the cutting room mirror

Amanda the Adventurer 2 Leftovers

This is a sub-page of Amanda The Adventurer 3.

Unused Graphics#

While most of these graphics are used in the game, some parts of it that went unused from the previous game do get used in this one. However, there are several parts of them that are either leftover from it or still go unused in this game.

Image

Filename

Description

T_ENG_VHS_Label_Episode4_Albedo

Graphics from the "Let's Hunt for Treasure" episode.

T_Train_Set_01_D

The entire set of the toy train tracks from the puzzle can still be found within the game's files. In the final game, only the train itself is used as a prop.

T_WoodBlock_Accessories_Albedo

Some parts of the wood block can be found on Barry's desk. Only parts of them get used in the final game, yet the entire set from the previous game can still be found in the file. The ones that go completely unused is most of the breakfast puzzle, as only an apple and orange are used, and the entire medicine cabinet puzzle.

Cooler_bc

Texture graphics for the water dispenser that can be found in Kate's office. The model is not anywhere in the game's files.

T_NightLightOutlet_D

Texture graphics for the night light that the player can give to Amanda, in the "Goodnight!" episode. The model is not anywhere in the game's files.

Amanda_2_Clock_bc.png
Amanda_2_Clock_e.png

Clock_bc
Clock_e

Two separate clock graphics. The one with the 7:40 graphic was used in the demo version of the game, but for some reason goes unused in the game's release

Extinguisher_bc

There is a fire extinguisher in the security room, but once again is not behind a glass door just like in the previous game.

Firehose_bc

The fire hose graphics from the previous game is still present in the game's files as well. Once again, only the sign for the fire extinguisher is used.

Rack_bc

Graphics for the regular boxes, originally used in Kate's office. The boxes found in the files are not placed anywhere throughout the game, thus making these graphics go unused. These were going to be used for the boxes on the shelf in the security room, but was scrapped during development.

RackA_bc

Graphics for steel containers, originally used in Kate's office on the table next to the microscope. This game also has none of these boxes placed anywhere in the game, making these go unused. These were going to be used for the boxes on the shelf in the security room, but was scrapped during development.

FileCabinet_bc

The file cabinet object can be found in the security room, placed just behind the security console upon the player walking into the room. The only folder name that is used is "NCA". The other names for the file cabinets go unused as this is the only spot the object is spawned in.

MarkerBoard_bc

Found amongst this file is a bunch of image graphics used for decoration purposes. In this game, only "Check Level 8", "Meeting with Mr. Smith at 5pm", and a line of numbers for the sticky notes, (along with some paper sheets) are used. The "WANTED" posters, fire exit, and other stick notes still go unused from the previous game. Along with this, the 2023 calendar also goes unused as it is not placed anywhere in the game.

PC_1_bc

The PCs in the lobby now use more from this set of textures. However, the Domino 64GB still doesn't get used. Along with that, the back of the PC can never be seen in normal gameplay.

Props_bc

This image is used for several props between this game and the next one, as some of this is used on the sticky notes on the top right corner, Project Review Journal, a paper that reads "Project Draft". and a Yellow Marker in the Control Room. However, there is a numerous amount that go unused. Some of these include:

  • Variants of Red, and Pink Step Paint Markers.
  • Red, Blue, and White variants of the pencils.
  • Yellow sticky notes.

There is most likely some more in here that are not even listed, but not as much compared to the previous game.

RingBinder_bc

There is a singular binder placed on one of the desks in the lobby. The rest on here however go unused, this being the text, and are leftovers of the binders that were used in Kate's office. The text for "the No. 1: What a Wonderful World" is placed inside the binder and cannot be seen in normal gameplay.

TrashCan_bc

Graphics used for the waste basket at the information desk, along with the "Meet in the Parking Lot" text graphics, can still be found in the game's files.

Unused Model#

The VHS model from the first game can still be found in the game's files. However, the textures for it is no longer present thus the model is texture-less. They can still be found in the demo version of the game.

Unused Audio#

Master Files#

The following content here is what can be found in the Master files, which is what the game usually uses.

Clip

Filename(s)

Description








fx_pc_bootup-001
fx_pc_bootup-002
fx_pc_bootup-003
fx_pc_bootup-004
fx_pc_bootup-005
fx_pc_bootup-006
fx_pc_bootup-007
fx_pc_bootup-008

Eight audio clips of the four computers that could be clicked on in the library.


fx_tape_stuck_1
fx_tape_stuck_2

Two sound effects of the tape getting stuck in the VHS Player from the "We Can Fix It!" episode.


fx_tape_eject_1
fx_tape_eject_2

Two sound effects of the tape getting spit out of the VHS Player from the "We Can Fix It!" episode.




fx_TRAIN_puzzle_screams_wav-001
fx_TRAIN_puzzle_screams_wav-002
fx_TRAIN_puzzle_screams_wav-003
fx_TRAIN_puzzle_screams_wav-004

Sound effects for when the train were to fall off the train tracks.






fx_train_tracks_hit-001
fx_train_tracks_hit-002
fx_train_tracks_hit-003
fx_train_tracks_hit-004
fx_train_tracks_hit-005

Sound effects for hitting the toy track objects.

