the cutting room mirror

Beta Softlaunch

This is a sub-page of Brawl Stars/Version Differences.

To do:

  • Detail everything a bit more
  • Document all versions missing up to version 13.
  • Add some screenshots for each version.
  • Document unused files in each version.

Version 1#

Version 1 released on June 15, 2017, and it marks the softlaunch of Brawl Stars. The game was only available in Canada, and was exclusive to iOS devices. The game was very much different from what it is nowadays, featuring portrait gameplay, and being pretty barebones.

Brawlers & Balancing#

In-game footage of the version 1 softlaunch developer build featuring the old upgrade system.

Most of the Brawlers in the game at that time were as basic as they could be. Levelling functioned very differently, as you needed Elixir, a scrapped currency, to upgrade 3 individual stats to level 10:

  • Health (health points for a Brawler).
  • Attack (how much damage the main attack would do).
  • Super (how much damage the Super would do.)

Star Powers, Gadgets, and Gears were all absent from the game at this point. Brawlers were obtainable by either getting them from a Brawl Box, or by purchasing them with Chips. The first Brawl Stars Beta released with 15 Brawlers and 4 rarities, those being:

Starting Brawler#

  • Shelly

Common Rarity#

  • Nita
  • Colt
  • Dynamike
  • El Primo
  • Brock
  • Jessie

Rare Rarity#

  • Bull
  • Ricochet
  • Barley
  • Poco

Epic Rarity#

  • Mortis
  • Bo

Legendary Rarity#

  • Spike
  • Crow

The Super Rare and Mythic rarities weren't present in the game yet, and many brawlers were in different rarity positions compared to nowadays.

Gameplay#

Softlaunch gameplay.

While Brawl Stars has faced many changes throughout the years, the gameplay is probably one of the aspects that have changed the most if not the one with most changes. The game was much slower in pace, having smaller brawlers on the map and slower speeds overall.

Two ways to play the game were being prototyped in softlaunch: Tap to Move and Joystick. Tap to Move was the preferred option for a huge portion of the playerbase. You could simply tap anywhere on the screen to move as long as it was an empty tile and there was a clear path on-screen. Joystick, in later updates, became the definitive way of moving. In version 1, it was not as pleasing to the user, seeing as the movement joystick covered a huge part of the screen and just wasn't as practical.

Firing worked differently: you had to drag your finger to the position of the target to aim and release to fire. Autofiring wasn't a thing.

To account for the Brawler size, 3x3 maps featured a 17x33 tile resolution (as opposed to nowadays' 21 x 33 resolution). and Showdown maps featured a 60x60 tile resolution (oddly enough, the Showdown map resolution has had no changes as of version 44.)

The game released with only 4 gamemodes:

  • Smash & Grab (nowadays, Gem Grab).

The only gamemode to remain untouched (albeit changes were made to the match duration in version 32).

  • Showdown

Showdown has seen a few changes throughout the years. In version 1, there were no gas clouds closing into the players as the match progressed.

  • Heist

Heist was the gamemode that changed the most. Players were randomly put into attacking and defending side. The Defenders would have to make sure the Heist safe wasn't destroyed by the Attackers, and the Attackers had to destroy the safe in order to win. Maps were built to favor the Defenders, having tiles around the Heist safe.

  • Bounty

Bounty was not so different, either. However, there was no Blue Star and players began the game with only one Bounty Star above their heads.

Brawl Boxes & Currency#

Currency:#

Four currencies were available at launch:

  • Coins

The free to play currency. With coins, you could purchase Brawl Boxes and get a variety of different rewards. Coins were obtainable through post-game rewards, level-up rewards, or through the shop.

The four Event Slots for the gamemodes had a Coin limit (Just like the Token limit nowadays, but per event), so you couldn't just grind forever for Coins. New Events would also grant you Coin rewards.

  • Elixir

Elixir were used for Brawler upgrades (much like nowadays' Power Points, but acting as a currency instead). They were obtained through Brawl Box rewards, or through the shop.

  • Chips

Chips served the purpose of purchasing a Brawler. They were obtained through getting Brawler Duplicates in a Brawl Box.

