the cutting room mirror

Unused, Removed and Changed Cards

This is a sub-page of Clash Royale.

Dragon#

The Dragon troop from Clash of Clans was planned to return in Clash Royale, but the troop was scrapped and replaced by the Baby Dragon, due to its body blocking too much of the battlefield. Sprites for it can be found in version 1.0.0 on iOS.

Card Icon

Design Render

Sprite Sheet

Sneaky Archer#

The Sneaky Archer is the Builder Base variant of the Archer from Clash of Clans. Found in V2.2.1 by the Redditor HUN73R_13.

Card Icon

Design Render

Sprite Sheet

N/A

Lava Golem#

Not a lot is known about this card. Found in V2.2.1 by the Redditor HUN73R_13.

Card Icon

Design Render

Sprite Sheet

N/A

Archer Queen#

Not to be confused with the released Archer Queen card. This card was one of the Hero rarity cards in the works back in 2018. Found in V2.2.1 by the Redditor HUN73R_13. The official name of this card is unknown.

Card Icon

Design Render

Sprite Sheet

N/A

N/A

Golden Knight#

Not to be confused with the released Golden Knight card. This card was one of the Hero rarity cards in the works back in 2018. Found in V2.2.1 by the Redditor HUN73R_13. The official name of this card is unknown.

Card Icon

Design Render

Sprite Sheet

N/A

N/A

Neutral Wizard#

The Neutral Wizard's name is taken from the .sc files chr_neutral_wizard.sc and chr_neutral_wizard_tex.sc. What this troop would have done is currently unknown. This sprite sheet can be found in V1.0.0 of the game on iOS in the previously mentioned files.

Card Icon

Design Render

Sprite Sheet

N/A

N/A

Early Tesla Evolution#

Sprites for an early Tesla Evolution which can only be found in the Chinese version. These unused sprites were removed from the game in version 50142017 for the season 57 update.

Card Icon

Design Render

Sprite Sheet

N/A

Clash_Royale-Tesla1_blue_evolved_trans.gif Clash_Royale-Tesla1_red_evolved_trans.gif

Early Guard Design#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Where does this sprite come from in the game files?

There was an early design for a Guard in 1.1.x, the Guard was a human instead of a skeleton and uses a spiked club just like the Dark Prince. (Source: https://www.reddit.com/r/ClashRoyale/comments/46d2kt/spoilers_what_does_the_future_hold/)

Card Icon

Design Render

Sprite Sheet

N/A

N/A

Early Fire Spirit Design#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Where does this sprite come from in the game files?

Design for an early Fire Spirit. It looked more like a flame with eyes and legs and it wasn't rocky. (Source: https://www.reddit.com/r/ClashRoyale/comments/4b1ehy/spoilers_whats_next/)

Card Icon

Design Render

Sprite Sheet

N/A

N/A

Golemite Cave#

A sprite for a Golemite Cave was in versions 1.1.0 to 1.1.2. Neither the card icon nor its text can be found anywhere. This texture is found under assets\sc\building_golemite_cave.sc and assets\sc\building_golemite_cave_tex.sc.

The Golemite Cave has special rendering info known as "building_golemiteCave". This only rotates the Golemite Cave texture though.

Elixir Collector#

These are all of the unused textures found in assets\sc\building_elixir_collector.sc and assets\sc\building_elixir_collector_tex.sc. Any assets related to an Elixir Storage are directly taken from Clash of Clans.

Texture / Animation

Internal Name

Building_Elixir_0

Building_Elixir_1

Building_Elixir_2

Building_Elixir_3

Building_Elixir_4

Building_Elixir_5

Building_Elixir_5_Empty

Building_ElixirSupport

building_repair_rope

Elixir_orb

elixir_storage

elixir_storage_broken

glass_shard_01

glass_shard_02

glass_shard_03

glass_shard_04

Unused Card Parts#

Goblin Hut#

The goblin hut has two parts of the model that are never seen in-game. There is an unused interior for the hut and a small section of the roof goes unused (the gray thing in the middle). These parts in-game are covered by other sprites, making them impossible to see.

Tombstone#

Some weird looking slab that is possibly meant for the inside of the tombstone, but it gets covered by other assets.

X-Bow#

Only a portion of the slab the X-Bow stands on is normally visible.

Blue

Red

Early & Changed Card Designs#

Ice Spirit/Ice Sprites#

Ice Spirit, also known by the in-game files as "Ice Sprites" under the "sc" directory. Most likely an old version of Ice Spirits texture.