Amanda 2's Bank File#

There is also a .bnk file with most of the sound effects, music, and audio from the previous game. There are over 600 files, so a small chunk of them will be listed below. (Note: Some of them are even duplicate audio clips that can be found in the Master Files).

Music#

Files for the game's credits music (sped up and slowed down) can be found in the bank file.

Audio Clip

Filename

CREDITS_MUSIC x2.3

ThemeChaosSuuuuupppeeerSlllloooooowwww

Let's Plan A Trip!#

Piggy Bank

Audio Clip

Filename

Description

fx_pig explode_hover loop

A sound effect of the piggy bank for when completing the "Let's Plan A Trip" episode, before it explodes.

fx_PIGGY coin_lose_bloop bloop bloop - stem

Sound effect for the piggy bank for when losing coins.


fx_PIGGY PUZZLE_grab_wav-001
fx_PIGGY PUZZLE_grab_wav-002

Sound effects of grabbing the piggy bank.


fx_PIGGY PUZZLE_hit_wav-001
fx_PIGGY PUZZLE_hit_wav-004

Sound effects of dropping the piggy bank, or placing it down next to the TV.

Toy Train

Audio Clip

Filename

Description





fx_train_JINGLES_paris_MONO_speaker
fx_train_JINGLES_mexico_MONO_speaker
fx_train_JINGLES_london_MONO_speaker
fx_train_JINGLES_station_MONO_speaker

Music jingles of the train passing by Paris, Mexico City, London, and the end of the station for when completing the puzzle.

fx_train_choo choo

A sound effect for the train blowing it's horn when on the tracks.

Let's Practice Patience#

Audio Clip

Filename

Description




fx_MONKEY puzzle_SEE_wrong
fx_MONKEY puzzle_SEE_right
fx_MONKEY puzzle_SPEAK_wrong
fx_MONKEY puzzle_SPEAK_right

Sound effects of the monkeys from the puzzle in the "Let's Practice Patience" episode.

KND 97 NPNQ_wav

The only audio clip of the Kensdale radio station that is left in the game's files, which was used for the "Let's Practice Patience!" episode.

When You're Feeling Bad#

Audio Clip

Filename

Description


fx_POP UP_Songs_dragon_mx
fx_POP UP_Songs_dragon_sfx

Audio, and music jingle, for opening the dragon book in "When You're Feeling Bad" episode.


fx_POP UP_Songs_knight_mx
fx_POP UP_Songs_knight_sfx

Audio, and music jingle, for opening the knight book in "When You're Feeling Bad" episode.


fx_POP UP_Songs_princess_mx
fx_POP UP_Songs_princess_sfx

Audio, and music jingle, for opening the princess book in "When You're Feeling Bad" episode.


fx_POP UP_Songs_wizard_mx
fx_POP UP_Songs_wizard_sfx

Audio, and music jingle, for opening the wizard book in "When You're Feeling Bad" episode.

We Can Fix It!#

Audio Clip

Filename

Description

fx_FROG_butterfly grab

A sound effect for when picking up the butterfly's wing.

fx_FROG_frog die

A sound effect of the frog dying when taking out it's heart.

fx_FROG_frog sounds

An audio clip of the frog croaking, when spawned in for the "We Can Fix It!" episode.

fx_FROG_heart loop

An audio clip of the frog's heart beating.


fx_FROG_scalpel grab-001
fx_FROG_scalpel grab-002

Sound effects for grabbing the scalpel.


fx_FROG_tendril cut-002
fx_FROG_tendril cut-003

Sound effects for when cutting the strips of lines inside the frog.

Woodblock#

Audio Clip

Filename

Description

fx_wood block_chime_sides-001

A sound effect for getting a certain side of the wooden puzzle cube correct.

fx_wood block_chime_tape

A small jingle that was used when getting either the "Goodnight!" or "Let's Start the Day!" episodes.


fx_wood block_panel flip-001
fx_wood block_panel flip-002

Two sound effects for when flipping the Tic-Tac-Toe side of the wooden cube puzzle.


fx_wood block_panel spin-001
fx_wood block_panel spin-002

Two sound effect of spinning the figures side of the wooden cube puzzle.

Miscellaneous#

Audio Clip

Filename

Description


CS_tape 4 good end_BREATH
CS_tape 4 good end_BITE BREATH

Cutscene audio used for when giving Monster Amanada the Wooly plush.



fx_books_open-001
fx_books_open-002
fx_books_pick up-002

A few audio clips relating to the books the player could pick up at the library.

fx_database_scan

Sound effect of the book scanner for when scanning a book.

fx_Final secret tape unlock_wav

Would be used when opening the secret compartment after finding all three keys hidden around.

fx_printer print

A sound effect of the printer printing paper.


fx_walkie talkie_start-001
fx_walkie talkie_stop-002

Sound effects relating to the walkie talkie, to communicate between Riley and the Masked Figure. There are seven walkie-talkie found in the animator clip files, but are completely empty as neither the model or textures are anywhere in the game's files. Interestingly, these are the only two audio clips relating to the object that are still in the files.

