the cutting room mirror

Unused Graphics

This is a sub-page of Clash Royale.

Towers#

To do:

  • Possibly unused: Elixir Pump towers and the Christmas towers.

Type (King, Princess, Princess (Top))

Sprite

Name

Team

File Location

Info

King

kingTower_gemrush01

Blue

assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc

These towers are leftover from the one-time Gem Rush event. It has been confirmed by the developers that this event is never coming back.

King

kingTower_gemrush02

Red

assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc

Princess

princesstower_gemrush01

Blue

assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc

Princess

princesstower_gemrush02

Red

assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc

Princess (Top)

princesstower_gemrush_01_top

Blue

assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc

Princess (Top)

princesstower_gemrush_02_top

Red

assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc

King

KingTower_redcampaign01

Blue

assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc

These towers are leftover from the one-time Apple RED event. These temporary Tower Skins were given to anyone who bought the special offer in the shop. This tower was in use back in 2016.

King

KingTower_redcampaign02

Red

assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc

Princess

StarTower_base_neutral

Neutral

assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc

It's unknown what the neutral star tower was supposed to be used for as it doesn't have any animations or other data related to it.

Princess (Top)

StarTower_top_neutral

Neutral

assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc

King

KingTower_decoy_blue

Blue

assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc

It's unknown what these towers were supposed to be. Probably placeholders for something related to the King Tower.

King

KingTower_decoy_red

Red

assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc

King

2vs2_platform

Neutral

assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc

This is a part of the platform between the 2v2 towers back before tower skins where released.

King

2vs2_red_tower_top

Red

assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc

From the old 2v2 towers.

King

2vs2_blue_tower_top

Blue

assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc

From the old 2v2 towers.

King

KingTower_placeholder_empty_blue

Blue

assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc

King

KingTower_placeholder_empty_red

Red

assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc

King

Tower_2v2_destroyed

Neutral

assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc

From the old 2v2 towers.

King

Tower_destroyed_water1

Neutral

assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc

From the Take to the Skies! event.

King

Tower_destroyed_water2

Neutral

assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc

Early Goblin Design#

In the first iOS release of the game, leftover sprites for an early version of one of the Goblin's attacking animations existed. These sprites depict the goblin with an early design, not having any red or blue clothes to differentiate what team it's on.

Barracks#

Unused sprites of the Barracks from Clash of Clans exists in the first iOS release of the game. This was likely an early version of the Barbarian Hut, which is also based on the Barracks.

General Tower#

Sprites for a very early iteration of the Princess towers exist in the first iOS release of the game. These towers could be seen in pre-release screenshots of the game found in the Art of Supercell art book.

Early King Design#

An early version of the King's design existed in the first iOS release of the game. His beard matches the color of his team unlike in the final design, has a differently shaped crown, a purple robe, and when activated carries a cannon instead of the cannon rising from his tower. This design matches up with concept art of the King.

get_levelup_chest#

Found in assets\sc\ui.sc and assets\sc\ui_tex.sc. This is an animation for the Level Up chest going into a chest slot. This goes unused as these chests do not show up in the Chest Cycle.

dark_elixir_float_txt#

Found in assets\sc\ui.sc and assets\sc\ui_tex.sc. The animation is similar to the Elixir Collector's elixir animation that plays when the Elixir Collector has collected elixir. Seeing from some other unused things, it is likely that the evolutions were supposed to have some sort of second elixir bar. This would have probably come with some sort of Dark Elixir Collector. This is unconfirmed but it seems likely due to an unused Dark Elixir icon in spell_card_ingame.

spell_card_ingame (Dark Elixir)#

Found in assets\sc\ui.sc and assets\sc\ui_tex.sc. The full image contains the textures of all the card frames and the elixir image used to show the player a cards elixir cost during a battle. The Dark Elixir part was added in the same update as Evolutions.

Dark Elixir

Full image

RED#

Found in assets\sc\ui.sc and assets\sc\ui_tex.sc. RED is an organization to help people fight AIDS. Between November 30, 2016 and December 6, 2016 there was a special offer in the game that gave 500 gems and a temporary tower skin. All of the money made from the offer was donated to RED.

card_of_cards#

Found in assets\sc\ui_spells.sc and assets\sc\ui_spells_tex.sc. These images seem to be from a scrapped magic item that behaved like a Book of Books but in card form.

icon_consumable_card_of_cards

icon_consumable_card_of_cards_hires

effects.sc#

There are a ton of unused images and animations inside of effects.sc and effects_tex.sc ("assets\sc\effects.sc" and "assets\sc\effects_tex.sc"). Note that all of the animations with a black background are transparent in-game. This is due to a rendering limitation on our end. If some of the GIF's stop looping you can press "CTRL" + "F5" to fix it.

