Unused Code#
The script files QUESTIONSFF.LUA, QUESTIONSPTB.LUA, QUESTIONSPTF.LUA, QUESTIONSQUIZMASTERFUN.LUA, QUESTIONSTOPRANK.LUA, QUESTIONSVIDEO.LUA and QUESTIONSVIRUS.LUA, located in the folder DATA\SCRIPTS, are never called by the game's core program file, CORE.LUA. These scripts contain question/answer data for each of the game's modes, and were replaced by the files located in DATA\QUIZDATA_MERGED, which serve the same purpose.
Unused Text#
The European release of the game has an early set of Finnish strings, found in STRINGS\FINISH.TXT. They are dated March 25, 2008, which is nearly five months before the finalized strings (August 15).
Early |
Final |
|
|---|---|---|
cStringPoints |
PISTEET |
PIST. |
cStringPassPSP |
OJENNA |
VUOROON |
cStringVirusSelectVictim |
VALITSE SUUNTANÄPPÄIMILLÄ JA |
VALITSE VASTAAJA |
cStringInstructionAutoloading |
ÄLÄ POISTA Memory StickIÄ™ TAI SAMMUTA JÄRJESTELMÄÄ |
ÄLÄ POISTA Memory Stick™ -MUISTIKORTTIA TAI SAMMUTA JÄRJESTELMÄÄ |
cStringStatusSaveFailed |
TALLENNUS EPÄONNISTUI! |
TALLENNUS EPÄONNISTUI! UUDELLEEN? |
cStringStatusSaveFailed2 |
TALLENNUS EPÄONNISTUI! |
Tallennus epäonnistui! Uudelleen? |
cStringButtonOk |
VAHVISTA |
OK |
cStringButtonConfirm |
VAHVISTA |
OK |
cStringInstructionPressStart |
PAINA START |
PAINA START-NÄPPÄINTÄ |
cStringPanelSinglePlayer |
YKSINPELI |
SOOLOVISA |
cStringQuizDescPicturePerfectChall1 |
ARVAA MAHDOLLISIMMAN MONTA BONUSKUVAA 2 MINUUTISSA |
ARVAA MAHDOLLISIMMAN MONTA BONUSKUVAA 1 MINUUTISSA |
cStringQuizDescPicturePerfectChall2 |
ARVAA MAHDOLLISIMMAN MONTA BONUSKUVAA 5 MINUUTISSA |
ARVAA MAHDOLLISIMMAN MONTA BONUSKUVAA 3 MINUUTISSA |
cStringPanelFullGame |
KOKO PELI |
TÄYSI |
cStringPanelQuickGames |
PIKAPELI |
NOPEA |
cStringPanelCustomGame |
MUKAUTETTU PELI |
MUOKATTU |
cStringTrophyDescItchyTrigger |
NOPEIN VASTAUSNOPEUS |
NOPEIN KESKIMÄÄR. VASTAUSNOPEUS |
cStringTrophyDescSlowcoach |
HITAIN KESKIMÄÄRÄINEN VASTAUSNOPEUS |
HITAIN KESKIMÄÄR. VASTAUSNOPEUS |
Developer Credits#
The game's .lua scripts contain developer credits:
Common Structure A#
The .lua files in this section have credits which follow the following structure:
-- BUZZ Pre production prototype Lua script
--
-- [FILENAME] - [DESCRIPTION]
--
-- By [PROGRAMMER], Copyright Curve Studios 2007
The slots in italic are filled out as follows:
Description |
Programmer |
|
|---|---|---|
AWARDS.LUA |
|
Steve Jones |
BUZZHOST3D.LUA |
|
Steve Jones |
CHARACTERASSIGN.LUA |
|
Steve Jones |
CORE.LUA |
|
Steve Jones |
DIALOG.LUA |
|
Steve Jones |
FADER.LUA |
|
Steve Jones |
GAME.LUA |
|
Steve Jones |
GAMEBASICROUNDFLOW.LUA |
|
Steve Jones |
GAMEPICTUREPERFECT.LUA |
|
Steve Jones |
GAMEPTB.LUA |
|
Steve Jones |
GAMEPTF.LUA |
|
Steve Jones |
GAMEQUICKFIRE.LUA |
|
Steve Jones |
GAMEQUIZMASTER.LUA |
|
Oladotun Rominiyi |
GAMEROLLOVER.LUA |
|
Oladotun Rominiyi |
GAMETIMECHALLENGE.LUA |
|
Steve Jones |
GAMETOPRANK.LUA |
||
GAMEVIRUS.LUA |
|
Steve Jones |
GAMEWS.LUA |
|
Steve Jones |
GUI.LUA |
|
Steve Jones |
MAINTITLE.LUA |
|
Steve Jones |
MENU.LUA |
|
Steve Jones |
MENUCONTESTANTSELECTION.LUA |
|
Steve Jones |
MENUCREDITS.LUA |
|
Steve Jones |
MENUCUSTOMISERSOUNDS.LUA |
|
Steve Jones |
MENUDEBUG.LUA |
|
Steve Jones |
MENUDIFFICULTY.LUA |
|
Steve Jones |
MENUGAMELENGTH.LUA |
|
Steve Jones |
MENUMAIN.LUA |
|
Steve Jones |
MENUNUMBEROFPLAYERS.LUA |
|
Steve Jones |
MENUOPTIONS |
|
Steve Jones |
MENUPLAYGAME.LUA |
|
Steve Jones |
MENUPROFILE.LUA |
|
Alex May |
MENUQUIZSELECTION.LUA |
|
Steve Jones |
MENUSINGLEPLAYER.LUA |
|
Steve Jones |
MUSIC.LUA |
|
Steve Jones |
PAUSE.LUA |
|
Steve Jones |
RESULTS.LUA |
|
Steve Jones |
SLIDESHOW.LUA |
|
Steve Jones |
SOUND.LUA |
|
Steve Jones |
SPECIALAWARDS.LUA |
|
Oladotun Rominiyi |
SYSTEM.LUA |
|
Steve Jones |
TIMER.LUA |
|
Steve Jones |
Common Structure B#
These have a similar structure to Common Structure A, but the introductory line is also different. In QUESTIONHANDLER.LUA, the copyright year was also changed to 2008.
