This is a sub-page of Proto:World of Goo.
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This page is rather stubbly and could use some expansion. |
This is the final prototype of the initial batch of releases. While the game itself still is very different and unfinished from the final, it shows a glimpse of what the game could have been.
General Differences#
The world select has 7 worlds, as opposed to the 5 in the final game. However, only the first one is playable.
Level Differences#
Scrapped Levels#
Straight Up#
A level which does not appear in the final game. It would appear in the first trailer of the game, with a fireplace aesthetic.
Save Data#
Save data in this prototype is stored in the registry, located at HKEY_USERS\S-[Security Key]_Classes\VirtualStore\MACHINE\SOFTWARE\WOW6432Node\2dboy\goo\. Profiles store their save information in a single registry key and use the following format:
[Number of Worlds completed],[Next Level Name],[Number of Levels unlocked],[Next World Name],
[Unlocked Level Name],[Goos collected],...
[Sandbox Tower data]
The sandbox tower data format appears to be the same as in the final game.
Bugs#
- Collecting goo product crashes the game, which prevents unlocking any levels after Jaw Bridge
- Save data refuses to load if it is 1024 characters or longer
- The 'deadly' parameter on geometry does not work