the cutting room mirror

File 0029 to 0497

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This is a sub-page of Proto:The Legend of Zelda: Ocarina of Time Master Quest/Debug Text.

File 0029 to 0049#

File 0029 - ovl_title#

This is the actor file for the title screen. The text "NOT MARIO CLUB VERSION" refers to the fact that this version of the ROM is not one that was used by Nintendo's Super Mario Club team to debug the game.

Text

NOT MARIO CLUB VERSION

[Creator:%s]

[Date:%s]

../z_title.c

../z_title.c

../z_title.c

../z_title.c

../z_title.c

../z_title.c

z_title.c

this->staticSegment != NULL

../z_title.c

../z_title.c

File 0030 - ovl_select#

This is the actor file for the map select menu.

Text

Translation

[34m

[34m

FILE_NO=%x

FILE_NO=%x

1:SPOT00

1:SPOT00

2:SPOT01

2:SPOT01

3:SPOT02

3:SPOT02

4:SPOT03

4:SPOT03

5:SPOT04

5:SPOT04

6:SPOT05

6:SPOT05

7:SPOT06

7:SPOT06

8:SPOT07

8:SPOT07

9:SPOT08

9:SPOT08

10:SPOT09

10:SPOT09

11:SPOT10

11:SPOT10

12:SPOT11

12:SPOT11

13:SPOT12

13:SPOT12

14:SPOT13

14:SPOT13

15:SPOT15

15:SPOT15

16:SPOT16

16:SPOT16

17:SPOT17

17:SPOT17

18:SPOT18

18:SPOT18

19:SPOT20

19:SPOT20

20:トキノマ

20:Chamber of Time

21:ケンジャノマ

21:Chamber of the Sages

22:シャテキジョウ

22:Target Range

23:ŒハイラルニワŒゲーム

23:ŒHyrule Garden Game

24:ハカシタトビコミアナ

24:Dive Hole Beneath the Graves

25:ハカシタトビコミアナ 2

25:Dive Hole Beneath the Graves 2

26:オウケ ノ ハカアナ

26:Royal Family's Grave Hole

27:ダイヨウセイノイズミ

27:Great Fairy Fountain

28:トビコミ ヨウセイ アナ

28:Fairy Dive Hole

29:マホウセキ ヨウセイノイズミ

29:Magic Stone Fairy Fountain

30:Œガノンサイシュウセン

30:ŒFinal Battle With Ganon

31:Œハイラルナカニワ

31:Hyrule Inner Garden

32:ツリボリ

32:Fishing

33:Œボムチュウボーリング

33:ŒBombchu Bowling

34:Œロンロンボクジョウ ソウコ 1

34:Lon Lon Ranch Storehouse 1

35:Œロンロンボクジョウ ソウコ 2

35:ŒLon Lon Ranch Storehouse 2

36:ミハリ ゴヤ

36:Lookout Hut

37:マホウ ノ クスリヤ

37:Magic Potion Shop

38:タカラバコヤ

38:Treasure Chest Shop

39:キン Œスタルチュラ ハウス

39:Gold Skulltula House

40:ジョウカマチ イリグチ

40:Castle Town Entrance

41:ジョウカマチ

41:Castle Town

42:ウラロジ

42:Back Alley

43:トキノシンデン マエ

43:Temple of Time Exterior

44:リンクノイエ

44:Link's House

45:Œカカリコムラノナガヤ

45:ŒKakariko Village Row House

46:ウラロジノ イエ

46:Back Alley House

47:コキリノムラ モノシリキョウダイノイエ

47:Kokiri Village Know-It-All Brothers' House

48:コキリノムラ フタゴノイエ

48:Kokiri Village Twins' House

49:コキリノムラ Œミドノイエ

49:Kokiri Village Mido's House

50:コキリノムラ Œサリアノイエ

50:Kokiri Village Saria's House

51:ウマゴヤ

51:Stable

52:ハカモリノイエ

52:Gravekeeper's House

53:ウラロジ イヌオバサンノイエ

53:Back Alley Dog Lady's House

54:カカリコムラ Œインパノイエ

54:Kakariko Village Impa's House

55:Œハイリア ケンキュウジョ

55:ŒHylia Laboratory

56:Œテント

56:ŒTent

57:タテノミセ

57:Shield Shop

58:コキリゾクノミセ

58:Kokiri Shop

59:Œゴロンノミセ

59:Goron Shop

60:Œゾーラノミセ

60:Zora Shop

61:Œカカリコムラ クスリヤ

61:ŒKakariko Village Potion Shop

62:ジョウカマチ クスリヤ

62:Castle Town Potion Shop

63:ウラロジ ヨルノミセ

63:Back Alley Night Shop

64:オメンヤ

64:Mask Shop

65:Œゲルドノシュウレンジョウ

65:Gerudo Training Area

66:ヨウセイノキノ Œダンジョン

66:Fairy Tree Dungeon

67:ヨウセイノキノ Œダンジョン ボス

67:Fairy Tree Dungeon Boss

68:Œドドンゴ ダンジョン

68:ŒDondogo Dungeon

69:Œドドンゴ ダンジョン ボス

69:ŒDondogo Dungeon Boss

70:キョダイギョ Œダンジョン

70:Giant Fish Dungeon

71:キョダイギョ Œダンジョン ボス

71:Giant Fish Dungeon Boss

72:モリノシンデン

72:Forest Temple

73:モリノシンデン Œボス

73:Forest Temple Boss

74:イドシタ Œダンジョン

74:Dungeon Beneath the Well

75:ハカシタ Œダンジョン

75:Dungeon Beneath the Graves

76:ハカシタ Œダンジョン ボス

76:Dungeon Beneath the Graves Boss

77:ヒノシンデン

77:Fire Temple

78:ヒノシンデン Œボス

78:Fire Temple Boss

79:ミズノシンデン

79:Water Temple

80:ミズノシンデン Œボス

80:Water Temple Boss

81:ジャシンゾウ Œダンジョン

81:Evil Goddess Statue Dungeon

82:ジャシンゾウ Œダンジョン アイアンナック

82:Evil Goddess Statue Dungeon Iron Knuckle

83:ジャシンゾウ Œダンジョン ボス

83:Evil Goddess Statue Dungeon Boss

84:Œガノンノトウ

84:Ganon's Tower

85:ŒガノンノトウŒボス

85:Ganon's Tower Boss

86:コオリノドウクツ

86:Ice Cavern

87:ハカシタŒリレー

87:Relay Beneath the Graves

88:Œガノンチカ Œダンジョン

88:ŒGanon's Basement Dungeon

89:Œガノンサイシュウセン Œデモ & バトル

89:ŒFinal Fight With Ganon Cutscene & Battle

90:Œガノンノトウ ソノゴ 1

90:Ganon's Tower Aftermath 1

91:Œガノンノトウ ソノゴ 2

91:ŒGanon's Tower Aftermath 2

92:Œガノンノトウ ソノゴ 3

92:ŒGanon's Tower Aftermath 3

93:Œガノンノトウ ソノゴ 4

93:ŒGanon's Tower Aftermath 4

94:Œガノンチカ ソノゴ

94:ŒGanon's Basement Aftermath

95:Œゲルドツウロ 1-2

95:ŒGerudo Passage 1-2

96:Œゲルドツウロ 3-4 9-10

96:Gerudo Passage 3-4 9-10

97:Œゲルドツウロ 5-6

97:ŒGerudo Passage 5-6

98:Œゲルドツウロ 7-8

98:Gerudo Passage 7-8

99:Œゲルドツウロ 11-12

99:ŒGerudo Passage 11-12

100:Œゲルドツウロ 13

100:Gerudo Passage 13

101:カクシトビコミアナ 0

101:Hidden Dive Hole 0

102:カクシトビコミアナ 1

102:Hidden Dive Hole 1

103:カクシトビコミアナ 2

103:Hidden Dive Hole 2

104:カクシトビコミアナ 3

104:Hidden Dive Hole 3

105:カクシトビコミアナ 4

105:Hidden Dive Hole 4

106:カクシトビコミアナ 5

106:Hidden Dive Hole 5

107:カクシトビコミアナ 6

107:Hidden Dive Hole 6

108:カクシトビコミアナ 7

108:Hidden Dive Hole 7

109:カクシトビコミアナ 8

109:Hidden Dive Hole 8

110:カクシトビコミアナ 9

110:Hidden Dive Hole 9

111:カクシトビコミアナ 10

111:Hidden Dive Hole 10

112:カクシトビコミアナ 11

112:Hidden Dive Hole 11

113:カクシトビコミアナ 12

113:Hidden Dive Hole 12

114:カクシトビコミアナ 13

114:Hidden Dive Hole 13

115:Œハイラル デモ

115:Hyrule Cutscenes

116:ベッシツ (タカラバコŒワープ)

116:Special Room (Treasure Chest Warp)

117:ササŒテスト

117:Sasa Test

118:Œテストマップ

118:ŒTest Map

119:Œテストルーム

119:Test Room

120:チュウŒスタロフォスベヤ

120:Stalfos Mini-Boss Room

121:Œボススタロフォスベヤ

121:Stalfos Boss Room

122:Sutaru

122:Stal

123:jikkenjyou

123:Test Area

124:depthŒテスト

124:DepthŒ Test

125:ŒハイラルニワŒゲーム2

125:ŒHyrule Garden Game 2

title

title

ZELDA MAP SELECT

ZELDA MAP SELECT

**Null**

**Null**

OPT=%d

OPT=%d

シバラクオマチクダサイ

Please wait a minute.

チョット マッテネ

Hold on a sec.

Œウェイト ア モーメント

ŒWait a moment.

Œロードチュウ

Loading

ナウ ワーキング

Now working.

イマ ツクッテマス

Now creating.

コショウジャナイヨ

It's not broken.

Œコーヒー ブレイク

ŒCoffee Break

ŒBメンヲセットシテクダサイ

ŒPlease set B side.

ジットŒガマンノŒコデアッタ

Be patient, now.

イマシバラクオマチクダサイ

Please wait just a minute.

アワテナイアワテナイ。ヒトヤスミヒトヤスミ。

Don't worry, don't worry. Take a break, take a break.

17(ワカモノ)

17(Youth)

5(ワカスギ)

5(Too Young)

Age:%s

Age:%s

 ヨル Œゴロン

 Evening Goron

オヒル Œジャラ

Afternoon Kokiri

デモ00

Cutscene 00

デモ01

Cutscene 01

デモ02

Cutscene 02

デモ03

Cutscene 03

デモ04

Cutscene 04

デモ05

Cutscene 05

デモ06

Cutscene 06

デモ07

Cutscene 07

デモ08

Cutscene 08

デモ09

Cutscene 09

デモ0A

Cutscene 0A

Stage:Œ%s

Stage:Œ%s

../z_select.c

../z_select.c

../z_select.c

../z_select.c

../z_select.c

../z_select.c

../z_select.c

../z_select.c

../z_select.c

../z_select.c

../z_select.c

../z_select.c

*** view_cleanupはハングアップするので、呼ばない ***

*** view_cleanup is hung up, so it can't be called. ***

../z_select.c

../z_select.c

../z_select.c

../z_select.c

File 0031 - ovl_opening#

This is the actor file for xxx.

Text

Translation

connect_alpha=%d decision_alpha[%d]=%d

connect_alpha=%d decision_alpha[%d]=%d

../z_file_nameset_PAL.c

../z_file_nameset_PAL.c

../z_file_nameset_PAL.c

../z_file_nameset_PAL.c

../z_file_nameset_PAL.c

../z_file_nameset_PAL.c

../z_file_nameset_PAL.c

../z_file_nameset_PAL.c

../z_file_nameset_PAL.c

../z_file_nameset_PAL.c

../z_file_nameset_PAL.c

../z_file_nameset_PAL.c

../z_file_nameset_PAL.c

../z_file_nameset_PAL.c

014 xpos=%d contents=%d

014 xpos=%d contents=%d

23 xpos=%d contents=%d

23 xpos=%d contents=%d

mjp=%d xpos=%d ypos=%d name_contents=%d

mjp=%d xpos=%d ypos=%d name_contents=%d

../z_file_nameset_PAL.c

../z_file_nameset_PAL.c

SAVE

SAVE

[33m

[33m

sram->read_buff[2] = J_N = %x

sram->read_buff[2] = J_N = %x

sram->read_buff[2] = J_N = %x

sram->read_buff[2] = J_N = %x

Na_SetSoundOutputMode = %d

Na_SetSoundOutputMode = %d

Na_SetSoundOutputMode = %d

Na_SetSoundOutputMode = %d

Na_SetSoundOutputMode = %d

Na_SetSoundOutputMode = %d

終了

end

../z_file_nameset_PAL.c

../z_file_nameset_PAL.c

../z_file_nameset_PAL.c

../z_file_nameset_PAL.c

../z_file_nameset_PAL.c

../z_file_nameset_PAL.c

../z_file_nameset_PAL.c

../z_file_nameset_PAL.c

../z_file_nameset_PAL.c

../z_file_nameset_PAL.c

File 0032 - ovl_file_choose#

This is the actor file for the file select screen.

Text

Translation

Sram Start─Load 》》》》》

Sram Start─Load 》》》》》

終了!!!

end!!!

REGCK_ALL[%x]=%x,%x,%x,%x,%x,%x

REGCK_ALL[%x]=%x,%x,%x,%x,%x,%x

1:read_buff[]=%x, %x, %x, %x

1:read_buff[]=%x, %x, %x, %x

read_buff[]=%x, %x, %x, %x

read_buff[]=%x, %x, %x, %x

1:read_buff[]=%x, %x, %x, %x

1:read_buff[]=%x, %x, %x, %x

read_buff[]=%x, %x, %x, %x

read_buff[]=%x, %x, %x, %x

1:read_buff[]=%x, %x, %x, %x

1:read_buff[]=%x, %x, %x, %x

read_buff[]=%x, %x, %x, %x

read_buff[]=%x, %x, %x, %x

../z_file_choose.c

../z_file_choose.c

../z_file_choose.c

../z_file_choose.c

../z_file_choose.c

../z_file_choose.c

../z_file_choose.c

../z_file_choose.c

../z_file_choose.c

../z_file_choose.c

../z_file_choose.c

../z_file_choose.c

../z_file_choose.c

../z_file_choose.c

../z_file_choose.c

../z_file_choose.c

../z_file_choose.c

../z_file_choose.c

[32m

[32m

Z_MAGIC_NOW_NOW=%d MAGIC_NOW=%d

Z_MAGIC_NOW_NOW=%d MAGIC_NOW=%d

../z_file_choose.c

../z_file_choose.c

../z_file_choose.c

../z_file_choose.c

../z_file_choose.c

../z_file_choose.c

../z_file_choose.c

../z_file_choose.c

../z_file_choose.c

../z_file_choose.c

SIZE=%x

SIZE=%x

../z_file_choose.c

../z_file_choose.c

this->staticSegment != NULL

this->staticSegment != NULL

../z_file_choose.c

../z_file_choose.c

../z_file_choose.c

../z_file_choose.c

../z_file_choose.c

../z_file_choose.c

this->parameterSegment != NULL

this->parameterSegment != NULL

../z_file_choose.c

../z_file_choose.c

../z_file_choose.c

../z_file_choose.c

File 0033 - ovl_kaleido_scope#

This is the actor file for the pause menu, as well as the item debug screen. Its name stems from the way that the pause menu rotates, which is similar to the turning of a kaleido scope.

Text

Translation

../z_kaleido_collect.c

../z_kaleido_collect.c

000 ccc=%d

000 ccc=%d

111 ccc=%d

111 ccc=%d

222 ccc=%d (%d, %d, %d)

222 ccc=%d (%d, %d, %d)

999 ccc=%d (%d, %d)

999 ccc=%d (%d, %d)

888 ccc=%d (%d, %d, %x)

888 ccc=%d (%d, %d, %x)

../z_kaleido_collect.c

../z_kaleido_collect.c

Œルピー

Rupee

Œハート

Heart

Œアイテム

Item

ソウビ

Equipment

Œケン

Sword

Œタテ

Shield

フウイン

Seal

セイレイセキ

Spiritual Stone

Œオカリナ

Ocarina

Œコレクト

Collectables

Œキンスタ

Gold Skulltula

Œカケラ

Piece of Heart

../z_kaleido_debug.c

../z_kaleido_debug.c

../z_kaleido_debug.c

../z_kaleido_debug.c

../z_kaleido_debug.c

../z_kaleido_debug.c

i=%d j=%d

i=%d j=%d

../z_kaleido_debug.c

../z_kaleido_debug.c

../z_kaleido_equipment.c

../z_kaleido_equipment.c

../z_kaleido_equipment.c

../z_kaleido_equipment.c

../z_kaleido_equipment.c

../z_kaleido_equipment.c

H_arrowcase_1 + non_equip_item_table = %d

H_arrowcase_1 + non_equip_item_table = %d

大人 H_arrowcase_1 + non_equip_item_table = %d

adult H_arrowcase_1 + non_equip_item_table = %d

ccc=%d

ccc=%d

kscope->select_name[Display_Equipment] = %d

kscope->select_name[Display_Equipment] = %d

../z_kaleido_equipment.c

../z_kaleido_equipment.c

../z_kaleido_item.c

../z_kaleido_item.c

../z_kaleido_item.c

../z_kaleido_item.c

../z_kaleido_item.c

../z_kaleido_item.c

now=%d ccc=%d

now=%d ccc=%d

【X cursor=%d(%) (cur_xpt=%d)(ok_fg=%d)(ccc=%d)(key_angle=%d)】

【X cursor=%d(%) (cur_xpt=%d)(ok_fg=%d)(ccc=%d)(key_angle=%d)】

【Y cursor=%d(%) (cur_ypt=%d)(ok_fg=%d)(ccc=%d)】

【Y cursor=%d(%) (cur_ypt=%d)(ok_fg=%d)(ccc=%d)】

../z_kaleido_item.c

../z_kaleido_item.c

================================================

================================================

C左sl_item_no=%d (1)=%d (2)=%d (3)=%d

C-Left sl_item_no=%d (1)=%d (2)=%d (3)=%d

C左sl_number=%d (1)=%d (2)=%d (3)=%d

C-Left sl_number=%d (1)=%d (2)=%d (3)=%d

C下sl_item_no=%d (1)=%d (2)=%d (3)=%d

C-Down sl_item_no=%d (1)=%d (2)=%d (3)=%d

C下sl_number=%d (1)=%d (2)=%d (3)=%d

C-Down sl_number=%d (1)=%d (2)=%d (3)=%d

C下sl_item_no=%d (1)=%d (2)=%d (3)=%d

C-Down sl_item_no=%d (1)=%d (2)=%d (3)=%d

C下sl_number=%d (1)=%d (2)=%d (3)=%d

C-Down sl_number=%d (1)=%d (2)=%d (3)=%d

C右sl_item_no=%d (1)=%d (2)=%d (3)=%d

C-Right sl_item_no=%d (1)=%d (2)=%d (3)=%d

C右sl_number=%d (1)=%d (2)=%d (3)=%d

C-Right sl_number=%d (1)=%d (2)=%d (3)=%d

C右sl_item_no=%d (1)=%d (2)=%d (3)=%d

C-Right sl_item_no=%d (1)=%d (2)=%d (3)=%d

C右sl_number=%d (1)=%d (2)=%d (3)=%d

C-Right sl_number=%d (1)=%d (2)=%d (3)=%d

../z_kaleido_map_PAL.c

../z_kaleido_map_PAL.c

kscope->cursor_point=%d

kscope->cursor_point=%d

kscope->cursor_point======%d

kscope->cursor_point======%d

../z_kaleido_map_PAL.c

../z_kaleido_map_PAL.c

../z_kaleido_map_PAL.c

../z_kaleido_map_PAL.c

../z_kaleido_map_PAL.c

../z_kaleido_map_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

kscope->kscp_pos+pt = %d

kscope->kscp_pos+pt = %d

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

[33m

[33m

キンスタ数(%d) Get_KIN_STA=%x (%x) (%x)

Gold Skulltula number (%d) Get_KIN_STA=%x (%x) (%x)

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

zoom_name=%d

zoom_name=%d

J_N=%d point=%d

J_N=%d point=%d

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

MAP DMA = %d

MAP DMA = %d

プレイヤー size1=%x

player size1=%x

icon_item size0=%x

icon_item size0=%x

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

icon_item24 size=%x

icon_item24 size=%x

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

icon_item_dungeon dungeon-size2=%x

icon_item_dungeon dungeon-size2=%x

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

icon_item_field field-size2=%x

icon_item_field field-size2=%x

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

icon_item_dungeon dungeon-size=%x

icon_item_dungeon dungeon-size=%x

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

icon_item_dungeon dungeon-size=%x

icon_item_dungeon dungeon-size=%x

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

icon_item_dungeon dungeon-size=%x

icon_item_dungeon dungeon-size=%x

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

サイズ=%x

size=%x

item_name I_N_PT=%x

item_name I_N_PT=%x

サイズ=%x

size=%x

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

icon_item size0=%x

icon_item size0=%x

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

icon_item24 size=%x

icon_item24 size=%x

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

icon_item_dungeon gameover-size2=%x

icon_item_dungeon gameover-size2=%x

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

icon_item_dungeon dungeon-size=%x

icon_item_dungeon dungeon-size=%x

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

icon_item_dungeon dungeon-size=%x

icon_item_dungeon dungeon-size=%x

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

icon_item_dungeon dungeon-size=%x

icon_item_dungeon dungeon-size=%x

../z_kaleido_scope_PAL.c

../z_kaleido_scope_PAL.c

kscope->angle_s = %f

kscope->angle_s = %f

[33m

[33m

MAGIC_NOW=%d

MAGIC_NOW=%d

Z_MAGIC_NOW_NOW=%d →

Z_MAGIC_NOW_NOW=%d →

MAGIC_NOW=%d

MAGIC_NOW=%d

Z_MAGIC_NOW_NOW=%d

Z_MAGIC_NOW_NOW=%d

[33m

[33m

i=%d LAST_TIME_TYPE=%d

i=%d LAST_TIME_TYPE=%d

File 0034 - ovl_player_actor#

This is the actor file for the player character, Link.

Text

../z_player.c

size = %x

size <= 1024 * 8

../z_player.c

../z_player.c

../z_player.c

../z_player.c

../z_player.c

../z_player.c

../z_player.c

../z_player.c

../z_player.c

../z_player.c

../z_player.c

DEBUG MODE

TOOL MODE=%d

DEMO MODE=%d

File 0035 - ovl_map_mark_data#

This is the actor file for the minimap markers.

Text

../z_lmap_mark.c

../z_lmap_mark.c

../z_lmap_mark.c

File 0036 - En_Test#

This is the actor file for Stalfos.

Text

../z_en_test.c

../z_en_test.c

File 0037 - Arms_Hook#

This is the actor file for the Hookshot.