Sprite / Animation Name

Info

Sprite / Animations

filter_growth
filter_rage
filter_rage_mode

This texture has been inside the game's data since the first major release, Version 1.1.1.

enemy_filter

This strange goblin appears in a ton of filter textures. It currently has 40 known appearances. It is apparently an early version of the Goblin that can be seen in this video. This texture has been inside the game's data since the first major release, Version 1.1.1. The image is mostly used for animations like the Mega Knight's jump and the Bandit's dash.

Master Builder

The image is a texture for the scrapped Master Builder card. We know a little bit about what it was supposed to do due to an unused description of the card being left in the game files. It goes as follows Summons more machines with each stage. Zappie → Zappies → Sparky → MK/Flying Machine

heal_bottle

This is the same bottle the Lumberjack drops upon his death, but colored yellow instead of purple and with a different animation.

rage_potion_game

The Rage Bottle from the temporary Boost Fields event.

rage_potion_ground

The Rage Bottle's ground effect from the temporary Boost Fields event.

rage_potion_particle

The Rage Bottle's particle effect from the temporary Boost Fields event.

clone_potion_game

The Clone Bottle from the temporary Boost Fields event.

clone_potion_ground

The Clone Bottle's ground effect from the temporary Boost Fields event.

clone_potion_particle

The Clone Bottle's particle effect from the temporary Boost Fields event.

heal_potion_game

The Heal Bottle from the temporary Boost Fields event.

heal_potion_ground

The Heal Bottle's ground effect from the temporary Boost Fields event.

heal_potion_particle

The Heal Bottle's particle effect from the temporary Boost Fields event.

invisibility_potion_game

The Invisibility Bottle from the temporary Boost Fields event.

invisibility_potion_ground

The Invisibility Bottle's Ground Effect from the temporary Boost Fields event.

invisibility_potion_particle

The Invisibility Bottle's particle effect from the temporary Boost Fields event.

beartrap

The Bear Trap, which is believed to be a scrapped card or a left-over of a scrapped version of the Hunter. Nothing has been really found to confirm this yet.

beartrap_trigger

A triggered version of the Bear Trap.

bear_trap_projectile

A version of the Bear Trap which is a projectile. According to some developer concept art, it is believed that this sprite used to be used for a different version of the Hunters attack. The rope mechanic would have likely been similar to that of the Fisher Man.

hunter_rope_grab

A weird rope that perfectly fits into the bear_trap_projectile asset. According to some developer concept art, it is believed that this sprite used to be used for a different version of the Hunter's attack. The rope mechanic would have likely been similar to that of the Fisherman.

Goblin Drill#

This unused animation is found in assets\sc\building_goblin_drill.sc and assets\sc\building_goblin_drill_tex.sc. This texture might be the cause of the Goblin Drill clone bug found on the bugs page.

Animation

Internal Name

goblin_drill_ghost

Goblin Hut#

This unused texture is found in assets\sc\building_goblin_hut.sc and assets\sc\building_goblin_hut_tex.sc. generic_char_shadow shows up in multiple different files.

Texture

Internal Name

generic_char_shadow

Building Prestige#

This unused texture and animation is found in assets\sc\building_prestige_dl.sc. generic_char_shadow shows up in multiple different files.

Texture

Internal Name

generic_char_shadow

x_bow_prestige_spin

Tesla#

This unused texture and animation is found in assets\sc\building_tesla.sc and assets\sc\building_tesla_tex.sc.

Texture

Internal Name

tesla2_neutral_idle1_1

Goblin Brawler#

This unused texture is found in assets\sc\chr_goblin_thug_dl.

Texture

Internal Name

Bitmap 1

Rocker A#

This unused texture is found in assets\sc\chr_RockerA.sc and assets\sc\chr_RockerA_tex.sc.

Texture

Animations

center_stage and rockerA_idle1_9

Skeleton#

This unused texture is found in assets\sc\chr_skeleton.sc and assets\sc\chr_skeleton_tex.sc. captured_soul_china goes used in the Chinese version of Clash Royale.

Texture

Internal Name

captured_soul_china

Evolution Zap#

This unused texture is found in assets\sc\effects_evolution.sc and assets\sc\effects_evolution_tex.sc.