Original Princess Sprites#

These sprites were meant for the Princess legendary card. They can be found in V1.1.1 under chr_princess_twins.sc. When these sprites were in the game, a work in progress version of the Princess card was already added to characters.csv. Interesting to note is that internally she was called "PrincessB", she dealt no damage, had a speed of 60 (same as a bomber), 125 hitpoints (same as an archer), 1200 hitspeed (same as an archer), 1000 load time (same as a hog rider) and she had a range of 5500 (same as an archer). Almost all other stats, including the name are directly copied over from the archers. She did interestingly enough already have her own projectile implemented called "PrincessProjectile".

Knight#

The old knight, good times. Also, this version can be seen in pre-release screenshots and gameplay footage of old versions.

Ice Wizard#

A very old Version of the Ice Wizard, this maybe was the start for introducing the Ice Wizard. The card photo doesn't exist because there wasn't any legendaries in the old version. Can be found in V1.1.1. Notably, his hair cut is different, he has a beard and his jacket fully changes colour depending on which players side he is.

Golem#

The Golem originally had a dog collar, but this was changed with the May 2016 Update. This was replaced with new spritesheets with scales on its back.

Wolf Rider#

The pre-release Ram Rider texture. The name "Wolf Rider" comes from the initial concept of the ram rider, where a wolf theme would've been used instead of a ram. The hog seen in this texture was likely a placeholder for testing the rider. Found in version 2.4.0.

Wolf (Hog)

Rider

(Source: chicharron2)

Wall Breaker#

A prototype of the Wall Breaker from Clash of Clans. This version uses the model of the Bomber and for some reason there are some bomber animations in the spritesheet. Found in version 2.4.0.

Wall Breaker Run

Wall Breaker Attack

(Source: chicharron2)

Electric Dragon#

The beta Electric Dragon is most likely based on the Dragon from Clash of Clans. Found in version 2.4.0.

(Source: chicharron2)

Magic Archer#

The beta Magic Archer has a mustache and a beard like the Prince. Found in version 2.4.0.

Royale Ghost#

The original concept of the Royale Ghost had a mechanic that would spawn another ghost upon death. Found in version 2.4.0.

Unused Card Icons#

Image Name (Internal)

Icon

File Location

Info

order_knight

assets\sc\ui_spells.sc
assets\sc\ui_spells_tex.sc

An early version of the Barbarians card icon which existed in version 1.0.0. Based on the name, this likely was originally a knight (likely before the game became a Clash of Clans game) before being replaced by the Barbarians. The name of the final Barbarians card is simply called barbarians.

heal

assets\sc\ui_spells.sc
assets\sc\ui_spells_tex.sc

This is the card icon for the Heal Spell. The Heal Spell was removed from the game back in 2020 and replaced by the Heal Spirit.

poison

assets\sc\ui_spell_poison_china.sc

This is the card icon for the Chinese version of the Poison card, known there as the Damage Spell. This image is only used in the Chinese version of Clash Royale.

hooded_gang

assets\sc\ui_spells.sc & assets\sc\ui_spells_tex.sc

This is the card icon for the scrapped Hooded Gang card. This card icon was leaked all the way back in 2018 alongside the "Rascals", "Royal Army", "Lava Golem", "Sneaky Archers", "Golden Knight" and the "Archer Queen".

royal_army

assets\sc\ui_spells.sc & assets\sc\ui_spells_tex.sc

This is the card icon for the scrapped Royal Army card. This seems to be a concept version of the "Rascals" before they decided to finalize the concept.

barbarian_bit

assets\sc\ui_spell_season_barbarian_bit

This is a temporary card icon for the Barbarians that was used for the Clash From The Past season.

archers

assets\sc\ui_spells.sc
assets\sc\ui_spells_tex.sc

This is the old card icon for the Archers.

mini_pekka

assets\sc\ui_spells.sc
assets\sc\ui_spells_tex.sc

This is the old card icon for the Mini Pekka.

skeletons

assets\sc\ui_spells.sc
assets\sc\ui_spells_tex.sc

This is the old card icon for the Skeletons.

ice_golem

assets\sc\ui_spells.sc
assets\sc\ui_spells_tex.sc

This is the old card icon for the Ice Golem.

Poison

https://www.reddit.com/r/ClashRoyale/comments/46d2kt/spoilers_what_does_the_future_hold/

The Poison was once going to be a legendary card, but it became an epic, most likely because it wasn't unique enough. The bottle was also off-center.