Text

../z_arms_hook.c

../z_arms_hook.c

../z_arms_hook.c

../z_arms_hook.c

File 0038 - Arrow_Fire#

This is the actor file for the Fire Arrows.

Text

Translation

../z_arrow_fire.c

../z_arrow_fire.c

消滅 = %s

delete = %s

消滅

delete

../z_arrow_fire.c

../z_arrow_fire.c

../z_arrow_fire.c

../z_arrow_fire.c

../z_arrow_fire.c

../z_arrow_fire.c

File 0039 - Arrow_Ice#

This is the actor file for the Ice Arrows.

Text

Translation

../z_arrow_ice.c

../z_arrow_ice.c

消滅 = %s

delete = %s

消滅

delete

../z_arrow_ice.c

../z_arrow_ice.c

../z_arrow_ice.c

../z_arrow_ice.c

../z_arrow_ice.c

../z_arrow_ice.c

File 0040 - Arrow_Light#

This is the actor file for the Light Arrows.

Text

Translation

../z_arrow_light.c

../z_arrow_light.c

消滅 = %s

delete = %s

消滅

delete

../z_arrow_light.c

../z_arrow_light.c

../z_arrow_light.c

../z_arrow_light.c

../z_arrow_light.c

../z_arrow_light.c

File 0041 - Bg_Bdan_Objects#

This is the actor file for xxx

Text

Translation

Bg_Bdan_Objects_Get_Contact_Ru1

Bg_Bdan_Objects_Get_Contact_Ru1

そんな受信モードは無い%d!!!!!!!!

no such receive mode %d!!!!!!!!

Bg_Bdan_Objects_Set_Contact_Ru1

Bg_Bdan_Objects_Set_Contact_Ru1

そんな送信モードは無い%d!!!!!!!!

no such transmit mode %d!!!!!!!!

File 0042 - Bg_Bdan_Switch#

This is the actor file for xxx.

Text

Translation

Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)

Warning : move BG register fail (%s %d)(name %d)(arg_data 0x%04x)

../z_bg_bdan_switch.c

../z_bg_bdan_switch.c

不正な ARG_DATA(arg_data 0x%04x)(%s %d)

incorrect ARG_DATA(arg_data 0x%04x)(%s %d)

../z_bg_bdan_switch.c

../z_bg_bdan_switch.c

(巨大魚ダンジョン 専用スイッチ)(arg_data 0x%04x)

(giant fish dungeon unique switch) (arg_data 0x%04x)

File 0043 - Bg_Bom_Guard#

This is the actor file for xxx.

Text

Translation

[32m ☆☆☆☆☆ 透明ガード出現 ☆☆☆☆☆

[32m ☆☆☆☆☆ transparent guard appears ☆☆☆☆☆

File 0044 - Bg_Bombwall#

This is the actor file for xxx.

Text

Translation

Warning : move BG 登録失敗(%s %d)(arg_data 0x%04x)

Warning : move BG register fail (%s %d)(arg_data 0x%04x)

../z_bg_bombwall.c

../z_bg_bombwall.c

(field keep 汎用爆弾壁)(arg_data 0x%04x)(angY %d)

(field keep generic bombable wall)(arg_data 0x%04x)(angY %d)

File 0045 - Bg_Bowl_Wall#

This is the actor file for xxx.

Text

Translation

[32m ☆☆☆☆☆ ボーリングおじゃま壁発生 ☆☆☆☆☆ %d

[32m ☆☆☆☆☆ bowling obstacle wall generated ☆☆☆☆☆ %d

../z_bg_bowl_wall.c

../z_bg_bowl_wall.c

../z_bg_bowl_wall.c

../z_bg_bowl_wall.c

../z_bg_bowl_wall.c

../z_bg_bowl_wall.c

File 0046 - Bg_Breakwall#

This is the actor file for xxx.

Text

../z_bg_breakwall.c

../z_bg_breakwall.c

../z_bg_breakwall.c

File 0049 - Bg_Dodoago#

This is the actor file for xxx.

Text

../z_bg_dodoago.c

../z_bg_dodoago.c

../z_bg_dodoago.c

File 0050 to 0099#

File 0050 - Bg_Dy_Yoseizo#

This is the actor file for the Great Fairies.

Text

Translation

[32m☆☆☆☆☆ 大妖精の泉 ☆☆☆☆☆ %d

[32m☆☆☆☆☆ Great Fairy Fountain ☆☆☆☆☆ %d

[32m☆☆☆☆☆ 石妖精の泉 ☆☆☆☆☆ %d

[32m☆☆☆☆☆ Stone Fairy Fountain ☆☆☆☆☆ %d

[33m☆☆☆☆☆ もうど ☆☆☆☆☆ %d

[33m☆☆☆☆☆ Mode ☆☆☆☆☆ %d

[32m ☆☆☆☆☆ 回転切り速度UP ☆☆☆☆☆

[32m ☆☆☆☆☆ Spin Attack Speed UP ☆☆☆☆☆

[33m ☆☆☆☆☆ 魔法ゲージメーター倍増 ☆☆☆☆☆

[33m ☆☆☆☆☆ Magic Gage Meter Doubled ☆☆☆☆☆

[35m ☆☆☆☆☆ ダメージ半減 ☆☆☆☆☆

[35m ☆☆☆☆☆ Damage Halved ☆☆☆☆☆

../z_bg_dy_yoseizo.c

../z_bg_dy_yoseizo.c

../z_bg_dy_yoseizo.c

../z_bg_dy_yoseizo.c

../z_bg_dy_yoseizo.c

../z_bg_dy_yoseizo.c

../z_bg_dy_yoseizo.c

../z_bg_dy_yoseizo.c

../z_bg_dy_yoseizo.c

../z_bg_dy_yoseizo.c

File 0051 - Bg_Ganon_Otyuka#

This is the actor file for Ganondorf's falling floor tiles.

Text

Translation

[32m

[32m

WHY !!!!!!!!!!!!!!!!

WHY !!!!!!!!!!!!!!!!

OTC O 1

FALL O 1

OTC O 2

FALL O 2

OTC O 3

FALL O 3

MODE DOWN

MODE DOWN

MODE DOWN END

MODE DOWN END

../z_bg_ganon_otyuka.c

../z_bg_ganon_otyuka.c

../z_bg_ganon_otyuka.c

../z_bg_ganon_otyuka.c

../z_bg_ganon_otyuka.c

../z_bg_ganon_otyuka.c

../z_bg_ganon_otyuka.c

../z_bg_ganon_otyuka.c

../z_bg_ganon_otyuka.c

../z_bg_ganon_otyuka.c

File 0052 - Bg_Gate_Shutter#

This is the actor file for the gate fence in Kakariko Village.

Text

Translation

[32m ☆☆☆☆☆ 柵でたなぁ ☆☆☆☆☆

[32m ☆☆☆☆☆ The Fence Appears ☆☆☆☆☆

../z_bg_gate_shutter.c

../z_bg_gate_shutter.c

../z_bg_gate_shutter.c

../z_bg_gate_shutter.c

../z_bg_gate_shutter.c

../z_bg_gate_shutter.c

File 0053 - Bg_Gjyo_Bridge#

This is the actor file for the rainbow bridge to Ganon's Castle.

Text

../z_bg_gjyo_bridge.c

../z_bg_gjyo_bridge.c

../z_bg_gjyo_bridge.c

File 0054 - Bg_Gnd_Darkmeiro#

This is the actor file for xxx.

Text

../z_bg_gnd_darkmeiro.c

../z_bg_gnd_darkmeiro.c

../z_bg_gnd_darkmeiro.c

../z_bg_gnd_darkmeiro.c

File 0055 - Bg_Gnd_Firemeiro#

This is the actor file for xxx.

Text

../z_bg_gnd_firemeiro.c

../z_bg_gnd_firemeiro.c

../z_bg_gnd_firemeiro.c

File 0056 - Bg_Gnd_Iceblock#

This is the actor file for xxx.

Text

../z_bg_gnd_iceblock.c

thisx->world.position.x = %f

../z_bg_gnd_iceblock.c

File 0058 - Bg_Gnd_Soulmeiro#

This is the actor file for xxx.

Text

../z_bg_gnd_soulmeiro.c

../z_bg_gnd_soulmeiro.c

../z_bg_gnd_soulmeiro.c

File 0059 - Bg_Haka#

This is the actor file for xxx.

Text

../z_bg_haka.c

../z_bg_haka.c

../z_bg_haka.c

../z_bg_haka.c

File 0060 - Bg_Haka_Gate#

This is the actor file for the stone door to Shadow Temple.

Text

../z_bg_haka_gate.c

../z_bg_haka_gate.c

../z_bg_haka_gate.c

../z_bg_haka_gate.c

../z_bg_haka_gate.c

../z_bg_haka_gate.c

../z_bg_haka_gate.c

File 0065 - Bg_Haka_Ship#

This is the actor file for the ship in Shadow Temple.

Text

Translation

シーン 外輪船 ... アァクション!!

Scene Outer Ringer... ACTION!!

../z_bg_haka_ship.c

../z_bg_haka_ship.c

../z_bg_haka_ship.c

../z_bg_haka_ship.c

../z_bg_haka_ship.c

../z_bg_haka_ship.c

../z_bg_haka_ship.c

../z_bg_haka_ship.c

../z_bg_haka_ship.c

../z_bg_haka_ship.c

../z_bg_haka_ship.c

../z_bg_haka_ship.c

File 0067 - Bg_Haka_Tubo#

This is the actor file for xxx.

Text

../z_bg_haka_tubo.c

../z_bg_haka_tubo.c

../z_bg_haka_tubo.c

File 0068 - Bg_Haka_Water#

This is the actor file for xxx.

Text

../z_bg_haka_water.c

../z_bg_haka_water.c

../z_bg_haka_water.c

../z_bg_haka_water.c

File 0070 - Bg_Heavy_Block#

This is the actor file for the Gold Gauntlet Rocks.

Text

Translation

[36m 最大 ブロック セーブビット %x

[36m Largest Block Save Bit %x

../z_bg_heavy_block.c

../z_bg_heavy_block.c

"NA_SE_PL_PULL_UP_BIGROCK" = %s

"NA_SE_PL_PULL_UP_BIGROCK" = %s

NA_SE_PL_PULL_UP_BIGROCK

NA_SE_PL_PULL_UP_BIGROCK

../z_bg_heavy_block.c

../z_bg_heavy_block.c

../z_bg_heavy_block.c

../z_bg_heavy_block.c

../z_bg_heavy_block.c

../z_bg_heavy_block.c

File 0071 - Bg_Hidan_Curtain#

This is the actor file for xxx.

Text

Translation

Curtain (arg_data 0x%04x)

Curtain (arg_data 0x%04x)

Error : object のタイプが設定されていない(%s %d)(arg_data 0x%04x)

Error: The object type is not set(% s% d) (arg_data 0x% 04x)

../z_bg_hidan_curtain.c

../z_bg_hidan_curtain.c

Warning : object のセーブビットが設定されていない(%s %d)(arg_data 0x%04x)

Warning : object's save bit is not set(%s %d)(arg_data 0x$04x)

../z_bg_hidan_curtain.c

../z_bg_hidan_curtain.c

../z_bg_hidan_curtain.c

../z_bg_hidan_curtain.c

../z_bg_hidan_curtain.c

../z_bg_hidan_curtain.c

../z_bg_hidan_curtain.c

../z_bg_hidan_curtain.c

File 0073 - Bg_Hidan_Firewall#

This is the actor file for xxx.

Text

../z_bg_hidan_firewall.c

../z_bg_hidan_firewall.c

../z_bg_hidan_firewall.c

File 0075 - Bg_Hidan_Fwbig#

This is the actor file for xxx.

Text

../z_bg_hidan_fwbig.c

../z_bg_hidan_fwbig.c

../z_bg_hidan_fwbig.c

File 0076 - Bg_Hidan_Hamstep#

This is the actor file for xxx.

Text

Translation

◯◯◯炎の神殿オブジェクト【ハンマーステップ】出現 【ハンマーステップ】 足場産れない!!

◯◯◯Fire Temple Object 【Hammer Step】Appearance 【Hammer Step】 Scaffold not produced!!

%s %d

%s %d

../z_bg_hidan_hamstep.c

../z_bg_hidan_hamstep.c

A(%d)

A(%d)

【ハンマーステップ】 arg_data おかしい (arg_data = %d)

【Hammer Step】 arg_data Funny (arg_data = %d)

%s %d

%s %d

../z_bg_hidan_hamstep.c

../z_bg_hidan_hamstep.c

B(%d)

B(%d)

../z_bg_hidan_hamstep.c

../z_bg_hidan_hamstep.c

../z_bg_hidan_hamstep.c

../z_bg_hidan_hamstep.c

../z_bg_hidan_hamstep.c

../z_bg_hidan_hamstep.c

File 0078 - Bg_Hidan_Kousi#

This is the actor file for xxx.

Text

Translation

X◯◯◯炎の神殿オブジェクト【格子(arg_data : %0x)】出現 (%d %d) arg_data おかしい 【格子】

x◯◯◯Fire Temple Object【Lattice (arg_data:% 0x)】Appearance (%d %d) arg_data Funny【Lattice】

../z_bg_hidan_kousi.c

../z_bg_hidan_kousi.c

../z_bg_hidan_kousi.c

../z_bg_hidan_kousi.c

../z_bg_hidan_kousi.c

../z_bg_hidan_kousi.c

File 0079 - Bg_Hidan_Kowarerukabe#

This is the actor file for xxx. (note: Kowarerukabe means "broken wall")

Text

Translation

Error : 炎の神殿 壊れる壁 の arg_data が判別出来ない(%s %d)(arg_data 0x%04x)

Error : Fire Temple's arg_data for broken wall cannot be determined(%s %d)(arg_data 0x%04x)

../z_bg_hidan_kowarerukabe.c

../z_bg_hidan_kowarerukabe.c

(hidan 爆弾で壊れる 壁 床)(arg_data 0x%04x)

(Wall floor broken with hidan bomb)(arg_data 0x%04x)

../z_bg_hidan_kowarerukabe.c

../z_bg_hidan_kowarerukabe.c

../z_bg_hidan_kowarerukabe.c

../z_bg_hidan_kowarerukabe.c

../z_bg_hidan_kowarerukabe.c

../z_bg_hidan_kowarerukabe.c

File 0080 - Bg_Hidan_Rock#

This is the actor file for xxx.

Text

../z_bg_hidan_rock.c

../z_bg_hidan_rock.c

../z_bg_hidan_rock.c

File 0081 - Bg_Hidan_Rsekizou#

This is the actor file for xxx. (note: sekizou means "stone statue")

Text

../z_bg_hidan_rsekizou.c

../z_bg_hidan_rsekizou.c

../z_bg_hidan_rsekizou.c

../z_bg_hidan_rsekizou.c

File 0082 - Bg_Hidan_Sekizou#

This is the actor file for xxx.

Text

../z_bg_hidan_sekizou.c

../z_bg_hidan_sekizou.c

../z_bg_hidan_sekizou.c

../z_bg_hidan_sekizou.c

File 0083 - Bg_Hidan_Sima#

This is the actor file for xxx.

Text

../z_bg_hidan_sima.c

../z_bg_hidan_sima.c

../z_bg_hidan_sima.c

../z_bg_hidan_sima.c

../z_bg_hidan_sima.c

File 0087 - Bg_Ice_Shutter#

This is the actor file for xxx.

Text

Translation

Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)

Warning : move BG Registration Failure (%s %d)(name %d)(arg_data 0x%04x)

../z_bg_ice_shelter.c

../z_bg_ice_shelter.c

(ice shelter)(arg_data 0x%04x)

(ice shelter)(arg_data 0x%04x)

../z_bg_ice_shelter.c

../z_bg_ice_shelter.c

../z_bg_ice_shelter.c

../z_bg_ice_shelter.c

../z_bg_ice_shelter.c

../z_bg_ice_shelter.c

File 0089 - Bg_Ingate#

This is the actor file for xxx.

Text

../z_bg_ingate.c

../z_bg_ingate.c

../z_bg_ingate.c

File 0090 - Bg_Jya_1flift#

This is the actor file for xxx.

Text

Translation

Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)

Warning: move BG registration failure (% s% d) (name% d) (arg_data 0x% 04x)

../z_bg_jya_1flift.c

../z_bg_jya_1flift.c

(1Fリフト)(flag %d)(room %d)

(1Flift)(flag %d)(room %d)

File 0091 - Bg_Jya_Amishutter#

This is the actor file for xxx.

Text

Translation

Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)

Warning : move BG Registraiton Failed(%s %d)(name %d)(arg_data 0x%04x)

../z_bg_jya_amishutter.c

../z_bg_jya_amishutter.c

File 0092 - Bg_Jya_Bigmirror#

This is the actor file for xxx.

Text

Translation

Error : コブラ削除された (%s %d)

Error : Cobra Deleted (%s %d)

../z_bg_jya_bigmirror.c

../z_bg_jya_bigmirror.c

Error : コブラ発生失敗 (%s %d)

Error : Cobra Occurence Failure (%s %d)

../z_bg_jya_bigmirror.c

../z_bg_jya_bigmirror.c

Error : Mir Ray 発生失敗 (%s %d)

Error : Mir Ray Occurrence Failure (%s %d)

../z_bg_jya_bigmirror.c

../z_bg_jya_bigmirror.c

(jya 大鏡)(arg_data 0x%04x)

(jya big mirror)(arg_data 0x%04x)

../z_bg_jya_bigmirror.c

../z_bg_jya_bigmirror.c

../z_bg_jya_bigmirror.c

../z_bg_jya_bigmirror.c

../z_bg_jya_bigmirror.c

../z_bg_jya_bigmirror.c

../z_bg_jya_bigmirror.c

../z_bg_jya_bigmirror.c

File 0093 - Bg_Jya_Block#

This is the actor file for xxx.

Text

../z_bg_jya_block.c

../z_bg_jya_block.c

../z_bg_jya_block.c

File 0094 - Bg_Jya_Bombchuiwa#

This is the actor file for the bombable rock in the spirit temple lizalfos room. (note: Mir_Ray in this actor likely refers to the light that is shined on the sun switch after the rock is destroyed)

Text

Translation

Error : Mir_Ray 発生失敗(%s %d)(arg_data 0x%04x)

Error : Mir_Ray occurrence failure(%s %d)(arg_data 0x%04x)

../z_bg_jya_bombchuiwa.c

../z_bg_jya_bombchuiwa.c

../z_bg_jya_bombchuiwa.c

../z_bg_jya_bombchuiwa.c

../z_bg_jya_bombchuiwa.c

../z_bg_jya_bombchuiwa.c

../z_bg_jya_bombchuiwa.c

../z_bg_jya_bombchuiwa.c

../z_bg_jya_bombchuiwa.c

../z_bg_jya_bombchuiwa.c

../z_bg_jya_bombchuiwa.c

../z_bg_jya_bombchuiwa.c

../z_bg_jya_bombchuiwa.c

../z_bg_jya_bombchuiwa.c

File 0095 - Bg_Jya_Bombiwa#

This is the actor file for the bombable rock in the cobra mirror room.

Text

Translation

Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)

Warning : move BG registration failure(%s %d)(name %d)(arg_data 0x%04x)

../z_bg_jya_bombiwa.c

../z_bg_jya_bombiwa.c

[43;30m

[43;30m

Warning : Switch Number が変更された(%s %d)(SW %d)

Warning : Switch Number Was Changed(%s %d)(SW %d)

../z_bg_jya_bombiwa.c

../z_bg_jya_bombiwa.c

(jya 爆弾で破壊岩)(arg_data 0x%04x)

(jya bomb destroyed rock)(arg_data 0x%04x)

File 0096 - Bg_Jya_Cobra#

This is the actor file for xxx.

Text

Translation

Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)

Warning : move BG Registration Failure(%s %d)(name %d)(arg_data 0x%04x)

../z_bg_jya_cobra.c

../z_bg_jya_cobra.c

[31m

[31m

Error : Mir Ray 発生失敗 (%s %d)

Error : Mir Ray occurrence failure (%s %d)

../z_bg_jya_cobra.c

../z_bg_jya_cobra.c

(jya コブラ)(arg_data 0x%04x)(act %x)(txt %x)(txt16 %x)

(jya cobra)(arg_data 0x%04x)(act %x)(txt %x)(txt16 %x)

../z_bg_jya_cobra.c

../z_bg_jya_cobra.c

../z_bg_jya_cobra.c

../z_bg_jya_cobra.c

../z_bg_jya_cobra.c

../z_bg_jya_cobra.c

../z_bg_jya_cobra.c

../z_bg_jya_cobra.c

../z_bg_jya_cobra.c

../z_bg_jya_cobra.c

../z_bg_jya_cobra.c

../z_bg_jya_cobra.c

../z_bg_jya_cobra.c

../z_bg_jya_cobra.c

../z_bg_jya_cobra.c

../z_bg_jya_cobra.c

../z_bg_jya_cobra.c

../z_bg_jya_cobra.c

../z_bg_jya_cobra.c

../z_bg_jya_cobra.c

../z_bg_jya_cobra.c

../z_bg_jya_cobra.c

../z_bg_jya_cobra.c

../z_bg_jya_cobra.c

File 0099 - Bg_Jya_Ironobj#

This is the actor file for xxx.

Text

Translation

Error 攻撃方法が分からない(%s %d)

Error I do not know how to attack(%s %d)

../z_bg_jya_ironobj.c

../z_bg_jya_ironobj.c

¢ attack_type(%d)

¢ attack_type(%d)

Error 攻撃方法が分からない(%s %d)

Error I do not know how to attack(%s %d)

../z_bg_jya_ironobj.c

../z_bg_jya_ironobj.c

¢ attack_type(%d)

¢ attack_type(%d)

File 0100 to 0149#

File 0100 - Bg_Jya_Kanaami#

This is the actor file for xxx.

Text

Translation

Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)

Warning : move BG Registration Failure(%s %d)(name %d)(arg_data 0x%04x)

../z_bg_jya_kanaami.c

../z_bg_jya_kanaami.c

(jya 金網)(arg_data 0x%04x)

(jya wire mesh)(arg_data 0x%04x)

File 0101 - Bg_Jya_Lift#

This is the actor file for xxx.

Text

Translation

女神リフト CT

Goddess lift CT

女神リフト DT

Goddess lift DT

File 0102 - Bg_Jya_Megami#

This is the actor file for xxx. (note: Megami means Goddess)

../z_bg_jya_megami.c
../z_bg_jya_megami.c
../z_bg_jya_megami.c
../z_bg_jya_megami.c
../z_bg_jya_megami.c
../z_bg_jya_megami.c

File 0103 - Bg_Jya_Zurerukabe#

This is the actor file for xxx. (note: zererukabe means "sliding wall")

Text

Translation

Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)

Warning : move BG registration failure(%s %d)(name %d)(arg_data 0x%04x)

../z_bg_jya_zurerukabe.c

../z_bg_jya_zurerukabe.c

[41;37m

[41;37m

home pos が変更されたみたい(%s %d)(arg_data 0x%04x)

home pos seems to have changed(%s %d)(arg_data 0x%04x)

../z_bg_jya_zurerukabe.c

../z_bg_jya_zurerukabe.c

(jya ずれる壁)(arg_data 0x%04x)

(jya sliding wall)(arg_data 0x%04x)

File 0104 - Bg_Menkuri_Eye#

This is the actor file for xxx.