  • Gems

The paid currency of the game. You would only obtain Gems with real money in the game's shop. With Gems, you were able to get Coin Boosters, Coin Doublers, and Brawl Boxes.

Brawl Boxes:#

Brawl Boxes functioned like much like they do today, except you would only open them using 100 Coins or 10 Gems, and the rewards were very different.

You had the chance of getting:

  • All 15 Brawlers available.
  • Elixir.
  • Brawler Duplicates.

Brawl Boxes had the chance of giving you more Elixir per reward, however those multi-Elixir drops were much rarer, as they were also categorized into the game's rarities.

Brawler Duplicates would be obtained if you already had the Brawler. If you were to get a Brawler Duplicate, the game would turn it into a Chip. Depending on the rarity of the Brawler Duplicate, you could either get more, or less Chips per Brawl Box reward.

Social#

The social part of the game has been pretty solid since then, but there are differences.

Friends could only be made by linking your Facebook account to your Brawl Stars one, and served pretty much no purpose as you couldn't really do anything with friends without Bands.

Bands (nowadays' Clubs) worked not so different from how they do today. You could do everything you can with Clubs, except for toggling the Family Friendly option. It supported up to 50 members and allowed for users to create Game Rooms for a multiplayer experience.

Game Rooms:#

The Game Rooms were a feature that allowed users to play with their bandmates, allowing for communication and better team coordination. It had a pretty simple structure, having 3 icons displaying who would play which Brawler at the top and the chat at the bottom. You could advertise the Game Room in your Band with a button, and also practice against bots with your bandmates.

The Daily Brawler:#

The Daily Brawler was the name of the "newspaper" in the News tab. It functioned almost exactly like it does today, except it had no community tab. Game Updates would be posted from time to time, explaining game features to the users in the first few days and being another one of the communication means the Brawl Stars team would use for feedback and whatnot.

Post-release Patches#

The game received three patches in a short span of time prior to Version 2 with balance changes, improvements, and bug fixes.

20/06/2017 Patch#

Balance Updates:

  • Nita: Bear HP decreased to 1000 (from 1200), removed Bear health decay;
  • Jessie: Removed health decay from the turret;
  • Ricochet: Shoots one additional bullet with the main attack;
  • Dynamike: Increased main attack damage from 140 to 160;
  • Poco: Attack range reduced by 15%, Super goes over walls now, can heal allies behind walls.

Maps:

  • Heist maps balance fixes and terrain changes (Some maps favored the attacker side too much);
  • Showdown map Stormy Plains has had a reduction in bushes.

Improvements:

  • Event gold distribution changes - Overall max coin rewards lowered to give smoother progression to new players:
    • Event 1 max coin reward changed from 80 to 60 gold;
      • New event coin reward changed from 12 to 8. (First win changed from 12 to 8);
    • Event 2 not changed, still 40 gold;
      • New event coin reward changed from 12 to 8. (First win changed from 12 to 8);
    • Event 3 max coin reward changed from 12 to 16;
    • Event 4 max coin reward from 20 to 16.

Bug Fixes:#

  • Adjusted the Star Player calculation.
  • Fixed Heist matchmaking issue that caused players to end up on Defense too often;
  • Fixed a matchmaking issue causing more than the maximum amount of players to appear;
  • Fixed local Band leaderboard to display correct local data;
  • Bands can no longer have more than 50 members;
  • If a Band has more than 50 members, the leaderboard will only include the lowest 50 ranked members.

22/06/2017 Patch#

Balance Updates:

  • Mortis' dash range is decreased by 25%.
  • Bo now reloads 13% faster.

27/06/2017 Patch#

Balance Updates:

  • Dynamike: Super damage increased from 400 to 500.
    • Dynamike's Super was a little underwhelming, doing only slightly more damage than his main attack (increased in last update).
  • Bo: Health increased from 800 to 900.
    • Bo is getting stronger! This health increase should bring him closer to becoming a ranged-tank.
  • Jessie: Main attack damage reduced from 160 to 140.
    • Jessie was one of the strongest characters in high-trophy games.
  • Nita: Reload time increased from 1.0s to 1.25s.
    • Nita was too quick!
  • Spike: Health decreased from 700 to 600.
    • Spike was very strong in high-trophy games. He was a bit too much of a tank for the amount of damage he did.

