Blue Dragon Plus was released during Microsoft's short-lived (and ultimately futile) efforts to revive the unpopular Xbox 360 in Japan, by buying out exclusivity rights to every JRPG they could get their hands on (Lost Odyssey, Tales of Vesperia, Tengai Makyou 3...). They somehow got a new IP, Blue Dragon, which despite its lack of originality managed to enjoy a relative popularity back then due to the tie-in anime.
So what did Microsoft do for their new franchise? A mediocre tactical-RPG sequel, and it's known how well those tend to do. The third, rather decent, action-RPG entry couldn't quite save the doomed series.
Unused Text#
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'...But what does it mean?' |
Debug Menu#
Some untranslated fragments of text present under the script file debug.bmsg.
ABCD"EFG"HIJKLMN
ウンチくん
シュウ
標準ユニットを配置
シュウ
個別にユニットを配置
シュウ
BGM
を変更
はい
いいえ
シュウ
カメラを移動
シュウ
カメラをシェイク
シュウ
輝度を変更
ジーロ
マップのアルファをノードごとに変更
ジーロ
ユニットを移動
ジーロ
ユニットのアルファを変更
ジーロ
プレイヤーパーティをターン
ジーロ
ジーロ
複数フェイス
とんかつ
シュウ
18もじひょうじしたばあいにおかしくなる?
それと4ぎょうひょうじしたばあいにもおかしくなる?
まずは、画面右側にある3つのアイコンのうち中央にある「複数選択アイコン」を
タッチします。
そのままパーティーを移動させたいポイントをタッチすると、
囲まれたすべての味方ユニットをまとめて移動させることができます。
Development Leftovers#
There's some leftovers of the source code in folder root/data/oodaira/robot/.
BG_DATA.TXT#
//***********************
// BG_DATA.h
//************************
//------------------------------
// enum
//------------------------------
// データの並び順
enum BG_DATA_num
{
BG_Scr0 = 0,
BG_Scr1 = 1,
BG_Scr2 = 2,
BG_Scr3 = 3,
BG_Scr4 = 4,
BG_Scr5 = 5,
BG_Scr6 = 6,
BG_Scr7 = 7,
BG_Scr8 = 8,
BG_Scr9 = 9,
BG_Scr10 = 10,
BG_Scr11 = 11,
BG_Scr12 = 12,
BG_Scr13 = 13,
BG_Scr14 = 14,
BG_Chr0 = 15,
BG_Chr1 = 16,
BG_Plt0 = 17,
BG_Plt1 = 18
};
// データアドレス
enum BG_DATA_add
{
BG_APlt0 = 0,
BG_APlt1 = 552,
BG_AScr0 = 0,
BG_AScr1 = 2084,
BG_AScr2 = 4168,
BG_AScr3 = 6252,
BG_AScr4 = 14480,
BG_AScr5 = 16564,
BG_AScr6 = 18648,
BG_AScr7 = 20732,
BG_AScr8 = 22816,
BG_AScr9 = 24900,
BG_AScr10 = 26984,
BG_AScr11 = 29068,
BG_AScr12 = 31152,
BG_AScr13 = 33236,
BG_AScr14 = 35320,
BG_AChr0 = 0,
BG_AChr1 = 32832,
};
OBJ_DATA.TXT#
//***********************
// OBJ_DATA.h
//************************
//------------------------------
// enum
//------------------------------
// データの並び順
enum OBJ_DATA_num
{
OBJ_Cel0 = 0,
OBJ_Chr0 = 1,
OBJ_Cel1 = 2,
OBJ_Chr1 = 3,
OBJ_Cel2 = 4,
OBJ_Chr2 = 5,
OBJ_Cel3 = 6,
OBJ_Chr3 = 7,
OBJ_Cel4 = 8,
OBJ_Chr4 = 9,
OBJ_Cel5 = 10,
OBJ_Chr5 = 11,
OBJ_Plt0 = 12,
OBJ_Plt1 = 13,
OBJ_Nar0 = 14,
OBJ_Nar1 = 15,
OBJ_Nar2 = 16
};
// データアドレス
enum OBJ_DATA_add
{
OBJ_APlt0 = 0,
OBJ_APlt1 = 640,
OBJ_ACel0 = 0,
OBJ_ACel1 = 6912,
OBJ_ACel2 = 10752,
OBJ_ACel3 = 12544,
OBJ_ACel4 = 15360,
OBJ_ACel5 = 35968,
OBJ_AChr0 = 0,
OBJ_AChr1 = 30080,
OBJ_AChr2 = 38528,
OBJ_AChr3 = 69760,
OBJ_AChr4 = 95488,
OBJ_AChr5 = 127744,
OBJ_ANar0 = 0,
OBJ_ANar1 = 3072,
OBJ_ANar2 = 28416,
};
Resource.txt#
This file differs between versions
JP & US Version |
European Version |
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Hidden Location Names#
The first three locations are named "The Search", "Spirit of Light", and "Revival" in the game's guide.
Since they are unrevisitable, you can never actually see the location name in-game. But if you change the map position value, you can figure out that they do in fact have names.
They are, "Machine Hill", "Den of Light", and "Medical Lab."
More dummied out places include "Talta" (Shu's hometown from the first game), "Med Lab Ruin" (probably related to the Ancient Hospital Ruins from the first game), "Cryonics Lab", "Land Shark" (an Ancient mechanism), "Cockpit", another "Bomb Factory", "Factory Area", and then just "Map 33" to "Map 63", then just ".", and then just a bunch of random pieces of dialogue.
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The Blue Dragon series | |
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Nintendo DS |
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