Texture

Internal Name

evolved_zap

Flood Water#

These unused textures are found in assets\sc\flood_water.sc and assets\sc\flood_water_tex.sc. These contain left-overs from seasonal events.

Animations

UI_menu_background_holiday_snow

UI_menu_background_pekka

atlasgenerator_texture_rgba6666

UI_menu_background_rocks

UI_menu_background_rocks_s2

UI_menu_background_halloween_mist

UI_menu_background_birthday

UI_menu_background_clash_past

UI_menu_background_dragon

UI_menu_background_dream

UI_menu_background_flood

UI_menu_background_golbin_party

UI_menu_background_halloween

UI_menu_background_holiday

UI_menu_background_kitchen

UI_menu_background_lunar

UI_menu_background_miner

UI_menu_background_pancakes

UI_menu_background_shipwreck_s13

UI_menu_background_shocktober

UI_menu_background_clash_fest

UI_menu_background_holiday_snow

UI_menu_background_pekka

atlasgenerator_texture_rgba6666

UI_menu_background_rocks

UI_menu_background_rocks_s2

UI_menu_background_halloween_mist

UI_menu_background_birthday

UI_menu_background_clash_past

UI_menu_background_dragon

UI_menu_background_dream

UI_menu_background_flood

UI_menu_background_golbin_party

UI_menu_background_halloween

UI_menu_background_holiday

UI_menu_background_kitchen

UI_menu_background_lunar

UI_menu_background_miner

UI_menu_background_pancakes

UI_menu_background_shipwreck_s13

UI_menu_background_shocktober

UI_menu_background_clash_fest

Texture

Flood Water 2#

These unused textures are found in assets\sc\flood_water2.sc and assets\sc\flood_water2_tex.sc. These contain left-overs from seasonal events.

Animations

atlasgenerator_texture_rgba6666

UI_menu_background_rocks_s2

UI_menu_background_rocks

UI_menu_background_floods

Texture

Loading#

Found in assets\sc\loading.sc and assets\sc\loading_tex.sc. The unused sprites are only seen in the Chinese version.

Original

Without Used Sprites

season_0_default#

Found in assets\sc\season_0_default_dl.sc. These are supposed to be sprites for the very first season that was called "Season 0".

Texture

season_01#

Found in assets\sc\season_01_dl.sc.

Texture

spell_royale_delivery#

Found in assets\sc\spell_royale_delivery_dl.sc. Whilst the sprite seems to be used in-game, the colors of the sprite are never seen.

Texture

Name

royale_delivery_shadow

spell_snowball#

Found in assets\sc\spell_snowball_dl.sc. These are unused animations belived to have been meant for a scrapped Star level.

Texture

Name

snowball_projectile_prestige

snowball_projectile_prestige_enemy

ui_badges#

Found in assets\sc\ui_badges.sc and assets\sc\ui_badges_tex.sc. This sprite is a shape known as "Shape 1".

Texture

ui_battle_banners#

Found in assets\sc\ui_battle_banners.sc and assets\sc\ui_battle_banners_tex.sc. This sprite is a shape known as "Shape 72".

Texture

ui_arena#

Found in assets\sc\ui_arena.sc and assets\sc\ui_arena_tex.sc. Some of the arena sprites seem to be in use, but most aren't.

Texture

ui_battle_pass#

Found in assets\sc\ui_battle_pass.sc and assets\sc\ui_battle_pass_tex.sc.

Texture

Name

Info

icon_gem_wagon

icon_gold_wagon

tracks

Old tracks from Pass Royale 1.0.

Shape 76

Old chest icon for the Pass Royale that only gave Common Cards. This chest was replaced by Common Wild Cards.

Shape 77

Old chest icon for the Pass Royale that only gave Rare Cards. This chest was replaced by Rare Wild Cards.

Shape 78

Old chest icon for the Pass Royale that only gave Epic Cards. This chest was replaced by Epic Wild Cards.

Shape 79

Icon for a chest that's no longer in use.

Shape 84

Shape 87

Old icon that was used for telling the player a chest had Strikes.

Shape 95

Old icon that was used for telling the player a chest had Strikes.

Shape 97

Chest boost perk icon from the Pass Royale 1.0.

Shape 98

Sprite to show perks of Pass Royale 1.0.

Shape 100

Shape 125

Shape 156

Icon to access a menu where players could get a free Little Prince.