Improvements:

  • Coin Boost now costs 20 gems (from 50) and lasts 7 days.
  • New Maps for Bounty and Smash & Grab
  • Changes to event rotation to include more Bounty (and new maps)

Version 2#

Version 2 released on July 3, 2017. It introduced the first brawler to ever be added in a patch, Piper, as well as new content, improvements, balance changes, and bug fixes.

New Brawler: Piper#

Piper in version 2.

Piper, a third epic brawler, released alongside the update. She was leaked and teased a few days prior, and was the first Brawler to ever come in a new update.

Mechanics#

  • Main attack: Shoots one projectile in a straight line that deals more damage the further it travels.
  • Super: jumps high into the air, being invincible to land attacks while airborne and dropping 3 grenades behind.

Balance Updates:

  • Brock reloads 8% faster.

Improvements:

  • Players from the same Band cannot join the same match in regular matchmaking.
  • Player names hidden in Showdown in high-trophy games.
  • Reduced maximum amount of available Gems.
  • Heist: When defending, Safe HP is blue instead of red.
  • Reduced Virtual Joystick visual size.
  • Improved character textures for El Primo, Nita, and Brock.
  • El Primo and Poco’s attack effects have been improved.
  • Bo Mines’ visual improvements.

New Content#

  • A new skin for El Primo, El Rey, was added.
  • A new Showdown map, "Feast or Famine", entered rotation.
  • Bull received voice acting, as well as many new voice lines.
  • A new soundtrack was added:

Battle 5

  • New player profiles exclusive for reaching XP and Trophy milestones were added.
  • New Sound effects for level and rank ups.
  • Added Healing sound effects.
  • New “Player Defeated” UI.
  • New and improved Brawl Box animations.

06/07/2017 Patch#

Balance Updates:

  • Piper Super charges 25% slower
  • Gem packages will now reward approximately 50% more Gems!
  • Decreased cost of all Skins!
  • Increased Chip gain from Epic duplicate Brawlers from 5 to 10
  • Increased Chip gain from Legendary duplicate Brawlers from 10 to 60
  • Reduced Epic Brawler Chip cost from 70 to 60
  • Reduced Legendary Brawler Chip cost from 600 to 500
  • Lose slightly fewer Trophies when playing Showdown at low Trophy levels
  • Altered Game Mode rotation - Double XP event is now every 4 days (instead of Saturday/Sunday) and gives slightly more Coins

Bug Fixes:

  • Fixed an exploit allowing Band members to change Band settings (including descriptions, badges, etc)

11/08/17 Balance Update#

Matchmaking Changes:

  • Duplicates of the same Brawlers on the same team will very rarely occur in Matchmaking
  • Improvements to matchmaking balance.

Character Balance:

  • Ricochet - Health increased to 600 (from 500)
  • El Primo - Health increased to 1400 (from 1300)
  • Brock - Super shoots a total of 9 rockets (from 6) faster, and also has a bigger area of effect
  • Mortis - Decreased health to 700 (from 800)
  • Poco - Decreased main attack damage to 140 (from 160)
  • Jessie - Super charges 12.5% slower
  • Nita - Super charges 25% slower

Game Modes#

Heist

  • Decreased health of all Safes by 1000

Showdown

  • Power Up box damage boost increased to 15%, up from 5% - this should benefit high range, low health Brawlers and even the playing field.

Economy Changes#

  • First win Coin bonus is increased

Event 1

  • First Win Bonus changed from 8 to 16 and normal coins earned changed from 60 to 52

Event 2

  • First Win Bonus changed from 8 to 16 and normal coins earned changed from 40 to 32
  • Showdown new event changed from 16 to 24

Event 3

  • First Win Bonus changed from 4 to 8 and normal coins earned changed from 16 to 12
  • Showdown New Event changed from 8 to 12

Event 4

  • First Win Bonus changed from 4 to 8 and normal coins earned changed from 20 to 16
  • Showdown event changed from 8 to 12

16/08/17 Balance Updates#

Character Balance:

  • Shelly - Reload time increased to 1.5s (from 1.25s). Main attack range decreased to 6.66 tiles (from 7.66 tiles). Main attack shells are spread further apart.
  • Piper - Main attack damage decreased to 440 (from 460). Super damage decreased to 200 (from 300) per grenade.
  • Jessie - Main attack damage increased to 160 (from 140). Super rate of fire improved. Scrappy (her turret) now shoots faster, time between shots to 0.25s (from 0.35s) and bullet speed increased by 33%.
  • Crow - Both main attack and Super damage increased to 80 (from 60) per knife. Poison damage decreased to 80 (from 90).
  • Dynamike - Main attack damage increased to 180 (from 160) per dynamite stick. Super damage increased to 540 (from 500). Both main attack and Super projectiles deploy faster; explode time decreased to 1.4s (from 1.5s).
  • Barley - Main attack and Super damage increased to 140 (from 120) per tick. Main attack bottles fly 16% faster. Super bottles fly 8% faster.
  • Bo -Reload time decreased to 1.7s (from 2s).
  • Colt - Main attack bullets fly 9% faster and range increased to 10.66 tiles (from 10 tiles).
  • Bull - Reload time increased to 1.6s (from 1.5s).

Game Mode

  • Showdown - Power Up box damage boost decreased to 10% (from 15%)

Version 3#

Version 3 released on September 4, 2017.2 New Brawlers(Pam and Tara) and Brawl Ball were added

New Brawler: Pam#

New Brawler: Tara#

New Gamemode#

Brawl Ball The newest Game Mode. Score goals with your team to win this contest. Will operate just like Soccer, with two goals to win.

New Maps

Groundhog Burrow in Bounty, G.G. Corral in Heist, and three Brawl Ball maps.

Shop Overhaul

  • Two new item and Brawler rarities: Super Rare and Mythic.
  • Rarity order: Common, Rare, Super Rare, Epic, Mythic, Legendary.
  • New Shop Brawler Boxes: Rare, Super Rare, and Epic - Contains a Brawler of selected rarity.
  • Big Box - Contains 10 normal Brawl Boxes.

Starter Packs added unlocking at XP levels 10, 20, and 30.

  • Visual Overhaul to Shop.

New items in Brawl Boxes:

  • Coin Booster, Coin Doubler, Super Rare and Mythic elixir drops.
  • Coin Cap added (cannot earn coins over 9999).

Leaderboard

  • New Season system added!
  • Trophies no longer capped at 500.
  • Gold rewarded for total Trophies and highest Brawler Trophies.
  • Brawlers over 500 Trophies lose 50% of their Trophies above 500 each season
  • Seasons last two weeks.

Balance#

  • Bo - Super now deploys 4 mines (from 3). Mine's radius made to look larger (Visual change only).
  • Jessie - Scrappy’s rate of fire decreased (From 0.25s to 0.30s per shot)
  • Piper - Main attack damage decreased (From 440 to 420).
  • Brock - Reload time decreased (from 2.3s to 2.1s), Super spread is smaller, and main attack's rocket speed is increased by 5%.
  • Spike - Super’s slowdown lasts less time once out of its range.
  • Poco - No longer heals minions, Super charge speed increased (From 6 hits to 5 hits).

Events#

  • 4th event slot unlocked with 7 Brawlers (From 8).
  • Bounty - Spawn with 2 stars, and center star doesn’t raise Bounty.
  • Heist - Safe Hit Points decreased by 200 in Bandit Stash and Kaboom Canyon, and by 1200 in Safe Zone.
  • Showdown - Poison Gas now destroys PowerUp Boxes

Other Changes

  • AFK Player Detection.
  • Brawler Selection screen added to Game Rooms.
  • Graphics improvements to multiple Brawlers.
  • Joystick improvements and additions for both Left/Right handed players. There is now a 'fixed area' in the corner of the screen.
  • Band Size increased to 100.
  • Brawler Rarities Adjusted:
  • Common: Shelly, Colt, Nita, Dynamike, El Primo.
  • Rare: Bull, Brock, Barley, Jessie.
  • Super Rare: Ricochet, Poco, Bo.
  • Epic: Piper, Pam.
  • Mythic: Tara, Mortis.
  • Legendary: Spike, Crow.
  • Brawler Elixir Upgrade levels shown at match end screen.
  • SFX improvements.

