the cutting room mirror

Bully: Scholarship Edition (Windows)

This article has a talk page!
view on tcrf.net

This late 2008 PC version of Bully: Scholarship Edition is a port of the Xbox 360 port. It removed the Multiplayer mode but, in return, added exclusive PC-Only features like jarring audio glitches and unexpected freezes. The lack of proper support for newer computers also makes this one of the worst ports of an already-rushed video game. Thanks, Rockstar!

Debug Options#

The codes below work for both 1.154 and 1.200 released versions.

General Information#

Displays the FPS, coordinates, uptime in milliseconds, and how many NPCs and vehicles are loaded.

00BCEAF3 01

No Passing Out#

This code is meant to make Jimmy Hopkins invulnerable like in the PS2 version, however it seems to be broken, so its only function is to make sure Jimmy won't pass out when it is 2 AM.

00BCEAF0 01

Infinite Ammo#

Normally there is a cheat code on the Console versions to toggle this, but there are no cheat codes on Windows, therefore this is now an unused debug function.

00BCEAF2 01

One Hit Kill#

00BCEB1E 01

(Source: Edness)

Missions#

Unused Content#

Small Offences

2_S07.DAT contains:

  • A spawn point for Jimmy.
  • A spawn point for Brandy.

Mailbox Armageddon Unused Difficulty Levels

Watch on YouTubeThis Scholarship Edition-exclusive mission has four hidden difficulty levels that can be activated via modding. Normally, the difficulty is set at 3, where Jimmy is given the objective to smash all 20 mailboxes displayed on the map in under three minutes. The other three levels are easier or harder versions of the same objective:

  • On Level 1, Jimmy must destroy 10 out of 15 mailboxes on the map and is given ten minutes to complete it. For some reason, ten minutes is a bit longer compared to the other three objectives and most likely served as a tutorial.
  • On Level 2, Jimmy will have to destroy 14 out of 19 mailboxes in two minutes. Nothing is different, except it seems to be a slightly easier version of the final objective.
  • On Level 4, Jimmy must smash up 24 out of 25 mailboxes in three minutes. Unlike the other three levels, dogs spawn in different places rather than in fixed positions. Unlike the hardest difficulty level of Paper Route, almost no other hazards (like Preps throwing eggs and trying to chase Jimmy on bicycles) are present.

All the levels likely suggest that Mailbox Armageddon was going to be an odd job for the Townies, much like the mowing grass and paper route missions.

(Source: deadpoolXYZ)

Test Missions#

Test_4_02

Watch on YouTubeAn incomplete version of the mission Stronghold Assault.

Jimmy is given a regular slingshot, even though by Chapter IV he should already have a Super Slingshot. It's possible that the Super Slingshot was meant to be obtained in Chapter IV.

While the remainder of the mission is the same, the ending is incomplete. Jimmy can still break the doors open with the Super Spud Cannon, but he cannot enter the building and will fall through the terrain, causing him to get knocked out.

(Source: TheNathanNS)

Unused Cutscenes#

Full Introduction

Watch on YouTubeAn unused, non pre-rendered version of the introduction cutscene. Unlike the used one, a few cut parts are in it.

Alternate Welcome to Bullworth Cutscene

To do:
Record a video of it.

1-1-02.dat contains camera coordinates of an alternate version of the Welcome To Bullworth cutscene.

Unused Minigames#

BMXRumble

Watch on YouTubeA scrapped minigame where Jimmy has to knock out other opponents on bikes, with Lefty Mancini, Jerry, Vance Medici, Norton Williams, Clint, and Peanut Romano acting as opponents.

The script teleports everyone to outdated coordinates for the BMX Park, this causes everyone to fall and get knocked out.

Seeing as it's impossible to properly run this script, parts of it like the outro cutscene can never be seen.

Areas#

Unused Areas#

Island 3

Watch on YouTubeAn unused area that only had few leftovers on the PS2 version was brought back in its entirety and goes unused.

Due to missing lighting, it is very dark in color. It can only be accessed on the PC and Xbox 360 versions, as the Wii version removed necessary files to load it.

Test Area

Watch on YouTubeLike Island 3, this area only had few leftovers on the PS2 version, but has been brought back.

It barely has any lighting and can only be accessed on the PC and Xbox 360 versions.

(Source: deadpoolXYZ)

Misplaced Geometry#

Library

A piece of the wall on both sides of the library is misplaced.

BullySE_LibraryMisplacedGeometry1.png BullySE_LibraryMisplacedGeometry2.png

The library's Screen texture is not rotated properly.

Gym

There are a lot of 2D textures out of bounds on the PC and Xbox 360 versions that were meant to be placed around the Gym.

BullySE_GymDetails.png BullySE_GymDetails2.png

Industrial Park Tattoo Trailer

There are details underneath the trailer that are also misplaced on the PC and Xbox 360 versions.

Unused Animations#

The game has a lot of animations, and even more of them go unused.

Fighting Animations#

Watch on YouTubeThis video features several fighting, idle, and miscellaneous animations of the various fighting styles in the game.

