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This page is rather stubbly and could use some expansion. |
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To do: |
For PopCap's very first iPhone release, they started off with a scaled-down port of Bejeweled 2, excluding the puzzle mode, for portability at the cost of just $1.
Eventually adding Blitz before it came out of its beta!
Xcode Configurations#
v1.2.2-v1.3.1 left configuration files from building the game on the development end, however when removed, another was added.
#include "Bejeweled2Target.xcconfig"
#include "../Common/CommonDebugWide.xcconfig"
#include "Bejeweled2ReleaseWide.xcconfig"
// Code Signing
CODE_SIGN_ENTITLEMENTS = Entitlements.plist
CODE_SIGN_IDENTITY[sdk=iphoneos*] = iPhone Distribution
#include "Bejeweled2Target.xcconfig"
#include "../Common/CommonReleaseWide.xcconfig"
#include "../Common/CommonApp.xcconfig"
// Deployment
INFOPLIST_FILE = Info.plist
PRODUCT_NAME = Bejeweled2
// Search Paths
USER_HEADER_SEARCH_PATHS = .. ../fbconnect-iphone/src ../Win32Fakery/
// GCC 4.2 - Code Generation
GCC_INLINES_ARE_PRIVATE_EXTERN = NO
GCC_SYMBOLS_PRIVATE_EXTERN = NO
// GCC 4.2 - Language
GCC_PREFIX_HEADER = PrefixHeader.pch
Win32Fakery is a library of the framework.
Development Text#
Send Logs
Cancel
Text for a log reporter that might be able to be called from the main menu.
%d
Turns to RG: %d
MOONSTONE
CATSEYE
PHOENIX
CANCEL
Text for rare gem cheats?
%d
Server
AppKey
Version
CUSTOM
TEST
ALMOST LIVE
LIVE
Text to change the Blitz API server.
Score
Timer
Coins
EDIT
STEP
RUN
Text for in-game cheats? Step was added in later releases.
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The Bejeweled series | |
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Java |
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Windows |
Bejeweled • Bejeweled 2 • Bejeweled Twist • Bejeweled Blitz • Bejeweled 3 • Bejeweled Live |
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Wii |
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Mac OS Classic |
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Mac OS X |
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J2ME |
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iOS |
Bejeweled 2 • Bejeweled Blitz • Bejeweled Classic • Bejeweled Stars |
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Android |
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Adobe Flash |
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HTML5 |
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PopCap Loader |
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