This is a sub-page of Clash Royale.
Towers#
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To do:
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Type (King, Princess, Princess (Top)) |
Sprite |
Name |
Team |
File Location |
Info |
|---|---|---|---|---|---|
King |
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kingTower_gemrush01 |
Blue |
assets\sc\building_tower.sc |
These towers are leftover from the one-time Gem Rush event. It has been confirmed by the developers that this event is never coming back. |
King |
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kingTower_gemrush02 |
Red |
assets\sc\building_tower.sc |
|
Princess |
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princesstower_gemrush01 |
Blue |
assets\sc\building_tower.sc |
|
Princess |
princesstower_gemrush02 |
Red |
assets\sc\building_tower.sc |
||
Princess (Top) |
princesstower_gemrush_01_top |
Blue |
assets\sc\building_tower.sc |
||
Princess (Top) |
princesstower_gemrush_02_top |
Red |
assets\sc\building_tower.sc |
||
King |
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KingTower_redcampaign01 |
Blue |
assets\sc\building_tower.sc |
These towers are leftover from the one-time Apple RED event. These temporary Tower Skins were given to anyone who bought the special offer in the shop. This tower was in use back in 2016. |
King |
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KingTower_redcampaign02 |
Red |
assets\sc\building_tower.sc |
|
Princess |
StarTower_base_neutral |
Neutral |
assets\sc\building_tower.sc |
It's unknown what the neutral star tower was supposed to be used for as it doesn't have any animations or other data related to it. |
|
Princess (Top) |
StarTower_top_neutral |
Neutral |
assets\sc\building_tower.sc |
||
King |
KingTower_decoy_blue |
Blue |
assets\sc\building_tower.sc |
It's unknown what these towers were supposed to be. Probably placeholders for something related to the King Tower. |
|
King |
KingTower_decoy_red |
Red |
assets\sc\building_tower.sc |
||
King |
2vs2_platform |
Neutral |
assets\sc\building_tower.sc |
This is a part of the platform between the 2v2 towers back before tower skins where released. |
|
King |
2vs2_red_tower_top |
Red |
assets\sc\building_tower.sc |
From the old 2v2 towers. |
|
King |
2vs2_blue_tower_top |
Blue |
assets\sc\building_tower.sc |
From the old 2v2 towers. |
|
King |
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KingTower_placeholder_empty_blue |
Blue |
assets\sc\building_tower.sc |
|
King |
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KingTower_placeholder_empty_red |
Red |
assets\sc\building_tower.sc |
|
King |
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Tower_2v2_destroyed |
Neutral |
assets\sc\building_tower.sc |
From the old 2v2 towers. |
King |
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Tower_destroyed_water1 |
Neutral |
assets\sc\building_tower.sc |
From the Take to the Skies! event. |
King |
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Tower_destroyed_water2 |
Neutral |
assets\sc\building_tower.sc |
Early Goblin Design#
In the first iOS release of the game, leftover sprites for an early version of one of the Goblin's attacking animations existed. These sprites depict the goblin with an early design, not having any red or blue clothes to differentiate what team it's on.
Barracks#
Unused sprites of the Barracks from Clash of Clans exists in the first iOS release of the game. This was likely an early version of the Barbarian Hut, which is also based on the Barracks.
General Tower#
Sprites for a very early iteration of the Princess towers exist in the first iOS release of the game. These towers could be seen in pre-release screenshots of the game found in the Art of Supercell art book.
Early King Design#
An early version of the King's design existed in the first iOS release of the game. His beard matches the color of his team unlike in the final design, has a differently shaped crown, a purple robe, and when activated carries a cannon instead of the cannon rising from his tower. This design matches up with concept art of the King.
get_levelup_chest#
Found in assets\sc\ui.sc and assets\sc\ui_tex.sc. This is an animation for the Level Up chest going into a chest slot. This goes unused as these chests do not show up in the Chest Cycle.
dark_elixir_float_txt#
Found in assets\sc\ui.sc and assets\sc\ui_tex.sc. The animation is similar to the Elixir Collector's elixir animation that plays when the Elixir Collector has collected elixir. Seeing from some other unused things, it is likely that the evolutions were supposed to have some sort of second elixir bar. This would have probably come with some sort of Dark Elixir Collector. This is unconfirmed but it seems likely due to an unused Dark Elixir icon in spell_card_ingame.
spell_card_ingame (Dark Elixir)#
Found in assets\sc\ui.sc and assets\sc\ui_tex.sc. The full image contains the textures of all the card frames and the elixir image used to show the player a cards elixir cost during a battle. The Dark Elixir part was added in the same update as Evolutions.