Three Musketeers

https://www.reddit.com/r/ClashRoyale/comments/46d2kt/spoilers_what_does_the_future_hold/

Three Musketeers was going to have a different card art, changed due to unknown reasons.

Lava Hound

https://www.reddit.com/r/ClashRoyale/comments/4b1ehy/spoilers_whats_next/

Lava Hound was going to have a different card art, changed due to unknown reasons.

Graveyard

https://www.reddit.com/r/ClashRoyale/comments/53ky0u/misc_a_little_late_now/

The only change in the art is the used one being mirrored.

Minions

https://youtu.be/h0WyjMGiYjs?si=47nZQ2KsiFba6ywA&t=420

Minions' card art just used to be the icon for the Clash of Clans "Minion" Troop on a gray background.

Arrows

https://youtu.be/HAB6OPF9EhQ

Originally had an orange background, with yellow feathers on the arrows, but now has red feathers, and a sky background with clouds. Unfortunately the original card icon seems to have been removed from the game's files.

Bomber

https://youtu.be/HAB6OPF9EhQ

Used to have fire coming out from the top bomb, had a darker background, goggles were shinier, and the second bomb was a lot more visible than the new one. Unfortunately the original card icon seems to have been removed from the game's files.

Flying Machine

assets\sc\ui_spells.sc
assets\sc\ui_spells_tex.sc

The portrait of the Flying Machine lacked legs at first, but they were added later. The background is different and the firing is more noticeable.

Fireball

assets\sc\ui_spells.sc
assets\sc\ui_spells_tex.sc

The Fireball's artwork was changed a lot in some builds. From being positioned differently to changing art styles.

Older Fireball

https://youtu.be/HAB6OPF9EhQ

The Fireball's artwork was changed a lot in some builds. From being positioned differently to changing art styles.

Early Card Icons#

Poison#

The Poison was once going to be a Legendary card, but it became an Epic, most likely because it wasn't unique enough. The bottle was also off-center.1

Unused

Used

Three Musketeers#

Three Musketeers was going to have a different card art, changed for unknown reasons.

Unused

Used

Lava Hound#

Lava Hound was going to have a different card art, changed due to unknown reasons. It originally had a different background with brighter lighting. 2

Unused

Used

Graveyard#

The only change in the art is the used one being mirrored. 3

Unused

Used

Data#

Unused Cards#

In early versions there existed placeholder troop and building cards going by the name "Replace Me" and "Not In Use". These cards usually change with updates. This data can be found at "assets\csv_logic\spells_buildings.csv" & "assets\csv_logic\spells_characters.csv" & "assets\csv_logic\spells_other.csv".

Versions

Card Type

Displayed Name

Internal Name

Rarity

Arena

Elixir Cost

Card Icon

Summons

Summon Amount

Radius

Notes

1.1.0 - 1.1.2

Troop

PLACEHOLDER

ReplaceMeCharacter

Rare

Spell Valley (Arena 5)

3

Minion Horde

Minion

1

N/A

N/A

1.1.0 - 1.1.2

Building

PLACEHOLDER

ReplaceMe1

Rare

Royal Arena (Arena 6)

6

Tombstone

Tombstone

1

N/A

N/A

1.2.0

Troop

NOT IN USE!

REPLACEME_CHARACTER

Legendary

Builder's Workshop (Arena 6)

6

Giant

Royal Giant

1

N/A

Later became Guards.

1.2.0

Building

NOT IN USE!

REPLACEME_BUILDING

Rare

Royal Arena (Arena 7)

4

Tombstone

Tombstone

1

N/A

Later became the Furnace.

1.3.2

Troop

NOT IN USE!

NotInUse

Common

Goblin Stadium (Arena 1)

4

Knight

Knight

1

N/A

Later became Ice Spirit.

1.4.0 - 1.4.1

Troop

NotInUse4

Rare

Royal Arena (Arena 7)

10

Cannon

None

0

N/A

N/A

1.4.0 - 1.4.1

Building

NotInUse2

Rare

Royal Arena (Arena 7)

10

Cannon

None

0

N/A

N/A

1.4.0 - 1.7.0

Building

NotInUse1

Rare

Frozen Peak (Arena 8)

10

Cannon

None

0

N/A

N/A

1.4.0 - 1.7.0

Building

NotInUse3

Rare

Frozen Peak (Arena 8)

10

Cannon

None

0

N/A

N/A

1.4.0 - 1.4.1

Spell

NotInUse5

Rare

Spell Valley (Arena 5)

10

Cannon

None

0

3500

Later became the Graveyard spell.