../z_bg_menkuri_eye.c
../z_bg_menkuri_eye.c
../z_bg_menkuri_eye.c

File 0107 - Bg_Mizu_Bwall#

This is the actor file for xxx.

Text

Translation

Error : コリジョンデータセット失敗(%s %d)(arg_data 0x%04x)

Error : collission data set failure(%s %d)(arg_data 0x%04x)

../z_bg_mizu_bwall.c

../z_bg_mizu_bwall.c

Error : コリジョンデータセット失敗(%s %d)(arg_data 0x%04x)

Error : collission data set failure(%s %d)(arg_data 0x%04x)

../z_bg_mizu_bwall.c

../z_bg_mizu_bwall.c

Error : コリジョンデータセット失敗(%s %d)(arg_data 0x%04x)

Error : collission data set failure(%s %d)(arg_data 0x%04x)

../z_bg_mizu_bwall.c

../z_bg_mizu_bwall.c

Error : コリジョンデータセット失敗(%s %d)(arg_data 0x%04x)

Error : collission data set failure(%s %d)(arg_data 0x%04x)

../z_bg_mizu_bwall.c

../z_bg_mizu_bwall.c

Error : コリジョンデータセット失敗(%s %d)(arg_data 0x%04x)

Error : collission data set failure(%s %d)(arg_data 0x%04x)

../z_bg_mizu_bwall.c

../z_bg_mizu_bwall.c

../z_bg_mizu_bwall.c

../z_bg_mizu_bwall.c

../z_bg_mizu_bwall.c

../z_bg_mizu_bwall.c

../z_bg_mizu_bwall.c

../z_bg_mizu_bwall.c

File 0108 - Bg_Mizu_Movebg#

This is the actor file for xxx.

../z_bg_mizu_movebg.c
../z_bg_mizu_movebg.c
../z_bg_mizu_movebg.c

File 0109 - Bg_Mizu_Shutter#

This is the actor file for xxx.

../z_bg_mizu_shutter.c
../z_bg_mizu_shutter.c
../z_bg_mizu_shutter.c

File 0111 - Bg_Mizu_Water#

This is the actor file for xxx.

Text

Translation

<コンストラクト>%x %x %x

%x %x %x

%x %x %x

%x %x %x

../z_bg_mizu_water.c

../z_bg_mizu_water.c

../z_bg_mizu_water.c

../z_bg_mizu_water.c

../z_bg_mizu_water.c

../z_bg_mizu_water.c

File 0112 - Bg_Mjin#

This is the actor file for xxx.

../z_bg_mjin.c
../z_bg_mjin.c
../z_bg_mjin.c

File 0113 - Bg_Mori_Bigst#

This is the actor file for xxx.

Japanese

English

Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)

Warning : move BG Registration Failure (%s %d)(name %d)(arg_data 0x%04x)

../z_bg_mori_bigst.c

../z_bg_mori_bigst.c

mori (bigST.鍵型天井)(arg : %04x)(sw %d)(noE %d)(roomC %d)(playerPosY %f)

mori (bigST.Key-Shaped Ceiling)(arg : %04x)(sw %d)(noE %d)(roomC %d)(playerPosY %f)

【ビッグスタルフォス鍵型天井】 バンク危険!

【Big Stalfos Key-Shaped Ceiling】 Bank Warning!

%s %d

%s %d

../z_bg_mori_bigst.c

../z_bg_mori_bigst.c

Warning : 第2スタルフォス発生失敗

Warning : Part 2 Stalfos Generation Failure

Warning : 第3-1スタルフォス発生失敗

Warning : Part 3-1 Stalfos Generation Failure

Warning : 第3-2スタルフォス発生失敗

Warning : Part 3-2 Stalfos Generation Failure

../z_bg_mori_bigst.c

../z_bg_mori_bigst.c

../z_bg_mori_bigst.c

../z_bg_mori_bigst.c

../z_bg_mori_bigst.c

../z_bg_mori_bigst.c

File 0114 - Bg_Mori_Elevator#

This is the actor file for the elevator in Forest Temple.

Text

Translation

Error : 森の神殿 obj elevator バンク危険!(%s %d)

Error : Forest Temple obj elevator bank danger!(%s %d)

../z_bg_mori_elevator.c

../z_bg_mori_elevator.c

森の神殿 elevator CT

Forest Temple elevator CT

森の神殿 elevator DT

Forest Temple elevator DT

Error : 森の神殿 obj elevator 部屋設定が危険(%s %d)

Error : Forest Temple obj elevator room setting is dangerous(%s %d)

../z_bg_mori_elevator.c

../z_bg_mori_elevator.c

Error : 森の神殿 obj elevator 部屋設定が危険(%s %d)

Error : Forest Temple obj elevator room setting is dangerous(%s %d)

../z_bg_mori_elevator.c

../z_bg_mori_elevator.c

../z_bg_mori_elevator.c

../z_bg_mori_elevator.c

../z_bg_mori_elevator.c

../z_bg_mori_elevator.c

../z_bg_mori_elevator.c

../z_bg_mori_elevator.c

File 0115 - Bg_Mori_Hashigo#

This is the actor file for xxx. (note: Hashigo means "ladder")

Text

Translation

Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)

Warning : move BG Registration Failure(%s %d)(name %d)(arg_data 0x%04x)

../z_bg_mori_hashigo.c

../z_bg_mori_hashigo.c

Error : 梯子の発生失敗(%s %d)(arg_data 0x%04x)

Error : Failed to generate ladder(%s %d)(arg_data 0x%04x)

../z_bg_mori_hashigo.c

../z_bg_mori_hashigo.c

Error : バンク危険!(arg_data 0x%04x)(%s %d)

Error : Bank Danger!(arg_data 0x%04x)(%s %d)

../z_bg_mori_hashigo.c

../z_bg_mori_hashigo.c

(森の神殿 梯子とその留め金)(arg_data 0x%04x)

(Forest Temple ladder and its clasp)(arg_data 0x%04x)

../z_bg_mori_hashigo.c

../z_bg_mori_hashigo.c

../z_bg_mori_hashigo.c

../z_bg_mori_hashigo.c

../z_bg_mori_hashigo.c

../z_bg_mori_hashigo.c

(note: clasp can also translate to "metal fastener" but "clasp" seems to be more accurate)

File 0116 - Bg_Mori_Hashira4#

This is the actor file for xxx.

Text

Translation

Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)

Warning : move BG Registration Failure(%s %d)(name %d)(arg_data 0x%04x)

../z_bg_mori_hashira4.c

../z_bg_mori_hashira4.c

Error : バンク危険!(arg_data 0x%04x)(%s %d)

Error : Bank Danger!(arg_data 0x%04x)(%s %d)

../z_bg_mori_hashira4.c

../z_bg_mori_hashira4.c

(森の神殿 4本柱)(arg_data 0x%04x)

(Forest Temple 4Pillars)(arg_data 0x%04x)

../z_bg_mori_hashira4.c

../z_bg_mori_hashira4.c

../z_bg_mori_hashira4.c

../z_bg_mori_hashira4.c

../z_bg_mori_hashira4.c

../z_bg_mori_hashira4.c

File 0117 - Bg_Mori_Hineri#

This is the actor file for Forest Temple's twisted hallway.

../z_bg_mori_hineri.c
../z_bg_mori_hineri.c
../z_bg_mori_hineri.c
../z_bg_mori_hineri.c
../z_bg_mori_hineri.c
../z_bg_mori_hineri.c

File 0118 - Bg_Mori_Idomizu#

This is the actor file for the water in the Forest Temple well.

Text

Translation

Error : バンク危険!(arg_data 0x%04x)(%s %d)

Error : Bank Danger!(arg_data 0x%04x)(%s %d)

../z_bg_mori_idomizu.c

../z_bg_mori_idomizu.c

(森の神殿 井戸水)(arg_data 0x%04x)

(Forest Temple Well Water)(arg_data 0x%04x)

../z_bg_mori_idomizu.c

../z_bg_mori_idomizu.c

../z_bg_mori_idomizu.c

../z_bg_mori_idomizu.c

../z_bg_mori_idomizu.c

../z_bg_mori_idomizu.c

File 0119 - Bg_Mori_Kaitenkabe#

This is the actor file for the rotating wall in Forest Temple.

Text

Translation

森の神殿オブジェクト【回転壁(arg_data : 0x%04x)】出現 【回転壁】 バンク危険!(%s %d)

Forest Temple object【Rotating wall(arg_data : 0x%04x)】appearance 【Rotating wall】 Bank Danger!(%s %d)

../z_bg_mori_kaitenkabe.c

../z_bg_mori_kaitenkabe.c

../z_bg_mori_kaitenkabe.c

../z_bg_mori_kaitenkabe.c

../z_bg_mori_kaitenkabe.c

../z_bg_mori_kaitenkabe.c

../z_bg_mori_kaitenkabe.c

../z_bg_mori_kaitenkabe.c

File 0120 - Bg_Mori_Rakkatenjo#

This is the actor file for the falling ceiling in Forest Temple.

Text

Translation

obj. 落下天井 (home posY %f)

obj. falling ceiling (home posY %f)

Warning : セット位置が変更されています。プログラムを修正しましょう。

Warning : The set position has changed。Let's fix the program。

Warning : セット Angle が変更されています。プログラムを修正しましょう。

Warning : Set Angle has been changed。Let's fix the program。

Error : 森の神殿 obj 落下天井 バンク危険!(%s %d)

Error : Forest Temple obj Falling Ceiling Bank Danger!(%s %d)

../z_bg_mori_rakkatenjo.c

../z_bg_mori_rakkatenjo.c

camera changed (mori rakka tenjyo) ...

camera changed (mori rakka tenjyo) ...

camera changed (previous) ...

camera changed (previous) ...

../z_bg_mori_rakkatenjo.c

../z_bg_mori_rakkatenjo.c

../z_bg_mori_rakkatenjo.c

../z_bg_mori_rakkatenjo.c

../z_bg_mori_rakkatenjo.c

../z_bg_mori_rakkatenjo.c

File 0121 - Bg_Po_Event#

This is the actor file for xxx.

../z_bg_po_event.c
../z_bg_po_event.c
../z_bg_po_event.c

File 0122 - Bg_Po_Syokudai#

This is the actor file for xxx. (note: Syokudai means "candlestick")

../z_bg_po_syokudai.c
../z_bg_po_syokudai.c
../z_bg_po_syokudai.c
../z_bg_po_syokudai.c

File 0123 - Bg_Pushbox#

This is the actor file for xxx.

../z_bg_pushbox.c
../z_bg_pushbox.c
../z_bg_pushbox.c

File 0126 - Bg_Spot00_Hanebasi#

This is the actor file for xxx.

../z_bg_spot00_hanebasi.c
../z_bg_spot00_hanebasi.c
../z_bg_spot00_hanebasi.c
../z_bg_spot00_hanebasi.c
../z_bg_spot00_hanebasi.c
../z_bg_spot00_hanebasi.c

File 0127 - Bg_Spot01_Fusya#

This is the actor file for xxx.

../z_bg_spot01_fusya.c
../z_bg_spot01_fusya.c
../z_bg_spot01_fusya.c

File 0128 - Bg_Spot01_Idohashira#

This is the actor file for the wooden pillar on the Kakariko well.

Text

Translation

[31mBg_Spot01_Idohashira_Get_FreeFallで割り算出来ない!!!!!!!!!!!!!!

[31mBg_Spot01_Idohashira_Get_FreeFall Cannot divide by!!!!!!!!!!!!!!

Bg_Spot01_Idohashira_Check_DemoMode:そんな動作は無い!!!!!!!!

Bg_Spot01_Idohashira_Check_DemoMode:No such action!!!!!!!!

[31mメインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!

[31m Main Mode is wrong!!!!!!!!!!!!!!!!!!!!!!!!!

../z_bg_spot01_idohashira.c

../z_bg_spot01_idohashira.c

../z_bg_spot01_idohashira.c

../z_bg_spot01_idohashira.c

../z_bg_spot01_idohashira.c

../z_bg_spot01_idohashira.c

[31m描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!

[31m Drawing mode is wrong!!!!!!!!!!!!!!!!!!!!!!!!!

(note: "cannot divide by" likey refers to '0' but may have been shortened if the debuggers already knew about a divide by 0 error) (note2: the word "wrong" as in "Drawing mode is wrong" can be translated as 'funny' or 'strange' as well, but in context means wrong or incorrect)

File 0129 - Bg_Spot01_Idomizu#

This is the actor file for Kakariko well's water.

../z_bg_spot01_idomizu.c
../z_bg_spot01_idomizu.c
../z_bg_spot01_idomizu.c

File 0130 - Bg_Spot01_Idosoko#

This is the actor file for the wall sealing off Bottom of the Well.

../z_bg_spot01_idosoko.c
../z_bg_spot01_idosoko.c
../z_bg_spot01_idosoko.c

File 0131 - Bg_Spot01_Objects2#

This is the actor file for xxx.

Text

Translation

-----------------------------バンク設定ありませんでした. -----バンク切り換え成功!!

-----------------------------Bank setting was not found. -----Bank switched succesfully!!

File 0132 - Bg_Spot02_Objects#

This is the actor file for xxx.

../z_bg_spot02_objects.c
../z_bg_spot02_objects.c
../z_bg_spot02_objects.c
../z_bg_spot02_objects.c
../z_bg_spot02_objects.c
../z_bg_spot02_objects.c

File 0133 - Bg_Spot03_Taki#

This is the actor file for the waterfall in Zora's Fountain.

../z_bg_spot03_taki.c
../z_bg_spot03_taki.c
../z_bg_spot03_taki.c

File 0135 - Bg_Spot06_Objects#

This is the actor file for xxx.

spot06 obj nthisx->arg_data=[%d]
../z_bg_spot06_objects.c
../z_bg_spot06_objects.c
../z_bg_spot06_objects.c

File 0136 - Bg_Spot07_Taki#

This is the actor file for the waterfall in Zora's Domain.

../z_bg_spot07_taki.c
../z_bg_spot07_taki.c
../z_bg_spot07_taki.c
../z_bg_spot07_taki.c

File 0138 - Bg_Spot08_Iceblock#

This is the actor file for Zora's Fountain floating ice (adult).

Text

Translation

Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)

Warning : move BG Registration Failure(%s %d)(name %d)(arg_data 0x%04x)

../z_bg_spot08_iceblock.c

../z_bg_spot08_iceblock.c

Error : arg_data 設定ミスです。(%s %d)(arg_data 0x%04x)

Error : arg_data is configured wrong。(%s %d)(arg_data 0x%04x)

../z_bg_spot08_iceblock.c

../z_bg_spot08_iceblock.c

(spot08 流氷)(arg_data 0x%04x)

(spot08 ice floe)(arg_data 0x%04x)

File 0139 - Bg_Spot09_Obj#

This is the actor file for various objects in Gerudo Valley.

Text

Translation

Spot09 Object [arg_data : 0x%04x](大工救出フラグ 0x%x)

Spot09 Object [arg_data : 0x%04x](Carpenter Rescue Flag 0x%x)

Error : Spot 09 object の arg_data が判別出来ない(%s %d)(arg_data 0x%04x)

Error : arg_data for Spot 09 cannot be determined(%s %d)(arg_data 0x%04x)

../z_bg_spot09_obj.c

../z_bg_spot09_obj.c

../z_bg_spot09_obj.c

../z_bg_spot09_obj.c

../z_bg_spot09_obj.c

../z_bg_spot09_obj.c

../z_bg_spot09_obj.c

../z_bg_spot09_obj.c

File 0140 - Bg_Spot11_Bakudankabe#

This is the actor file for the wall blocking the Desert Colossus Great Fairy Fountain.

Text

Translation

(spot11 爆弾壁)(arg_data 0x%04x)

(spot11 bomb wall)(arg_data 0x%04x)

File 0141 - Bg_Spot11_Oasis#

This is the actor file for xxx.

../z_bg_spot11_oasis.c
../z_bg_spot11_oasis.c
../z_bg_spot11_oasis.c

File 0142 - Bg_Spot12_Gate#

This is the actor file for xxx.

Text

Translation

Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)

Warning : move BG Registration Failure(%s %d)(name %d)(arg_data 0x%04x)

../z_bg_spot12_gate.c

../z_bg_spot12_gate.c

File 0143 - Bg_Spot12_Saku#

This is the actor file for xxx.

Text

Translation

Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)

Warning : move BG Registration Failure(%s %d)(name %d)(arg_data 0x%04x)

../z_bg_spot12_saku.c

../z_bg_spot12_saku.c

File 0144 - Bg_Spot15_Rrbox#

This is the actor file for the milk crates outside of Hyrule Castle.

Text

Translation

Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)

Warning : move BG Registration Failure(%s %d)(name %d)(arg_data 0x%04x)

../z_bg_spot15_rrbox.c

../z_bg_spot15_rrbox.c

(spot15 ロンロン木箱)(arg_data 0x%04x)

(spot15 Lon Lon Wooden Box)(arg_data 0x%04x)

Warning : ロンロン木箱落ちすぎた(%s %d)(arg_data 0x%04x)

Warning : Lon Lon Wooden Box fell too far(%s %d)(arg_data 0x%04x)

../z_bg_spot15_rrbox.c

../z_bg_spot15_rrbox.c

File 0145 - Bg_Spot15_Saku#

This is the actor file for xxx.

../z_bg_spot15_saku.c
../z_bg_spot15_saku.c
../z_bg_spot15_saku.c

File 0146 - Bg_Spot16_Bombstone#

This is the actor file for the boulder blocking Dodongo's Cavern.

Text

Translation

Spot16 obj 爆弾石 破壊済み

Spot16 obj Bomb stone destroyed

Error : バンク危険!(arg_data 0x%04x)(%s %d)

Error : Bank Danger!(arg_data 0x%04x)(%s %d)

../z_bg_spot16_bombstone.c

../z_bg_spot16_bombstone.c

Error : arg_data おかしいな(%s %d)(arg_data 0x%04x)

Error : arg_data is wrong(%s %d)(arg_data 0x%04x)

../z_bg_spot16_bombstone.c

../z_bg_spot16_bombstone.c

Spot16 obj 爆弾石 (scaleX %f)(arg_data 0x%04x)

Spot16 obj bomb stone (scaleX %f)(arg_data 0x%04x)

Error 補正出来ない(%s %d)(arg_data 0x%04x)(hosei_angY %x)

Error can not be corrected(%s %d)(arg_data 0x%04x)(hosei_angY %x)

../z_bg_spot16_bombstone.c

../z_bg_spot16_bombstone.c

../z_bg_spot16_bombstone.c

../z_bg_spot16_bombstone.c

../z_bg_spot16_bombstone.c

../z_bg_spot16_bombstone.c

../z_bg_spot16_bombstone.c

../z_bg_spot16_bombstone.c

File 0147 - Bg_Spot16_Doughnut#

This is the actor file for xxx.

Text

Translation

[36m%f

[36m%f

(spot16 ドーナツ雲)(arg_data 0x%04x)

(spot16 doughnut cloud)(arg_data 0x%04x)

../z_bg_spot16_doughnut.c

../z_bg_spot16_doughnut.c

../z_bg_spot16_doughnut.c

../z_bg_spot16_doughnut.c

../z_bg_spot16_doughnut.c

../z_bg_spot16_doughnut.c

../z_bg_spot16_doughnut.c

../z_bg_spot16_doughnut.c

../z_bg_spot16_doughnut.c

../z_bg_spot16_doughnut.c

../z_bg_spot16_doughnut.c

../z_bg_spot16_doughnut.c

File 0148 - Bg_Spot17_Bakudankabe#

This is the actor file for xxx.

../z_bg_spot17_bakudankabe.c
../z_bg_spot17_bakudankabe.c
../z_bg_spot17_bakudankabe.c
../z_bg_spot17_bakudankabe.c
../z_bg_spot17_bakudankabe.c
../z_bg_spot17_bakudankabe.c

File 0149 - Bg_Spot17_Funen#

This is the actor file for xxx.

Text

Translation

spot17 obj. 噴煙 (arg_data 0x%04x)

spot17 obj. plume (arg_data 0x%04x)

../z_bg_spot17_funen.c

../z_bg_spot17_funen.c

../z_bg_spot17_funen.c

../z_bg_spot17_funen.c

../z_bg_spot17_funen.c

../z_bg_spot17_funen.c

File 0150 to 0199#

File 0150 - Bg_Spot18_Basket#

This is the actor file for Goron City's Goron Pot.

Text

Translation

[31m

[31m

Error : 変化壷蓋発生失敗(%s %d)

Error : Pot lid transition failure(%s %d)

../z_bg_spot18_basket.c

../z_bg_spot18_basket.c

File 0152 - Bg_Spot18_Obj#

This is the actor file for xxx.

Text

Translation

Error : リンク年齢不詳 (%s %d)(arg_data 0x%04x)

Error : Link's age unknown (%s %d)(arg_data 0x%04x)

../z_bg_spot18_obj.c

../z_bg_spot18_obj.c

出現しない Object (0x%04x)

Object did not appear (0x%04x)

Error : Obj出現判定が設定されていない(%s %d)(arg_data 0x%04x)

Error : Obj not set to appear(%s %d)(arg_data 0x%04x)

../z_bg_spot18_obj.c

../z_bg_spot18_obj.c

Error : Obj出現判定失敗(%s %d)(arg_data 0x%04x)

Error : Obj appearance judgement failure(%s %d)(arg_data 0x%04x)

../z_bg_spot18_obj.c

../z_bg_spot18_obj.c

Spot18 Object [arg_data : 0x%04x]

Spot18 Object [arg_data : 0x%04x]

File 0154 - Bg_Sst_Floor#

This is the actor file for Bongo Bongo's Drum.

../z_bg_sst_floor.c
../z_bg_sst_floor.c
../z_bg_sst_floor.c

File 0155 - Bg_Toki_Hikari#

This is the actor file for the Temple of Time light beam.

../z_bg_toki_hikari.c
../z_bg_toki_hikari.c
../z_bg_toki_hikari.c
../z_bg_toki_hikari.c
../z_bg_toki_hikari.c
../z_bg_toki_hikari.c
../z_bg_toki_hikari.c
../z_bg_toki_hikari.c
../z_bg_toki_hikari.c

File 0156 - Bg_Toki_Swd#

This is the actor file for the Master Sword in the Temple of Time.

../z_bg_toki_swd.c
../z_bg_toki_swd.c
../z_bg_toki_swd.c

File 0157 - Bg_Treemouth#

This is the actor file for the Deku Tree's mouth.