12/09/17 Balance Update#

General Changes

  • Event Rotation - More Brawl Ball!
  • Heist - Health lowered for all safes by 300
  • Heist - Redesigned to remove box around the safe in GG Corral
  • Brawl Ball - Pinhole Punt has a wider space in front of the goal

Balance Changes

  • Tara - Decreased health from 800 to 700. Increased Reload time from 1.8s to 2.0s. Decreased range by 0.67 tiles
  • Pam - Super Heal Radius increased, and now heals 80 HP per second. Decreased main Attack reload time from 1.8s to 1.6s. Less spread in main Attack. Super charges in 20 hits (from 21)
  • Bo - Decreased Mines from 4 to 3. Increased main Attack damage from 80 to 100. Decreased health from 900 to 800. Mine Pushback removed
  • Colt - Increased health from 600 to 700. Decreased main Attack reload time from 1.5s to 1.25s
  • Ricochet - Increased health from 600 to 700. Decreased main Attack reload time from 1.25s to 1.0s
  • Dynamike - Increased health from 600 to 700
  • Brock - Increased health from 600 to 700. Main attack Rockets now fly 17% faster
  • Crow - Super charges slightly slower. Decreased main Attack range by 0.67 tiles
  • Poco - Main Attack damage increased from 140 to 160. Super healing increased from 400 to 460
  • Mortis - Movement speed decreased from 750 to 650. Super range decreased from 13.34 tiles to 10 tiles

05/10/17 Balance Update#

Balance Changes

  • Barley - Super now does 120 damage (from 140).
  • Dynamike - Super now does 500 damage (from 540).
  • Tara - Super now does 140 damage (from 100) and her health has increased to 800 (from 700).
  • Spike - Super projectile now flies faster.
  • GG Corral - Attacking is now more difficult due to map changes and increased health for the Safe.

Version 4#

Version 4 released on December 7, 2017.

New Brawler: Darryl#

New Progression System#

  • The Elixir system is being replaced with Brawler-specific item drops for Attack, Super, and Health. Each category can be upgraded six times, and any of the items can be found in Brawl Boxes.
  • Missing items can be crafted with Upgrade Tokens (found in Brawl Boxes), but must be upgraded in order.
  • This system favors dropping items to Brawlers that have fewer items, so if you unlock a new Brawler, you are more likely to receive items for that Brawler.
  • Total potential upgrade bonus will increase from 25% to 35% for maxed out Brawlers.
  • Each Brawler has one unique/special upgrade called the Star Power that will change the gameplay of the Brawler in some way.

Ranks#

  • Players will receive a rank up bonus for every rank gained. Ranks are based on Total Trophies. *Each Rank up increases the season end reward (which is now based only on Total Trophies)
  • Players will receive rank up bonuses retroactively once they update

Game Room Improvements#

  • Friendly Battles! You can now play any mode and map with your friends! (except the new special game modes).
  • Can now select any active event from a dropdown menu.
  • Can now see collected coins from within the game room.

Events#

  • New special event Game Mode that can be played with tickets !
  • Tickets can be found in Brawl Boxes, and expire after the week’s event concludes
  • Robo Rumble - You and two friends try to protect your safe against wave after wave of killer robots. Surviving longer brings better rewards!
  • Boss Fight - 1 Boss Brawler vs. 5 Regular Brawlers! Player with the Boss Brawler has increased health, reload speed, damage, and movement speed.

Miscellaneous Changes#

  • A single-use name change is available in settings after XP level 5.
  • If a player is defeated while an item is being grabbed (gem, star, etc) the item stays on the game field instead of disappearing.
  • All Brawler’s damage and health stats are multiplied by 4 in order to improve balancing accuracy.
  • Totally revamped UI.
  • Bands now display players’ last time online up to 1 month.
  • Buying a Brawler Box guarantees a new Brawler of that rarity from the box (no more duplicates!).
  • Mythic Brawler Box added.
  • One new starter pack available.