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Dark Elixir |
Full image |
|---|---|
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RED#
Found in assets\sc\ui.sc and assets\sc\ui_tex.sc. RED is an organization to help people fight AIDS. Between November 30, 2016 and December 6, 2016 there was a special offer in the game that gave 500 gems and a temporary tower skin. All of the money made from the offer was donated to RED.
card_of_cards#
Found in assets\sc\ui_spells.sc and assets\sc\ui_spells_tex.sc. These images seem to be from a scrapped magic item that behaved like a Book of Books but in card form.
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icon_consumable_card_of_cards |
icon_consumable_card_of_cards_hires |
|---|---|
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effects.sc#
There are a ton of unused images and animations inside of effects.sc and effects_tex.sc ("assets\sc\effects.sc" and "assets\sc\effects_tex.sc"). Note that all of the animations with a black background are transparent in-game. This is due to a rendering limitation on our end. If some of the GIF's stop looping you can press "CTRL" + "F5" to fix it.
Sprite / Animation Name |
Info |
Sprite / Animations |
|---|---|---|
filter_growth |
This texture has been inside the game's data since the first major release, Version 1.1.1. |
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enemy_filter |
This strange goblin appears in a ton of filter textures. It currently has 40 known appearances. It is apparently an early version of the Goblin that can be seen in this video. This texture has been inside the game's data since the first major release, Version 1.1.1. The image is mostly used for animations like the Mega Knight's jump and the Bandit's dash. |
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Master Builder |
The image is a texture for the scrapped Master Builder card. We know a little bit about what it was supposed to do due to an unused description of the card being left in the game files. It goes as follows Summons more machines with each stage. Zappie → Zappies → Sparky → MK/Flying Machine |
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heal_bottle |
This is the same bottle the Lumberjack drops upon his death, but colored yellow instead of purple and with a different animation. |
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rage_potion_game |
The Rage Bottle from the temporary Boost Fields event. |
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rage_potion_ground |
The Rage Bottle's ground effect from the temporary Boost Fields event. |
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rage_potion_particle |
The Rage Bottle's particle effect from the temporary Boost Fields event. |
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clone_potion_game |
The Clone Bottle from the temporary Boost Fields event. |
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clone_potion_ground |
The Clone Bottle's ground effect from the temporary Boost Fields event. |
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clone_potion_particle |
The Clone Bottle's particle effect from the temporary Boost Fields event. |
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heal_potion_game |
The Heal Bottle from the temporary Boost Fields event. |
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heal_potion_ground |
The Heal Bottle's ground effect from the temporary Boost Fields event. |
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heal_potion_particle |
The Heal Bottle's particle effect from the temporary Boost Fields event. |
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invisibility_potion_game |
The Invisibility Bottle from the temporary Boost Fields event. |
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invisibility_potion_ground |
The Invisibility Bottle's Ground Effect from the temporary Boost Fields event. |
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invisibility_potion_particle |
The Invisibility Bottle's particle effect from the temporary Boost Fields event. |
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beartrap |
The Bear Trap, which is believed to be a scrapped card or a left-over of a scrapped version of the Hunter. Nothing has been really found to confirm this yet. |
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beartrap_trigger |
A triggered version of the Bear Trap. |
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bear_trap_projectile |
A version of the Bear Trap which is a projectile. According to some developer concept art, it is believed that this sprite used to be used for a different version of the Hunters attack. The rope mechanic would have likely been similar to that of the Fisher Man. |
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hunter_rope_grab |
A weird rope that perfectly fits into the bear_trap_projectile asset. According to some developer concept art, it is believed that this sprite used to be used for a different version of the Hunter's attack. The rope mechanic would have likely been similar to that of the Fisherman. |
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Goblin Drill#
This unused animation is found in assets\sc\building_goblin_drill.sc and assets\sc\building_goblin_drill_tex.sc. This texture might be the cause of the Goblin Drill clone bug found on the bugs page.
Animation |
Internal Name |
|---|---|
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goblin_drill_ghost |
Goblin Hut#
This unused texture is found in assets\sc\building_goblin_hut.sc and assets\sc\building_goblin_hut_tex.sc. generic_char_shadow shows up in multiple different files.
Texture |
Internal Name |
|---|---|
generic_char_shadow |
Building Prestige#
This unused texture and animation is found in assets\sc\building_prestige_dl.sc. generic_char_shadow shows up in multiple different files.
Texture |
Internal Name |
|---|---|
generic_char_shadow |
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x_bow_prestige_spin |
Tesla#
This unused texture and animation is found in assets\sc\building_tesla.sc and assets\sc\building_tesla_tex.sc.