../z_bg_treemouth.c
../z_bg_treemouth.c
../z_bg_treemouth.c

File 0159 - Bg_Vb_Sima#

This is the actor file for xxx.

../z_bg_vb_sima.c
../z_bg_vb_sima.c
../z_bg_vb_sima.c

File 0160 - Bg_Ydan_Hasi#

This is the actor file for xxx.

../z_bg_ydan_hasi.c
../z_bg_ydan_hasi.c
../z_bg_ydan_hasi.c

File 0162 - Bg_Ydan_Sp#

This is the actor file for xxx.

../z_bg_ydan_sp.c
../z_bg_ydan_sp.c
../z_bg_ydan_sp.c
../z_bg_ydan_sp.c
../z_bg_ydan_sp.c
../z_bg_ydan_sp.c

File 0163 - Bg_Zg#

This is the actor file for xxx.

Text

Translation

[31mメインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!

[31m Main mode is wrong!!!!!!!!!!!!!!!!!!!!!!!!!

../z_bg_zg.c

../z_bg_zg.c

../z_bg_zg.c

../z_bg_zg.c

../z_bg_zg.c

../z_bg_zg.c

[31m描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!

[31m Drawing mode is wrong!!!!!!!!!!!!!!!!!!!!!!!!!

File 0164 - Boss_Dodongo#

This is the actor file for xxx.

../z_boss_dodongo.c
../z_boss_dodongo.c
../z_boss_dodongo.c
../z_boss_dodongo.c
../z_boss_dodongo.c
../z_boss_dodongo.c
../z_boss_dodongo.c
../z_boss_dodongo.c

File 0165 - Boss_Fd#

This is the actor file for xxx.

MODE %d
WAY_SPD X = %f
WAY_SPD Y = %f
WAY_SPD Z = %f
this->timer[2] = %d
this->timer[5] = %d
BGCHECKKKKKKKKKKKKKKKKKKKKKKK
FD MOVE START 
FD MOVE END 1
FD MOVE END 2
../z_boss_fd.c
../z_boss_fd.c
../z_boss_fd.c
../z_boss_fd.c
../z_boss_fd.c
../z_boss_fd.c
../z_boss_fd.c
FD DRAW START
../z_boss_fd.c
../z_boss_fd.c
FD DRAW END
FD DRAW END2
../z_boss_fd.c
../z_boss_fd.c
../z_boss_fd.c
../z_boss_fd.c
../z_boss_fd.c
../z_boss_fd.c
BHCE
../z_boss_fd.c

File 0166 - Boss_Fd2#

This is the actor file for xxx.

UP INIT 1
UP INIT 2
UP 1    mode %d
UP 1.5 
UP time %d 
PL time %x 
MT time %x 
UP 1.6 
UP 1.7 
UP 2
UP INIT 1
SW1 = %d
SW2 = %d
[32m
damage   %d
hp %d
FD2 move start 
../z_boss_fd2.c
../z_boss_fd2.c
../z_boss_fd2.c
../z_boss_fd2.c
../z_boss_fd2.c
../z_boss_fd2.c
../z_boss_fd2.c
../z_boss_fd2.c
../z_boss_fd2.c
../z_boss_fd2.c
FD2 draw start 
../z_boss_fd2.c

File 0167 - Boss_Ganon#

This is the actor file for xxx.

../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c
../z_boss_ganon.c

File 0168 - Boss_Ganon2#

This is the actor file for xxx.

../z_boss_ganon2.c
../z_boss_ganon2.c
this->no_hit_time %d
this->look_on %d
../z_boss_ganon2.c
../z_boss_ganon2.c
../z_boss_ganon2.c
../z_boss_ganon2.c
../z_boss_ganon2.c
../z_boss_ganon2.c
../z_boss_ganon2.c
../z_boss_ganon2.c
../z_boss_ganon2.c
../z_boss_ganon2.c
../z_boss_ganon2.c
../z_boss_ganon2.c
../z_boss_ganon2.c
../z_boss_ganon2.c
../z_boss_ganon2.c
../z_boss_ganon2.c
../z_boss_ganon2.c
../z_boss_ganon2.c
../z_boss_ganon2.c
../z_boss_ganon2.c
../z_boss_ganon2.c
../z_boss_ganon2.c
../z_boss_ganon2.c
../z_boss_ganon2.c
../z_boss_ganon2.c
../z_boss_ganon2.c
../z_boss_ganon2.c
../z_boss_ganon2.c
../z_boss_ganon2.c
../z_boss_ganon2.c
../z_boss_ganon2.c
../z_boss_ganon2.c
../z_boss_ganon2.c
../z_boss_ganon2.c
../z_boss_ganon2.c
../z_boss_ganon2.c
../z_boss_ganon2.c
../z_boss_ganon2.c
../z_boss_ganon2.c
../z_boss_ganon2.c
../z_boss_ganon2.c
../z_boss_ganon2.c
../z_boss_ganon2.c
../z_boss_ganon2.c
../z_boss_ganon2.c

File 0169 - Boss_Ganondrof#

This is the actor file for Phantom Ganon.

SW %d------------------------------------------------
RUN 1
RUN 2
RUN 3
RUN 4
this->fwork[GND_END_FRAME] = %d
this->work[GND_SHOT_FRAME] = %d
VOISE               2  !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
VOISE               2  !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
DAMAGE   .................................
TIME0 %d ********************************************
YP %f @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
PYP %f
hit != 0 
MOVE START %d
MOVE START EEEEEEEEEEEEEEEEEEEEEE%d
MOVE END
F 15
../z_boss_ganondrof.c
MOVE P = %x
STOP TIMER = %d =====================


This is the actor file for xxx.YP %f
DRAW 11
EYE_COL %d
DRAW 22
../z_boss_ganondrof.c
DRAW END %d

File 0170 - Boss_Goma#

This is the actor file for Gohma.

MAKE CAMERA !!!   1   !!!!!!!!!!!!!!!!!!!!!!!!!!
../z_boss_goma.c
../z_boss_goma.c
../z_boss_goma.c
../z_boss_goma.c
../z_boss_goma.c
../z_boss_goma.c

File 0171 - Boss_Mo#

This is the actor file for Morpha.

Text

Translation

[33m

[33m

Core_Damage_check START

Core_Damage_check START

Core_Damage_check 当り!!

Core_Damage_check Hit!!

Core_Damage_check 当り 2 !!

Core_Damage_check Hit 2 !!

Core_Damage_check 剣 当り!!

Core_Damage_check Sword Hit!!

Core_Damage_check 終わり !!

Core_Damage_check End !!

CORE mode = <%d>

CORE mode = <%d>

MO : Move mode = <%d>

MO : Move mode = <%d>

../z_boss_mo.c

../z_boss_mo.c

../z_boss_mo.c

../z_boss_mo.c

../z_boss_mo.c

../z_boss_mo.c

../z_boss_mo.c

../z_boss_mo.c

../z_boss_mo.c

../z_boss_mo.c

../z_boss_mo.c

../z_boss_mo.c

../z_boss_mo.c

../z_boss_mo.c

../z_boss_mo.c

../z_boss_mo.c

../z_boss_mo.c

../z_boss_mo.c

../z_boss_mo.c

../z_boss_mo.c

../z_boss_mo.c

../z_boss_mo.c

../z_boss_mo.c

../z_boss_mo.c

../z_boss_mo.c

../z_boss_mo.c

../z_boss_mo.c

../z_boss_mo.c

../z_boss_mo.c

../z_boss_mo.c

../z_boss_mo.c

../z_boss_mo.c

../z_boss_mo.c

../z_boss_mo.c

../z_boss_mo.c

../z_boss_mo.c

../z_boss_mo.c

../z_boss_mo.c

../z_boss_mo.c

../z_boss_mo.c

../z_boss_mo.c

../z_boss_mo.c

File 0172 - Boss_Sst#

This is the actor file for Bongo Bongo.

../z_boss_sst.c
../z_boss_sst.c
../z_boss_sst.c
../z_boss_sst.c
../z_boss_sst.c
../z_boss_sst.c
../z_boss_sst.c
../z_boss_sst.c
../z_boss_sst.c
../z_boss_sst.c

File 0173 - Boss_Tw#

This is the actor file for Twinrova.

../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c
../z_boss_tw.c

File 0174 - Boss_Va#

This is the actor file for Volvagia.

../z_boss_va.c
../z_boss_va.c
../z_boss_va.c
../z_boss_va.c
../z_boss_va.c
../z_boss_va.c
../z_boss_va.c
../z_boss_va.c
../z_boss_va.c
../z_boss_va.c
../z_boss_va.c
../z_boss_va.c
../z_boss_va.c
../z_boss_va.c
../z_boss_va.c
../z_boss_va.c
../z_boss_va.c
../z_boss_va.c
../z_boss_va.c
../z_boss_va.c
../z_boss_va.c
../z_boss_va.c
../z_boss_va.c
../z_boss_va.c
../z_boss_va.c
../z_boss_va.c
../z_boss_va.c

File 0175 - Demo_6K#

This is the actor file for xxx.

no = %d
bank_ID = %d
../z_demo_6k.c
../z_demo_6k.c
[36m  NA_SE_EN_GANON_FIRE_DEMO
../z_demo_6k.c
../z_demo_6k.c
../z_demo_6k.c
../z_demo_6k.c
../z_demo_6k.c
../z_demo_6k.c
../z_demo_6k.c
../z_demo_6k.c
../z_demo_6k.c
../z_demo_6k.c
../z_demo_6k.c
../z_demo_6k.c
../z_demo_6k.c
../z_demo_6k.c
../z_demo_6k.c
../z_demo_6k.c
../z_demo_6k.c
../z_demo_6k.c
../z_demo_6k.c
../z_demo_6k.c

File 0176 - Demo_Du#

This is the actor file for xxx.

Text

Translation

../z_demo_du_inKenjyanomaDemo02.c

../z_demo_du_inKenjyanomaDemo02.c

../z_demo_du_inKenjyanomaDemo02.c

../z_demo_du_inKenjyanomaDemo02.c

Demo_Du_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!

Demo_Du_inEnding_Check_DemoMode:There is no such behaviour!!!!!!!!

[31mメインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!

[31m Main mode is wrong!!!!!!!!!!!!!!!!!!!!!!!!!

../z_demo_du.c

../z_demo_du.c

../z_demo_du.c

../z_demo_du.c

[31m描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!

[31m Drawing mode is wrong!!!!!!!!!!!!!!!!!!!!!!!!!

(noteː Kenjyanoma is usually associated with the Chamber of the Sages. Research needed)

File 0177 - Demo_Ec#

This is the actor file for xxx.

[31mDemo_Ec_Actor_ct:arg_dataがおかしい!!!!!!!!!!!!
../z_demo_ec.c
../z_demo_ec.c
../z_demo_ec.c
../z_demo_ec.c
../z_demo_ec.c
../z_demo_ec.c
[31mかつらが無い!!!!!!!!!!!!!!!!
[31mかつらが無い!!!!!!!!!!!!!!!!
[31m Demo_Ec_main_init:初期化処理がおかしいarg_data = %d!
[31mDemo_Ec_main_bank:バンクを読めない arg_data = %d!
[31mメインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!
[31m描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!

File 0178 - Demo_Effect#

This is the actor file for xxx.

[36m no = %d
[36m bank_ID = %d
../z_demo_effect.c
../z_demo_effect.c
[36m 転送終了 move_wait 
../z_demo_effect.c
[36m 縮むバージョン 
[36m 通常 バージョン 
../z_demo_effect.c
../z_demo_effect.c
../z_demo_effect.c
../z_demo_effect.c
../z_demo_effect.c
../z_demo_effect.c
../z_demo_effect.c
../z_demo_effect.c
../z_demo_effect.c
../z_demo_effect.c
../z_demo_effect.c
../z_demo_effect.c
../z_demo_effect.c
../z_demo_effect.c
../z_demo_effect.c
../z_demo_effect.c
../z_demo_effect.c
../z_demo_effect.c
../z_demo_effect.c
../z_demo_effect.c
../z_demo_effect.c
../z_demo_effect.c
../z_demo_effect.c
../z_demo_effect.c
../z_demo_effect.c
../z_demo_effect.c
../z_demo_effect.c
../z_demo_effect.c
../z_demo_effect.c
../z_demo_effect.c
../z_demo_effect.c
../z_demo_effect.c
../z_demo_effect.c
../z_demo_effect.c
../z_demo_effect.c
../z_demo_effect.c
../z_demo_effect.c
../z_demo_effect.c
../z_demo_effect.c

File 0179 - Demo_Ext#

This is the actor file for xxx.

Demo_Ext_Check_DemoMode:そんな動作は無い!!!!!!!!
[31mメインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!
../z_demo_ext.c
../z_demo_ext.c
../z_demo_ext.c
[31m描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!

File 0180 - Demo_Geff#

This is the actor file for xxx.

[31mDemo_Geff_Actor_ct:arg_dataがおかしい!!!!!!!!!!!!
../z_demo_geff.c
../z_demo_geff.c
../z_demo_geff.c
../z_demo_geff.c
../z_demo_geff.c
[31m Demo_Geff_main_init:初期化処理がおかしいarg_data = %d!
[31mDemo_Geff_main_bank:バンクを読めない arg_data = %d!
[31mメインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!
[31m描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!

File 0181 - Demo_Gj#

This is the actor file for xxx.

Demo_Gj_Search_Boss_Ganon %d:ガノン発見!!!!
Demo_Gj_Search_Boss_Ganon %d:ガノン発見出来ず
../z_demo_gj.c
../z_demo_gj.c
../z_demo_gj.c
../z_demo_gj.c
../z_demo_gj.c
../z_demo_gj.c
[31mDemo_Gj_common_Reflect : そんなarg_dataには対応していない = %d
[31mDemo_Gj_Setup_Move_common : そんなarg_dataには対応していない = %d
[31mメインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!
[31mDemo_Gj_Actor_ct そんな引数は無い!!!!!!!!!!!!!!!!!!!!!!
[31m描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!

File 0182 - Demo_Go#

This is the actor file for xxx.

[31mメインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!
../z_demo_go.c
../z_demo_go.c
[31m描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!

File 0183 - Demo_Gt#

This is the actor file for xxx.

../z_demo_gt_part1.c
../z_demo_gt_part1.c
../z_demo_gt_part1.c
../z_demo_gt_part2.c
../z_demo_gt_part2.c
../z_demo_gt_part2.c
../z_demo_gt_part3.c
../z_demo_gt_part3.c
../z_demo_gt_part3.c
../z_demo_gt_part4_1.c
../z_demo_gt_part4_1.c
../z_demo_gt_part4_1.c
../z_demo_gt_part4_2.c
../z_demo_gt_part4_2.c
../z_demo_gt_part4_2.c
../z_demo_gt_part4_3.c
../z_demo_gt_part4_3.c
../z_demo_gt_part4_3.c
../z_demo_gt_part5.c
../z_demo_gt_part5.c
../z_demo_gt_part5.c
../z_demo_gt_part6.c
../z_demo_gt_part6.c
../z_demo_gt_part6.c
[31mメインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!
Demo_Gt_Actor_ct そんな引数は無い!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[31m描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!

File 0184 - Demo_Ik#

This is the actor file for xxx.

Demo_Ik_Check_DemoMode:そんな動作は無い!!!!!!!!
../z_demo_ik_inArmer.c
../z_demo_ik_inArmer.c
../z_demo_ik_inArmer.c
../z_demo_ik_inArmer.c
../z_demo_ik_inArmer.c
../z_demo_ik_inArmer.c
Demo_Ik_inFace_Check_DemoMode:そんな動作は無い!!!!!!!!
../z_demo_ik_inFace.c
../z_demo_ik_inFace.c
../z_demo_ik_inFace.c
../z_demo_ik_inFace.c
../z_demo_ik_inFace.c
../z_demo_ik_inFace.c
../z_demo_ik_inFace.c
../z_demo_ik_inFace.c
[31mメインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!
[31m描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!

File 0185 - Demo_Im#

This is the actor file for Impa.

../z_demo_im_inKenjyanomaDemo02.c
../z_demo_im_inKenjyanomaDemo02.c
Demo_Im_Ocarina_Check_DemoMode:そんな動作は無い!!!!!!!!
Demo_Im_Ocarina_Check_DemoMode:そんな動作は無い!!!!!!!!
Demo_Im_Spot00_Check_DemoMode:そんな動作は無い!!!!!!!!
Demo_Im_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!
[31mメインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!
../z_demo_im.c
../z_demo_im.c
[31m描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!

File 0186 - Demo_Kankyo#

This is the actor file for xxx.

bank_ID = %d
../z_demo_kankyo.c
../z_demo_kankyo.c
../z_demo_kankyo.c
../z_demo_kankyo.c
../z_demo_kankyo.c
../z_demo_kankyo.c
../z_demo_kankyo.c
../z_demo_kankyo.c
../z_demo_kankyo.c
../z_demo_kankyo.c
../z_demo_kankyo.c
../z_demo_kankyo.c
../z_demo_kankyo.c
../z_demo_kankyo.c
../z_demo_kankyo.c
../z_demo_kankyo.c
../z_demo_kankyo.c
../z_demo_kankyo.c
../z_demo_kankyo.c
../z_demo_kankyo.c
../z_demo_kankyo.c
../z_demo_kankyo.c
../z_demo_kankyo.c

File 0187 - Demo_Kekkai#

This is the actor file for xxx.

../z_demo_kekkai.c
"当ったよ" = %s
当ったよ
../z_demo_kekkai.c
../z_demo_kekkai.c
../z_demo_kekkai.c
../z_demo_kekkai.c
../z_demo_kekkai.c
../z_demo_kekkai.c
../z_demo_kekkai.c

File 0188 - Demo_Sa#

This is the actor file for xxx.

../z_demo_sa_inKenjyanomaDemo02.c
../z_demo_sa_inKenjyanomaDemo02.c
Demo_Sa_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!
Demo_Sa_inPresent_Check_DemoMode:そんな動作は無い!!!!!!!!
[31mメインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!
../z_demo_sa.c
../z_demo_sa.c
[31m描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!

File 0189 - Demo_Shd#

This is the actor file for Bongo Bongo, as he appears in cutscenes.

../z_demo_shd.c
../z_demo_shd.c
../z_demo_shd.c

File 0190 - Demo_Tre_Lgt#

This is the actor file for xxx.

Demo_Tre_Lgt_Actor_ct();コンストラクト失敗
../z_demo_tre_lgt.c
../z_demo_tre_lgt.c
../z_demo_tre_lgt.c
../z_demo_tre_lgt.c
../z_demo_tre_lgt.c

File 0191 - Door_Ana#

This is the actor file for xxx.

../z_door_ana.c
../z_door_ana.c
../z_door_ana.c

File 0192 - Door_Gerudo#

This is the actor file for xxx.

../z_door_gerudo.c
../z_door_gerudo.c
../z_door_gerudo.c

File 0193 - Door_Killer#

This is the actor file for xxx.

bank_ID = %d
status = %d
../z_door_killer.c
../z_door_killer.c

File 0194 - Door_Shutter#

This is the actor file for xxx.

FHG SAKU START !!
FHG SAKU END !!
../z_door_shutter.c
../z_door_shutter.c
../z_door_shutter.c
../z_door_shutter.c
../z_door_shutter.c
../z_door_shutter.c

File 0196 - Door_Warp1#

This is the actor file for xxx.

BOSSWARP arg_data=[%d]
じかんがきたからおーしまい fade_direction=[%d]
おわりおわり
parcent=[%f]
../z_door_warp1.c
../z_door_warp1.c
../z_door_warp1.c
../z_door_warp1.c
../z_door_warp1.c
../z_door_warp1.c
../z_door_warp1.c
../z_door_warp1.c
../z_door_warp1.c

File 0197 - Efc_Erupc#

This is the actor file for xxx.

../z_efc_erupc.c
../z_efc_erupc.c
../z_efc_erupc.c
../z_efc_erupc.c
../z_efc_erupc.c
../z_efc_erupc.c
../z_efc_erupc.c

File 0198 - Eff_Dust#

This is the actor file for xxx.

../z_eff_dust.c
../z_eff_dust.c
../z_eff_dust.c
../z_eff_dust.c
../z_eff_dust.c
../z_eff_dust.c
../z_eff_dust.c

File 0199 - ovl_Effect_Ss_Blast#

This is the actor file for xxx.

../z_eff_ss_blast.c
../z_eff_ss_blast.c
../z_eff_ss_blast.c

File 0200 to 0249#

File 0200 - ovl_Effect_Ss_Bomb#

This is the actor file for xxx.

../z_eff_ss_bomb.c
../z_eff_ss_bomb.c

File 0201 - ovl_Effect_Ss_Bomb2#

This is the actor file for xxx.

../z_eff_ss_bomb2.c
../z_eff_ss_bomb2.c
../z_eff_ss_bomb2.c
../z_eff_ss_bomb2.c
../z_eff_ss_bomb2.c

File 0202 - ovl_Effect_Ss_Bubble#

This is the actor file for xxx.

../z_eff_ss_bubble.c
../z_eff_ss_bubble.c
../z_eff_ss_bubble.c

File 0203 - ovl_Effect_Ss_D_Fire#

This is the actor file for xxx.

../z_eff_ss_d_fire.c
../z_eff_ss_d_fire.c

File 0204 - ovl_Effect_Ss_Dead_Db#

This is the actor file for xxx.

../z_eff_ss_dead_db.c
../z_eff_ss_dead_db.c

File 0205 - ovl_Effect_Ss_Dead_Dd#

This is the actor file for xxx.

Effect_SS_Dd_disp_mode():mode_swが変です。
../z_eff_ss_dead_dd.c
../z_eff_ss_dead_dd.c

File 0206 - ovl_Effect_Ss_Dead_Ds#

This is the actor file for xxx.

../z_eff_ss_dead_ds.c
../z_eff_ss_dead_ds.c
../z_eff_ss_dead_ds.c

File 0207 - ovl_Effect_Ss_Dead_Sound#

This is the actor file for xxx.

コンストラクター3

File 0208 - ovl_Effect_Ss_Dt_Bubble#

This is the actor file for xxx.

../z_eff_ss_dt_bubble.c
../z_eff_ss_dt_bubble.c
../z_eff_ss_dt_bubble.c

File 0209 - ovl_Effect_Ss_Dust#

This is the actor file for xxx.

../z_eff_ss_dust.c
../z_eff_ss_dust.c

File 0210 - ovl_Effect_Ss_En_Fire#

This is the actor file for xxx.

../z_eff_en_fire.c
../z_eff_en_fire.c
../z_eff_en_fire.c

File 0211 - ovl_Effect_Ss_En_Ice#

This is the actor file for xxx.

Effect_Ss_En_Ice_ct():pid->mode_swがエラーです。
../z_eff_en_ice.c
../z_eff_en_ice.c
../z_eff_en_ice.c

File 0212 - ovl_Effect_Ss_Extra#

This is the actor file for xxx.

