the cutting room mirror

Bejeweled Twist (Adobe Flash)

PopCap presents lightweight Bejeweled Twist.

Debugging Material#

Debug Text#

In the DevConfig, ShowDebugText is disabled, but unlike most tweaks, this one is not defined to be read through the config file, enabling it allows debug text to render.

Debug Keys#

The game reads off of a data.xml file (or global/config.xml in the multiasset version). In it is a line of text that refers to a Cheat Mode. By changing false to true, extra debug features are enabled and can be used in-game. Press any of the following keys to activate debug features. Alternatively, the multiasset version could have that value passed to it instead.

Key

Description

`

Marks a gem.

1

Changes the hovered gem into a Blue Gem.

2

Changes the hovered gem into a White Gem.

3

Changes the hovered gem into an Orange Gem.

4

Changes the hovered gem into a Yellow Gem.

5

Changes the hovered gem into a Red Gem.

6

Changes the hovered gem into a Purple Gem.

7

Changes the hovered gem into a Green Gem.

Tab

Increases the level counter by 10 and completes the current level. (Level counter will display only the first 2 digits.)

B

Changes the hovered gem into a Bomb Gem of that color.

C

Changes the hovered gem into Coal.

F

Changes the hovered gem into a Flame Gem.

H

Draws debug text saying "Move" over gems that would be a match.

K

Changes the hovered gem into a Locked Gem.

L

Changes the hovered gem into a Lightning Gem

M

Adds 1 segment to the multiplier.

N

Changes the hovered gem into a Fruit Gem.

Q

Forcefully ends the current game and redirects back to the main menu.

T

Does nothing. (Unused/dummied code that refers to something called CheckTweener, which has no programmed functions.)

Note:

  • Gem matches created using debug commands will not be recognized by the game until a normal move is performed.
  • Changing coal to a special gem will not overwrite it.

Source Compilation Directories#

The English game SWF contains debug compilation info regarding where scripts and assets were compiled.

D:\\work\FlashGames\BejeweledTwist\\source code\src (PopCap.com)
D:\!GAME_REAL\bejeweledtwist\FLASH_REAL_BEJEWELLED_TWIST\\PROJECT\src (GameHouse/RealArcade Multiasset Version)