1941: Counter Attacjは、19xxシリーズの3作目(厳密には4作目)にあたるゲームです。誰かに何らかの復讐を遂げましょう。明確なストーリーはありませんが、飛行機と弾丸が多数登場します。
Debug Functions#
To enable various debug fuctions, set dip switch C3 (Free Play) to "On." This will change the function of certain other dip switches:
- DIP SWITCH A1-A3: Changes the starting level. This is in little-endian format: For instance, if Dip Switch A1 and A2 are both set, the game starts at stage 03, "The City".
- DIP SWITCH A4: Makes both players invincible. Note that using a Mega Crash will still take a health point away from the player.
- DIP SWITCH A8: Runs the game at 1/4 speed.
(Source: Original TCRF research)
Unused Graphics#
Graphics for a grid overlay for use in a stage viewer. This game doesn't seem to have a stage viewer, though. Not anymore, at least.
Filler tiles in the object graphics bank. "あ" is just "A", doesn't really mean anything. 空 is the kanji for "Empty".
An odd filler tile in the Scroll 2 graphics. 7の十くら means "About 7/10", which is about where it appears in the Scroll 2 bank.
(Translation: divingkataetheweirdo)
A Scroll 3 filler tile. That guy is drinking a beer or holding a microphone or flipping you off. It's a little hard to tell.
(Source: Original TCRF research)
Region Differences#
Special Move#
In the Japanese version, when you throw a bomb, the plane will do a somersault first. In the western versions, there is no somersault animation.
Stage Order#
The "World" and "USA" versions change the order of the first three stages:
|
JP |
INT |
|---|---|
|
Stage 1: The Atlantic |
Stage 1: Sea Base |
The Japanese order makes the most sense in terms of difficulty progression. The change was most likely made to make the game more profitable.
Stage Intro#
In the Japanese game, the message above appears before the first stage starts. It translates to "Above the North Atlantic Ocean - 200,000 Feet".
(Translation: divingkataetheweirdo)
In the "World" and "USA" versions, however, a stage list appears before each missions starts, with the picture and name of the current stage boss.
Ending#
The Japanese version displays this comic after the credits run, and if the player(s) got through without dying, an extra comic is displayed after that. They are read from right to left.
-Oh! Check out that hottie!
-It's attackin' time!
-Hey, girl!
-Come have fun with us!
-Get real!
-Ga-ga-goo-goo!
-ACK!
-You're dead!
(The joke here is that the "hottie" is a young mother whose baby is a missile.)
-Oh! A foreigner!
-Let's mess with him!
-Yeah!
-Hey, you!
-You're a foreigner, aren't you?!
-Uhh...
-WHAT DO YOU THINK YOU'RE DOING?!
(Basically, the joke is that they bullied a foreigner only to realize that the foreigner's mom is also there and is really big & scary.)
(Source: Original TCRF research)
(Source: Tomato (Translation))
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The 19xx series | |
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Arcade |
1942 • 1943: The Battle of Midway • 1943 Kai • 1941: Counter Attack • 19XX: The War Against Destiny • 1944: The Loop Master |
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Amstrad CPC |
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Commodore 64 |
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ZX Spectrum |
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NES |
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SuperGrafx |
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Game Boy Color |
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