../z_eff_ss_extra.c
../z_eff_ss_extra.c
../z_eff_ss_extra.c

File 0213 - ovl_Effect_Ss_Fcircle#

This is the actor file for xxx.

../z_eff_fcircle.c
../z_eff_fcircle.c
../z_eff_fcircle.c

File 0214 - ovl_Effect_Ss_Fhg_Flash#

This is the actor file for xxx.

Effect_Ss_Fhg_Flash_ct():pffd->modeエラー
../z_eff_fhg_flash.c
../z_eff_fhg_flash.c
../z_eff_fhg_flash.c
../z_eff_fhg_flash.c
../z_eff_fhg_flash.c
../z_eff_fhg_flash.c

File 0215 - ovl_Effect_Ss_Fire_Tail#

This is the actor file for xxx.

../z_eff_fire_tail.c
../z_eff_fire_tail.c
../z_eff_fire_tail.c

File 0218 - ovl_Effect_Ss_G_Magma2#

This is the actor file for xxx.

../z_eff_ss_g_magma2.c
../z_eff_ss_g_magma2.c
../z_eff_ss_g_magma2.c

File 0219 - ovl_Effect_Ss_G_Ripple#

This is the actor file for xxx.

../z_eff_ss_g_ripple.c
../z_eff_ss_g_ripple.c

File 0220 - ovl_Effect_Ss_G_Spk#

This is the actor file for xxx.

../z_eff_ss_g_spk.c
../z_eff_ss_g_spk.c

File 0222 - ovl_Effect_Ss_Hahen#

This is the actor file for xxx.

../z_eff_hahen.c
../z_eff_hahen.c
../z_eff_hahen.c
../z_eff_hahen.c
../z_eff_hahen.c
../z_eff_hahen.c

File 0223 - ovl_Effect_Ss_HitMark#

This is the actor file for xxx.

../z_eff_ss_hitmark.c
../z_eff_ss_hitmark.c

File 0224 - ovl_Effect_Ss_Ice_Piece#

This is the actor file for xxx.

../z_eff_ice_piece.c
../z_eff_ice_piece.c
../z_eff_ice_piece.c

File 0225 - ovl_Effect_Ss_Ice_Smoke#

This is the actor file for xxx.

Effect_SS_Ice_Smoke_ct():バンク Object_Bank_Fzが有りません。
../z_eff_ss_ice_smoke.c
../z_eff_ss_ice_smoke.c
../z_eff_ss_ice_smoke.c

File 0226 - ovl_Effect_Ss_K_Fire#

This is the actor file for xxx.

../z_eff_k_fire.c
../z_eff_k_fire.c
../z_eff_k_fire.c

File 0227 - ovl_Effect_Ss_Kakera#

This is the actor file for xxx.

shape_modelがNULL
../z_eff_kakera.c
範囲がマイナス!!(randomD_sectionUniformity)
../z_eff_kakera.c
../z_eff_kakera.c
../z_eff_kakera.c
../z_eff_kakera.c

File 0228 - ovl_Effect_Ss_KiraKira#

This is the actor file for xxx.

../z_eff_ss_kirakira.c
../z_eff_ss_kirakira.c

File 0229 - ovl_Effect_Ss_Lightning#

This is the actor file for xxx.

../z_eff_ss_lightning.c
../z_eff_ss_lightning.c

File 0230 - ovl_Effect_Ss_Sibuki#

This is the actor file for xxx.

../z_eff_ss_sibuki.c
../z_eff_ss_sibuki.c
../z_eff_ss_sibuki.c

File 0231 - ovl_Effect_Ss_Sibuki2#

This is the actor file for xxx.

../z_eff_ss_sibuki2.c
../z_eff_ss_sibuki2.c
../z_eff_ss_sibuki2.c

File 0233 - ovl_Effect_Ss_Stick#

This is the actor file for xxx.

../z_eff_ss_stick.c
../z_eff_ss_stick.c
../z_eff_ss_stick.c

File 0234 - ovl_Effect_Ss_Stone1#

This is the actor file for xxx.

../z_eff_ss_stone1.c
../z_eff_ss_stone1.c
../z_eff_ss_stone1.c

File 0235 - Elf_Msg#

This is the actor file for xxx.

../z_elf_msg.c
"共倒れ" = %s
共倒れ
../z_elf_msg.c
"共倒れ" = %s
共倒れ
[36m
エルフ タグ 消える条件 %d
[36m
thisx->shape.angle.sy = %d
[36m
エルフ タグ 出現条件 %d
../z_elf_msg.c
../z_elf_msg.c
../z_elf_msg.c

File 0236 - Elf_Msg2#

This is the actor file for xxx.

../z_elf_msg2.c
"共倒れ" = %s
共倒れ
../z_elf_msg2.c
"共倒れ2" = %s
共倒れ2
../z_elf_msg2.c
"共倒れ" = %s
共倒れ
[36m Elf_Msg2_Actor_ct %04x
../z_elf_msg2.c
../z_elf_msg2.c
../z_elf_msg2.c

File 0237 - En_Am#

This is the actor file for the Armos.

../z_en_am.c
../z_en_am.c

File 0238 - En_Ani#

This is the actor file for the guy who sits on the rooftop in Kakariko.

../z_en_ani.c
../z_en_ani.c

File 0239 - En_Anubice#

This is the actor file for Anubis.

[33m☆☆☆☆☆ アヌビス発生 ☆☆☆☆☆ 
[32m☆☆☆☆☆ 火は幾つ? ☆☆☆☆☆ %d
[33m☆☆☆☆☆ 火は幾つ? ☆☆☆☆☆ %x
../z_en_anubice.c
../z_en_anubice.c
../z_en_anubice.c

File 0240 - En_Anubice_Fire#

This is the actor file for xxx.

../z_en_anubice_fire.c
../z_en_anubice_fire.c
../z_en_anubice_fire.c

File 0241 - En_Anubice_Tag#

This is the actor file for xxx.

[32m☆☆☆☆☆ アヌビス制御タグ発生 ☆☆☆☆☆ %d

File 0243 - En_Arrow#

This is the actor file for xxx.

../z_en_arrow.c
this->at_info.cl_elem.at_btl_info.at_type = %x
../z_en_arrow.c
../z_en_arrow.c
../z_en_arrow.c

File 0245 - En_Ba#

This is the actor file for xxx.

../z_en_ba.c
../z_en_ba.c
../z_en_ba.c
../z_en_ba.c
../z_en_ba.c

File 0246 - En_Bb#

This is the actor file for xxx.

../z_en_bb.c
../z_en_bb.c
../z_en_bb.c

File 0247 - En_Bdfire#

This is the actor file for xxx.

POWER
../z_en_bdfire.c
../z_en_bdfire.c
../z_en_bdfire.c

File 0248 - En_Bigokuta#

This is the actor file for the Big Octorok.

../z_en_bigokuta.c
../z_en_bigokuta.c
../z_en_bigokuta.c
../z_en_bigokuta.c
../z_en_bigokuta.c
../z_en_bigokuta.c

File 0249 - En_Bili#

This is the actor file for Biris.

../z_en_bili.c
../z_en_bili.c

File 0250 to 0299#

File 0251 - En_Blkobj#

This is the actor file for Dark Link's illusion room in the Water Temple.

../z_en_blkobj.c
../z_en_blkobj.c
../z_en_blkobj.c
../z_en_blkobj.c
../z_en_blkobj.c

File 0252 - En_Bom#

This is the actor file for xxx.

../z_en_bom.c
../z_en_bom.c
../z_en_bom.c
../z_en_bom.c

File 0253 - En_Bom_Bowl_Man#

This is the actor file for the Bombchu Bowling employee and minigame.

[32m☆ もー 肩こっちゃうよねぇ〜         ☆ 
[32m☆ もっとラクしてもうかるバイトないかしら? ☆ %d
[31m☆ game_play->bomchu_game_flag ☆ %d
[31m☆ 壁1の状態どう? ☆ %d
[31m☆ 壁2の状態どう? ☆ %d
[31m☆ 穴情報        ☆ %d
[35m☆☆☆☆☆ 中央HIT!!!! ☆☆☆☆☆ 
[35m☆☆☆☆☆ ボムチュウ消化 ☆☆☆☆☆ 
[33m☆ わー ☆ %d
../z_en_bom_bowl_man.c
../z_en_bom_bowl_man.c

File 0254 - En_Bom_Bowl_Pit#

This is the actor file for xxx.

[32m☆☆☆☆☆ 正常終了 ☆☆☆☆☆ 
[32m☆☆☆☆☆ あぁ回復! ☆☆☆☆☆ 

File 0255 - En_Bom_Chu#

This is the actor file for Bombchus.

../z_en_bom_chu.c
../z_en_bom_chu.c
../z_en_bom_chu.c

File 0256 - En_Bombf#

This is the actor file for Bomb Flowers.

../z_en_bombf.c
../z_en_bombf.c
../z_en_bombf.c
../z_en_bombf.c
../z_en_bombf.c

File 0257 - En_Boom#

This is the actor file for the boomerang.

../z_en_boom.c
../z_en_boom.c
../z_en_boom.c

File 0258 - En_Box#

This is the actor file for treasure chests.

Actor_Environment_Tbox_On() %d
../z_en_box.c
../z_en_box.c
gfxp != NULL
../z_en_box.c
gfxp != NULL
../z_en_box.c
gfxp != NULL
../z_en_box.c
../z_en_box.c
../z_en_box.c

File 0260 - En_Bubble#

This is the actor file for Shaboms.

../z_en_bubble.c
../z_en_bubble.c
../z_en_bubble.c

File 0261 - En_Butte#

This is the actor file for butterflies.

../z_en_choo.c
../z_en_choo.c
../z_en_choo.c
(field keep 蝶)(%x)(arg_data 0x%04x)

File 0262 - En_Bw#

This is the actor file for Torch Slugs.

../z_en_bw.c
../z_en_bw.c
../z_en_bw.c
../z_en_bw.c

File 0263 - En_Bx#

This is the actor file for the blocking tentacles in Jabu-Jabu's Belly.

../z_en_bx.c
../z_en_bx.c
../z_en_bx.c
../z_en_bx.c

File 0264 - En_Changer#

This is the actor file for xxx.

Japanese

English

[32m☆☆☆☆☆ 宝発生(部屋はどれ?) %d

[32m☆☆☆☆☆ Treasure Generation (Which room?) %d

[32m☆☆☆☆☆ ビットは? %x

[32m☆☆☆☆☆ Bit? %x

[32m☆☆☆☆☆ セーブBITは? %x

[32m☆☆☆☆☆ Save bit? %x

[32m☆☆☆☆☆ もう、ゾンビ? %d

[32m☆☆☆☆☆ A zombie? %d

[33m☆☆☆☆☆ 中央宝発生(GREAT) ☆☆☆☆☆ %x

[33m☆☆☆☆☆ Center Treasure Generation (GREAT) ☆☆☆☆☆ %x

[35m☆☆☆☆☆ 左宝発生(ナニがはいってるの?) ☆☆☆☆☆ %x

[35m☆☆☆☆☆ Left Treasure Generation (What could be inside?) ☆☆☆☆☆ %x

[35m☆☆☆☆☆ 部屋番号は? %x

[35m☆☆☆☆☆ Room number? %x

[35m☆☆☆☆☆ ビットはなぁに? %x

[35m☆☆☆☆☆ What's the bit? %x

[35m☆☆☆☆☆ すけすけ君? %x

[35m☆☆☆☆☆ Mr. See-Through? %x

[36m☆☆☆☆☆ 右宝発生(ナニがはいってるの?) ☆☆☆☆☆ %x

[36m☆☆☆☆☆ Right Treasure Generation (What could be inside?) ☆☆☆☆☆ %x

[36m☆☆☆☆☆ 部屋番号は? %d

[36m☆☆☆☆☆ Room number? %d

[36m☆☆☆☆☆ ビットはなぁに? %x

[36m☆☆☆☆☆ What's the bit? %x

[36m☆☆☆☆☆ すけすけ君? %x

[36m☆☆☆☆☆ Mr. See Through? %x

[32m☆☆☆☆☆ 右宝開く ☆☆☆☆☆ %d

[32m☆☆☆☆☆ Open Right Treasure ☆☆☆☆☆ %d

[32m☆☆☆☆☆ 左宝開く ☆☆☆☆☆ %d

[32m☆☆☆☆☆ Open Left Treasure ☆☆☆☆☆ %d

File 0265 - En_Clear_Tag#

This is the actor file for the Arwing.

DEMO_MODE %d
CAMERA_NO %d
../z_en_clear_tag.c
../z_en_clear_tag.c
../z_en_clear_tag.c
../z_en_clear_tag.c
../z_en_clear_tag.c
../z_en_clear_tag.c
../z_en_clear_tag.c
../z_en_clear_tag.c
../z_en_clear_tag.c
../z_en_clear_tag.c
../z_en_clear_tag.c
../z_en_clear_tag.c
../z_en_clear_tag.c
../z_en_clear_tag.c

File 0268 - En_Cs#

This is the actor file for the little boy who hangs out in the graveyard.

../z_en_cs.c
../z_en_cs.c
../z_en_cs.c

File 0269 - En_Daiku#

This is the actor file for the carpenters.

../z_en_daiku.c
../z_en_daiku.c
../z_en_daiku.c
../z_en_daiku.c

File 0270 - En_Daiku_Kakariko#

This is the actor file for the Kakariko carpenters.

<%d>
../z_en_daiku_kakariko.c
../z_en_daiku_kakariko.c
../z_en_daiku_kakariko.c
../z_en_daiku_kakariko.c

File 0271 - En_Dekubaba#

This is the actor file for Deku Babas.

../z_en_dekubaba.c
../z_en_dekubaba.c
../z_en_dekubaba.c
../z_en_dekubaba.c
../z_en_dekubaba.c
../z_en_dekubaba.c
../z_en_dekubaba.c
../z_en_dekubaba.c
../z_en_dekubaba.c
../z_en_dekubaba.c
../z_en_dekubaba.c
../z_en_dekubaba.c
../z_en_dekubaba.c
../z_en_dekubaba.c
../z_en_dekubaba.c
../z_en_dekubaba.c

File 0273 - En_Dh#

This is the actor file for Dead Hand.

../z_en_dh.c
../z_en_dh.c
../z_en_dh.c

File 0275 - En_Diving_Game#

This is the actor file for the Zora diving minigame and NPC.

[32m☆☆☆☆☆ 素もぐりGO ☆☆☆☆☆ 
[32m☆☆☆☆☆ もういてる原 ☆☆☆☆☆ 
[32m☆☆☆☆☆ 正常終了 ☆☆☆☆☆ 
../z_en_diving_game.c
../z_en_diving_game.c

File 0276 - En_Dns#

This is the actor file for the Business Scrubs.

Japanese

English

デクの実売り

Deku Nut Seller

デクの棒売り

Deku Stick Seller

ハートの欠片売り

Heart Piece Seller

デクの種売り

Deku Seed Seller

デクの盾売り

Deku Shield Seller

バクダン売り

Bomb Seller

矢売り

Arrow Seller

赤のくすり売り

Red Potion Seller

緑のくすり売り

Green Potion Seller

デクの棒持てる数を増やす

Increases Deku Stick Capacity

デクの実持てる数を増やす

Increases Deku Nut Capacity

[31m引数エラー(売りナッツ)[ arg_data = %d ]

[31m Argument Error (Business Scrub) [ arg_data = %d ]

[32m◆◆◆ 売りナッツ『%s』

[32m◆◆◆ Business Scrub『%s』

File 0277 - En_Dnt_Demo#

This is the actor file for the Deku Stage mask minigame and NPCs.

[32m☆☆☆☆☆ デグナッツお面品評会開始 ☆☆☆☆☆ 
[32m☆☆☆☆☆ ザコザコ ☆☆☆☆☆ %x
[32m☆☆☆☆☆ じじじじじじじじじじい ☆☆☆☆☆ %x
[31m☆☆☆☆☆ げらげら ☆☆☆☆☆ 
[32m☆☆☆☆☆ 特別! ☆☆☆☆☆ 
[32m☆☆☆☆☆ ヤバいよこれ! ☆☆☆☆☆ 
[33m☆☆☆☆☆ ヤバいよこれ! ☆☆☆☆☆ 
[35m☆☆☆☆☆ ヤバいよこれ! ☆☆☆☆☆ 
[36m☆☆☆☆☆ ヤバいよこれ! ☆☆☆☆☆ 
[32m☆☆☆☆☆ 各インデックス1 ☆☆☆☆☆ %d
[32m☆☆☆☆☆ 各インデックス2 ☆☆☆☆☆ %d
[32m☆☆☆☆☆ 各インデックス3 ☆☆☆☆☆ %d
[33m☆☆☆☆☆ どういう評価?  ☆☆☆☆☆☆ %d
[35m☆☆☆☆☆ どういうアクション?  ☆☆☆ %d

File 0278 - En_Dnt_Jiji#

This is the actor file for the Deku Scrub Elder.

[33m☆☆☆☆☆ デグナッツお面品評会長老 ☆☆☆☆☆ %x
[33m☆☆☆☆☆ 時間 ☆☆☆☆☆ %d
../z_en_dnt_jiji.c
../z_en_dnt_jiji.c
../z_en_dnt_jiji.c

File 0279 - En_Dnt_Nomal#

This is the actor file for the Deku Scrub target minigame and NPC.

[32m☆☆☆☆☆ デグナッツ的当て ☆☆☆☆☆ 
[32m☆☆☆☆☆ デグナッツお面品評会一般人 ☆☆☆☆☆ 
[35m なにみの? %d
[36m バンクおかしいしぞ!%d
[36m☆☆☆☆☆ 大当り ☆☆☆☆☆ %d
../z_en_dnt_nomal.c
../z_en_dnt_nomal.c
../z_en_dnt_nomal.c
../z_en_dnt_nomal.c
../z_en_dnt_nomal.c
../z_en_dnt_nomal.c
../z_en_dnt_nomal.c
../z_en_dnt_nomal.c

File 0282 - En_Dog#

This is the actor file for the dogs.

../z_en_dog.c
../z_en_dog.c

File 0283 - En_Door#

This is the actor file for regular doors.

../z_en_door.c
../z_en_door.c

File 0285 - En_Du#

This is the actor file for Darunia.

../z_en_du.c
../z_en_du.c

File 0286 - En_Dy_Extra#

This is the actor file for xxx.

[33m☆☆☆☆☆ 大妖精効果 ☆☆☆☆☆ %d
../z_en_dy_extra.c
../z_en_dy_extra.c
../z_en_dy_extra.c

File 0287 - En_Eg#

This is the actor file for xxx.

[31mメインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!

File 0288 - En_Eiyer#

This is the actor file for Stingers.

../z_en_eiyer.c
../z_en_eiyer.c

File 0289 - En_Elf#

This is the actor file for small fairies, including Navi.

../z_en_elf.c
../z_en_elf.c
../z_en_elf.c
z_common_data.memory.information.room_inf[127][ 0 ] = %d
../z_en_elf.c
../z_en_elf.c

File 0290 - En_Encount1#

This is an actor file for spawning enemies.

[32m☆☆☆☆☆ 入力エラーデッス! ☆☆☆☆☆ 
[32m☆☆☆☆☆ 入力エラーデッス! ☆☆☆☆☆ 
[32m☆☆☆☆☆ 入力エラーデッス! ☆☆☆☆☆ 
[32m☆☆☆☆☆ 入力エラーデッス! ☆☆☆☆☆ 
[32m☆☆☆☆☆ 入力エラーデッス! ☆☆☆☆☆ 
[32m☆☆☆☆☆ 敵発生ゾーンでた! ☆☆☆☆☆ %x
[33m☆☆☆☆☆ 種類           ☆☆☆☆☆ %d
[35m☆☆☆☆☆ 最大同時発生数     ☆☆☆☆☆ %d
[36m☆☆☆☆☆ 最大発生数        ☆☆☆☆☆ %d
[32m☆☆☆☆☆ 発生チェック範囲   ☆☆☆☆☆ %f
[32m☆☆☆☆☆ 発生できません! ☆☆☆☆☆
[32m☆☆☆☆☆ 発生できません! ☆☆☆☆☆
[32m☆☆☆☆☆ 発生できません! ☆☆☆☆☆
[32m☆☆☆☆☆ 発生できません! ☆☆☆☆☆
[32m☆☆☆☆☆ 発生できません! ☆☆☆☆☆
[32m☆☆☆☆☆ 発生できません! ☆☆☆☆☆
[32m☆☆☆☆☆ 発生できません! ☆☆☆☆☆
[32m☆☆☆☆☆ 発生できません! ☆☆☆☆☆
[32m☆☆☆☆☆ 発生できません! ☆☆☆☆☆

File 0291 - En_Encount2#

This is an actor file for spawning enemies.

[32m☆☆☆☆☆ デスマウンテンエンカウント2セットされました ☆☆☆☆☆ %d
[32m☆☆☆☆☆ ガノンタワー脱出エンカウント2セットされました ☆☆☆☆☆ %d
[32m☆☆☆☆☆ 発生できません! ☆☆☆☆☆
[32m☆☆☆☆☆ 発生できません! ☆☆☆☆☆
[32m☆☆☆☆☆ 発生できません! ☆☆☆☆☆
[32m☆☆☆☆☆ 発生できません! ☆☆☆☆☆
[32m☆☆☆☆☆ 発生できません! ☆☆☆☆☆
../z_en_encount2.c
../z_en_encount2.c
../z_en_encount2.c

File 0292 - En_Ex_Item#

This is the actor file for xxx.

[32m☆☆☆☆☆ なにがでるかな? ☆☆☆☆☆ %d
[33m☆☆☆☆☆ なにがでるかな? ☆☆☆☆☆ %d
なにみの? %d
[35m バンクおかしいしぞ!%d
[32m☆☆☆☆☆ 転送終了 ☆☆☆☆☆ %d
[33m☆☆☆☆☆ 転送終了 ☆☆☆☆☆ %d
[34m☆☆☆☆☆ 転送終了 ☆☆☆☆☆ %d
[35m☆☆☆☆☆ 転送終了 ☆☆☆☆☆ %d
[36m☆☆☆☆☆ 転送終了 ☆☆☆☆☆ %d
[32m ☆☆☆☆☆ 母親ー?     ☆☆☆☆☆ %x
[32m ☆☆☆☆☆ 動いてねー? ☆☆☆☆☆ %x
[32m ☆☆☆☆☆ さぁきえるぞ! ☆☆☆☆☆ 
[32m☆☆☆☆☆ 正常終了 ☆☆☆☆☆ 
../z_en_ex_item.c
../z_en_ex_item.c
../z_en_ex_item.c

File 0293 - En_Ex_Ruppy#

This is the actor file for xxx.