Shape 161

Icon that's only used around and during the Clash Royale League event

Shape 201

Used in Pass Royale 1.0 for the extra gold that a player could receive when they completed the pass.

Shape 212

Shape 214

Shape 217

Shape 229

Shape 236

Shape 237

Shape 250

Shape 251

Shape 252

Shape 992

This sprite is the exact same as Shape 161.

ui_clan_wars_map_02#

Found in assets\sc\ui_clan_wars_map_02.sc and assets\sc\ui_clan_wars_map_02_tex.sc.

Texture

ui_clan_wars_map_water_snow#

Found in assets\sc\ui_clan_wars_map_water_snow_02.sc and assets\sc\ui_clan_wars_map_water_snow_tex.sc.

Texture

ui_evolution#

Found in assets\sc\ui_evolution.sc and assets\sc\ui_evolution_tex.sc.

Texture

chr_battle_healer#

Found in assets\sc\chr_battle_healer_dl.sc. Whilst most sprites in this texture are used. There are unused Hover sprites

Texture

Arenas#

Texture(s)

File Location

Cr_level_2019_halloween_0.png
Cr_level_2019_halloween_1.png

assets\sc\level_2019_halloween_dl.sc

assets\sc\level_cake_arena_dl.sc

assets\sc\level_chess_arena.sc
assets\sc\level_chess_arena_tex.sc

assets\sc\level_clash_o_ween.sc
assets\sc\level_clash_o_ween_tex.sc

assets\sc\level_dark_elixir_arena_dl.sc

assets\sc\level_dream_arena_dl.sc

assets\sc\level_forbidden_arena_dl.sc

Cr_level_giant_arena_0.png
Cr_level_goblin_party_1.png

assets\sc\level_giant_arena.sc
assets\sc\level_giant_arena_tex.sc

Cr_level_goblin_party_0.png
Cr_level_goblin_party_2.png

assets\sc\level_goblin_party_dl.sc

assets\sc\level_heist_arena_dl.sc

Cr_level_holiday_market_arena_0.png
Cr_level_holiday_market_arena_1.png

assets\sc\level_holiday_market_arena_dl.sc

assets\sc\level_rock_evolution_arena_dl.sc

Cr_level_shipwreck_arena_0.png
Cr_level_shipwreck_arena_1.png

assets\sc\level_shipwreck_arena.sc
assets\sc\level_shipwreck_arena_tex.sc

assets\sc\level_shipwreck_arena2.sc
assets\sc\level_shipwreck_arena2_tex.sc

Arena Icons#

Texture

Location

assets\sc\ui_arena_icon_chess.sc
assets\sc\ui_arena_icon_chess_tex.sc

assets\sc\ui_arena_icon_clash_o_ween.sc
assets\sc\ui_ui_arena_icon_clash_o_ween_tex.sc

assets\sc\ui_arena_icon_clash_past.sc
assets\sc\ui_arena_icon_clash_past_tex.sc

assets\sc\ui_arena_icon_dark_elixir.sc
assets\sc\ui_arena_icon_dark_elixir_tex.sc

assets\sc\ui_arena_icon_goblin_party.sc
assets\sc\ui_arena_icon_goblin_party_tex.sc

assets\sc\ui_arena_icon_rock_evolution.sc
assets\sc\ui_arena_icon_rock_evolution_tex.sc

assets\sc\ui_arena_icon_season_9.sc
assets\sc\ui_arena_icon_season_9_tex.sc

assets\sc\ui_arena_icon_season_12.sc
assets\sc\ui_arena_icon_season_12_tex.sc

assets\sc\ui_arena_icon_season_13.sc
assets\sc\ui_arena_icon_season_13_tex.sc

assets\sc\ui_arena_icon_season_18.sc
assets\sc\ui_arena_icon_season_18_tex.sc

assets\sc\ui_arena_icon_season_20.sc
assets\sc\ui_arena_icon_season_20_tex.sc

assets\sc\ui_arena_icon_xmas2022.sc
assets\sc\ui_arena_icon_xmas2022_tex.sc

Debug Mode#

In the code decompiled by "Smali" you can find a file called BuildConfig. This file contains information like the game's version. In this file you can also find a toggle for a debug mode. The code is as follows .field public static final DEBUG:Z = false the code is normally set to false as seen in the code. Setting the toggles value to true seems to have no effect on the game when using a normal account. The characters from assets\font\debug.png are used by assets\font\debug.fnt.

Texture

Location

assets\sc\debug.sc and assets\sc\debug_tex.sc

assets\font\debug.png