SFX#

  • Brawl Ball SFX
  • Nita VO
  • Barley VO
  • Added sounds to Gem Grab
  • New menu and startup music
  • Other small changes
  • Crow texture improvements
  • Jessie, Colt and Shelly blink animations

Star Powers#

In this update, each Brawler gets their very own unique ability called a Star Power.

  • Nita: When Nita's bear deals damage, she heals 180 hitpoints. When Nita deals damage, her Bear heals 180 hitpoints.
  • El Primo: Everyone caught in his Super will burn for 400 damage over 5 seconds
  • Bull: When Bull is under 30% health he has double reload speed
  • Jessie: Main attack now repairs the turret for 600 health (shooting AT the turret, not at enemies)
  • Poco: When defeated, a ring of healing in all directions is sent out, healing allies within the range for 1000 hitpoints.
  • Bo: Bo can see inside the bushes further away than normally. Teammates also have this ability as long as Bo is on their team.
  • Tara: Her Super now opens a Black Portal from where a shadowy version of Tara will spawn with lower hitpoints and damage.
  • Spike: While standing in his own Super, he heals 600 hitpoints per second.
  • Brock: Main attack rockets now leave a burning effect on the ground that does 160 damage per second.
  • Dynamike: If Dynamike throws a stick of dynamite close to him, he leaps into the air, and can actually jump over walls.
  • Barley: When he uses his main attack, he heals 200 hitpoints.
  • Pam: When Pam hits enemies with her bullets, close by friendly Brawlers (herself included) are healed for 30 hitpoints.
  • Mortis: Defeated enemies leave behind souls that Mortis can pick up for 1200 health. Maximum of 10 souls on the ground at a time. If multiple Mortis's are on the same team, they share the souls.
  • Shelly: Super slows down enemies for 3.0 seconds.
  • Ricochet: Bullets from main weapon and Super do 100 more damage and travel faster and longer after they have bounced at least once.
  • Crow: Crow's poison cripples enemies, causing them to do 10% less damage for as long as the poison is active.
  • Darryl: Darryl is protected by his barrel during the Super, damage caused against him is reduced by 70% when rolling.
  • Piper: Shooting from bushes deals 400 extra damage from max range.

Balance Changes#

Character Balance:

  • Super meter charge now jumps instantly to target value, better for characters that can rapidly charge their Super
  • Poco - Fixed a bug where rapid attacks did not register correctly
  • Crow - Super jump has a new animation and is performed faster
  • Barley - Super ability damage generates 33% less charge towards the next Super (120 → 80)
  • Dynamike - Super ability damage generates 17% less charge towards the next Super (120 → 100)
  • Colt - Super ability damage generates 17% less charge towards the next Super (120 → 100)
  • Brock - Super ability damage generates 25% less charge towards the next Super (120 → 90)
  • Jessie - Increased main attack damage from 640 to 720
  • Nita - Increased main attack damage from 640 to 680
  • Pam - Increased Healing station healing from 320 to 400 per tick
  • Bo - Mine damage increased to 1440 (from 1200). Now has pushback added to Mines

Event Balance: Brawl Ball

  • Fixed a bug where charging/jumping enemies could carry the ball while jumping
  • Fixed a bug where turret and healing station blocked the ball
  • Is now easier to pick up the ball on your own goal line
  • More Star Player points awarded for scoring a goal

Heist

  • Defenders don’t spawn in front of the safe in GG Corral
  • Small tweaks to GG Corral layout to improve defense

Version 5#

Released on 18 December 2017

Tickets#

  • Tickets are now permanent and can be used in any ticketed event.
  • Added more stakes for ticketed events: 1,2,3,4,5,10,15,20.
  • Tickets have been added to shop and can be purchased with gems. Tickets are only visible while an event is active.

Shop#

  • Coin Booster has been removed from the game. Any remaining Coin Boosters can be used until they expire but can no longer be purchased or found in Brawl Boxes.
  • Coin Doubler drop chance is doubled (replacing Booster drops).

Game Rooms#

  • Brawl Boxes can be opened from Game Rooms.
  • When the game room owner leaves the room another player will be promoted to owner instead of disbanding the room.

