the cutting room mirror

AI: The Somnium Files

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Unused Graphics#

Album Images#

Thumbnail-size versions of every Dream Album image are in the game's files. However, two of these thumbnails do not match the full-size images and do not appear in the game. Compared to the final images, the first unused thumbnail is set in the Psync Control Room rather than the Kabasaki Chemical Plant, while the second is set inside the Okiura Fishery Cold Storage Warehouse rather than outside of it.

Unused Image

Final Image

Unused Map Icon#

This unused map-location icon appears to depict the Okutama Mountains, a location that is never directly visited in the final game. AITSF1_ui_map_15.png

Cooking Magazine#

Hitomi's cooking magazine has more to it than what is shown in-game (specifically, the inside with blank text and the full back). The full texture is shown below.

A good ramen recipe makes Date's reaction time speed up just enough to dodge bullet fire, I guess.

(Source: Robotortoise)

Unused iPhone Screen#

The textures for the option screen include - of all things - a screenshot of an iPhone.

The apps shown are, in order: Facetime, Calculator, Podcasts, Notes, Watch, a Folder, iCloud Drive, Facebook, Snapchat, Twitter, Instagram, 7 Minute Workout Challenge, Uber, LinkedIn, Netflix, Pinterest, eBay, KAYAK, VSCO, Pokémon GO, Chameleon Run, Lara Croft GO, and Airbnb.

(Source: Robotortoise)

Unused Calendar#

To do:
Make an English mockup if possible.

This calendar for November is included with the ui_options archive that contains the game options. It is unknown what this would have been used for.

The Japanese translates as follows:

  • Nov 3rd: Culture Day
  • Nov 7th: First day of Winter
  • Nov 15th: Shichi-go-san
  • Nov 23rd: Labor Thanksgiving Day
  • Red Box: Save
  • Teal Box: Load
  • Gray Box: Close Game

(Source: Robotortoise)

Partially Unseen Models#

Date in a Hospital Gown#

Despite being seen in a hospital bed in a brief flashback scene and in Mizuki Route, Kaname Date is never seen in a hospital gown in the final game.

He is seen in-depth in the Central Hospital during the Mizuki Route, but you cannot see under the sheets. It's a good thing, too, as he has no limbs! Taking the camera underneath the covers shows that he has a very subtle breathing animation. Oddly, his limbs and adorable hospital slippers are culled out in-game, but not in the model itself.

Poor Date. I hope he's dreaming of drinking with Renju.

(Source: Robotortoise)

Kagami's Mask#

Kagami is never seen without his mask in the game and his mouth does not animate visibly in the game, as his mask is covering it. However, his model does have a mouth and nostrils, and his voice lines do have associated phenomes that play if you swap his portrait model (by modifying the model name, which is called in the script inc_const_variable.lua).

Kagami in-game

Kagami with the mask removed

And he's wearing it CORRECTLY, too!

(Source: Robotortoise)

Hitomi in a Hospital Gown#

Hitomi is never seen in a hospital gown in the final game. Ota and Date are seen in this same gown (when they are in the hospital, appropriately). While Hitomi is seen in Central Hospital during one of Date's flashbacks, her body is completely hidden under the bedsheets. Only her head is visible.

Taking the camera underneath the covers shows that she is using this model, and also that she has a very faint animation where she shakes her arm. This file is named "chara_md_c07_01" (as Hitomi is character number 7).

Ai_The_Somnium_Files_Hitomi_Covers_animation.mp4

(Source: Robotortoise)

Unseen Back on Hitomi [Annihilation Route]#

Hitomi is seen with bombs strapped to her torso in Annihilation Route. However, she is never seen from the rear, as she is shown on a 'computer screen' in the game itself. Viewing the model from this angle shows that Hitomi's arms and hands are restrained.

(Source: Robotortoise)

Younger Hitomi's Tights#

During Somnium segments, the camera is able to be moved around the playable character. Younger Hitomi is one of the few characters save for Aiba that appears inside a Somnium, and her tights are very detailed as a result. However, this is never visible during normal gameplay, and is still extremely difficult to notice even if the player tries their best to upskirt Younger Hitomi. It is worth noting that Hitomi is one of the only characters in the game with a model this detailed in that area. Most characters, save for Iris, the mermaids, and Aiba, simply have crotch voids.