1.5.0

Troop

NotInUse9

Rare

Frozen Peak (Arena 8)

4

Cannon

None

0

N/A

N/A

1.5.0 - 1.7.0

Building

NotInUse2

Rare

Frozen Peak (Arena 8)

10

Cannon

None

0

N/A

N/A

1.6.0

Troop

NotInUse6

Epic

Frozen Peak (Arena 8)

3

Skeletons

Skeleton

1

N/A

N/A

1.6.0

Troop

NotInUse7

Rare

Frozen Peak (Arena 8)

3

Skeletons

Skeleton

1

N/A

N/A

1.6.0

Troop

NotInUse4

Common

Frozen Peak (Arena 8)

1

Skeletons

Skeleton

1

N/A

N/A

1.6.0

Troop

NotInUse5

Common

Frozen Peak (Arena 8)

2

Skeletons

Skeleton

1

N/A

N/A

1.6.0 - 1.7.0

Spell

NotInUse8

Epic

Frozen Peak (Arena 8)

0

"dark_mirror"

None

0

N/A

N/A

1.7.0

Troop

NotInUseC4

Rare

Frozen Peak (Arena 8)

10

Ice Golem

Ice Golem

1

N/A

Release date was set to December 24, 2020

1.7.0

Troop

NotInUseC3

Epic

Frozen Peak (Arena 8)

10

Ice Golem

Ice Golem

1

N/A

Release date was set to December 24, 2020

1.7.0

Troop

NotInUseC1

Rare

Frozen Peak (Arena 8)

10

Ice Golem

Ice Golem

1

N/A

Release date was set to December 24, 2020

1.7.0

Troop

NotInUseC2

Rare

Frozen Peak (Arena 8)

10

Ice Golem

Ice Golem

1

N/A

Release date was set to December 24, 2020

1.8.0 - 1.8.6

Troop

NotInUseC1

Common

Goblin Stadium (Arena 1)

10

"not_in_use"

Knight

0

N/A

N/A

1.8.0 - 1.8.6

Troop

NotInUseC2

Common

Goblin Stadium (Arena 1)

10

"not_in_use"

Knight

0

N/A

N/A

1.8.0 - 1.8.6

Building

NotInUse2

Rare

Goblin Stadium (Arena 1)

10

"not_in_use"

None

0

N/A

N/A

1.8.0 - 1.8.6

Building

NotInUse1

Rare

Goblin Stadium (Arena 1)

10

"not_in_use"

None

0

N/A

N/A

1.8.0 - 1.8.6

Building

NotInUse3

Rare

Goblin Stadium (Arena 1)

10

"not_in_use"

None

0

N/A

N/A

1.8.0 - 1.8.6

Spell

NotInUseS1

Common

Training Camp

10

"not_in_use"

None

0

N/A

N/A

1.8.0 - 1.9.2

Spell

NotInUseS2

Common

Training Camp

10

"not_in_use"

None

0

N/A

N/A

1.9.0 - 1.9.2

Troop

NOTINUSE1

Legendary

Jungle Arena (Arena 9)

3

"not_in_use"

Bandit

1

N/A

N/A

1.9.0 - 1.9.2

Troop

NOTINUSE2

Legendary

Jungle Arena (Arena 9)

3

"not_in_use"

Bandit

1

N/A

N/A

1.9.0 - 1.9.2

Troop

NOTINUSE6

Legendary

Hog Mountain (Arena 10)

5

"not_in_use"

Bandit

7

N/A

Name and description are "Knight".

1.9.0 - 1.9.2

Troop

NOTINUSE3

Legendary

Jungle Arena (Arena 9)

3

"not_in_use"

Bandit

1

N/A

N/A

1.9.0 - 1.9.2

Troop

NOTINUSE9

Legendary

Jungle Arena (Arena 9)

3

"not_in_use"

Bandit

1

N/A

N/A

1.9.0 - 1.9.2

Troop

NOTINUSE4

Legendary

Jungle Arena (Arena 9)

3

"not_in_use"

Bandit

1

N/A

N/A

1.9.0 - 1.9.2

Building

NOT_IN_USE_7

Common

Barbarian Bowl (Arena 3)

3

"not_in_use"

Cannon

0

N/A

N/A

1.9.0 - 1.9.2

Building

NOT_IN_USE_8

Common

Barbarian Bowl (Arena 3)

3

"not_in_use"

Cannon

0

N/A

N/A

1.9.0 - 1.9.2

Building

NOT_IN_USE_6

Common

Barbarian Bowl (Arena 3)

3

"not_in_use"

Cannon

0

N/A

N/A

1.9.0 - 1.9.2

Spell

NotInUseS3

Common

Training Camp

10

"not_in_use"

None

0

N/A

N/A

3.6.1

Building

DISABLED_BUILDING_1

Common

Training Camp

3

Cannon

Cannon

N/A

N/A

The cards release date is set to "Soon".