Texture |
Internal Name |
|---|---|
tesla2_neutral_idle1_1 |
Goblin Brawler#
This unused texture is found in assets\sc\chr_goblin_thug_dl.
Texture |
Internal Name |
|---|---|
Bitmap 1 |
Rocker A#
This unused texture is found in assets\sc\chr_RockerA.sc and assets\sc\chr_RockerA_tex.sc.
Texture |
Animations |
|---|---|
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center_stage and rockerA_idle1_9 |
Skeleton#
This unused texture is found in assets\sc\chr_skeleton.sc and assets\sc\chr_skeleton_tex.sc. captured_soul_china goes used in the Chinese version of Clash Royale.
Texture |
Internal Name |
|---|---|
captured_soul_china |
Evolution Zap#
This unused texture is found in assets\sc\effects_evolution.sc and assets\sc\effects_evolution_tex.sc.
Texture |
Internal Name |
|---|---|
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evolved_zap |
Flood Water#
These unused textures are found in assets\sc\flood_water.sc and assets\sc\flood_water_tex.sc. These contain left-overs from seasonal events.
Animations |
|---|
UI_menu_background_holiday_snow |
UI_menu_background_pekka |
atlasgenerator_texture_rgba6666 |
UI_menu_background_rocks |
UI_menu_background_rocks_s2 |
UI_menu_background_halloween_mist |
UI_menu_background_birthday |
UI_menu_background_clash_past |
UI_menu_background_dragon |
UI_menu_background_dream |
UI_menu_background_flood |
UI_menu_background_golbin_party |
UI_menu_background_halloween |
UI_menu_background_holiday |
UI_menu_background_kitchen |
UI_menu_background_lunar |
UI_menu_background_miner |
UI_menu_background_pancakes |
UI_menu_background_shipwreck_s13 |
UI_menu_background_shocktober |
UI_menu_background_clash_fest |
UI_menu_background_holiday_snow |
UI_menu_background_pekka |
atlasgenerator_texture_rgba6666 |
UI_menu_background_rocks |
UI_menu_background_rocks_s2 |
UI_menu_background_halloween_mist |
UI_menu_background_birthday |
UI_menu_background_clash_past |
UI_menu_background_dragon |
UI_menu_background_dream |
UI_menu_background_flood |
UI_menu_background_golbin_party |
UI_menu_background_halloween |
UI_menu_background_holiday |
UI_menu_background_kitchen |
UI_menu_background_lunar |
UI_menu_background_miner |
UI_menu_background_pancakes |
UI_menu_background_shipwreck_s13 |
UI_menu_background_shocktober |
UI_menu_background_clash_fest |
Texture |
|---|
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Flood Water 2#
These unused textures are found in assets\sc\flood_water2.sc and assets\sc\flood_water2_tex.sc. These contain left-overs from seasonal events.
Animations |
|---|
atlasgenerator_texture_rgba6666 |
UI_menu_background_rocks_s2 |
UI_menu_background_rocks |
UI_menu_background_floods |
Texture |
|---|
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Loading#
Found in assets\sc\loading.sc and assets\sc\loading_tex.sc. The unused sprites are only seen in the Chinese version.
|
Original |
Without Used Sprites |
|---|---|
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season_0_default#
Found in assets\sc\season_0_default_dl.sc. These are supposed to be sprites for the very first season that was called "Season 0".
Texture |
|---|
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season_01#
Found in assets\sc\season_01_dl.sc.
Texture |
|---|
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spell_royale_delivery#
Found in assets\sc\spell_royale_delivery_dl.sc. Whilst the sprite seems to be used in-game, the colors of the sprite are never seen.
Texture |
Name |
|---|---|
royale_delivery_shadow |
spell_snowball#
Found in assets\sc\spell_snowball_dl.sc. These are unused animations belived to have been meant for a scrapped Star level.
Texture |
Name |
|---|---|
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snowball_projectile_prestige |
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snowball_projectile_prestige_enemy |
ui_badges#
Found in assets\sc\ui_badges.sc and assets\sc\ui_badges_tex.sc. This sprite is a shape known as "Shape 1".
Texture |
|---|
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ui_battle_banners#
Found in assets\sc\ui_battle_banners.sc and assets\sc\ui_battle_banners_tex.sc. This sprite is a shape known as "Shape 72".
Texture |
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ui_arena#
Found in assets\sc\ui_arena.sc and assets\sc\ui_arena_tex.sc. Some of the arena sprites seem to be in use, but most aren't.
Texture |
|---|
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ui_battle_pass#
Found in assets\sc\ui_battle_pass.sc and assets\sc\ui_battle_pass_tex.sc.