Unused Videos#

A total of seven videos can be found that were (and formerly) used from the previous game.

Amanda the Adventurer 2 Trailer#

Watch on YouTube

Strangely, the trailer for Amanda the Adventurer 2 is present in the game's files, which was only used in the demo version of that said game.

Amanda the Adventurer 2 Title Screen#

Watch on YouTube

For whatever reason, the title screen from the second game can still be found in the game's files.

Amanda the Adventurer 2 Test Video#

A video titled "test" can be found in the files. This video is from the "When You're Feeling Bad" episode from Amanda the Adventurer 2. The video is the same as the final game, but only has audio differences. While this file was found in the original game, it was removed later on in an update.

Test Video

Final Video

Amanda_2_WYFB_test.webm
Amanda_2_WYFB_V_e6_s1.webm

'''

"Do You Feel Safe?" Leftovers#

There are five videos of the episode "Do You Feel Safe?" that can be found leftover in the game' files. It's possible these were used as a placeholder for the prequel. (Note: Four of them are listed here as "V_e8_s2" has two variants, one for putting in "Kate" and the other for just putting in a random answer).

Unused Text#

The text from the five videos from the "Do You Feel Safe?" episode can also still be found in the game's files, located in the "TextAsset" folder under the "V_e8" files.

V_e8_s1

  • Amanda: Hi, I’m Amanda!
  • Wooly: And I’m Wooly.
  • Amanda: What’s your favorite thing about where you live?
  • Amanda: Oh, that sounds nice
  • Wooly: My favorite thing is how safe and cozy my neighborhood feels.
  • Amanda: Does it, Wooly?
  • Wooly: Yeah…
  • Wooly: I mean…
  • Wooly: Muh-most of the time.
  • Amanda: Do you feel safe where you live?

V_e8_s2a and V_e8_s2c

While both of these are different files, they are the same cutscene with the exception of the first line.

  • Amanda (V_e8_s2a): What’s the point of talking to you when you can’t even answer a simple question?
  • Amanda (V_e8_s2c): Yeah, me too
  • Amanda: Even places that LOOK safe
  • Amanda: sometimes aren’t. In your neighborhood,
  • Amanda: there are lots of things that can hurt you.
  • Amanda: There are people who can hurt you, too.
  • Wooly: Um Amanda,
  • Wooly: should we really be talking about this?
  • Amanda: And that makes it hard to feel safe.
  • Amanda: And sometimes, when we don’t feel safe,
  • Amanda: we can make big mistakes.
  • Wooly: Amanda, can we please go home?
  • Wooly: Trust me, you’d rather be where it’s warm and safe!
  • Amanda: You know, you have to really think about who you can trust.
  • Amanda: Who is someone you trust?

V_e8_s4a

  • Amanda: What if you saw that in this alley right now?
  • Amanda: Some people think strangers are really scary.
  • Amanda: But I don’t feel that way.
  • Wooly: Speaking of strangers…
  • Wooly: Um, Amanda…?
  • Amanda: You know, you were a stranger when I met you.
  • Wooly: Uhh... To be safe, you should never talk to strangers!
  • Amanda: And I trusted you.
  • Amanda: I think I still do.
  • Masked Figure: [over the radio] Riley, I’m almost at the front door.
  • Masked Figure: I think that thing is following me.
  • Amanda: Not him again!
  • Amanda: What are you even doing here?
  • Wooly: Nobody wants you here!
  • Masked Figure: [over radio] I just got in. We need to get moving.
  • Amanda: Can you even hear us? What is WITH this guy?
  • Wooly: Why have you been letting this STRANGER mess with us this whole time?
  • Wooly: Can we PLEASE get rid of him?
  • Masked Figure: What the hell happened in here?
  • Masked Figure: I’m gonna come check on you.
  • Amanda: Please! Get him OUT OF HERE!!!
  • All: [struggling]

V_e8_s5a

  • ???: Jo-jo...joh....JOH!!
  • ???: JOH...JOH.....JO!!
  • Amanda and Wooly: [struggling]
  • Wooly: Where is he going-AHHH?!
  • ???: JUH-JO...JO-AHH!
  • Amanda: Why wouldn’t you help us?
  • Amanda: I trusted you.
  • Wooly: And what did I JUST say about strangers?
  • Amanda: Ugh, let’s get rid of this guy already.
  • Amanda and Wooly: Heave....
  • Amanda and Wooly: HO!
  • Wooly: Amanda, can we please go home?
  • Amanda: Sure, Wooly.
  • Amanda: I don’t want to play anymore today, anyway.