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This page is rather stubbly and could use some expansion. |
Bejeweled Live is Bejeweled 3 with Xbox Live, for Windows 8.
Leftover Source Code#
bejgameconfig.spa.h, present in the root of the Windows 8 version, contains source code for the Xbox Live Game Config project.
////////////////////////////////////////////////////////////////////
//
// C:\Users\hpstudios\Desktop\bejpn\.spa.h
//
// Auto-generated on Thursday, 14 March 2013 at 11:10:47
// Xbox LIVE Game Config project version 1.0.22.0
// SPA Compiler version 1.0.0.0
//
////////////////////////////////////////////////////////////////////
#ifndef
#define
#ifdef __cplusplus
extern "C" {
#endif
//
// Title info
//
#define TITLEID_BEJEWELED_LIVE__ 0x45411B5D
//
// Context ids
//
// These values are passed as the dwContextId to XUserSetContext.
//
#define CONTEXT_CLASSIC_LEADERBOAD 0
#define CONTEXT_DIAMOND_MINE_LEADERBOARD 1
#define CONTEXT_BUTTERFLY_LEADERBOARD 2
//
// Context values
//
// These values are passed as the dwContextValue to XUserSetContext.
//
// Values for CONTEXT_CLASSIC_LEADERBOAD
// Values for CONTEXT_DIAMOND_MINE_LEADERBOARD
// Values for CONTEXT_BUTTERFLY_LEADERBOARD
// Values for X_CONTEXT_PRESENCE
// Values for X_CONTEXT_GAME_MODE
//
// Property ids
//
// These values are passed as the dwPropertyId value to XUserSetProperty
// and as the dwPropertyId value in the XUSER_PROPERTY structure.
//
#define PROPERTY_SCORE 0x20000001
//
// Achievement ids
//
// These values are used in the dwAchievementId member of the
// XUSER_ACHIEVEMENT structure that is used with
// XUserWriteAchievements and XUserCreateAchievementEnumerator.
//
#define ACHIEVEMENT_FRIENDLY_FIRE 1
#define ACHIEVEMENT_BUTTERFLY_BONANZA 2
#define ACHIEVEMENT_MASTER_BLASTER 3
#define ACHIEVEMENT_BUTTERFLY_MONARCH 4
#define ACHIEVEMENT_CHROMA_COLLECTOR 5
#define ACHIEVEMENT_BUTTERFLY_GUARDIAN 6
#define ACHIEVEMENT_DIAMOND_MINER 7
#define ACHIEVEMENT_LEVELORD 8
#define ACHIEVEMENT_BEJEWELER 9
#define ACHIEVEMENT_DIAMOND_MINE 10
#define ACHIEVEMENT_SUPERSTAR 11
#define ACHIEVEMENT_JEWELFORGER 12
//
// AvatarAssetAward ids
//
//
// Stats view ids
//
// These are used in the dwViewId member of the XUSER_STATS_SPEC structure
// passed to the XUserReadStats* and XUserCreateStatsEnumerator* functions.
//
// Skill leaderboards for ranked game modes
// Skill leaderboards for unranked (standard) game modes
// Title defined leaderboards
#define STATS_VIEW_DIAMOND_MINE_LEADERBOARD 4
#define STATS_VIEW_CLASSIC_LEADERBOARD 5
#define STATS_VIEW_BUTTERFLY_LEADERBOARD 6
//
// Stats view column ids
//
// These ids are used to read columns of stats views. They are specified in
// the rgwColumnIds array of the XUSER_STATS_SPEC structure. Rank, rating
// and gamertag are not retrieved as custom columns and so are not included
// in the following definitions. They can be retrieved from each row's
// header (e.g., pStatsResults->pViews[x].pRows[y].dwRank, etc.).
//
// Column ids for DIAMOND_MINE_LEADERBOARD
// Column ids for CLASSIC_LEADERBOARD
// Column ids for BUTTERFLY_LEADERBOARD
//
// Matchmaking queries
//
// These values are passed as the dwProcedureIndex parameter to
// XSessionSearch to indicate which matchmaking query to run.
