince_andrew_use_10.wav"

Mother Witch

"swamphag" & "WitchMother"

"assets\sfx\swamphag_atk_vo_01.ogg" & "assets\sfx\swamphag_atk_vo_02.ogg" & "assets\sfx\swamphag_atk_vo_03.ogg" & "assets\sfx\swamphag_atk_vo_04.ogg" & "assets\sfx\swamphag_dep_vo_01.ogg" & "assets\sfx\swamphag_dep_vo_02.ogg" & "assets\sfx\swamphag_dep_vo_03.ogg" & "assets\sfx\swamphag_dep_vo_04.ogg" & ""assets\csv_logic\spells_characters.csv"

Executioner

"axe_man" & "AxeMan"

"assets\sc\chr_axe_man.sc" & "assets\sc\chr_axe_man_highres_tex.sc" & "assets\sc\chr_axe_man_lowres_tex.sc" & "assets\csv_logic\spells_characters.csv"

Cannon Cart

"movingcannon" & "rolling_cannon" & "TID_SPELL_INFO_MOVING_CANNON" & "MovingCannon"

"assets\sc\chr_movingcannon.sc" & "assets\sc\chr_movingcannon_highres_tex.sc" & "assets\sc\chr_movingcannon_lowres_tex.sc" & "assets\sfx\rolling_cannon_deploy_01.ogg" & "assets\sfx\rolling_cannon_step_01.ogg" & "assets\csv_logic\spells_characters.csv"

Furnace

"firespirit_hut"

"assets\sc\building_firespirit_hut.sc" & "assets\sc\building_firespirit_hut_highres_tex.sc" & "assets\sc\building_firespirit_hut_lowres_tex.sc"

This was before the rework.

Fire Spirit

"fire_firespirit" "FireSpirits

"assets\sc\chr_fire_firespirit.sc" & "assets\sc\chr_fire_firespirit_tex.sc" & "assets\csv_logic\spells_characters.csv"

Log

"the_log"

"assets\image\chr\the_log_christmas.png" & "assets\image\chr\the_log_dl.png"

Barbarian Barrel

"barbarrel"

"assets\sfx\barbarrel_01.ogg"

Guards

"shield_skele" & "skele_warrior" & "SkeletonWarriors"

"assets\sfx\shield_skele_atk_02.ogg" & "assets\sfx\shield_skele_lost_02.ogg" & "assets\sfx\skele_warrior_dep_02.ogg" & "assets\sfx\skele_warrior_step_02.ogg" & "assets\csv_logic\spells_characters.csv"

Dart Goblin

"blowdart" & "blowdart_gob" & "blowdart_goblin" & "golbin_blowdart" & "BlowDartGoblin

"assets\sfx\blowdart_deploy_01.ogg" & "assets\sfx\blowdart_hit_01.ogg" & "assets\sfx\blowdart_gob_jump_01.ogg" & "assets\sfx\blowdart_goblin_atk_02.ogg" & "assets\sc\chr_goblin_blowdart.sc" & "assets\sc\chr_goblin_blowdart_highres_tex.sc" & "assets\sc\chr_goblin_blowdart_lowres_tex.sc" & "assets\csv_logic\spells_characters.csv"

Elite Barbarians

"elite_barbs" & "AngryBarbarians"

"assets\sfx\elite_barbs_deploy_01.ogg" & "assets\csv_logic\spells_characters.csv"

Ice Spirit

"ice_mage" & "ice_sp" & "icemage" & "IceSpirits

"assets\sfx\ice_mage_impact_02.ogg" & "assets\sfx\ice_sp_deploy_01.ogg" & "assets\sfx\ice_sp_deploy_02.ogg" & "assets\sfx\icemage_attack_03.ogg" & "assets\csv_logic\spells_characters.csv"

Before the Ice Spirit was released, the concept of the Ice Spirit used to be called Ice Mage. This can be seen in some developer art.

Ice Golem

"snowman" & "IceGolemite"

"assets\sc\chr_snowman.sc" & "assets\sc\chr_snowman_tex.sc" & "assets\csv_logic\spells_characters.csv"

Goblin Hut

"goblinhut"

"assets\image\chr\goblinhut_dl.png"

Golbin Gang

"golbins_gang"

"assets\image\chr\goblins_gang_dl.png"

Minions

"tinymite"

"assets\sfx\tinymite_attack_04.ogg" & "assets\sfx\tinymite_attack_05.ogg" & "assets\sfx\tinymite_attack_06.ogg"

Golem

"stone_golem"

"assets\sfx\stone_golem_deploy_02.ogg"

Golemite

"small_golem"

"assets\csv_client\texts.csv"

Royale Ghost

"roysword"

"assets\sfx\roysword_01.ogg" & "assets\sfx\roysword_vo_01.ogg"

"roysword" is likely a combination of the word "royale" and "sword".