The following content is NSFWIcon.png and has been hidden by default. Click to reveal content: ;

I never thought I'd be rendering a model of an fictional woman's crotch on a Friday night, but here we are, I suppose.

(Source: Robotortoise)

Mermaid Underwear#

Most of the game takes place with a semi-fixed camera from Kaname Date's point of view. As such, the player can rarely move the camera freely.

Despite this, the game's development team apparently thought it to be of the utmost importance that the Mermaids from Sunfish Pocket have fully-modeled panties, and that said panties were appropriately color-coordinated with their outfits.

These cannot be seen at all during normal gameplay, even during the unlockable DANCE mode.

The following content is NSFWIcon.png and has been hidden by default. Click to reveal content: ;

Amame

Mermaid 1

Mermaid 2

Mermaid 3

This is legitimately the most "Kotaro Uchikoshi" thing I have seen in this game.

(Source: Discovered and rendered by TripleAce)

Iris's Split Corpse#

In one route, Iris's body is sawed in half. Due to the angle that the model is shown at along with the fog in the scene, it's impossible to tell that Iris's body has been sawed clean in two. This article is marked as NSFW!

The following content is NSFWIcon.png and has been hidden by default. Click to reveal content: ;

With Sheet

Sheet Removed

I've heard of side-splitting humor, but this is just ridiculous.

(Source: Render by Robotortoise)

Unused Models#

Ritsuko's Skeleton#

The Lemniscate receptionist, Ritsuko, uses a similar model to that of Hitomi and thus shares some characteristics from the former's model - namely, that she also has Hitomi's bones. Literally. These skeleton bones are shown when Hitomi is x-rayed, and it is clearly Hitomi's skeleton in particular because of the metal plate over its right shoulder.

However, the game does not allow you to x-ray Ritsuko with Aiba, thus rendering this model unused. It is unknown if the intention was that Date would want to x-ray Ritsuko and this was a placeholder, or if this was simply a leftover. In either case, Date's reasoning for wanting to x-ray Ritsuko should be rather obvious.

(Source: Robotortoise)

Unseen Animations#

Sunfish Pocket & DANCE Mode Animation#

The DANCE feature appears on the main menu after the player beats the game. The same animation is used in Sunfish Pocket when Iris dances. The motion used for this, cm#E6-wrap79_M10_00#c05_00_mo_Iris_dance, is actually a bit longer than the player sees at the start.

The full start of the dance, where the actor holds their start position for a few seconds, can be seen in the video below. The animation is visible a few seconds later in Sunfish Pocket, and in the DANCE mode it starts with the character's arms raised half-way.

This animation was motion-captured, as listed in the credits, and if you look closely you can see the mocap actress shift her position a bit at the beginning.

Ai_The_Somnium_Files_Dance_Unused_Mocap.mp4

(Source: Robotortoise)

Unseen Date-in-Boss Pose [Annihilation Route]#

At the very end of Annihilation Route, Date is forced into swapping bodies with Saito, who is then a parasite inside of Boss's body. A short cutscene plays out, and then Saito is laying on the floor and Date — now inside Boss's body — has fallen unceremoniously onto the floor.

Normally, the camera fades to black and shows a first-person view from Date's perspective. However, Boss's model does have a unique pose and animation for this single scene that can be seen with a modified camera. The animation is different from the scene prior, where Date is facing the ground.

(Source: Robotortoise)

Unused Videos#

To do:
Due to an issue with the debug mode recorder, we don't have the full list of clips that are recorded, so more might belong here. It might be worth uploading more of these clips for demonstration, if it wouldn't be too much storage.

Throughout the game, prerendered video clips of past cutscenes are brought up as "AI Sight" during discussions. The debug mode used to record these also records some clips not used in the final game.