3.6.1

Building

"DISABLED_BUILDING_4" & "DISABLED_BUILDING_5" & "DISABLED_BUILDING_6"

Common

"Arena_L10"

3

Cannon

Cannon

N/A

N/A

The cards release date is set to "Soon".

3.6.1

Troop

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

The card only has one value which is the "Tribe" value. This one is set to "Kingdom".

3.6.1

Troop

"CHAR_DISABLED_18" & "CHAR_DISABLED_19" & "CHAR_DISABLED_20" & "CHAR_DISABLED_21" & "CHAR_DISABLED_22" & "CHAR_DISABLED_23" & "CHAR_DISABLED_24" & "CHAR_DISABLED_25" & "CHAR_DISABLED_26" & "CHAR_DISABLED_27" & "CHAR_DISABLED_28" & "CHAR_DISABLED_29" & "CHAR_DISABLED_30" & "CHAR_DISABLED_31" & "CHAR_DISABLED_32" & "CHAR_DISABLED_33" & "CHAR_DISABLED_34"

Common

"Arena_L10"

3

Knight

Knight

N/A

N/A

The cards "PveDefenseType" value is set to "Defender".

3.6.1

Spell

"DISABLED_SPELL_1" & "DISABLED_SPELL_2"

Rare

"Arena_L10"

4

Fireball

"FireballSpell"

1

N/A

The card also has the following values. "CanPlaceOnBuildings" = "TRUE" & "CanPlaceOnWater" = "TRUE" & "OnlyEnemies" = "true" & "CanDeployOnEnemySide" = "TRUE".

Unused Buildings#

These are (all) unused buildings found inside of "assets\csv_logic\buildings.csv". Not all of the info given for every single building goes unused. Any info known about certain attributes being used can be found in the Notes. Please note that the Name String ID "TID_BUILDING_GIANT_SKELETON_BOMB" seems to simply be a placeholder coming from a template used to add new buildings that aren't their own card. Think of TID's as names that tell the game what the text needs to be somewhere.

Internal Name

Name String ID

Rarity

Notes

KingTower

TID_SPELL_WIZARD

Common

"KingTower" doesn't go unused. But the rarity does. Originally going to be a Wizard Tower (Spell) according to the Name String ID, which is a leftover of Scroll.

PrincessTower

TID_BUILDING_ARCHER_TOWER

Common

"PrincessTower" doesn't go unused. But the rarity does. Originally going to be a Archer Tower.

GiantSkeletonBomb

TID_BUILDING_GIANT_SKELETON_BOMB

Epic

"GiantSkeletonBomb" doesn't go unused. But the rarity does. This is the Giant Skeleton's death bomb.

BalloonBomb

TID_BUILDING_GIANT_SKELETON_BOMB

Epic

"GiantSkeletonBomb" doesn't go unused. But the rarity does. This is the Balloons death bomb.

RageBarbarianBottle

None

Legendary

"RageBarbarianBottle" doesn't go unused. But the rarity does. This is the rage bottle dropped by the Lumberjack.

KingTowerMiddle

None

Common

"KingTowerMiddle" doesn't go unused. But the rarity does. This is the part of the building between the two king towers in the 2v2 gamemode.

MagicBomb

TID_BUILDING_GIANT_SKELETON_BOMB

Legendary

It is unknown what "MagicBomb" is supposed to be. There are two textures attached. The only texture that has so far been found is the image of a bomb.

MightyMinerBomb

None

Champion

"MightyMinerBomb" doesn't go unused. But the rarity does. This is the bomb dropped by the Mighty Miner's ability.

SkeletonContainer

None

Common

"SkeletonContainer" doesn't go unused. But the rarity does. This is the barrel that drops down and spawns the skeletons when the Skeleton Barrel falls down.