Tornado

"royale_tornado"

"assets\sfx\royale_tornado_01.ogg"

Bandit

"assassin"

"assets\csv_logic\spells_characters.csv"

Night Witch

"DarkWitch"

"assets\csv_logic\spells_characters.csv"

Royale Ghost

"Ghost"

"assets\csv_logic\spells_characters.csv"

Zappies

"MiniSparkys"

"assets\csv_logic\spells_characters.csv"

Skeleton Barrel

"SkeletonBalloon"

"assets\csv_logic\spells_characters.csv"

Flying Machine

"DartBarell"

"assets\csv_logic\spells_characters.csv"

Magic Archer

"EliteArcher"

"assets\csv_logic\spells_characters.csv"

Spirit Empress

"MergeMaiden"

Pretty much everywhere, notably: "assets\csv_logic\spells_characters.csv"

Arenas#

Arena

In-game Name

Internal Name

1

Goblin Stadium

goblin_arena

5

Builder's Workshop

builder_arena

6

P.E.K.K.A's Playhouse

dark_arena

8

Frozen Peak

ice_arena

10

Hog Mountain

legendary_arena

11

Electro Valley

TID_ARENA_ELECTRIC

12

Spooky Town

TID_ARENA_SPOOKY

Rarities, Resources and Audio#

In-game Name

Internal Name(s)

Location(s)

Info

[None]

wizmen_04

assets\music\wizmen04.ogg

This is the game menu's song. It was probably named this because during development Clash Royale was themed around Wizards.

Common

comon

assets\sfx\get_card_comon_01.ogg

This sound plays whenever you get a common card from a chest.

Legendary

legnedary

assets\sfx\buy_legnedary_card_01.ogg

This sound plays whenever you buy a legendary card from the shop.

Gems

diamonds

assets\csv_logic\resources.csv

Elixir

mana

Everywhere

Regional Differences#

To do:
Document all of the differences between the Chinese and World Wide version.

Extra Gem Info#

Changing the language to Japanese, three more lines of info about Gems appears. The first line are the gems you bought via P2W (using real money), the second line are the gems you won F2P (opening chests) and the third line is the total of the gems you've earned.

Worldwide

Japanese

Shop Button#

Changing the language to Korean, a new button shows inside the Shop menu. If you click on it, the Help & Support page opens (inside game) in the sub-page Shop.

Worldwide

Korean

Chinese Version#

Poison#

After the servers split into the Chinese and world-wide ones, the color of the Poison card was changed to green on the Chinese server. The new name roughly translates to "damage spell". A green-like spell concept was later used for the Goblin Curse Spell.

International

China

Removal of Skeletons#

In the Muskets at Dawn update, the designs of many graphics featuring depictions of Skeletons were changed to remove the skeletons, following Chinese censorship laws. The actual skeletons themselves were replaced by a metal suit with a helmet, while cards featuring a skull symbol on their designs like the Rocket and Skeleton Barrel had the skull replaced by a red X. The Void spell was also changed to be purely yellow, removing all red from its card art. This change applied to everything (sprites, card graphics, card evolutions, etc.), and even changed and toned down the emotes and sounds. The skeletons were referred to as "Tin Soldiers". Skeleton Barrel is referred to "Acid Balloon" or "Dark Barrel". Skeleton Dragons are referred to as "Mold Dragons" or "Clay Dragons". Giant Skeleton is named "Tin Giant". These changes were oddly all reverted in a later unknown version of the game, adding back the skeletons.

Card

International

China

Skeletons

Evo Skeletons

Bomber

Evo Bomber

Skeleton Barrel

Skeleton Dragons

Tombstone

Bomb Tower

Rocket

Wall Breakers

Evo Wall Breakers

Skeleton Army

Guards

Balloon

Giant Skeleton

Void

Graveyard

Skeleton King

(Source: https://www.reddit.com/r/ClashRoyale/comments/1gmedwd/all_the_chinese_server_skeleton_censorship_scroll/ , https://www.reddit.com/r/ClashRoyale/comments/1hmmju4/almost_all_emotes_got_censored_in_china/)

Shop#

The shop is reorganized in this version. Here it includes:

  • Offers
  • Crown offers
  • Gacha
  • Gems

ImageImage

Gem Hoggy Bank#

A green, shiny, Gem variation of the Hoggy Bank can be seen in this version. The amount of gems capped here is at 500, and it is never present in the global. It would have been intended that Gems can be filled by opening crown chests, or buying with the exclusive currency. Image

Exclusive currency#

This currency, while not present in the globally-released version is a blue colored, white outlined ticket that had a light blue crown in the middle. A similar icon containing a light-blue Barbarian at the middle had also appeared in the Chinese version of Clash of Clans. Image

References#


  1. https://play.google.com/store/apps/dev?id=6715068722362591614↩︎
  2. https://play.google.com/store/apps/details?id=com.supercell.clashroyale↩︎