UI Changes#

  • New health and ammo bar style.
  • Hit indicator added to Super button: When your Super is full the button will flash and play a sound when you land an attack.
  • Joystick size is now properly scaled to match the physical size of the device.
  • Added the trophy sorted Brawler list back to profile page.
  • Brawler trophies added to battle end screen.

Bug Fixes#

  • Fixed Coin Booster effect not being shown on rank up pop-up. It was working correctly in the previous version but was not displayed.
  • Fixed issue where charging characters fly if they get a push back at the same time the charge starts. (RIP flying Bulls and Darryls!).
  • Boss Fight end screen texts changed from Victory/Defeat to Time Reward.
  • Fixed issue where Darryl could get stuck into water on G.G. Corral.
  • Fixed issue with Darryl getting stuck inside walls.
  • Fixed issue where Darryl didn't get destroyed during roll in Brawl Ball after goal was scored.
  • Fixed mismatch between Darryl Super aiming line and actual outcome of the roll.

Balance#

Events

  • Star Player is now less likely to be awarded to a member on the losing team.
  • Star Player is now less likely to be awarded to players who lost many stars in Bounty or dropped a lot of gems.
  • Nita's Bear, Jessie's Turret and Pam's Healing Station all have a bit less health when these characters are bosses in Boss Fight.
  • Temple Ruins tweaked to make Barley, Dynamike and Mortis strategy less effective.
  • G.G. Corral tweaked to be more difficult for attackers.

Brawler Balance

  • El Primo: Health increased by 200. Star Power burn duration reduced from 5 to 4 seconds. Total damage increased from 400 to 600 over 4 seconds.
  • Bull: Health increased by 200. Main attack damage increased from 400 to 440. Star Power now triggers at 50% health (up from 30%).
  • Bo: Star Power vision increased from 5 to 6 tiles.
  • Brock: Star Power damage increased from 160 to 240 per second.
  • Crow: Crow's Super charges slightly more slowly (needs to hit with 6 daggers + poison instead of 5 + poison). Crow's poison duration from main attack and Super reduced from 5 to 4 seconds. Total damage remains the same.
  • Colt: Increased reload time from 1.25s to 1.5s
  • Mortis: Star Power healing reduced from 1200 to 1000 per soul collected.
  • Nita: Health increased by 200. Star Power healing effect increased from 180 to 200.
  • Pam: Healing station heal effect reduced from 400 to 360. Healing station no longer expires.
  • Darryl: Health increased by 200. Darryl's main attack shots are fired a bit closer together. Star Power damage reduction increased from 70% to 80% damage reduced while using Super. Super roll speed decreased slightly from 2800 to 2400.
  • Poco: New Star Power: Poco's main attack now also heals allies for 200 health per hit.
  • Spike: Star Power healing reduced from 600 to 500 health per second.
  • Tara: Star Power companion health increased from 1600 to 2000. Star Power companion no longer scales with Showdown power-ups or when Tara is a boss in *Boss Fight.
  • Ricochet: New Star Power effects (visual). Star Power damage reduced from 100 to 80.

Maintenance 22/12/17#

Economy Changes#

  • Increased Ticket drop chance from 25% to 35%

Upgrade Token drops tweaked as follows: 10 → 15 20 → 25 40 → 40 80 → 70 160 → 120 As a result, Token output from Brawl Boxes is increased by 12%

Matchmaking Adjustments#

  • Newbie Matchmaking Protection - Brand new players are now matched against Bots for additional games.
  • High Level Matchmaking Improvements - Increased matchmaking accuracy in high-trophy games

Brawler Balance#

  • Increased the movement speed of tankier and short ranged Brawlers
  • Bull: Base movement speed increased from 650 to 700. Health increased from 5,000 --> 5,400
  • El Primo: Base movement speed increased from 650 to 700
  • Darryl: Base movement speed increased from 650 to 700
  • Colt: Main attack range decreased from 10.6 tiles to 10 tiles

Event Balance#

  • Robo Rumble - Enemies always spawn at the northern side of the level. Spawns are no longer dependent on players' location.
  • G.G. Corral made more difficult for Attackers