Japanese

English

[32m☆☆☆☆☆ インデックス ☆☆☆☆☆ %x

[32m☆☆☆☆☆ Index ☆☆☆☆☆ %x

[32m☆☆☆☆☆ わーなーコイン ☆☆☆☆☆

[32m☆☆☆☆☆ Trap Coin ☆☆☆☆☆

[32m☆☆☆☆☆ ノーマルルピー ☆☆☆☆☆

[32m☆☆☆☆☆ Normal Rupee ☆☆☆☆☆

[32m☆☆☆☆☆ そ、そんなばかな!エラー!!!!! ☆☆☆☆☆

[32m☆☆☆☆☆ Y, you idiot! Error!!!!! ☆☆☆☆☆

[32m☆☆☆☆☆ バカめ! ☆☆☆☆☆

[32m☆☆☆☆☆ Moron! ☆☆☆☆☆

../z_en_ex_ruppy.c

../z_en_ex_ruppy.c

../z_en_ex_ruppy.c

../z_en_ex_ruppy.c

../z_en_ex_ruppy.c

../z_en_ex_ruppy.c

File 0294 - En_Fd#

This is the actor file for Flame Dancers.

../z_en_fd.c
../z_en_fd.c
../z_en_fd.c
../z_en_fd.c
../z_en_fd.c
../z_en_fd.c
../z_en_fd.c
../z_en_fd.c

File 0295 - En_Fd_Fire#

This is the actor file for xxx.

../z_en_fd_fire.c
../z_en_fd_fire.c
../z_en_fd_fire.c

File 0296 - En_Fhg_Fire#

This is the actor file for xxx.

yari hikari ct 1
yari hikari ct 2
FF MOVE 1
FF MOVE 2
yari hikari 1
yari hikari 2
FLASH !!
F_FIRE_MODE %d
fly_mode    %d
BEFORE setAC   %d
AFTER  setAC
なぜだああああああああ      %d
EFC 1
EFC 2
../z_en_fhg_fire.c
../z_en_fhg_fire.c
yari hikari draw 1
../z_en_fhg_fire.c
../z_en_fhg_fire.c
FF DRAW 1
../z_en_fhg_fire.c
FF DRAW 2
../z_en_fhg_fire.c

File 0297 - En_Fire_Rock#

This is the actor file for flaming boulders.

[33m☆☆☆☆☆ 天井待ち岩 ☆☆☆☆☆ 
[33m☆☆☆☆☆ 床岩 ☆☆☆☆☆ 
[33m☆☆☆☆☆ そんな岩はねぇ!ERR!!!!!! ☆☆☆☆☆ 
[32m☆☆☆☆☆ 発生数回復 ☆☆☆☆☆%d
[33m☆☆☆☆☆ イッパイデッス ☆☆☆☆☆ 
[33m☆☆☆☆☆ イッパイデッス ☆☆☆☆☆ 
[33m☆☆☆☆☆ シールド防御 Lv1 ☆☆☆☆☆ 
../z_en_fire_rock.c
../z_en_fire_rock.c
../z_en_fire_rock.c

File 0298 - En_Firefly#

This is the actor file for Keese.

../z_en_firefly.c
../z_en_firefly.c
../z_en_firefly.c
../z_en_firefly.c

File 0299 - En_Fish#

This is the actor file for fish.

[43;30m
BG 抜け? Actor_delete します(%s %d)
../z_en_sakana.c
Warning : dousa 3 消滅 が呼ばれずにデモが終了した(%s %d)(arg_data 0x%04x)
../z_en_sakana.c
デモ魚消滅
不正なデモ動作(%s %d)(arg_data 0x%04x)
../z_en_sakana.c

File 0300 to 0349#

File 0300 - En_Floormas#

This is the actor file for Floormasters.

../z_en_floormas.c
../z_en_floormas.c
../z_en_floormas.c
../z_en_floormas.c
../z_en_floormas.c

File 0301 - En_Fr#

This is the actor file for frogs.

[41;37m
%s[%d] : 引数が間違っている!!(%d)
../z_en_fr.c
../z_en_fr.c
[41;37m
%s[%d] : バンクが無いよ!!
../z_en_fr.c
../z_en_fr.c
[41;37m
%s[%d]カエルがいない!?
../z_en_fr.c
[41;37m
%s[%d]カエルがいない!?
../z_en_fr.c
../z_en_fr.c
../z_en_fr.c
../z_en_fr.c
../z_en_fr.c
../z_en_fr.c

File 0302 - En_Fu#

This is the actor file for the Windmill Man.

../z_en_fu.c
../z_en_fu.c

File 0303 - En_Fw#

This is the actor file for xxx.

../z_en_fw.c
../z_en_fw.c
../z_en_fw.c

File 0304 - En_Fz#

This is the actor file for Freezards.

../z_en_fz.c
../z_en_fz.c
../z_en_fz.c
../z_en_fz.c
../z_en_fz.c
../z_en_fz.c

File 0305 - En_G_Switch#

This is the actor file for collectible silver rupees.

[32m☆☆☆☆☆ インデックス ☆☆☆☆☆ %x
[33m☆☆☆☆☆ セーブ        ☆☆☆☆☆ %x
[32m☆☆☆☆☆ 親スイッチ発生 ☆☆☆☆☆ %x
[35m☆☆☆☆☆ 最大チェック数 ☆☆☆☆☆ %d
[32m☆☆☆☆☆ You are Shock!  ☆☆☆☆☆ %d
[32m☆☆☆☆☆ 子スイッチ発生 ☆☆☆☆☆ %x
[32m☆☆☆☆☆ You are Shock!  ☆☆☆☆☆ %d
[32m☆☆☆☆☆ やぶさめぶち抜き壷 ☆☆☆☆☆ 
[35m なにみの? %d
[36m バンクおかしいしぞ!%d
[32m☆☆☆☆☆ 音? ☆☆☆☆☆ %d
[32m☆☆☆☆☆ 時はまさに世紀末〜  ☆☆☆☆☆ %d
[32m☆☆☆☆☆ らすとぉ!          ☆☆☆☆☆ 
[33m☆☆☆☆☆ いぇぇーす!HIT!! ☆☆☆☆☆ %d
../z_en_g_switch.c
../z_en_g_switch.c
../z_en_g_switch.c
../z_en_g_switch.c
../z_en_g_switch.c
../z_en_g_switch.c
../z_en_g_switch.c
../z_en_g_switch.c
../z_en_g_switch.c

File 0306 - En_Ganon_Mant#

This is the actor file for Ganondorf's cape.

../z_en_ganon_mant.c
../z_en_ganon_mant.c
../z_en_ganon_mant.c

File 0307 - En_Ganon_Organ#

This is the actor file for Ganondorf's organ.

ORGAN MOVE 1
ORGAN MOVE 2
../z_en_ganon_organ.c
ORGAN DRAW  1
../z_en_ganon_organ.c
ORGAN DRAW  2
../z_en_ganon_organ.c

File 0308 - En_Gb#

This is the actor file for the Poe Seller.

../z_en_gb.c
../z_en_gb.c
../z_en_gb.c
../z_en_gb.c
../z_en_gb.c

File 0309 - En_Ge1#

This is the actor file for xxx.

[36m谷底 ゲルド 撤退 
[36mやぶさめ ゲルド EVENT_INF(0) = %x
../z_en_ge1.c
z_common_data.yabusame_total = %d
../z_en_ge1.c
z_common_data.memory.information.room_inf[127][ 0 ] = %d
../z_en_ge1.c
../z_en_ge1.c
../z_en_ge1.c
../z_en_ge1.c

File 0310 - En_Ge2#

This is the actor file for xxx.

../z_en_ge2.c
[32m発見!!!!!!!!!!!!
[32m発見!!!!!!!!!!!!
../z_en_ge2.c
../z_en_ge2.c

File 0311 - En_Ge3#

This is the actor file for xxx.

../z_en_ge3.c
../z_en_ge3.c
../z_en_ge3.c
../z_en_ge3.c

File 0312 - En_GeldB#

This is the actor file for xxx.

../z_en_geldB.c
../z_en_geldB.c
../z_en_geldB.c
../z_en_geldB.c

File 0313 - En_GirlA#

This is the actor file for xxx.

Japanese

English

Notes

デクの実×5

Deku Nut ×5

矢×30

Arrows ×30

矢×50

Arrows ×50

爆弾×5

Bombs ×5

デクの実×10

Deku Nut ×10

デクの棒

Deku Stick

爆弾×10

Bombs ×10

さかな

Fish

赤クスリ

Red Potion

緑クスリ

Green Potion

青クスリ

Blue Potion

巨人のナイフ

Giant's Knife

Not Sold in Shops

ハイリアの盾

Hylian Shield

デクの盾

Deku Shield

ゴロンの服

Goron Tunic

ゾ─ラの服

Zora Tunic

回復のハート

Recovery Heart

ロンロン牛乳

Lon Lon Milk

鶏の卵

Chicken Egg

Not Sold in Shops

インゴー牛乳

Ingo Milk

Unused

インゴー卵

Ingo Egg

Unused

もだえ石

Stone of Agony

Not Sold in Shops

大人の財布

Adult Wallet

Not Sold in Shops

ハートの欠片

Heart Piece

Not Sold in Shops

ボムチュウ

Bombchu

ボムチュウ

Bombchu

ボムチュウ

Bombchu

ボムチュウ

Bombchu

ボムチュウ

Bombchu

デクのタネ

Deku Seeds

キータンのお面

Keaton Mask

こわそなお面

Spooky Mask

ドクロのお面

Skull Mask

ウサギずきん

Bunny Hood

まことの仮面

Mask of Truth

ゾーラのお面

Zora Mask

ゴロンのお面

Goron Mask

ゲルドのお面

Gerudo Mask

SOLDOUT

SOLDOUT

炎

Fire

虫

Bug

チョウチョ

Butterfly

Unused

ポウ

Poe

妖精の魂

Fairy Spirit

矢×10

Arrows ×10

爆弾×20

Bombs ×20

爆弾×30

Bombs ×30

爆弾×5

Bombs ×5

赤クスリ

Red Potion

赤クスリ

Red Potion

%s(%2d)初期設定

%s(%2d) Default Settings

[41;37m

[41;37m

引数がおかしいよ(arg_data=%d)!!

Something's off with the argument (arg_data=%d)!!

../z_en_girlA.c

../z_en_girlA.c

[41;37m

[41;37m

バンクが無いよ!!(%s)

No such bank!! (%s)

../z_en_girlA.c

../z_en_girlA.c

%s(%2d)初期設定

%s(%2d) Default Settings

%s(%2d)

%s(%2d)

File 0314 - En_Gm#

This is the actor file for Medigoron.

[32m%s[%d] : 中ゴロン[%d]
../z_en_gm.c
[41;37m
モデル バンクが無いよ!!(中ゴロン)
../z_en_gm.c
../z_en_gm.c
../z_en_gm.c

File 0315 - En_Go#

This is the actor file for xxx.

../z_en_go.c
../z_en_go.c
../z_en_go.c
../z_en_go.c
../z_en_go.c
../z_en_go.c
../z_en_go.c
../z_en_go.c
../z_en_go.c
../z_en_go.c
../z_en_go.c

File 0316 - En_Go2#

This is the actor file for xxx.

../z_en_go2_eff.c
../z_en_go2_eff.c
../z_en_go2_eff.c
../z_en_go2.c
../z_en_go2.c
../z_en_go2.c
../z_en_go2.c
../z_en_go2.c
../z_en_go2.c
../z_en_go2.c
../z_en_go2.c

File 0317 - En_Goma#

This is the actor file for Gohma Larvae.

../z_en_goma.c
../z_en_goma.c
../z_en_goma.c
../z_en_goma.c
../z_en_goma.c
../z_en_goma.c
../z_en_goma.c

File 0318 - En_Goroiwa#

This is the actor file for rolling stones and snowballs.

Error : レールデータ不正(点が重なっている)
(%s %d)(arg_data 0x%04x)
../z_en_gr.c
Error : arg_data が不正(%s %d)(arg_data 0x%04x)
../z_en_gr.c
Error : レールデータ が不正(%s %d)
../z_en_gr.c
(ごろ岩)(arg 0x%04x)(rail %d)(end %d)(bgc %d)(hit %d)
[36m
Player ぶっ飛ばし

File 0319 - En_Gs#

This is the actor file for xxx.

../z_en_gs.c
../z_en_gs.c
../z_en_gs.c
../z_en_gs.c

File 0320 - En_Guest#

This is the actor file for shop patrons.

[41;37m
%s[%d] : バンクが無いよ!!
../z_en_guest.c
../z_en_guest.c
../z_en_guest.c
../z_en_guest.c
../z_en_guest.c
../z_en_guest.c

File 0322 - En_Heishi1#

This is the actor file for xxx.

Japanese

English

[32m 種類☆☆☆☆☆☆☆☆☆☆☆☆☆ %d

[32m Type☆☆☆☆☆☆☆☆☆☆☆☆☆ %d

[33m れえるでぇたぁ☆☆☆☆☆☆☆☆ %d

[33m Pathing Data☆☆☆☆☆☆☆☆ %d

[35m anime_frame_speed ☆☆☆☆☆☆ %f

[35m anime_frame_speed ☆☆☆☆☆☆ %f

[35m 補間フレーム☆☆☆☆☆☆☆☆☆ %f

[35m Interpolation Frames☆☆☆☆☆☆☆☆☆ %f

[35m point間の移動スピード目標値 ☆ %f

[35m Targeted Movement Speed Value Between Points ☆ %f

[35m point間の移動スピード最大 ☆☆ %f

[35m Maximum Movement Speed Between Points ☆☆ %f

[35m (体)反転アングルスピード目標値 %f

[35m (Body) Targeted Turning Angle Speed Value %f

[35m (体)反転アングルスピード最大☆ %f

[35m (Body) Maximum Turning Angle Speed☆ %f

[35m (頭)反転アングルスピード加算値 %f

[35m (Head) Supplemental Turning Angle Speed Value %f

[35m (頭)反転アングルスピード最大☆ %f

[35m (Head) Maximum Turning Angle Speed☆ %f

[32m 今時間 %d

[32m Current Time %d

[33m チェック時間 %d

[33m Check Time %d

[31m 種類 %d

[31m Type %d

[31m ぱす %d

[31m Path %d

[31m 反転 %d

[31m Turning %d

[31m 時間 %d

[31m Time %d

[31m 点座 %d

[31m Translocation %d

[32m 種類 %d

[32m Type %d

[32m ぱす %d

[32m Path %d

[32m 反転 %d

[32m Turning %d

[32m 時間 %d

[32m Time %d

[32m☆☆☆☆☆ 発見! ☆☆☆☆☆

[32m☆☆☆☆☆ Discovered! ☆☆☆☆☆

[32m☆☆☆☆☆ 発見! ☆☆☆☆☆

[32m☆☆☆☆☆ Discovered! ☆☆☆☆☆

File 0323 - En_Heishi2#

This is the actor file for xxx.

[35m ☆☆☆☆☆ いやー ついうっかり ☆☆☆☆☆ 
[32m ☆☆☆☆☆ 覗き穴奥兵士ふぃ〜 ☆☆☆☆☆ 
[32m ☆☆☆☆☆ 兵士2セット完了! ☆☆☆☆☆ %d
[33m ☆☆☆☆☆ 識別完了!         ☆☆☆☆☆ %d
[35m ☆☆☆☆☆ メッセージ完了!   ☆☆☆☆☆ %x
[32m ☆☆☆☆☆ 全部の精霊石GET! ☆☆☆☆☆ 
[33m ☆☆☆☆☆ 子供ははやくネロ! ☆☆☆☆☆ 
[34m ☆☆☆☆☆ なんでも通るよ ☆☆☆☆☆ 
[35m ☆☆☆☆☆ 1回目袖の下開始! ☆☆☆☆☆ 
[35m ☆☆☆☆☆ 2回目袖の下開始! ☆☆☆☆☆ 
[36m ☆☆☆☆☆ それはとおらんよぉ ☆☆☆☆☆ 
[35m☆☆☆ きたきたきたぁ! ☆☆☆ %x
[35m ☆☆☆☆☆ とおしゃしねぇちゅーの ☆☆☆☆☆ 
[35m☆☆☆ きたきたきたぁ! ☆☆☆ %x
[33m ☆☆☆☆☆ これでダウンだ! ☆☆☆☆☆ 
../z_en_heishi2.c
../z_en_heishi2.c
../z_en_heishi2.c
../z_en_heishi2.c
../z_en_heishi2.c
../z_en_heishi2.c

File 0324 - En_Heishi3#

This is the actor file for xxx.

Japanese

English

[32m☆☆☆☆☆ 城門兵パワーアップ ☆☆☆☆☆

[32m☆☆☆☆☆ Castle Gate Soldier - Power Up ☆☆☆☆☆

[32m☆☆☆☆☆ 発見! ☆☆☆☆☆

[32m☆☆☆☆☆ Discovered! ☆☆☆☆☆

[32m☆☆☆☆☆ 発見! ☆☆☆☆☆

[32m☆☆☆☆☆ Discovered! ☆☆☆☆☆

File 0325 - En_Heishi4#

This is the actor file for xxx.

Japanese

English

Notes

[32m ☆☆☆☆☆ 兵士2セット完了! ☆☆☆☆☆ %d

[32m ☆☆☆☆☆ Soldier 2 Setup Complete! ☆☆☆☆☆ %d

Refers to En_Heishi2.

[33m ☆☆☆☆☆ 識別完了! ☆☆☆☆☆ %d

[33m ☆☆☆☆☆ Identification Complete! ☆☆☆☆☆ %d

[35m ☆☆☆☆☆ メッセージ完了! ☆☆☆☆☆ %x

[35m ☆☆☆☆☆ Message Complete! ☆☆☆☆☆ %x

[32m ☆☆☆☆☆ ぎゃぁ!オトナだー ☆☆☆☆☆

[32m ☆☆☆☆☆ Gyaa! He's an adult~! ☆☆☆☆☆

[33m ☆☆☆☆☆ マスターソード祝入手! ☆☆☆☆☆

[33m ☆☆☆☆☆ Master Sword Obtained! ☆☆☆☆☆

[33m ☆☆☆☆☆ デモ開始! ☆☆☆☆☆

[33m ☆☆☆☆☆ Cutscene Start! ☆☆☆☆☆

[34m ☆☆☆☆☆ 返事なし ☆☆☆☆☆

[34m ☆☆☆☆☆ No Response ☆☆☆☆☆

File 0327 - En_Holl#

This is the actor file for xxx.

../z_en_holl.c
../z_en_holl.c
../z_en_holl.c

File 0328 - En_Honotrap#

This is the actor file for xxx.

Warning : vector size zero (%s %d)
../z_en_honotrap.c
../z_en_honotrap.c
../z_en_honotrap.c
../z_en_honotrap.c
../z_en_honotrap.c
../z_en_honotrap.c
../z_en_honotrap.c

File 0329 - En_Horse#

This is the actor file for Epona.

this->race.rider != NULL
../z_en_horse.c
../z_en_horse.c
../z_en_horse.c

File 0330 - En_Horse_Game_Check#

This is the actor file for xxx.

../z_en_horse_game_check.c
En_HGC_Spot20_Ta_end():対応せず

This is the actor file for xxx.

../z_en_horse_link_child.c
../z_en_horse_link_child.c

File 0333 - En_Horse_Normal#

This is the actor file for horses.

../z_en_horse_normal.c
../z_en_horse_normal.c
../z_en_horse_normal.c

File 0335 - En_Hs#

This is the actor file for xxx.

[36m ヒヨコの店(大人の時) 
[36m ヒヨコ屋閉店 
[36m ヒヨコの店(子人の時) 

File 0336 - En_Hs2#

This is the actor file for xxx.

[36m ヒヨコの店(子人の時) 

File 0337 - En_Hy#

This is the actor file for Hylians.

../z_en_hy.c
../z_en_hy.c
../z_en_hy.c
../z_en_hy.c
../z_en_hy.c
../z_en_hy.c

File 0338 - En_Ice_Hono#

This is the actor file for xxx.

(ice 炎)(arg_data 0x%04x)
ありえない値(ratio = %f)
../z_en_ice_hono.c
../z_en_ice_hono.c
../z_en_ice_hono.c

File 0339 - En_Ik#

This is the actor file for Iron Knuckles.

../z_en_ik_inFight.c
../z_en_ik_inFight.c
../z_en_ik_inFight.c
../z_en_ik_inFight.c
../z_en_ik_inFight.c
../z_en_ik_inFight.c
../z_en_ik_inFight.c
../z_en_ik_inFight.c
../z_en_ik_inFight.c
../z_en_ik_inAwake.c
../z_en_ik_inAwake.c
../z_en_ik_inAwake.c
../z_en_ik_inAwake.c
../z_en_ik_inAwake.c
../z_en_ik_inAwake.c
../z_en_ik_inAwake.c
../z_en_ik_inAwake.c
../z_en_ik_inAwake.c
En_Ik_inConfrontion_Check_DemoMode:そんな動作は無い!!!!!!!!
[31mメインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!
../z_en_ik_inConfrontion.c
../z_en_ik_inConfrontion.c
../z_en_ik_inConfrontion.c
../z_en_ik_inConfrontion.c
../z_en_ik_inConfrontion.c
../z_en_ik_inConfrontion.c
../z_en_ik_inConfrontion.c
../z_en_ik_inConfrontion.c
../z_en_ik_inConfrontion.c
[31m描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!
En_Ik_inConfrontion_Init : %d !!!!!!!!!!!!!!!!

File 0340 - En_In#

This is the actor file for Ingo.

message_check->(%d[%x])
../z_en_in.c
../z_en_in.c
../z_en_in.c
../z_en_in.c

File 0341 - En_Insect#

This is the actor file for bugs.

[43;30m
warning:目標 Actor が NULL (%s %d)
../z_en_mushi.c
[43;30m
BG 抜け? Actor_delete します(%s %d)
../z_en_mushi.c

File 0342 - En_Ishi#

This is the actor file for small rocks.

[43;30m
地面に付着失敗(%s %d)
../z_en_ishi.c
../z_en_ishi.c
../z_en_ishi.c
../z_en_ishi.c

File 0344 - En_Jj#

This is the actor file for Jabu-Jabu.

../z_en_jj.c
../z_en_jj.c

File 0346 - En_Jsjutan#

This is the actor file for the desert Bombchu salesman's magic carpet.

../z_en_jsjutan.c
../z_en_jsjutan.c
../z_en_jsjutan.c
../z_en_jsjutan.c

File 0347 - En_Kakasi#

This is the actor file for xxx.

[33m☆☆☆☆☆ Let’s DANCE! ☆☆☆☆☆ %f
[34m☆☆☆☆☆ 終り? ☆☆☆☆☆ 
game_play->message.msg_mode=%d
[33m☆☆☆☆☆ フラグ! ☆☆☆☆☆ %d

File 0348 - En_Kakasi2#

This is the actor file for xxx.