//
//
// Gamer pictures
//
// These ids are passed as the dwPictureId parameter to XUserAwardGamerTile.
//
//
// Strings
//
// These ids are passed as the dwStringId parameter to XReadStringsFromSpaFile.
//
#define SPASTRING_ACH_FRIENDLY_FIRE_HOWTO 2
#define SPASTRING_ACH_FRIENDLY_FIRE_NAME 3
#define SPASTRING_ACH_FRIENDLY_FIRE_DESC 4
#define SPASTRING_ACH_BUTTERFLY_BONANZA_HOWTO 5
#define SPASTRING_ACH_BUTTERFLY_BONANZA_NAME 6
#define SPASTRING_ACH_BUTTERFLY_BONANZA_DESC 7
#define SPASTRING_ACH_MASTER_BLASTER_HOWTO 8
#define SPASTRING_ACH_MASTER_BLASTER_NAME 9
#define SPASTRING_ACH_MASTER_BLASTER_DESC 10
#define SPASTRING_ACH_BUTTERFLY_MONARCH_HOWTO 11
#define SPASTRING_ACH_BUTTERFLY_MONARCH_NAME 12
#define SPASTRING_ACH_BUTTERFLY_MONARCH_DESC 13
#define SPASTRING_ACH_CHROMA_COLLECTOR_HOWTO 14
#define SPASTRING_ACH_CHROMA_COLLECTOR_NAME 15
#define SPASTRING_ACH_CHROMA_COLLECTOR_DESC 16
#define SPASTRING_ACH_BUTTERFLY_GUARDIAN_HOWTO 17
#define SPASTRING_ACH_BUTTERFLY_GUARDIAN_NAME 18
#define SPASTRING_ACH_BUTTERFLY_GUARDIAN_DESC 19
#define SPASTRING_ACH_DIAMOND_MINER_HOWTO 20
#define SPASTRING_ACH_DIAMOND_MINER_NAME 21
#define SPASTRING_ACH_DIAMOND_MINER_DESC 22
#define SPASTRING_ACH_LEVELORD_HOWTO 23
#define SPASTRING_ACH_LEVELORD_NAME 24
#define SPASTRING_ACH_LEVELORD_DESC 25
#define SPASTRING_ACH_BEJEWELER_HOWTO 26
#define SPASTRING_ACH_BEJEWELER_NAME 27
#define SPASTRING_ACH_BEJEWELER_DESC 28
#define SPASTRING_ACH_DIAMOND_MINE_HOWTO 29
#define SPASTRING_ACH_DIAMOND_MINE_NAME 30
#define SPASTRING_ACH_DIAMOND_MINE_DESC 31
#define SPASTRING_ACH_SUPERSTAR_HOWTO 32
#define SPASTRING_ACH_SUPERSTAR_NAME 33
#define SPASTRING_ACH_SUPERSTAR_DESC 34
#define SPASTRING_ACH_JEWELFORGER_HOWTO 35
#define SPASTRING_ACH_JEWELFORGER_NAME 36
#define SPASTRING_ACH_JEWELFORGER_DESC 37
#define SPASTRING_CT_CLASSIC_LEADERBOAD_NAME 42
#define SPASTRING_CT_DIAMOND_MINE_LEADERBOARD_NAME 43
#define SPASTRING_CT_BUTTERFLY_LEADERBOARD_NAME 44
#define SPASTRING_LB_DIAMOND_MINE_LEADERBOARD_NAME 45
#define SPASTRING_LB_CLASSIC_LEADERBOARD_NAME 46
#define SPASTRING_LB_BUTTERFLY_LEADERBOARD_NAME 47
#define SPASTRING_PROPERTY_SCORE_NAME 48
#define SPASTRING_LB_DIAMOND_MINE_LEADERBOARD_SCORE_COLUMN_NAME 49
#define SPASTRING_LB_CLASSIC_LEADERBOARD_SCORE_COLUMN_NAME 50
#define SPASTRING_LB_BUTTERFLY_LEADERBOARD_SCORE_COLUMN_NAME 51
#ifdef __cplusplus
}
#endif
#endif //
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