Young Iris Flashback#

While Date is driving Iris to Bloom Park during saikAI, he has a flashback to a younger Iris playing "ratty cakes". In the final game, this flashback is full screen, but the video recorder records an AI Sight clip of the same scene, and its filename "Video_A2_begin40_10_DatesCar_Iris_00" implies that it's supposed to play in this same chapter.

kekkAI Flashbacks#

While Iris is dying at the end of her route, a sequence of flashbacks plays of her time throughout the game. Like the above flashback, in the final game, these flashbacks are full screen, but the video recorder records an alternate sequence of AI Sight clips that seem to be intended for the same purpose. They have filenames beginning with "Video_D5_wrap_10_10_SaitoAgt_Iris", and feature a similar sequence of scenes, though notably not exactly the same sequence. Specifically, the sequence is Iris hugging Date in Lemniscate to blackmail him, Iris getting a piggyback ride in Bloom Park, Iris performing "Invincible Rainbow Arrow" at Sunfish Pocket, Iris being rescued at the harbor warehouse district, and a young Iris playing "ratty cakes". All of these scenes are included in the final game's flashback sequence, except for her performance at Sunfish Pocket.

Test Video#

One of the clips recorded has the filename "Video_Test", and features the same scene of Ota and Mizuki discovering Shoko's body that is seen in multiple other AI Sight clips. This file was presumably rendered to test the recording mode before the rest of the videos were added to it.

Somnium Video#

One of the clips recorded has the filename "Video_Somnium_A4_01_01", and features a recording of Ota's Somnium, "PSYNCIN' IN THE SWaiN", with nothing in particular in frame. This clip stands out for multiple reasons - it is the only clip with a filename that indicates a Somnium chapter rather than an Investigation chapter, no Somnium in the final game features an AI Sight clip, and the filename indicates it would play in the same chapter that it's a recording of.

Unused Text Strings#

To do:

  • Finish the bgset section.
  • There are unused subtitles for some used cutscene voice lines in movie.

Some internal labels for Somnium targets and actions have translations defined in the script despite never being seen by the player:

Source

Line (EN)

Line (JA)

Line (ZH-TW)

A1_somnium (SINKIN' IN THE BRaiN)

Investigated Door

ドア_調べろ

調查門

A2_somnium (PSYNCIN' IN THE PaiN)

First Item

アイテム初ゲット

第一次獲得道具

Open Control Room

制御室のドア_開けろ

控制室的門_打開

Bird Cage (Ripped Photo)

鳥かご(バラ写側)

鳥籠(碎照片)

Bird Cage (Balloon)

鳥かご(風船側)

鳥籠(氣球)

Torn Picture

バラバラの写真

碎照片

Fixed Picture

バラバラの写真_つなぎ合わせろ

碎照片_拼起來

Balloon

風船

氣球

Blown-up Balloon

風船_ふくらませろ

氣球_吹氣進去

Fixed Panda

修復パンダカー

修好的熊貓車

Floating Panda

浮遊パンダカー

飄浮熊貓車

Bird Cage

巨大鳥かご

巨大鳥籠

Broken Panda

バラバラパンダカー

四分五裂的熊貓車

A3_somnium (PSYNCIN' IN THE VaiN)