[32m☆☆☆☆☆ 梅田参号見参! ☆☆☆☆☆ 
[33m☆☆☆☆☆ 元?(引数0) ☆☆☆☆ %f
[33m☆☆☆☆☆ 元?(Zアングル) ☆☆ %f
[33m☆☆☆☆☆ 補正座標X ☆☆☆☆☆ %f
[33m☆☆☆☆☆ 補正座標Y ☆☆☆☆☆ %f
[33m☆☆☆☆☆ 補正座標Z ☆☆☆☆☆ %f
[33m☆☆☆☆☆ SAVE       ☆☆☆☆☆ %d
[32m☆☆☆☆☆ SAVE 終了 ☆☆☆☆☆ %d
[32m☆☆☆☆☆ SAVE 終了 ☆☆☆☆☆ %d
[33m☆☆☆☆☆ this->actor.player_distance ☆☆☆☆☆ %f
[33m☆☆☆☆☆ this->hosei.x ☆☆☆☆☆ %f

File 0349 - En_Kakasi3#

This is the actor file for xxx.

[33m☆☆☆☆☆ おーボヌール ☆☆☆☆☆ 
[35m☆☆☆☆☆ まさか! ☆☆☆☆☆ %d
[36m☆☆☆☆☆ これで、他の奴もOK!だ! ☆☆☆☆☆ %d
[33m☆☆☆☆☆ フラグ! ☆☆☆☆☆ %d

File 0350 to 0399#

File 0350 - En_Kanban#

This is the actor file for signposts.

KANBAN ARG    %x
 WAT  Y  = %f
 POS  Y  = %f
 GROUND Y  = %f
[32m
OCARINA_MODE %d
../z_en_kanban.c
../z_en_kanban.c
../z_en_kanban.c
../z_en_kanban.c
../z_en_kanban.c
../z_en_kanban.c

File 0351 - En_Karebaba#

This is the actor file for Wilted Deku Babas.

../z_en_karebaba.c
../z_en_karebaba.c
../z_en_karebaba.c
../z_en_karebaba.c
../z_en_karebaba.c
../z_en_karebaba.c
../z_en_karebaba.c
../z_en_karebaba.c
../z_en_karebaba.c

File 0352 - En_Ko#

This is the actor file for the Kokiri.

[44m  アングルZ->(%d)
../z_en_ko.c
../z_en_ko.c

File 0353 - En_Kusa#

This is the actor file for small clumps of grass.

[43;30m
地面に付着失敗(%s %d)
../z_en_kusa.c
Error : バンク危険! (arg_data 0x%04x)(%s %d)
../z_en_kusa.c

File 0354 - En_Kz#

This is the actor file for King Zora.

../z_en_kz.c
../z_en_kz.c

File 0355 - En_Light#

This is the actor file for xxx.

../z_en_light.c
../z_en_light.c
../z_en_light.c

File 0358 - En_M_Thunder#

This is the actor file for xxx.

../z_en_m_thunder.c
../z_en_m_thunder.c
../z_en_m_thunder.c
../z_en_m_thunder.c

File 0359 - En_Ma1#

This is the actor file for xxx.

../z_en_ma1.c
../z_en_ma1.c

File 0360 - En_Ma2#

This is the actor file for xxx.

../z_en_ma2.c
../z_en_ma2.c
../z_en_ma2.c
../z_en_ma2.c

File 0361 - En_Ma3#

This is the actor file for xxx.

../z_en_ma3.c
../z_en_ma3.c
../z_en_ma3.c
../z_en_ma3.c

File 0362 - En_Mag#

This is the actor file for the game logo overlay that appears on the title screen.

../z_en_mag.c
../z_en_mag.c

File 0364 - En_Md#

This is the actor file for Mido.

../z_en_md.c
../z_en_md.c

File 0366 - En_Mm#

This is the actor file for xxx.

../z_en_mm.c
../z_en_mm.c
../z_en_mm.c
../z_en_mm.c
../z_en_mm.c

File 0367 - En_Mm2#

This is the actor file for xxx.

[36m マラソン 開始されていない 
../z_en_mm2.c
((z_common_data.event_inf[1]) & (0x0001)) = %x
../z_en_mm2.c
../z_en_mm2.c

File 0369 - En_Mu#

This is the actor file for xxx.

../z_en_mu.c
../z_en_mu.c

File 0370 - En_Nb#

This is the actor file for Nabooru.

En_Nb_Get_path_info レールデータをゲットだぜ = %d!!!!!!!!!!!!!!
En_Nb_Get_path_info レールデータが無い!!!!!!!!!!!!!!!!!!!!
../z_en_nb_inKenjyanomaDemo02.c
../z_en_nb_inKenjyanomaDemo02.c
En_Nb_Kidnap_Check_DemoMode:そんな動作は無い!!!!!!!!
En_Nb_Confrontion_Check_DemoMode:そんな動作は無い!!!!!!!!
../z_en_nb_inConfrontion.c
../z_en_nb_inConfrontion.c
../z_en_nb_inConfrontion.c
../z_en_nb_inConfrontion.c
En_Nb_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!
[31mメインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!
../z_en_nb.c
../z_en_nb.c
[31m描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!

File 0371 - En_Niw#

This is the actor file for Cuccos.

l00L
[33m☆☆☆☆☆ もういてる原 Ver.1 ☆☆☆☆☆ 
[33m☆☆☆☆☆ もういてる原 Ver.2 ☆☆☆☆☆ 
[33m 通常鶏index %d
[33m☆☆☆☆☆ どんな奴? ☆☆☆☆☆ %d
[32m ☆☆☆☆☆ 発生できず  ☆☆☆☆☆ 
[32m☆☆☆☆☆ 上下? ☆☆☆☆☆ %f
[31m☆☆☆☆☆ 範囲外X! ☆☆☆☆☆ %f
[31m☆☆☆☆☆ 範囲外Y! ☆☆☆☆☆ %f
[31m☆☆☆☆☆ 範囲外Z! ☆☆☆☆☆ %f
[32m☆☆☆☆☆ セットX! ☆☆☆☆☆ %f
[32m☆☆☆☆☆ セットY! ☆☆☆☆☆ %f
[32m☆☆☆☆☆ セットZ! ☆☆☆☆☆ %f
[33m☆☆☆☆☆ 修整後X! ☆☆☆☆☆ %f
[33m☆☆☆☆☆ 修整後Y! ☆☆☆☆☆ %f
[33m☆☆☆☆☆ 修整後Z! ☆☆☆☆☆ %f
[33m☆☆☆☆☆ ぶくぶく ☆☆☆☆☆ 
../z_en_niw.c
../z_en_niw.c
../z_en_niw.c

File 0372 - En_Niw_Girl#

This is the actor file for the little girl that chases after the Cucco in Hyrule Castle Town.

[32m☆☆☆☆☆ シツレイしちゃうわね!プンプン ☆☆☆☆☆ %d
[33m☆☆☆☆☆ きゃははははは、まてー ☆☆☆☆☆ %d
[32m☆☆☆☆☆ なぜか、セットできむぅあせん ☆☆☆☆☆ %d
[33m☆☆☆☆☆ んんがくく ☆☆☆☆☆ %d
../z_en_niw_girl.c
../z_en_niw_girl.c

File 0373 - En_Niw_Lady#

This is the actor file for the Cucco Lady.

[32m☆☆☆☆☆ ねぇちゃんうっふん ☆☆☆☆☆ %d
[32m☆ 鶏柵内GET!☆ %x
[33m☆☆☆☆☆ ねぇちゃん選択    ☆☆☆☆ %d
[33m☆☆☆☆☆ ねぇちゃんハート     ☆☆☆☆ %d
[33m☆☆☆☆☆ ねぇちゃん保存       ☆☆☆☆ %d
[33m☆☆☆☆☆ ねぇちゃん今     ☆☆☆☆ %d
[32m☆☆☆☆☆ this->actor.talk_message ☆☆ %x
[32m☆☆☆☆☆ this->message_end_code   ☆☆ %d
[36m☆☆☆☆☆ 柵内BIT変更前 ☆☆ %x
[36m☆☆☆☆☆ 柵内BIT変更後 ☆☆ %x
[32m☆☆☆☆☆ ハート ☆☆☆☆☆ %d
[33m☆☆☆☆☆ 爆弾   ☆☆☆☆☆ %d
[32m☆☆☆☆☆ アダルトメッセージチェック ☆☆☆☆☆ 
[32m☆☆☆☆☆ 正常終了 ☆☆☆☆☆ 
[32m☆☆☆☆☆ 通常メッセージチェック ☆☆☆☆☆ 
../z_en_niw_lady.c
../z_en_niw_lady.c

File 0374 - En_Nutsball#

This is the actor file for xxx.

../z_en_nutsball.c
../z_en_nutsball.c
../z_en_nutsball.c

File 0375 - En_Nwc#

This is the actor file for Cucco chicks, which go unused in Ocarina of Time.

../z_en_nwc.c
../z_en_nwc.c
../z_en_nwc.c
../z_en_nwc.c

File 0376 - En_Ny#

This is the actor file for spiked metal ball traps.

ニュウ イニシャル[ %d ] !!
ダミーニュウ イニシャル[ %d ] !!
En_Ny_actor_move2[ %x ] !!
../z_en_ny.c
../z_en_ny.c
../z_en_ny.c
../z_en_ny.c
../z_en_ny.c
../z_en_ny.c
../z_en_ny.c

File 0378 - En_Okarina_Effect#

This is the actor file for the Song of Storms.

[33m☆☆☆☆☆ オカリナあらし効果ビカビカビカ〜 ☆☆☆☆☆ 
this->timer=[%d]
豆よ のびろ 指定
E_wether_flg=[%d]
rain_evt_trg=[%d]

File 0379 - En_Okarina_Tag#

This is the actor file for xxx.

[32m☆☆☆☆☆ オカリナタグ発生 ☆☆☆☆☆ %x
[32m☆☆☆☆☆ セーブ情報  ☆☆☆☆☆ %d
[33m☆☆☆☆☆ 種類インデックス ☆☆☆☆☆ %d
[35m☆☆☆☆☆ 正解情報   ☆☆☆☆☆ %d
[36m☆☆☆☆☆ 範囲情報   ☆☆☆☆☆ %d
[36m☆☆☆☆☆ 処理範囲情報     ☆☆☆☆☆ %f
[32m☆☆☆☆☆ 当り?        ☆☆☆☆☆ %d
[31m☆☆☆☆☆ 北!!!!! ☆☆☆☆☆ %f
[32m☆☆☆☆☆ オカリナ透明君デモ開始チェックエラー原 ☆☆☆☆☆ %d
[35m☆☆☆☆☆ 開けゴマゴマゴマ! ☆☆☆☆☆ %d

File 0380 - En_Okuta#

This is the actor file for Octoroks.

../z_en_okuta.c
../z_en_okuta.c
../z_en_okuta.c

File 0381 - En_Ossan#

This is the actor file for xxx.

Japanese

English

Notes

コキリの店

Kokiri Shop

薬屋

Potion Shop

夜の店

Night Shop

This shop corresponds to the Treasure Chest Shop.

路地裏の店

Back Alley Shop

This shop corresponds to the Bombchu Shop.

盾の店

Shield Shop

This shop corresponds to the Bazaar.

大人の店

Adult Shop

This shop corresponds to the General Store.

タロンの店

Talon's Shop

This shop no longer exists.

ゾーラの店

Zora Shop

ゴロン夜の店

Goron Shop

インゴーの店

Ingo's Shop

This shop no longer exists.

お面屋

Mask Shop

[41;37m

[41;37m

引数がおかしいよ(arg_data=%d)!!

Something's off with the argument (arg_data=%d)!!

../z_en_oB1.c

../z_en_oB1.c

[41;37m

[41;37m

バンクが無いよ!!(%s)

No such bank!! (%s)

../z_en_oB1.c

../z_en_oB1.c

[41;37m

[41;37m

予備バンクが無いよ!!(%s)

No such reserve bank!! (%s)

../z_en_oB1.c

../z_en_oB1.c

[33m%s[%d]:★★★ 会話終了!! ★★★

[33m%s[%d]:★★★ Conversation complete!! ★★★

../z_en_oB1.c

../z_en_oB1.c

[33m★★★ 会話開始!! ★★★

[33m★★★ Conversation start!! ★★★

「スティック左右で品物みてくれ!」

"Use the control stick to look around!"

%s[%d]:

%s[%d]:

[32mズーム中!!

[32m Zooming!!

../z_en_oB1.c

../z_en_oB1.c

%s[%d]:

%s[%d]:

[32mズーム中!!

[32m Zooming!!

../z_en_oB1.c

../z_en_oB1.c

%s[%d]:

%s[%d]:

[32mズーム中!!

[32m Zooming!!

../z_en_oB1.c

../z_en_oB1.c

[33m初めて手にいれた!!

[33m Obtained for the first time!!

[33m持ち上げ開始!!

[33m Start holding it up!!

%s[%d]:

%s[%d]:

[32mズーム中!!

[32m Zooming!!

../z_en_oB1.c

../z_en_oB1.c

%s[%d]:

%s[%d]:

[32mズーム中!!

[32m Zooming!!

../z_en_oB1.c

../z_en_oB1.c

%s[%d]:

%s[%d]:

[32mズーム中!!

[32m Zooming!!

../z_en_oB1.c

../z_en_oB1.c

%s[%d]:

%s[%d]:

[32mズーム中!!

[32m Zooming!!

../z_en_oB1.c

../z_en_oB1.c

%s[%d]:

%s[%d]:

[32mズーム中!!

[32m Zooming!!

../z_en_oB1.c

../z_en_oB1.c

店主の依頼 ( %d )

Shopkeeper Dependence ( %d )

%s[%d]:

%s[%d]:

[32mズーム中!!

[32m Zooming!!

../z_en_oB1.c

../z_en_oB1.c

[33m★★★ 続けるよ!! ★★★

[33m★★★ Continue!! ★★★

[33m★★★ やめるよ!! ★★★

[33m★★★ Quit!! ★★★

[41;37m

[41;37m

★★★ 警告!! 棚がないよ!! ★★★

★★★ Warning!! No shelves!! ★★★

[33m◇◇◇ 店のおやじ( %d ) 初期設定 ◇◇◇

[33m◇◇◇ Shop Guy ( %d ) Default Settings ◇◇◇

../z_en_oB1.c

../z_en_oB1.c

../z_en_oB1.c

../z_en_oB1.c

../z_en_oB1.c

../z_en_oB1.c

../z_en_oB1.c

../z_en_oB1.c

../z_en_oB1.c

../z_en_oB1.c

../z_en_oB1.c

../z_en_oB1.c

../z_en_oB1.c

../z_en_oB1.c

../z_en_oB1.c

../z_en_oB1.c

../z_en_oB1.c

../z_en_oB1.c

../z_en_oB1.c

../z_en_oB1.c

../z_en_oB1.c

../z_en_oB1.c

../z_en_oB1.c

../z_en_oB1.c

../z_en_oB1.c

../z_en_oB1.c

../z_en_oB1.c

../z_en_oB1.c

../z_en_oB1.c

../z_en_oB1.c

../z_en_oB1.c

../z_en_oB1.c

../z_en_oB1.c

../z_en_oB1.c

../z_en_oB1.c

../z_en_oB1.c

../z_en_oB1.c

../z_en_oB1.c

../z_en_oB1.c

../z_en_oB1.c

../z_en_oB1.c

../z_en_oB1.c

../z_en_oB1.c

../z_en_oB1.c

File 0382 - En_Owl#

This is the actor file for Kaepora Gaebora.

[36m 会話フクロウ %4x no = %d, sv = %d
savebitでフクロウ退避
フクロウ退避
フクロウ退避
フクロウ退避
フクロウ退避
フクロウ退避
[36m
no = %d  
未完成のフクロウ未完成のフクロウ未完成のフクロウ
[36m Actor_Environment_sw = %d
[36m
%dのフクロウ
[36m
SPOT 06 の デモがはしった
../z_en_owl.c
フクロウ消滅!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
../z_en_owl.c
../z_en_owl.c

File 0383 - En_Part#

This is the actor file for xxx.

../z_en_part.c
../z_en_part.c
../z_en_part.c

File 0384 - En_Peehat#

This is the actor file for Peahats.

../z_en_peehat.c
../z_en_peehat.c
../z_en_peehat.c
../z_en_peehat.c
../z_en_peehat.c
../z_en_peehat.c

File 0385 - En_Po_Desert#

This is the actor file for the Poe that guides Link through the desert.

../z_en_po_desert.c
../z_en_po_desert.c
../z_en_po_desert.c

File 0386 - En_Po_Field#

This is the actor file for Big Poes.

../z_en_po_field.c
../z_en_po_field.c
../z_en_po_field.c
../z_en_po_field.c
../z_en_po_field.c
../z_en_po_field.c
../z_en_po_field.c
../z_en_po_field.c
../z_en_po_field.c
../z_en_po_field.c
../z_en_po_field.c

File 0387 - En_Po_Relay#

This is the actor file for xxx.

../z_en_po_relay.c
../z_en_po_relay.c
../z_en_po_relay.c
../z_en_po_relay.c
../z_en_po_relay.c
../z_en_po_relay.c
../z_en_po_relay.c

File 0388 - En_Po_Sisters#

This is the actor file for the Poe Sisters.

../z_en_po_sisters.c
../z_en_po_sisters.c
../z_en_po_sisters.c
../z_en_po_sisters.c
../z_en_po_sisters.c

File 0389 - En_Poh#

This is the actor file for Poes.

../z_en_poh.c
../z_en_poh.c
../z_en_poh.c
../z_en_poh.c
../z_en_poh.c
../z_en_poh.c
../z_en_poh.c
../z_en_poh.c
../z_en_poh.c
../z_en_poh.c
../z_en_poh.c

File 0391 - En_Rd#

This is the actor file for Redeads.

../z_en_rd.c
../z_en_rd.c

File 0392 - En_Reeba#

This is the actor file for Leevers.

Japanese

English

☆☆☆☆☆ リーバぼす登場 ☆☆☆☆☆ %f

☆☆☆☆☆ Leever Boss Appears ☆☆☆☆☆ %f

[32m☆☆☆☆☆ 何匹DEAD? ☆☆☆☆☆%d

[32m☆☆☆☆☆ How many DEAD? ☆☆☆☆☆%d

../z_en_reeba.c

../z_en_reeba.c

../z_en_reeba.c

../z_en_reeba.c

File 0394 - En_Rl#

This is the actor file for Rauru.

../z_en_rl_inKenjyanomaDemo02.c
../z_en_rl_inKenjyanomaDemo02.c
[31mメインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!
../z_en_rl.c
../z_en_rl.c
[31m描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!

File 0395 - En_Rr#

This is the actor file for Like Likes.

Japanese

English

タイプ7

Type 7

魔法の壷小

Magic Jar (Small)

矢

Arrows

妖精

Fairy

20ルピー

20 Rupees

50ルピー

50 Rupees

[33m%s[%d] : Rr_Catch_Cancel

[33m%s[%d] : Rr_Catch_Cancel

../z_en_rr.c

../z_en_rr.c

[32mカキン(%d)!!

[32mカキン(%d)!!

[31mいてっ( %d : LIFE %d : DAMAGE %d : %x )!!

[31m Oww~ ( %d : LIFE %d : DAMAGE %d : %x )!!

[32mキャッチ(%d)!!

[32m Catch (%d)!!

[32m「%s」が出た!!

[32m「%s」has appeared!!

../z_en_rr.c

../z_en_rr.c

../z_en_rr.c

../z_en_rr.c

../z_en_rr.c

../z_en_rr.c

../z_en_rr.c

../z_en_rr.c

../z_en_rr.c

../z_en_rr.c

File 0396 - En_Ru1#

This is the actor file for Child Ruto.

[31mお立ち台が無い!!!!!!!!!!!!!!!!!!!!!!!!!
スイッチルトセット!!!!!!!!!!!!!!!!!!!!!!
スイッチルトセットしない!!!!!!!!!!!!!!!!!!!!!!
[31mメインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!
該当 arge_data = %d 無し
[31m首回しモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!
../z_en_ru1.c
../z_en_ru1.c
../z_en_ru1.c
../z_en_ru1.c
[31m描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!

File 0397 - En_Ru2#

This is the actor file for Adult Ruto.

../z_en_ru2_inKenjyanomaDemo02.c
../z_en_ru2_inKenjyanomaDemo02.c
En_Ru2_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!
おれが小松だ! 
うおりゃー! 
[31mメインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!
../z_en_ru2.c
../z_en_ru2.c
[31m描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!

File 0398 - En_Sa#

This is the actor file for Saria.

../z_en_sa.c
../z_en_sa.c

File 0399 - En_Sb#

This is the actor file for Shellblades.

Japanese

English

アタァ〜ック!!

Attaaaack!!

[31m攻撃終了!!

[31m Attack complete!!

File 0400 to 0449#

File 0400 - En_Scene_Change#

This is the actor file for xxx.

../z_en_scene_change.c
../z_en_scene_change.c

File 0401 - En_Sda#

This is the actor file for a dynamic 3D shadows.

SDA MOVE
SDA MOVE END
SDA DRAW 
SDA DRAW END
SDA CONT 
SDA CONT 2
SDA CONT 3
SDA CONT 4
../z_en_sda.c
SDA D 1
../z_en_sda.c
../z_en_sda.c
SDA D 2
../z_en_sda.c

File 0402 - En_Shopnuts#

This is the actor file for xxx.

../z_en_shopnuts.c
../z_en_shopnuts.c
../z_en_shopnuts.c

File 0404 - En_Siofuki#

This is the actor file for xxx.

../z_en_siofuki.c
../z_en_siofuki.c
../z_en_siofuki.c

File 0405 - En_Skb#

This is the actor file for Stalchildren.

../z_en_skb.c
../z_en_skb.c

File 0406 - En_Skj#

This is the actor file for Skull Kids.

Player_X : %f
Player_Z : %f
World_X  : %f
World_Z  : %f
Center_X : %f
Center_Z : %f
../z_en_skj.c
../z_en_skj.c
../z_en_skj.c
../z_en_skj.c
../z_en_skj.c

File 0407 - En_Skjneedle#

This is the actor file for the blowdart Skull Kids shoot.

../z_en_skj_needle.c
../z_en_skj_needle.c
../z_en_skj_needle.c

File 0408 - En_Ssh#

This is the actor file for xxx.

../z_en_ssh.c
../z_en_ssh.c

File 0409 - En_St#

This is the actor file for Skulltulas.

../z_en_st.c
../z_en_st.c

File 0410 - En_Sth#

This is the actor file for xxx.

Japanese

English

[34m金スタル屋 no = %d

[34m Gold Skulltula House no = %d

金スタル屋 まだ 人間に戻れない

Gold Skulltula House - Still can't return to human form.

[34m金スタル屋 まだ 人間に戻れない

[34m Gold Skulltula House - Still can't return to human form.

bank_ID = %d

bank_ID = %d

../z_en_sth.c

../z_en_sth.c

../z_en_sth.c

../z_en_sth.c

../z_en_sth.c

../z_en_sth.c

../z_en_sth.c

../z_en_sth.c

../z_en_sth.c

../z_en_sth.c

File 0411 - En_Stream#

This is the actor file for xxx.

