Unused Music#
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The full intro tune lasts approximately 56 seconds before looping, but only 23 seconds of it are heard in-game before it's cut off.
Song Names#
Every song is given a name in the game's code that's never seen in-game. They were meant to be shown in Fatass, the tool used by the developers to create the game's soundtrack. The full list can be found in the notes page. Some of the more interesting ones are listed here.
This one can be found at 0x27CA7:
TEMPLATE
Incidentally, this song is unused, but it's just silence anyway.
Present at 0x2C007:
INTROA
This is the name given to one of the songs that plays during a battle. The name suggests that it may have instead been used for the intro in an early build of the game.
Present at 0x32625:
WORLD1
This is the jingle that plays at the start of each mission. Why it was given THAT name is anyone's guess...
A particularly juvenile one can be found at 0x3612E:
SHATURATOR
Another juvenile one can be found at 0x37180:
SHITSACK
(Source: nensondubois)
And finally, at 0x38007:
FAGGAGS
Unused Animals#
There are 2 fully implemented animals, Gorilla and Eagle, that can't be encountered in the game.
Unused Aliens#
Visser 1 is partially implemented, with a proper name but placeholders for overworld and battle graphics.
Alien 1 to 14 are only placeholders.
Hidden Fifth Mission#
There is a hidden fifth mission accessible through a secret password:
Dqrkhpy!
Yy1yx3y!
The mission is fully playable, but no new passwords are generated so it has to be completed in one segment. In the mission, you control Ax and save the rest of the characters trapped on an Andalite ship... or something. You have to rescue your friends and defeat Visser 3 to clear the mission and see the credits. However, you can fight Visser 3 before freeing all of your friends; doing so disrupts the game's triggers and softlocks the game.
(Source: luckytyphlosion)
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The Animorphs series | |
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Game Boy Color |
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PlayStation |
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