Both

両

兩

Both - TV Z

両_テレビZ

兩_電視Z

Both - TV Z - Hit

両_テレビZ_叩け

兩_電視Z_叩け

Both - TV Z - Turn Dial

両_テレビZ_ダイヤルを回せ

兩_電視Z_轉動旋轉鈕

Both - TV Z - Turn Dial - Movie

両_テレビZ_ダイヤルを回せ_movie

兩_電視Z_轉動旋轉鈕_movie

Saito - Medicine Shelf

世_薬品棚

世_藥櫃

Saito - Picture Book

世_図鑑

世_圖鑑

Saito - Locker

世_ロッカー

世_置物櫃

Date - Locker

伊_ロッカー

伊_置物櫃

Both - Locker

両_ロッカー

兩_置物櫃

Saito - Knife

世_ナイフ

世_小刀

Saito - Operating Table - Do Surgery

世_手術台_手術しろ

世_手術台_動手術

Date - Operating Table

伊_手術台

伊_手術台

Both - Operating Table

両_手術台

兩_手術台

Saito - Oil Drum

世_ドラム缶

世_鐵桶

Saito - Gun1 - Shoot

世_銃1_撃て

世_手槍1_射擊

Saito - Gun1

世_銃1

世_手槍1

Date - Torso A

伊_トルソーA

伊_人體模型A

Date - TV A

伊_テレビA

伊_電視A

Date - TV A - Turn Dial

伊_テレビA_ダイヤルを回せ

伊_電視A_ダイヤルを回せ

Date - TV A - Turn Dial - movie

伊_テレビA_ダイヤルを回せ_movie

伊_電視A_ダイヤルを回せ_movie

Date - Shelf

伊_棚

伊_櫃子

Date - Iron Ball

伊_鉄球

伊_鐵球

Date - Torso B

伊_トルソーB

伊_人體模型B

Date - TV B

伊_テレビB

伊_電視B

Date - TV B - Turn Dial

伊_テレビB_ダイヤルを回せ

伊_電視B_ダイヤルを回せ

Date - TV B - Turn Dial - movie

伊_テレビB_ダイヤルを回せ_movie

伊_電視B_ダイヤルを回せ_movie

Both - Doors

両_扉

兩_門

Date - Gun A

伊_銃A

伊_手槍A

Saito - Full-length Mirror

世_姿見

世_照鏡

Date - Full-length Mirror

伊_姿見

伊_照鏡

Both - Full-length Mirror

両_姿見

兩_照鏡

Saito - TV 2

世_テレビ2

世_電視2

Saito - TV 3

世_テレビ3

世_電視3

Saito - TV 4

世_テレビ4

世_電視4

Saito - Torso 1

世_トルソー1

世_人體模型1

Both - Gas Canister

両_ガスボンベ

兩_瓦斯桶

Date - Medicine Bottle

伊_薬瓶

伊_藥瓶

Date - Worn Out Reference Book

伊_ボロボロの図鑑

伊_破破爛爛的圖鑑

TV Z

テレビZ

電視Z

Collector's Item Acquired

コレクションアイテムゲット

獲得收集道具

Torso A

トルソーA

人體模型A

TV A

テレビA

電視A

Torso B

トルソーB

人體模型B

TV B

テレビB

電視B

Full-length Mirror

姿見

照鏡

Gun A

銃A

手槍A

Gun 1

銃1

手槍1

TV 2

テレビ2

電視2

TV 3

テレビ3

電視3

TV 4

テレビ4

電視4

Torso 1

トルソー1

人體模型1

A4_somnium (PSYNCIN' IN THE SWaiN)

Breathed-on Plate

棚Aのプレート_息を吐きかけろ

置物櫃A的牌子_吹氣

Plate on Shelf A

棚Aのプレート

置物櫃A的牌子

Forklift: Sortie Ahead!

フォークリフト_出撃だ!_先

堆高機_出擊!_前端

Forklift: Sortie!

フォークリフト_出撃だ!

堆高機_出擊!

Rolling Oil Drum

ドラム缶_転がせ

鐵桶_滾動

Ota A

応太A

應太A

Ota B

応太B

應太B

Plate on Shelf B

棚Bのプレート

置物櫃B的牌子

Plate on Shelf C

棚Cのプレート

置物櫃C的牌子

Plate on Shelf D

棚Dのプレート

置物櫃D的牌子

Pressed Remote Control

リモコン_ボタンを押せ

遙控器_按按鈕

A5_somnium (PSYNCIN' IN THE SUSTaiN)

Wall Clock (Past)

掛け時計_時計の針を戻せ

掛鐘_把時鐘的指針倒回去

B6_somnium (PSYNCIN' IN THE CAPTaiN)

Sofa

3人掛けソファ

3人座沙發

Backpack Charm

ランドセル_お守り…

書包_護身符……

Date! Date!

伊達_伊達!

伊達_伊達!

Shelf

棚

櫃子

Lounge Chair

1人掛けソファ

單人座沙發

C4_somnium (PSYNCIN' IN THE CURTaiN)

Wine

ワイン

葡萄酒

Book 1

本1

書1

Soup

スープ

湯

Book 2

本2

書2

Book 3

本3

書3

Book 4

本4

書4

Book 5

本5

書5

LOCK 1

LOCK1

LOCK1

LOCK 1 (Phone)

LOCK1_電話が鳴る

LOCK1_電話響起

LOCK 2

LOCK2

LOCK2

LOCK 2 (Phone)