DummyKingTower

None

Common

None

DummyKingTower2

TID_SPELL_WIZARD

Common

None

PrincessTowerSwapping

TID_BUILDING_ARCHER_TOWER

Common

None

CaptureTower

TID_BUILDING_ARCHER_TOWER

Common

None

CaptureTowerTop

None

Common

None

ObstacleBush

TID_BUILDING_GIANT_SKELETON_BOMB

Common

None

HealBottle

None

Epic

None

KingTower3

None

Common

None

HeistStorage

None

Common

None

HeistStorage3

None

Common

None

GoblinPartyHut

TID_BUILDING_GOBLIN_HUT

Legendary

This is the building that gets deployed when the temporary "Goblin Party Hut" Super Troop is deployed. This building goes unused as the card can no longer be used in-game.

SuperMiniPekkaPancakes

TID_BUILDING_GIANT_SKELETON_BOMB

Rare

The pancakes spawned in by the temporary "Super Mini Pekka" Super Troop. This building goes unused as the card can no longer be used in-game.

BarbarianLauncher

None

Common

The building spawned in by deploying the temporary "Barbarian Launcher" Super Troop. This building goes unused as the card can no longer be used in-game.

KingTower_Battleground

None

Common

None

PrincessTower_Battleground

None

Common

None

Neutral_RageBarbarians

None

Common

This seems to be the Rocker Barbarian Building from the Rock Barbarian challenge.

CloneBottle

None

Epic

None

GoblinCannon

None

Common

This building seems to have something to do with the Evolution Mortar.

BombTowerBomb

TID_BUILDING_GIANT_SKELETON_BOMB

Rare

This building seems to be the bomb thrown by the Bomb Tower.

DarkElixir

None

Common

None

DarkElixirCollector

None

Common

This is probably a scrapped version of the Elixir Collector.

ElixirCollectorNeutral

TID_BUILDING_ELIXIR_COLLECTOR

Common

None

DragonEgg

TID_BUILDING_ELIXIR_COLLECTOR

Common

This is a building from one of the capture the ... gamemodes. This can be seen due to the value "CapturableBuilding" being set to "true"

Fisherbarrel

TID_SPELL_KNIGHT

Common

According to the ID, it was originally going to be a Knight.

FishBoat

TID_BUILDING_ELIXIR_COLLECTOR

Common

This is a building from one of the capture the ... gamemodes. This can be seen due to the value "CapturableBuilding" being set to "true"

CommonBomb

TID_BUILDING_GIANT_SKELETON_BOMB

Common

This seems to be the Giant Skeleton's Bomb.

ThrownBomb

TID_BUILDING_GIANT_SKELETON_BOMB

Common

This building uses mostly the same data as the Giant Skeleton Bomb.

RoyalDelivery

TID_BUILDING_GIANT_SKELETON_BOMB

Common

This is the Royale Delivery crate that falls from the sky when the card is deployed.

KingTowerClanBoatAttacker

TID_SPELL_WIZARD

Common

Note: This info might be wrong. The players King Tower when they attack in clan wars boat wars.

KingTowerClanBoatDefender

None

Common

Note: This info might be wrong. This is the middle canon seen in Clan Wars Boat Wars.

PrincessTowerClanBoatDefender

TID_BUILDING_ARCHER_TOWER

Common

Note: This info might be wrong. This is the left and right canon seen in Clan Wars Boat Wars.

ClanWarsTowerXbow

TID_BUILDING_ARCHER_TOWER

Common

None

ClanWarsTowerXbowDestroyedSpawn

TID_BUILDING_ARCHER_TOWER

Common

None

ClanWarsTowerXbowDestroyedAtStart

TID_BUILDING_ARCHER_TOWER

Common

None

ClanWarsTowerBomb

TID_BUILDING_GIANT_SKELETON_BOMB

Common

None

Mortar_Unowned

TID_BUILDING_MORTAR

Common

This is a building from one of the capture the ... gamemodes. This can be seen due to the value "CapturableBuilding" being set to "true"

Mortar_Owned

None

Common

This is a building from one of the capture the ... gamemodes. This can be seen due to the value "CapturableBuilding" being set to "true"

ShieldBottle

None

Epic

No idea what this is. This is all of the other info we got. "DeployTime" = 500, "FileName" = "sc/building_rage_bottle.sc", "BlueExportName" = "rage_bottle_fall", "RedExportName" = "rage_bottle_fall", "PrestigeSWF" = "sc/building_prestige_dl.sc", "DeathEffect" = "rage_bottle_explode", "SpawnEffect" = "GiantSkeleton_Bomb_deploy", "Scale" = 100, "DeathAreaEffect" = "ShieldArea".

