A port of the well-known arcade version to the Commodore 64.
Unused Graphics#
Loaded in RAM are several sprites from Ghosts'n Goblins, including protagonist Arthur, several weapons, and a plant enemy.
(Source: Lasse / Frank Gasking)
Developer Message#
Loaded in the RAM at 0xB8E7 is a small message:
** ---> hello hackers
i have put a small demo in just to get your mits on
try call address $b700
1942 was designed with the help of forges screen designer.
Calling that address will bring up a small demo with some copper balls in a circular spin, and scrolling background bars. Sometimes it glitches, showing a non-ball sprite.
(Source: Marauder/GSS)
Regional Differences#
A second revision of this game exists. The first is simply published by Elite, with copyright to Capcom. The other is also published by Elite, but also has copyright information to Japan Capsule Computer (Uk) Ltd, dated 1984.
The title screen is different, the alternate having a picture rather than credits. Instead, these credits are pushed into the screen's border. The US version has credits directly on this screen.
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In game, you lose a row of tiles, but at least the HUD at the top is prettier. This change also affects the timing of enemy waves. In both images, a new enemy barely has its propeller in view, yet the planes in the alternate version are a bit further ahead in their attack pattern.
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The US version has a 1-frame red flash on collision. Next frame is an explosion.
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This needs some investigation. |
This artwork titlescreen is exclusive to EU, and shows the copyright info.
References#
- Screen Scene: 1942 - Commodore User, Issue 38, November 1986↩︎
- AVAILABILITY UPDATE - Computer Entertainer, Volume 5, Number 12, February 1987↩︎
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The 19xx series | |
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Arcade |
1942 • 1943: The Battle of Midway • 1943 Kai • 1941: Counter Attack • 19XX: The War Against Destiny • 1944: The Loop Master |
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Amstrad CPC |
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Commodore 64 |
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ZX Spectrum |
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NES |
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SuperGrafx |
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Game Boy Color |
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