LOCK2_再度電話が鳴る

LOCK2_電話再次響起

LOCK 3

LOCK3

LOCK3

LOCK 3 (Red Eye)

LOCK3_巨大な赤い目

LOCK3_巨大的紅色眼睛

LOCK 4

LOCK4

LOCK4

LOCK 4 (Knocking)

LOCK4_ノックする音

LOCK4_敲門的聲音

C5_somnium (PSYNCIN' IN THE REFRaiN)

Key A - 1

鍵A_1

鑰匙A_1

Key A - 2

鍵A_2

鑰匙A_2

Key A - 3

鍵A_3

鑰匙A_3

Key A - 4

鍵A_4

鑰匙A_4

Key A - 5

鍵A_5

鑰匙A_5

Key A

鍵A

鑰匙A

Key B - 1

鍵B_1

鑰匙B_1

Key B - 2

鍵B_2

鑰匙B_2

Key B - 3

鍵B_3

鑰匙B_3

Key B - 4

鍵B_4

鑰匙B_4

Key B - 5

鍵B_5

鑰匙B_5

Key B

鍵B

鑰匙B

Ladder (2F)

ハシゴ(2F)

梯子(2F)

Ladder (1F)

ハシゴ(1F)

梯子(1F)

Door F'

扉F’

門F'

Collector's Item Acquired

コレクションアイテムゲット

獲得收集道具

Ladder (2F)

ハシゴ2F

梯子2F

D3_somnium (PSYNCIN' IN THE VILLaiN)

Control Panel

操作盤

控制面板

Collector's Item Acquired

コレクションアイテムゲット

獲得收集道具

Portal C

空間C

空間C

D4_somnium (PSYNCIN' IN THE MaiN: 1)

Zombie

ゾンビ

喪屍

Monitor

モニター

螢幕

Collector's Item Acquired

コレクションアイテムゲット

獲得收集道具

D5_somnium (PSYNCIN' IN THE MaiN: 2)

Egg-shaped Monument (Common)

卵型の石碑(共通)

蛋型石碑(共通)

Pedestal (Common)

灯籠(共通)

石燈籠(共通)

Guardian Dog_Look

狛犬_見る

石犬_看

Pedestal (Bugged) A

灯籠(バグ)A

石燈籠(BUG)A

Pedestal (Bugged) B

灯籠(バグ)B

石燈籠(BUG)B

Pedestal (Bugged) C

灯籠(バグ)C

石燈籠(BUG)C

Pedestal (Bugged) D

灯籠(バグ)D

石燈籠(BUG)D

Pedestal (Bugged)

灯籠(バグ)

石燈籠(BUG)

Guardian Dog (Bugged)

狛犬(バグ)

石犬(BUG)

Chozuya (Real)

手水舎(リアル)

手水舍(真實)

Pedestal (Decor)

灯籠(飾り)

石燈籠(裝飾)

Pedestal (Before UFO)

灯籠(石碑あり:UFO等出現前)

石燈籠(有石碑:UFO出現前)

Guardian Dog (Real)

狛犬(リアル)

石犬(真實)

Lantern (Real)

灯籠(リアル)

石燈籠(真實)

Arch (Real)

鳥居(リアル)

鳥居(真實)

Bell (Real)

鈴(リアル)

鈴鐺(真實)

E5_somnium (PSYNCIN' IN THE MOUNTaiN)

Renju (19 Years Old)

沖浦(19歳)

沖浦(19歲)

Hitomi (19 Years Old)

瞳(19歳)

瞳(19歲)

Common Rock

岩共通

石頭共通

E6_somnium (PSYNCIN' IN THE CHaiN)

Sea of Blood

血の海

血海

There are also various unused or unseen character and object labels (from bgset.lua):

Line (EN)

Line (JA)

Line (ZH-TW)

Notes

Saito in Date

犀人in伊達

犀人in伊達

Body-swapped characters are only ever visibly labeled by their current body or their current mind in-game, not both at once like this.

Saito Boss

犀人ボス

犀人BOSS

Saito #89

犀人89号

犀人89號

Date in #89

伊達in89号

伊達in89號

Date in Rohan

伊達in狼範

伊達in狼範

Aiba v.2

アイボゥ2

瞳絆2

An internal label for Aiba's "hamster" form.