Intro |
Description |
Programmer |
|
|---|---|---|---|
COMMENTARY.LUA |
|
|
Steve Jones |
GAMESHARELOBBY.LUA |
|
|
Stuart Miler |
GAMESHAREMAINMENU.LUA |
N/A |
|
Stuart Miller |
MEMORYSTICK.LUA |
|
|
Alex May |
MENUMULTIPLAYER.LUA |
|
|
Stuart Miler |
MENUNAMEENTRY.LUA |
|
|
Steve Jones |
NETWORK.LUA |
|
|
Steve Jones |
QUESTIONHANDLER.LUA |
|
|
Steve Jones |
Other#
COROUTINEMANAGER.LUA
-- ------------------------------------------------------------------------------
-- File : CoroutineManager.lua
-- Author : Stuart Miller
-- Brief : Replacement for the ScriptManager coroutine manager. This one allows
-- garbage collection to continue working by keeping the lua stack
-- intact.
-- -----------------------------------------------------------------------------
GAMESHARELOBBY.LUA
-- -------------------------------------------------------------------------------------------------
-- Function : GameShareLobby.Initialise()
-- Date : 23/10/2007
-- Author : Stuart Miller
-- Brief : Initialisation of Lobby Resources
-- -------------------------------------------------------------------------------------------------
-- -------------------------------------------------------------------------------------------------
-- Function : GameShareLobby.Handle()
-- Date : 23/10/2007
-- Author : Stuart Miller
-- Brief : Handles processing of the core lobby logic
-- -------------------------------------------------------------------------------------------------
-- -------------------------------------------------------------------------------------------------
-- Function : GameShareLobby.HandleClient()
-- Date : 23/10/2007
-- Author : Stuart Miller
-- Brief : Clients specific logic processing
-- -------------------------------------------------------------------------------------------------
-- -------------------------------------------------------------------------------------------------
-- Function : GameShareLobby.HandleClient()
-- Date : 23/10/2007
-- Author : Stuart Miller
-- Brief : Host specific logic processing
-- -------------------------------------------------------------------------------------------------
-- -------------------------------------------------------------------------------------------------
-- Function : GameShareLobby.HandleConnect()
-- Date : 23/10/2007
-- Author : Stuart Miller
-- Brief : Handles Connection Flow
-- -------------------------------------------------------------------------------------------------
-- -------------------------------------------------------------------------------------------------
-- Function : GameShareLobby.HandleScanForHost()
-- Date : 23/10/2007
-- Author : Stuart Miller
-- Brief : Handles Searching for the Host on the client
-- -------------------------------------------------------------------------------------------------
-- -------------------------------------------------------------------------------------------------
-- Function : GameShareLobby.HandleClient()
-- Date : 23/10/2007
-- Author : Stuart Miller
-- Brief : Character Selection Screen ( Host + Client )
-- -------------------------------------------------------------------------------------------------
-- -------------------------------------------------------------------------------------------------
-- Function : GameShareLobby.SetupCharacterIcons ()
-- Date : 23/10/2007
-- Author : Stuart Miller
-- Brief : Initialises the character icon array
-- -------------------------------------------------------------------------------------------------
-- -------------------------------------------------------------------------------------------------
-- Function : GameShareLobby.SetupCharacterLozenges ()
-- Date : 23/10/2007
-- Author : Stuart Miller
-- Brief : Initialises the character background lozenge array
-- -------------------------------------------------------------------------------------------------
GAMESHAREPAUSE.LUA
-- ------------------------------------------------------------------------
-- File : GameSharePause.lua
-- Author : Stuart Miller
-- Brief : Reduced version of the main pause.lua. Doesn't actually pause,
-- but shows the continue/quit options.
-- ------------------------------------------------------------------------
Regional Differences#
Questions#
Between both releases in English, the original European version has many exclusive questions compared to the American one. These exclusive questions mainly refer to things, people, events and organizations from or within the Commonwealth of Nations. Curiously, a question regarding the Vietnam War was also cut from the American release.
Characters#
The character Pelvis was renamed to Fred in the American release.
Other#
The Slowcoach Award, "awarded" to the slowest player to answer a question in a multiplayer match, was renamed to "Slowpoke Award" in the American release.
References#
|
The Buzz! series | |
|---|---|
|
PlayStation 2 |
|
|
PlayStation Portable |
|