Texture |
Name |
Info |
|---|---|---|
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icon_gem_wagon |
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icon_gold_wagon |
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tracks |
Old tracks from Pass Royale 1.0. |
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Shape 76 |
Old chest icon for the Pass Royale that only gave Common Cards. This chest was replaced by Common Wild Cards. |
Shape 77 |
Old chest icon for the Pass Royale that only gave Rare Cards. This chest was replaced by Rare Wild Cards. |
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Shape 78 |
Old chest icon for the Pass Royale that only gave Epic Cards. This chest was replaced by Epic Wild Cards. |
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Shape 79 |
Icon for a chest that's no longer in use. |
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Shape 84 |
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Shape 87 |
Old icon that was used for telling the player a chest had Strikes. |
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Shape 95 |
Old icon that was used for telling the player a chest had Strikes. |
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Shape 97 |
Chest boost perk icon from the Pass Royale 1.0. |
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Shape 98 |
Sprite to show perks of Pass Royale 1.0. |
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Shape 100 |
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Shape 125 |
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Shape 156 |
Icon to access a menu where players could get a free Little Prince. |
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Shape 161 |
Icon that's only used around and during the Clash Royale League event |
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Shape 201 |
Used in Pass Royale 1.0 for the extra gold that a player could receive when they completed the pass. |
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Shape 212 |
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Shape 214 |
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Shape 217 |
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Shape 229 |
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Shape 236 |
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Shape 237 |
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Shape 250 |
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Shape 251 |
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Shape 252 |
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Shape 992 |
This sprite is the exact same as Shape 161. |
ui_clan_wars_map_02#
Found in assets\sc\ui_clan_wars_map_02.sc and assets\sc\ui_clan_wars_map_02_tex.sc.
Texture |
|---|
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ui_clan_wars_map_water_snow#
Found in assets\sc\ui_clan_wars_map_water_snow_02.sc and assets\sc\ui_clan_wars_map_water_snow_tex.sc.
Texture |
|---|
ui_evolution#
Found in assets\sc\ui_evolution.sc and assets\sc\ui_evolution_tex.sc.
Texture |
|---|
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chr_battle_healer#
Found in assets\sc\chr_battle_healer_dl.sc. Whilst most sprites in this texture are used. There are unused Hover sprites
Texture |
|---|
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Arenas#
Texture(s) |
File Location |
|---|---|
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assets\sc\level_2019_halloween_dl.sc |
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assets\sc\level_cake_arena_dl.sc |
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assets\sc\level_chess_arena.sc |
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assets\sc\level_clash_o_ween.sc |
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assets\sc\level_dark_elixir_arena_dl.sc |
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assets\sc\level_dream_arena_dl.sc |
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assets\sc\level_forbidden_arena_dl.sc |
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assets\sc\level_giant_arena.sc |
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assets\sc\level_goblin_party_dl.sc |
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assets\sc\level_heist_arena_dl.sc |
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assets\sc\level_holiday_market_arena_dl.sc |
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assets\sc\level_rock_evolution_arena_dl.sc |
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assets\sc\level_shipwreck_arena.sc |
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assets\sc\level_shipwreck_arena2.sc |
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Arena Icons#
Texture |
Location |
|---|---|
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assets\sc\ui_arena_icon_chess.sc |
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assets\sc\ui_arena_icon_clash_o_ween.sc |
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assets\sc\ui_arena_icon_clash_past.sc |
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assets\sc\ui_arena_icon_dark_elixir.sc |
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assets\sc\ui_arena_icon_goblin_party.sc |
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assets\sc\ui_arena_icon_rock_evolution.sc |
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assets\sc\ui_arena_icon_season_9.sc |
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assets\sc\ui_arena_icon_season_12.sc |
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assets\sc\ui_arena_icon_season_13.sc |
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assets\sc\ui_arena_icon_season_18.sc |
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assets\sc\ui_arena_icon_season_20.sc |
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assets\sc\ui_arena_icon_xmas2022.sc |
Debug Mode#
In the code decompiled by "Smali" you can find a file called BuildConfig. This file contains information like the game's version. In this file you can also find a toggle for a debug mode. The code is as follows .field public static final DEBUG:Z = false the code is normally set to false as seen in the code. Setting the toggles value to true seems to have no effect on the game when using a normal account. The characters from assets\font\debug.png are used by assets\font\debug.fnt.
Texture |
Location |
|---|---|
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assets\sc\debug.sc and assets\sc\debug_tex.sc |
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assets\font\debug.png |
















































































