the cutting room mirror

ChuChu Rocket! (Dreamcast)

This game/console's online features are no longer supported.
While this game/console's online features were once accessible, they are (as of September 28, 2007) no longer officially supported and online-exclusive features may be documented as now-unseen content.

ChuChu Rocket! rethinks the cat-and-mouse formula in outer space, without any upper-body extremities and endless amounts of arrow placement shenanigans. It was later ported to the Game Boy Advance, and still later got a remake for all major smartphone platforms.

Unused Graphics#

There are quite a few leftover graphics from the Japanese version scattered in the ENGLISH folder of the disc.

Speech Bubbles#

These were likely used as predefined statements within the DreamArena Chat service. The ones found in the US and European versions have a different design.

  • KON2.PVR: Hello! (こんにちは!)
  • HAJI3.PVR: Pleased to meet you! (はじめまして!)
  • TAI4.PVR: Let's play, guys! (みんな、対戦しよう!)
  • CHI5.PVR: I'll create my team. (チームを作るね。)
  • SAN6.PVR: May I join? (参加していい?)
  • SUTA7.PVR: Let's start! (スタートしよう!)
  • OME8.PVR: Congratulations! You are strong! (おめでとう!強いですね!)
  • MOU9.PVR: Do you want to play again? (もう一回対戦する?)
  • OWA10.PVR: I'm going to quit soon. (そろそろ終わるね。)
  • TUGI11.PVR: I'm going to quit after the next game. (次で最後にするね。)
  • BY12.PVR: See you later! Bye! (またね!バイバイ!)

(Translations: Inductor)

Control Schemes#

Various UI snippets detailing the controls for the puzzle editor mode.

Graphic

Filename

Translation

PZEDIT01A.PVR

A· Create new puzzle (パズルを新しく作る)
B· Delete a puzzle (パズルを消す)
X· Open a puzzle (パズルを読み込む)
Y· Save a puzzle (パズルを保存する)

PZEDIT01B.PVR

A· Play (再生)
B· Stop (ストップ)
X· Fast‐forwarding (早送り再生)

PZEDIT01C.PVR

A· Down (↓向き)
B· Right (→向き)
X· Left (←向き)
Y· Up (↑向き)

PZEDIT01D.PVR

A· OK (決定)
B· Delete (消去)

PZEDIT02.PVR

△Start, End (△スタート、 終了)
LR function, switching(機能・切替)
File(ファイル) Play(再生)
Wall(かべ) Mouse(ネズミ) Cat(ねこ) Correct-indicator(正解の矢印) Goal(ゴール) Hole(穴)

PZINFO02.PVR

A· Yes (はい)
B· No (いいえ)

NETSOUSA0.PVR

Select with + (+で選択)
Confirm with A (Aで決定)

(Translations: Bast, Inductor)

Miscellaneous#

ChuchuDC_B24ROMA.pngChuchuDC_B24KANA.png

B24ROMA.PVR and B24KANA.PVR are two squares with "ローマ (roma)" and "カナ (kana)" written on each.

PAUSEBOARD0.PVR and PAUSEBOARD1.PVR compose the overlay of the pause menu. The label reads "ポーズ (pause)".

SAVEOK.PVR is a squished button that reads "セーブ (SAVE) OK".

Unused Text#

The EXTRA folder in the root of the disc contains three text files.

  • ABSTRACT.TXT often has a brief description of the game. This time, it doesn't:
Abstracted by none.
  • BIBLIOGR.TXT is completely empty.
  • COPYRIGH.TXT has a plain copyright string:
CHU CHU ROCKET:
Copyright(C) SEGA ENTERPRISES,LTD.,1999,2000

Development Text#

Scattered through 1ST_READ.BIN are an awful lot of in-house command-line software headers. These have been sorted by its build dates, ranging from March 1999 to January 2000.

ntDns Ver 1.00 Build:Mar 16 1999 19:17:25
bu Ver 1.47 Build:May 25 1999 17:27:29.VMS File System for Application(dynamic work alloc)
syBt Ver 1.06 Build:May 26 1999 13:59:55
syBtFnt Ver 1.02 Build:May 31 1999 09:01:19
syRtc Ver 1.02 Build:May 31 1999 09:05:20
ntInf Ver 2.00 Build:Mar 31 1999 14:13:50
syMmu Ver 1.50 Build:May 31 1999 16:25:13
sySq Ver 1.50 Build:May 31 1999 16:26:00
syChain Ver 1.50 Build:May 31 1999 16:35:21
syInt Ver 1.50 Build:May 31 1999 16:38:10
syMalloc Ver 1.50 Build:May 31 1999 16:39:06
ov Ver.1.00Build:Apr 23 1999 22:13:01
gdFs Ver 1.08 Build:Apr 26 1999 14:29:58
fmMng Ver 1.04 Build:Apr 26 1999 14:34:41
syBtCfg Ver 1.03 Build:Apr 26 1999 14:36:52
syCfg Ver 1.15 Build:Apr 26 1999 14:38:59
syTmr Ver 1.04 Build:Apr 26 1999 14:43:51
pdLcd Ver 1.04 Build:Apr 26 1999 16:55:25
pdTmr Ver 1.06 Build:Apr 26 1999 16:55:29
pdVib Ver 1.02 Build:Apr 26 1999 16:55:32
syHw Ver 1.07 Build:Apr 26 1999 16:55:31
syCbl Ver 1.10 Build:Apr 27 1999 13:54:09
syStart Ver 1.15 Build:Jul 21 1999 16:13:58
syCache Ver 1.52 Build:Jul 22 1999 18:55:18
KAMUI Ver 1.11.0.0 Build:Jul 26 1999 19:23:10
kd Ver 1.48 Build:Jul 30 1999 14:59:52
pd Ver 1.50 Build:Jul 30 1999 15:01:33
pdKbd Ver 1.51 Build:Jul 30 1999 15:01:35
syG2 Ver 1.01.10 Build:Aug 30 1999 17:03:50
Shinobi Library for Dreamcast Version 1.62. Copyright (C) 1998,1999 SEGA.
Shinobi Ver 1.62 Build:Aug 30 1999 17:32:03
modem Ver 1.013 Build:Sep 01 1999 10:11:27
ntSup Ver 1.00 Build:Sep 08 1999 16:05:42
sd Ver 2.01.04 Build:Sep 14 1999 21:44:44
ntTcp Ver 1.00 Build:Sep 21 1999 21:11:25
ntPpp Ver 1.00 Build:Oct 22 1999 11:00:34
SEGA Ninja Library...Ninja Ver 01100105 Build:Nov 01 1999 19:55:02
ntInfUS Ver 1.00 Build:Jan 10 2000 17:33:23

There's also this error message that is repeated three times at offsets 166848, 166B00, and 166B2C:

***FATAL ERROR:Cannot get semaphore!

Bonus Content#

The disc has eight wallpapers inside the EXTRA folder in both 800×600 and 1024×768 resolutions. The original source files are 24-bit bitmaps, but here they have been converted to PNG.