Aiba v.3

アイボゥ3

瞳絆3

An internal label for Aiba's humanoid form.

Origami Chain

折り紙チェーン

色紙做的紙鍊

For the origami chain in Boss's office, which isn't targetable in the final game despite having some examine dialogue assigned to it.

Sleeping Gas

催眠ガススプレー

催眠瓦斯噴罐

An internal label for the can of sleeping gas Boss uses on Date during a scene in the Epilogue.

Coffee

コーヒー

咖啡

This coffee is referenced in the code and dialogue for Iris's interrogation in syokubAI, but doesn't actually appear in the final game.

Psync Chair 1

Psyncチェア1

Psync椅1

An internal label for the Psyncer's chair on each of the Psync machines. (By contrast, the subject's chair is internally labeled as just "Psyncチェア"/"Psync Chair" without the number, which is also what both chair types' hotspot names appear as in-game.)

Large Speaker 2

大型スピーカー2

大型揚聲器2

An internal label for the speaker in the Date Residence, specifically after finding Mizuki in it in seisAI (when its examine dialogue updates).

Threatening Letter

脅迫文

恐嚇信

Possibly meant for the note attached to Mizuki in the above seisAI scene.

SAT Officer A

SAT隊員A

SAT隊員A

Internal labels for the SAT officers from the confrontation with "Boss" in jinnAI.

SAT Officer B

SAT隊員B

SAT隊員B

SAT Officer C

SAT隊員C

SAT隊員C

SAT Officer D

SAT隊員D

SAT隊員D

Apple

リンゴ

蘋果

More internal labels for objects from the confrontation with "Boss" in jinnAI.

Flour Dust

小麦粉の煙

麵粉煙霧

GPS

GPS

GPS

An internal label for the GPS transmitter Renju gives to Manaka in a flashback during kokkAI.

Floor X-ray

床_Xray

地板_Xray

Originally meant for the confrontation with "Boss" at the Sagan Residence in jinnAI, as seen in the early script found in all_func.lua. In the final game, the floor there is never targetable.

Floor

床

地板

Mayumi Thermo

サーモまゆみ

熱感應真弓

Referenced in a scene in youdAI to show the Thermo-mode view of Mayumi's brain.

Ota C

C応太

C應太

An internal label for the younger Ota who appears in flashbacks in Mayumi's Somnium and syokuzAI but is never directly targetable.

Tissues

ティッシュ

面紙

Likely refers to the (untargetable) box of tissues by one of the windows in Matsushita Diner.

Iris's Smartphone

イリスのスマホ

伊麗絲的手機

Some more internal labels for cutscene objects, mostly from syuurAI.

Spoon

スプーン

湯匙

Dropped Spoon

落ちたスプーン

掉在地上的湯匙

Water

水

水

Omelet Rice

オムライス

蛋包飯

Omelet Rice 2

オムライス2

蛋包飯2

So's Smartphone

世島のスマホ

世島的手機

Bodyguard C

ボディガードC

保鑣C

While So's bodyguards appear in various scenes, this particular variant of them is only ever referenced once, in the showdown at the Sejima Residence near the end of seisAI (which doesn't allow for examining any of them).

Sliding Door 1

ふすま1

紙門1

Some cutscene objects for that same seisAI scene.

Sliding Door 2

ふすま2

紙門2

Sliding Door 3

ふすま3

紙門3

Transparent Sliding Door

透過ふすま

透明紙門

Automatic Door

自動自動ドア

自動門

For the entrance door at Lemniscate, which isn't targetable in the final game despite having a line of examine dialogue assigned to it.

Donuts

ドーナツ

甜甜圈

Despite the English name, this likely refers to a single "donut": the lifesaver at Sunfish Pocket, after Amame claims that it is one in optional dialogue from the visit there during gyoukAI. In the final game, its updated hotspot label at that point is taken from a line in that specific scene's script, which correctly localizes it to "Donut" instead.

Golden Ball

金玉

金色珠子

Cutscene objects from the Kumakura Office.

Cracked Ball

壊れた金玉

壞掉的金色珠子

Safe

金庫

保險箱

Hunting Rifle

猟銃

獵槍

Gatling Gun 2

ガトリング2

格林機關槍2