Boost

None

Epic

This building references the files "rage_bottle_explode" & "boost_rage_spawn" & "BoostInvisibilityBottle".

InvisibilityBottle

None

Epic

Mentions the exact same files as ShieldBottle but the "DeathAreaEffect" is set to "InvisibilityArea".

BrokenCannon

TID_SPELL_MOVING_CANNON

Common

The cannon dropped by the Canon Cart when destroyed.

SantaPresent

None

Epic

Probably the presents dropped by the Santa Hog Rider.

RageBottle

None

Epic

This is the Rage Bottle that drops down whenever the Rage Spell is deployed.

CapturableSparky

TID_BUILDING_ELIXIR_COLLECTOR

Common

This is a building from one of the capture the ... gamemodes. This can be seen due to the value "CapturableBuilding" being set to "true"

CapturableArcherQueen

TID_BUILDING_ELIXIR_COLLECTOR

Common

This is a building from one of the capture the ... gamemodes. This can be seen due to the value "CapturableBuilding" being set to "true"

RageBottle_Battleground

None

Epic

None

CloneBottle_Battleground

None

Epic

None

InvisibilityBottle_Battleground

None

Epic

None

HealBottle_Battleground

None

Epic

None

DarkElixir_Bottle

None

Champion

None

Unused Spells#

Name

Source

Note

Portal

https://www.reddit.com/r/ClashRoyale/comments/4r77vm/misc_spoiler_possible_new_spell/

What it could have been or what it does is unknown, but there is a boolean paramter in "character_buffs.csv" to check if the buff (like Rage, Freeze) is a portal.

Unused Experimental Rarity#

There is a rarity in "assets\csv_logic\rarities.csv" known as "Experimental". This rarity was added sometime in 2017. It has been changed in multiple updates. This data is based on V3.3314.5.

Raw Rarity Data:

"Name" = "Experimental"
"LevelCount" = 8
"RelativeLevel" = 8
"TournamentLevelIndex" = 2
"DonateCapacity" = 4000
"SortCapacity" = 2000
"DonateReward" = 50
"DonateXP" = 25
"OverflowPrestige" = 1000
"GoldConversionValue" = 20000
"EliteWildcardsConversionValue" = 100
"MaxLevelDonationCost" = 20000
"TradeCardAmount" = 1
"ChanceWeight" = 1
"UpgradeExp" = 250
"UpgradeMaterialCount" = 2
"OriginalUpgradeMaterialCount" = 0
"UpgradeCost" = 5000
"PowerLevelMultiplier" = 110
"RefundGems" = 8000
"TID" = "TID_RARITY_LEGENDARY"
"CastEffect" = "SpellCasting"
"SortOrder" = 6
"Red" = 255
"Green" = 153
"Blue" = 255
"AppearEffect" = "openChest_get_legendary"
"BuySound" = "sound_buy_card_legendary"
"LoopEffect" = "openChest_loop_legendary"
"CardTxtBgFrameIdx" = 3
"CardGlowInstanceName" = "card_frame_glow_legendary"
"SpellSelectedSound" = "Select legendary spell"
"SpellAvailableSound" = "Legendary spell available"
"RotateExportName" = "card_rotate_legendary_short"
"GoldFrameExportName" = "card_frame_gold"
"IconSWF" = "sc/ui.sc"
"IconExportName" = "icon_btn_card_legendary"
"TokenSWF" = "sc/ui_spells.sc"
"TokenExportName" = "token_legendary"
"TokenFlyingIconSWF" = "sc/ui.sc"
"TokenFlyingIconExportName" = "token_legendary"
"TokenGoldValue" = 2000
"NpcTraderRerollGemCost" = 10
"CanBeInChests" = "FALSE"
"IfChestChanceOverXPercentDropGuaranteed" =
"TaskExpReward" =
"DowngradeRarity" =
"DowngradeMultiplier" =
"MaxAmountInChronosShopOffers" = 1
"OverflowCardPerShard" = 0
"EvoLevelColor" = "249-90-255"

Upgrade info:

Upgrade Exp

Upgrade Material Cost

Original Upgrade Material Cost

Upgrade Cost

Power Level Multiplier

Red, Green, Blue

Evolution Level Color

600

4

0

20.000

121

255, 153, 255

255-255-255

800

10

0

50.000

133

255, 255, 153

249-90-255

1.600

20

0

100.000

146

153, 255, 102

255-255-255

1.600

20

0

100.000

160

153, 255, 102

249-90-255

2.400

20

0

100.000

176

None

None

2.400

20

0

100.000

193

None

None

0

0

0

0

None

None

None

Unused Hero Rarity#

There is a rarity in "assets\csv_logic\rarities.csv" known as "Hero". This rarity was added sometime in 2017. It has been changed in multiple updates. There are currently only two known scrapped cards to have this rarity. These are the "Archer Queen" and the "Golden Knight". This data is based on V3.6.1 as the rarity was removed when champions were added.

