This is a sub-page of Proto:World of Goo.
Beta 2a is a build of World of Goo released to beta testers on August 18th 2008, around 2 months before release.
Download World of Goo (Beta 2a).
Gameplay Differences#
Progressing through the game#
This version lets you access only 8 levels.
Level Name (In order) |
Differences |
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Chapter 1 |
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Going Up |
This level has an OCD, even though they are not implemented. For this one, the OCD requirement is 11 balls. (So like in final version) |
Small Divide |
This level has an OCD, even though they are not implemented. For this one, the OCD requirement is 30 seconds. (Final version's OCD requires 16 balls) |
Hang Low |
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Impale Sticky |
Requires only 16 balls to be collected, instead of 26 in the final version. |
Flying Machine (Upper Path) |
Completing this level kicks you to the World Selection screen and unlocks Chapter 2. |
Ivy Towers (Lower Path) |
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Chapter 2 |
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Drool |
Requires only 6 balls to be collected, instead of 10 in the final version. It also lacks any timebugs, which is not the case in the final version. |
Fly Away Little Ones |
Lacks any timebugs, which is not the case in the final version. |
Other changes:#
- Asleep gooballs will sometimes automatically jump towards the structure before it wakes up.
- Gooballs make noises, as if you hovered over them, during the parts, where you're not playing (level introduction, EOL screen).
Visual Differences#
Intro#
When you start the game, the 'madeBy' movie will show before the 2DBOY logo, saying hello to the beta tester. The text used (MOVIE_MADEBY_1) is overwritten in the final game to have "independent monocle seal of approval" as the text instead, however it is unknown why.
Pause Menu#
Although the OCD button is present, it's non-functional, as OCDs had not been implemented yet at the time of creating this beta.
Cutscene Differences#
The cutscene "wogcunlock" (that appears after completing the "Hang Low" level) is slightly different between this beta and the final version. In the beta, customers have more linear movement instead of the final version's more frame-to-frame walking.
Unused Images#
World Backgrounds#
These backgrounds are alternatives to the MapWorldView background (res/levels/MapWorldView/bg_1). There are also six SceneLayers in the scene file for MapWorldView (one for each chapter), suggesting that these backgrounds would match the latest chapter unlocked.
Miscellaneous#
res/images/islandicon_5.png
(No ID)
Icon used for the chapter 5 level transition, however is never seen as there are no chapter 5 levels in the beta.
res/images/islandicon_wogcd.png
IMAGE_GLOBAL_WOGC_D_ICON
Icon used for the destroyed World of Goo Corporation transition, which does not exist in the beta. Image is a duplicate of res/images/islandicon_wogc.png (IMAGE_GLOBAL_WOGC_ICON)
res/images/levelimages/World1_undergroundbg.png
(No ID)
Originally from the prototypes (rev600/rev821) for the first island map.
Audio Differences#
Whistle#
The whistle, although normally unobtainable in this version without the use of the debug mode, has implemented sounds, which are completely different from the ones used in the final version. It's possible thought, that the final sounds might have been "remixed" from those early sounds.
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Text Differences#
Beta and Final Comparison#
Beta and Final version share a lot of text IDs, but only a few of them are different from each version. Most of it are minor fixes and changes, but some were originally something completely different.
Note: "(no text)" means, that the ID exists in the file, but no actual text is present with it.
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New Texts#
Additionally, this beta contains text IDs that are not present in the final game.
ID: LABEL_C4_CONSOLETITLE
choose:
This ID also contains a comment, which reads:
Chapter Four Island Scene Labels
ID: LABEL_C4_OPTION1
hiFiGraphicDemo2.exe
ID: LABEL_C4_OPTION2
artificialFeelingBot.exe
ID: LABEL_C4_OPTION3
myVirtualMachine.exe
ID: LABEL_C4_LEVELNAME
HelloWorld.exe
This ID also contains a comment, which reads:
note: this levelname is the name of the first level in chapter 4, but no spaces, and an ".exe" at the end
ID: LABEL_C4_PROMPT
>
Debug Mode#
By pressing Ctrl+Alt+D, you can toggle debug mode. When enabled, level boundaries are disabled and you have an access to a few additional keybinds.
Key |
Function |
|---|---|
1 |
Disables single strand connections. |
2 |
Disables non-single stand connections. |
A |
Decreases timescale by 0.05. |
B |
Adds 50 drained gooballs to your current save's World of Goo Corporation. |
C |
Sets the |
E |
Plays the earthquake effect. |
G |
Nonfunctional - Tries to play a movie and stops all currently playing audio. |
L |
Unknown - If the game is opened with a console window, pressing the key forces the console to update logs. |
Q |
Increases timescale by 0.05. |
S |
Multiplies zoom by 0.95. |
T |
Creates a large triangle-shaped structure in your current save's World of Goo Corporation, using all available drained gooballs. |
U |
Unlocks World of Goo Corporation and the whistle (which is normally unobtainable in this beta). |
V |
Cycles through the three level debug views. |
W |
Multiplies zoom by 1.05. |
X |
Resets zoom. |
Z |
Unlocks all levels in your current save. |