  • Some of Jimmy's fighting moves from Sota Yuyama's videos are in the game, but their animation has been tweaked. Most of them retain their functionality, while others only have the animation as leftover.
  • Some of Johnny Vincent's animations from Sota Yuyama's videos are still in the game, including the notorious Tornado Kick.

(Source: deadpoolXYZ)

Dodgeball Animations#

Watch on YouTubeThis video features animations related to the Dodgeball classes/minigame: including idles, taunts and the removed special throws.

(Source: deadpoolXYZ)

Unseen Details#

Cutscenes

Some of the cutscenes tend to include unseen details in normal gameplay, such as better shadow and texture quality. There are also several oddities that are likely due to the changes during the game's development. Watch on YouTube

  • In the full unused introduction cutscene, the car that Jimmy is driven in goes around in different places on the road in Old Bullworth Vale, this is likely to giving off the illusion that they are on a long road journey. Also, some of the pedestrians seem to be levitating in the air or sinking into the ground.
  • In the first cutscene of Welcome to Bullworth, when the car drives off, the occupants are never to be seen again and the car stays afloat until the cutscene ends.
  • During Jimmy's first orientation with Dr. Crabblesnitch in Welcome to Bullworth, Ms. Danvers brings in a tea set and places it in midair in front of the desk. The tea set then automatically moves onto the desk.
  • When Jimmy meets Gary Smith for the first time in the third cutscene of Welcome to Bullworth, they both head towards the northern side of the hallway, which is the direction to the staircase of the cut second floor of the Boys' Dorm.
  • As Gary introduces the cliques to Jimmy in This Is Your School, their motion capture animations are unpolished. The clique members only move when they're shown on the camera and the characters don't get dragged down under the floor, unlike in other cutscenes. Some of their positions are also different, and Ricky Pucino seems to lip-sync something while off-camera.
  • In Save Algie, Algernon Papadopoulos can be seen looking at the books in the Library before he meets Jimmy. Although, he seems to be too close towards the bookshelf.
  • The Hobo in A Little Help is underground and already moving around while off-camera.
  • In the first cutscene of Slingshot, the television show that Pete Kowalski watches has a graphic that is mostly obscured from the camera. This is likely that there is an evidence at some point in the game's development that TV programs can be watched.
  • Damon's cutscene model has different shoes.
  • In the Halloween cutscene that takes place in Jimmy's bedroom, an office chair and an extra pillow with a glitched texture (which was fixed in the Wii version) can be seen. At the end, they also go out of Jimmy's dormitory room the wrong way, meaning that the cutscene originally took place in a different dormitory room or an earlier version of Jimmy's room.

Watch on YouTube

  • When Gary and Jimmy leave the dormitory in the beginning cutscene of Help Gary, they go towards the southern side of the hallway, meaning that the cutscene likely took place on the cut second floor.
  • Johnny Vincent, Earnest Jones, and Derby Harrington do not have proper facial animations in the cutscenes of Russel in the Hole, although Earnest does not suffer this problem during the ending cutscene.
  • There is an unseen animation of Jimmy eavesdropping on Mr. Hattrick and Mr. Galloway outside of the classroom during the cutscene for Hattrick vs. Galloway. This could mean that classrooms were going to be attached to the main academy building rather than being in separate rooms.
  • In the first Race The Vale cutscene, Jimmy and Pete leave the room the wrong way, similar to Help Gary.
  • When Jimmy meets Pinky Gauthier at the movie theater in Carnival Date, they are both levitating in the air. This also happens in the beginning cutscene of The Gym is Burning.
  • Jimmy enters the Biology Classroom from the wrong side in the beginning cutscene of Weed Killer.
  • At the end of the first cutscene of Boxing Challenge, Jimmy heads slightly back from the wrong side of the pier and floats in midair. It could be possible that the pier was much shorter during the game's development.
  • At the beginning of the Chapter III cutscene, Jimmy and Pete throw darts, but the darts seem to glitch. A similar situation happens when Edna throws the perfume bottle in the ending cutscene of Cook's Crush.
  • The stool in the library Jimmy sits on is in a different color in the opening cutscene of Wrong Part of Town. That stool with the alternate colorization was present in the original PlayStation 2 version as well.
  • Ricky, Peanut, and Hal Esposito can be seen in the prelude cutscene of Fighting Johnny Vincent, even though they do not get fought in the same alleyway during The Rumble.
  • Melvin O'Connor's face has clunky facial animations during the beginning cutscene of Funhouse Fun.
  • In the beginning cutscene of The Big Game, the mascot head keeps on changing its position.
  • In the introduction cutscene of Chapter V, Lola Lombardi was meant to kiss Jimmy on the cheek instead of the usual Mandy Wiles.
  • In the beginning cutscene of Rats in the Library, the mouse appears to be fully animated and has more texture detail compared to the ones in-game.
  • At the ending cutscene of Revenge on Mr. Burton, when Mr. Burton gets out from the portable toilet, his model has two parallel stripes on his gym shorts. This oversight is not present in the original PlayStation 2 version.

Revisional Differences#

1.200#

  • Compatibility fix that will improve streaming performance, as well as a fix for random lock ups and crashes affecting 64-bit Windows with over 2 GB of RAM.