A clunky beat-em-up based on the book series.
Unused Graphics#
SHELL#
These graphics are found in the SHELL folder.
GOOBER.TIM and LOADING.TIM is a bunch of scribbles.
LANGUAGE.TIM is a language selection menu in a different style than what's used in the final game.
NEWGAME.TIM is another menu in the same style as above.
MOVIELD.TIM is an unused loading screen.
MAPOLD.TIM and NEWMAP.TIM are an early version of the level select menu.
STARTUP.TIM is all the developers' logos crammed together into one image.
STLOGO_2.PSD is the SingleTrac logo scribbled on top of and partaking in some self-deprecation.
HUD#
This graphic is found in the HUD folder.
HUD1.BMP is a graphic for an unused HUD meter.
Development Text#
Throughout the executable are some messages left by the developers.
Is This-- EVER CALLED -- BehaviorDoActionVolume
Is This-- EVER CALLED -- BehaviorDoAutomaticVolume
Adjust BINFO Offset from AI to within +/- 10 please. (John O)
This is a test
ht hs Te
WARNING!!! This sound file has too many programs in it!
WARNING!!! This sound file has too many tones in it!
WARNING!!! This sound file has too many vags in it!
C: stop boulder sound #%d
References#
- "Animorphs: Shattered Reality". IGN. June 8th, 2001.↩︎
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The Animorphs series | |
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Game Boy Color |
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PlayStation |
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