Raw Rarity Data:

"Name" = "Hero"
"LevelCount" = 13
"RelativeLevel" = 0
"MirrorRelativeLevel" = 0
"CloneRelativeLevel" = 0
"DonateCapacity" = 1
"SortCapacity" = 1
"DonateReward" = 5
"DonateXP" = 1
"GoldConversionValue" = 5
"ChanceWeight" = 194
"BalanceMultiplier" = 100
"UpgradeExp" = 4
"UpgradeMaterialCount" = 2
"UpgradeCost" = 5
"PowerLevelMultiplier" = 110
"RefundGems" = 8000
"TID" = "TID_RARITY_HERO"
"CardBaseFileName" = "sc/ui.sc"
"BigFrameExportName" = "spell_card_legendary_big"
"CardBaseExportName" = "spell_card_legendary"
"StackedCardExportName" = "spell_stack_legendary"
"CardRewardExportName" = "spell_card_legendary_reward"
"CastEffect" = "SpellCasting"
"InfoTitleExportName" = "rarity_legendary"
"CardRarityBGExportName" = "legendary_order"
"SortOrder" = 4
"Red" = 255
"Green" = 255
"Blue" = 255
"AppearEffect" = "openChest_get_legendary"
"BuySound" = "sound_buy_card_legendary"
"LoopEffect" = "openChest_loop_legendary"
"CardTxtBgFrameIdx" = 3
"CardGlowInstanceName" = "card_frame_glow_epic"
"IconSWF" = "sc/ui.sc"
"IconExportName" = "icon_btn_card_epic"
"NpcTraderRerollGemCost" = 10
"CanBeInChests" = "FALSE"

Upgrade info:

Upgrade Exp

Upgrade Material Count

Upgrade Cost

Power Level Multiplier

Red, Green, Blue

5

4

20

121

164, 164, 164

6

10

50

133

128, 128, 128

10

20

150

146

64, 64, 64

25

50

400

160

None

50

100

1000

176

None

100

200

2000

193

None

200

400

4000

212

None

400

800

8000

233

None

600

1000

20000

256

None

800

2000

50000

281

None

1600

5000

100000

309

None

0

0

0

339

None

Tribes#

Some troop cards have an unused "Tribe" value in their data. They seem to be based on the "Families" of each troop character, as seen in https://www.youtube.com/watch?v=LPIMiiXj8Ds&t=2196s, and could've been meant to be displayed in their respective card info. This info can be found at "assets\csv_logic\spells_buildings.csv" & "assets\csv_logic\spells_characters.csv" & "assets\csv_logic\spells_other.csv" & "assets\csv_logic\spells_evolved.csv" & "assets\csv_logic\tribes.csv". All cards ending with "EV1" are evolutions. Most of them have the knight evolution as placeholder.

Tribe Name

Troops

Goblin

Goblins, Spear Goblins, Dart Goblin, Goblin Gang, Goblin Giant,

Spooky

None

Kingdom

Knight, Tower Princess, Prince, Knight_EV1, Tesla_EV1, RoyalDelivery_EV1, Zap_EV1, ElectroSpirit_EV1, MegaKnight_EV1, Bats_EV1, Assassin_EV1, FireSpirits_EV1, IceSpirits_EV1, MinionHorde_EV1, HogRider_EV1, Valkyrie_EV1, Minions_EV1, Archer_EV1

Magic

Magic Archer, PrinceBuff

Village

Archers, Giant

Machine

Sparky, Zappies, Flying Machine

Beast

P.E.K.K.A

Forest

None

Removed Cards#

elite wildcards#

Prior to december 2025, level 16 didn't exist. To upgrade a card to level 15, you would need a special type of card called "elite wildcard". the number of needed cards was 50 thousand. These cards could be obtained through events, trophy road, level-up chests and by having card overflow on a card that is level 14.

References#


  1. "What does the future hold?" on r/ClashRoyale.↩︎
  2. "Whats Next ?!" on r/ClashRoyale.↩︎
  3. "A little late now... " on r/ClashRoyale.↩︎