../z_en_stream.c
../z_en_stream.c
../z_en_stream.c

File 0412 - En_Sw#

This is the actor file for Skullwalltulas.

../z_en_sw.c
../z_en_sw.c
../z_en_sw.c
../z_en_sw.c
../z_en_sw.c
../z_en_sw.c

File 0413 - En_Syateki_Itm#

This is the actor file for xxx.

[32m☆☆☆☆☆ エラー原 ☆☆☆☆ 
[33m☆☆☆☆☆ エラー原セカンド ☆☆☆☆ 
[32m☆☆☆☆☆ ルピーでエラー原 ☆☆☆☆ 
[31m☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ 
[31m☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ 
[31m☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ 
[31m☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ 
[31m☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ 
[31m☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ 
[31m☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ 
[31m☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ 
[31m☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ 
[31m☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ 

File 0414 - En_Syateki_Man#

This is the actor file for the Shooting Gallery owner.

[32m☆☆☆☆☆ 親父登場!!むほほほほほほほーん ☆☆☆☆☆ 
[32m☆☆☆☆☆ Equip_Pachinko ☆☆☆☆☆ %d
[32m☆☆☆☆☆ Equip_Bow ☆☆☆☆☆ %d
[32m☆☆☆☆☆ 正常終了 ☆☆☆☆☆ 
[34m再挑戦だぜ!ベイビー!

File 0415 - En_Syateki_Niw#

This is the actor file for xxx.

[32m☆☆☆☆☆ 射的場鶏 ☆☆☆☆☆ 
[32m☆☆☆☆☆ ボムにわ! ☆☆☆☆☆ 
../z_en_syateki_niw.c
../z_en_syateki_niw.c
../z_en_syateki_niw.c

File 0416 - En_Ta#

This is the actor file for Talon.

[36m 追放タロン 
[36m 出戻りタロン 
[36m 夜はいない 
[36m その他のタロン 
[36m ロンロン牧場の倉庫 の タロン
../z_en_ta.c
../z_en_ta.c

File 0417 - En_Takara_Man#

This is the actor file for the Treasure Chest Shop employee.

[32m☆☆☆☆☆ もういてる原 ☆☆☆☆☆ 
[35m☆☆☆☆☆ ばぅん! ☆☆☆☆☆ %x
../z_en_takara_man.c
../z_en_takara_man.c

File 0418 - En_Tana#

This is the actor file for store shelves.

Japanese

English

木の棚

Wooden Shelves

石の棚

Stone Shelves

☆☆☆ %s ☆☆☆

☆☆☆ %s ☆☆☆

../z_en_tana.c

../z_en_tana.c

../z_en_tana.c

../z_en_tana.c

../z_en_tana.c

../z_en_tana.c

../z_en_tana.c

../z_en_tana.c

../z_en_tana.c

../z_en_tana.c

../z_en_tana.c

../z_en_tana.c

File 0419 - En_Tg#

This is the actor file for xxx.

../z_en_tg.c
../z_en_tg.c

File 0420 - En_Tite#

This is the actor file for Tektites.

[32m☆☆☆☆☆ 同時発生数 ☆☆☆☆☆%d
../z_en_tite.c
../z_en_tite.c

File 0421 - En_Tk#

This is the actor file for Dampé.

../z_en_tk_eff.c
../z_en_tk_eff.c
../z_en_tk_eff.c
../z_en_tk.c
../z_en_tk.c
../z_en_tk.c
../z_en_tk.c

File 0423 - En_Torch2#

This is the actor file for Dark Link.

../z_en_torch2.c
../z_en_torch2.c

File 0425 - En_Tp#

This is the actor file for Tailpasarans.

../z_en_tp.c
../z_en_tp.c
../z_en_tp.c
../z_en_tp.c

File 0426 - En_Tr#

This is the actor file for xxx.

../z_en_tr.c
../z_en_tr.c
../z_en_tr.c

File 0427 - En_Trap#

This is the actor file for xxx.

[32m☆☆☆☆☆ 壷トラップ ☆☆☆☆☆ %x
[32m☆☆☆☆☆ わて     ☆☆☆☆☆ %f
[32m☆☆☆☆☆ おいどん ☆☆☆☆☆ %f

File 0429 - En_Vali#

This is the actor file for Baris.

../z_en_vali.c
../z_en_vali.c
../z_en_vali.c
../z_en_vali.c
../z_en_vali.c
../z_en_vali.c
../z_en_vali.c
../z_en_vali.c
../z_en_vali.c

File 0431 - En_Vb_Ball#

This is the actor file for xxx.

../z_en_vb_ball.c
../z_en_vb_ball.c
../z_en_vb_ball.c
../z_en_vb_ball.c

File 0432 - En_Viewer#

This is the actor file for xxx.

bank_ID >= 0
../z_en_viewer.c
this->anime_bank_ID >= 0
../z_en_viewer.c
../z_en_viewer.c
../z_en_viewer.c
../z_en_viewer.c
../z_en_viewer.c
../z_en_viewer.c
../z_en_viewer.c
../z_en_viewer.c
../z_en_viewer.c
../z_en_viewer.c
../z_en_viewer.c
../z_en_viewer.c
../z_en_viewer.c
../z_en_viewer.c
../z_en_viewer.c
../z_en_viewer.c
../z_en_viewer.c

File 0433 - En_Vm#

This is the actor file for Beamos.

hp down %d
../z_en_vm.c
../z_en_vm.c
../z_en_vm.c
../z_en_vm.c
../z_en_vm.c

File 0434 - En_Wall_Tubo#

This is the actor file for xxx.

[33m☆☆☆☆☆ 壁のツボ ☆☆☆☆☆ 
[32m☆☆☆☆ やった原! ☆☆☆☆☆ 
[33m☆☆☆☆ やった原! ☆☆☆☆☆ 
[34m☆☆☆☆ やった原! ☆☆☆☆☆ 
[35m☆☆☆☆ やった原! ☆☆☆☆☆ 
[36m☆☆☆☆ やった原! ☆☆☆☆☆ 

File 0435 - En_Wallmas#

This is the actor file for Wallmasters.

../z_en_wallmas.c
../z_en_wallmas.c
../z_en_wallmas.c
../z_en_wallmas.c
../z_en_wallmas.c
../z_en_wallmas.c

File 0436 - En_Weather_Tag#

This is the actor file for xxx.

Japanese

English

Notes

[33m☆☆☆☆☆ (;o;) くらいよー ☆☆☆☆☆

[33m☆☆☆☆☆ (;o;) It's dark~! ☆☆☆☆☆

[33m☆☆☆☆☆ くもり (._.) あーあ 憂鬱 ☆☆☆☆☆

[33m☆☆☆☆☆ It's cloudy~ (._.) Ahh, how melancholy~ ☆☆☆☆☆

[33m☆☆☆☆☆ ゆきがふるー あなたはこないー (._.) ☆☆☆☆☆

[33m☆☆☆☆☆ Yuki ga furu~ Anata wa konai~ (._.) ☆☆☆☆☆

Lyrics to "Yuki ga Furu", the Japanese cover of "Tombe la neige" (The Snow is Falling), a French song released by Salvatore Adamo in 1963. Translates to "The snow is falling~ But you're not coming~"

[33m☆☆☆☆☆ わわわわー なーがーさーきーはー (^o^) ☆☆☆☆☆

[33m☆☆☆☆☆ Wawawawa~ Na~ga~sa~ki~ wa~ (^o^) ☆☆☆☆☆

Lyrics to "Nagasaki wa Kyou mo Ame Datta" (It Rained Again Today in Nagasaki), a Japanese song released by Hiroshi Uchiyamada and the Cool Five in 1969.

[33m☆☆☆☆☆ くもり (._.) あーあ 憂鬱 ☆☆☆☆☆

[33m☆☆☆☆☆ It's cloudy~ (._.) Ahh, how melancholy~ ☆☆☆☆☆

[33m☆☆☆☆☆ くもり雨雷 (;O;) うおお 憂鬱 ☆☆☆☆☆

[33m☆☆☆☆☆ It's stormy~ (;O;) Ohh, how melancholy~ ☆☆☆☆☆

[33m☆☆☆☆☆ 砂漠が濃くなります ☆☆☆☆☆

[33m☆☆☆☆☆ The desert sand is getting thicker~ ☆☆☆☆☆

[33m☆☆☆☆☆ わわわわー なーがーさーきーはー (^o^) ☆☆☆☆☆

[33m☆☆☆☆☆ Wawawawa~ Na~ga~sa~ki~ wa~ (^o^) ☆☆☆☆☆

See above.

File 0437 - En_Weiyer#

This is the actor file for swimming Stingers.

../z_en_weiyer.c
../z_en_weiyer.c

File 0438 - En_Wf#

This is the actor file for Wolfos.

[32m☆☆☆☆☆ 同時発生数 ☆☆☆☆☆%d
../z_en_wf.c
../z_en_wf.c

File 0439 - En_Wonder_Item#

This is the actor file for xxx.

[32m☆☆☆☆☆ 不思議不思議まか不思議      ☆☆☆☆☆ %x
[32m☆☆☆☆☆ You are Shock!  ☆☆☆☆☆ %d
[33m☆☆☆☆☆ うっかり兵セット完了 ☆☆☆☆☆ 

File 0440 - En_Wonder_Talk#

This is the actor file for xxx.

Japanese

English

[32m☆☆☆☆☆ 特殊会話くん ☆☆☆☆☆ %x

[32m☆☆☆☆☆ Mr. Special Conversation ☆☆☆☆☆ %x

[32m☆☆☆☆☆ You are Shock! ☆☆☆☆☆ %d

[32m☆☆☆☆☆ You are Shock! ☆☆☆☆☆ %d

[32m ☆☆☆☆☆ 石板GO! ☆☆☆☆☆

[32m ☆☆☆☆☆ Stone Slate GO! ☆☆☆☆☆

[35m☆☆☆☆☆ 注目座標 ☆☆☆☆☆ %f

[35m☆☆☆☆☆ Target Coordinates ☆☆☆☆☆ %f

[32m ☆☆☆☆☆ こども ☆☆☆☆☆

[32m ☆☆☆☆☆ Child ☆☆☆☆☆

[36m ☆☆☆☆☆ おとな ☆☆☆☆☆

[36m ☆☆☆☆☆ Adult ☆☆☆☆☆

[36m☆☆☆☆☆ this->actor.talk_message ☆☆☆☆☆ %x

[36m☆☆☆☆☆ this->actor.talk_message ☆☆☆☆☆ %x

[32m ☆☆☆☆☆ 日記帳スタート! ☆☆☆☆☆

[32m ☆☆☆☆☆ Diary Start! ☆☆☆☆☆

[35m☆☆☆☆☆ 注目座標 ☆☆☆☆☆ %f

[35m☆☆☆☆☆ Target Coordinates ☆☆☆☆☆ %f

[35m☆☆☆☆☆ 注目座標 ☆☆☆☆☆ %f

[35m☆☆☆☆☆ Target Coordinates ☆☆☆☆☆ %f

[35m☆☆☆☆☆ 注目座標 ☆☆☆☆☆ %f

[35m☆☆☆☆☆ Target Coordinates ☆☆☆☆☆ %f

[35m☆☆☆☆☆ 注目座標 ☆☆☆☆☆ %f

[35m☆☆☆☆☆ Target Coordinates ☆☆☆☆☆ %f

[36m☆☆☆☆☆ this->actor.talk_message ☆☆☆☆☆ %x

[36m☆☆☆☆☆ this->actor.talk_message ☆☆☆☆☆ %x

[33m☆☆☆☆☆ セーブ情報 ☆☆☆☆☆ %d

[33m☆☆☆☆☆ Save Data ☆☆☆☆☆ %d

[35m☆☆☆☆☆ 種類インデックス ☆☆☆☆☆ %d

[35m☆☆☆☆☆ Type Index ☆☆☆☆☆ %d

[36m☆☆☆☆☆ 実質メッセージ種類 %x

[36m☆☆☆☆☆ Essential Message Type %x

[32m☆☆☆☆☆ 指定範囲 %d

[32m☆☆☆☆☆ Designated Scope %d

[32m ☆☆☆☆☆ まだコドモなの! ☆☆☆☆☆

[32m ☆☆☆☆☆ You're still a child! ☆☆☆☆☆

[33m ☆☆☆☆☆ アダルトなの。。。 ☆☆☆☆☆

[33m ☆☆☆☆☆ You're an adult... ☆☆☆☆☆

[35m ☆☆☆☆☆ はずれ! ☆☆☆☆☆

[35m ☆☆☆☆☆ Miss! ☆☆☆☆☆

File 0441 - En_Wonder_Talk2#

This is the actor file for xxx.

Japanese

English

[32m☆☆☆☆☆ 透明メッセージ君 ☆☆☆☆☆ %x

[32m☆☆☆☆☆ Mr. Transparent Message ☆☆☆☆☆ %x

[33m☆☆☆☆☆ 元は? ☆☆☆☆☆ %d

[33m☆☆☆☆☆ Origin? ☆☆☆☆☆ %d

[35m☆☆☆☆☆ レンジは? ☆☆☆☆☆ %d

[35m☆☆☆☆☆ Range? ☆☆☆☆☆ %d

[36m☆☆☆☆☆ は、範囲わ? ☆☆☆☆☆ %f

[36m☆☆☆☆☆ S, span? ☆☆☆☆☆ %f

[32m☆☆☆☆☆ You are Shock! ☆☆☆☆☆ %d

[32m☆☆☆☆☆ You are Shock! ☆☆☆☆☆ %d

[35m☆☆☆☆☆ セーブしたよ!おもいっきり! %x

[35m☆☆☆☆☆ Saved! With all my strength! %x

[32m☆☆☆☆☆ 透明メッセージ君せっと %x

[32m☆☆☆☆☆ Mr. Transparent Message Settings %x

[33m☆☆☆☆☆ セーブ情報 %x

[33m☆☆☆☆☆ Save Data %x

[35m☆☆☆☆☆ 指定メッセージ種類 %x

[35m☆☆☆☆☆ Designated Message Type %x

[36m☆☆☆☆☆ 実質メッセージ種類 %x

[36m☆☆☆☆☆ Essential Message Type %x

[32m☆☆☆☆☆ 指定範囲 %d

[32m☆☆☆☆☆ Designated Span %d

[33m☆☆☆☆☆ 処理範囲 %f

[33m☆☆☆☆☆ Processing Span %f

[35m ☆☆ 通常 ☆☆

[35m ☆☆ Normal ☆☆

[35m ☆☆ チェックのみ ☆☆

[35m ☆☆ Check Only ☆☆

[35m ☆☆ ロックのみ ☆☆

[35m ☆☆ Target Only ☆☆

[35m☆☆☆☆☆ わー %d

[35m☆☆☆☆☆ Wow! %d

[35m☆☆☆☆☆ (強制)セーブしたよ!おもいっきり! %x

[35m☆☆☆☆☆ Saved (compulsory)! With all my strength! %x

[35m☆☆☆☆☆ きょり %f

[35m☆☆☆☆☆ Distance %f

[32m☆☆☆☆☆ 透明メッセージ君せっと %x

[32m☆☆☆☆☆ Mr. Transparent Message Settings %x

[33m☆☆☆☆☆ セーブ情報 %x

[33m☆☆☆☆☆ Save Data %x

[35m☆☆☆☆☆ 指定メッセージ種類 %x

[35m☆☆☆☆☆ Designated Message Type %x

[36m☆☆☆☆☆ 実質メッセージ種類 %x

[36m☆☆☆☆☆ Essential Message Type %x

[32m☆☆☆☆☆ 指定範囲 %d

[32m☆☆☆☆☆ Designated span? %d

[33m☆☆☆☆☆ 処理範囲 %f

[33m☆☆☆☆☆ Processing span? %f

[35m☆☆☆☆☆ レンジは? %d

[35m☆☆☆☆☆ Range? %d

[35m ☆☆ 強制 ☆☆

[35m ☆☆ Compulsory ☆☆

[31m ☆☆ ゲルドの修練場強制チェックのみ ☆☆

[31m ☆☆ Gerudo Training Grounds Compulsory Check Only ☆☆

File 0442 - En_Wood02#

This is the actor file for trees and background greenery.

../z_en_wood02.c
../z_en_wood02.c
../z_en_wood02.c
../z_en_wood02.c

File 0443 - En_Xc#

This is the actor file for Sheik.

Japanese

English

シーク誕生!!!!!!!!!!!!!!!!!!

Sheik created!!!!!!!!!!!!!!!!!!

水のセレナーデ シーク消滅!!!!!!!!!!!!!!!!!!

Serenade of Water Sheik terminated!!!!!!!!!!!!!!!!!!

ブーツを取った!!!!!!!!!!!!!!!!!!

Obtained boots!!!!!!!!!!!!!!!!!!

はやくブーツを取るべし!!!!!!!!!!!!!!!!!!

Hurry and get the boots!!!!!!!!!!!!!!!!!!

MAX speed = %f

MAX speed = %f

../z_en_oA2_inSpot05.c

../z_en_oA2_inSpot05.c

../z_en_oA2_inSpot05.c

../z_en_oA2_inSpot05.c

../z_en_oA2_inSpot05.c

../z_en_oA2_inSpot05.c

../z_en_oA2_inSpot05.c

../z_en_oA2_inSpot05.c

../z_en_oA2_inMetamol.c

../z_en_oA2_inMetamol.c

../z_en_oA2_inMetamol.c

../z_en_oA2_inMetamol.c

../z_en_oA2_inMetamol.c

../z_en_oA2_inMetamol.c

En_Oa2_Stalker_Check_DemoMode:そんな動作は無い!!!!!!!!

En_Oa2_Stalker_Check_DemoMode: No such operation!!!!!!!!

../z_en_oA2_inStalker.c

../z_en_oA2_inStalker.c

../z_en_oA2_inStalker.c

../z_en_oA2_inStalker.c

[31mメインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!

[31m Something's off with Main Mode!!!!!!!!!!!!!!!!!!!!!!!!!

[31m En_Oa2 の arg_data がおかしい!!!!!!!!!!!!!!!!!!!!!!!!!

[31m Something's off with En_Oa2's arg_data!!!!!!!!!!!!!!!!!!!!!!!!!

../z_en_oA2.c

../z_en_oA2.c

../z_en_oA2.c

../z_en_oA2.c

[31m描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!

[31m Something's off with Draw Mode!!!!!!!!!!!!!!!!!!!!!!!!!

File 0444 - En_Yabusame_Mark#

This is the actor file for xxx.

Japanese

English

[32m☆☆☆☆☆ やぶさめまと ☆☆☆☆☆ %x

[32m☆☆☆☆☆ Horseback Archery Target ☆☆☆☆☆ %x

[32m☆☆☆☆☆ 種類インデックス ☆☆☆☆☆ %d

[32m☆☆☆☆☆ Type Index ☆☆☆☆☆ %d

[35m☆☆☆☆☆ 種類 ☆☆☆☆☆ %d

[35m☆☆☆☆☆ Type ☆☆☆☆☆ %d

[36m☆☆☆☆☆ さらに分類 ☆☆☆☆☆ %d

[36m☆☆☆☆☆ Already Classified ☆☆☆☆☆ %d

[32m☆☆☆☆☆ posX ☆☆☆☆☆ %f

[32m☆☆☆☆☆ posX ☆☆☆☆☆ %f

[32m☆☆☆☆☆ posY ☆☆☆☆☆ %f

[32m☆☆☆☆☆ posY ☆☆☆☆☆ %f

[32m☆☆☆☆☆ posZ ☆☆☆☆☆ %f

[32m☆☆☆☆☆ posZ ☆☆☆☆☆ %f

[33m☆☆☆☆☆ hitX ☆☆☆☆☆ %f

[33m☆☆☆☆☆ hitX ☆☆☆☆☆ %f

[33m☆☆☆☆☆ hitY ☆☆☆☆☆ %f

[33m☆☆☆☆☆ hitY ☆☆☆☆☆ %f

[33m☆☆☆☆☆ hitZ ☆☆☆☆☆ %f

[33m☆☆☆☆☆ hitZ ☆☆☆☆☆ %f

[35m☆☆☆☆☆ 小 ☆☆☆☆☆ %f

[35m☆☆☆☆☆ Small ☆☆☆☆☆ %f

[35m☆☆☆☆☆ 大 ☆☆☆☆☆ %f

[35m☆☆☆☆☆ Large ☆☆☆☆☆ %f

[35m☆☆☆☆☆ point ☆☆☆☆☆ %d

[35m☆☆☆☆☆ point ☆☆☆☆☆ %d

File 0445 - En_Yukabyun#

This is the actor file for flying floor tiles.

../z_en_yukabyun.c
../z_en_yukabyun.c
../z_en_yukabyun.c

File 0446 - En_Zf#

This is the actor file for Dinolfos and Lizalfos.

../z_en_zf.c
../z_en_zf.c

File 0447 - En_Zl1#

This is the actor file for xxx.

../z_en_girlB.c
../z_en_girlB.c

File 0448 - En_Zl2#

This is the actor file for xxx.

Japanese

English

../z_en_zl2.c

../z_en_zl2.c

../z_en_zl2.c

../z_en_zl2.c

../z_en_zl2.c

../z_en_zl2.c

../z_en_zl2.c

../z_en_zl2.c

../z_en_zl2.c

../z_en_zl2.c

../z_en_zl2.c

../z_en_zl2.c

../z_en_zl2.c

../z_en_zl2.c

../z_en_zl2.c

../z_en_zl2.c

En_Zl2_inAgain_Check_DemoMode:そんな動作は無い!!!!!!!!

En_Zl2_inAgain_Check_DemoMode: No such operation!!!!!!!!

En_Zl2_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!

En_Zl2_inEnding_Check_DemoMode: No such operation!!!!!!!!

En_Zl2_inRunning_Check_DemoMode:そんな動作は無い!!!!!!!!

En_Zl2_inRunning_Check_DemoMode: No such operation!!!!!!!!

[31m En_Oa2 の arg_data がおかしい!!!!!!!!!!!!!!!!!!!!!!!!!

[31m Something's off with En_Oa2's arg_data!!!!!!!!!!!!!!!!!!!!!!!!!

[31mEn_Zl2_main_bankアニメーションのバンクを読めない!!!!!!!!!!!!

[31m En_Zl2_main_bank animation bank can't be read!!!!!!!!!!!!

[31mメインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!

[31m Something's off with the Main Mode!!!!!!!!!!!!!!!!!!!!!!!!!

[31m描画前処理モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!

[31m Something's off with the Draw Preprocessing Mode!!!!!!!!!!!!!!!!!!!!!!!!!

../z_en_zl2.c

../z_en_zl2.c

../z_en_zl2.c

../z_en_zl2.c

../z_en_zl2.c

../z_en_zl2.c

../z_en_zl2.c

../z_en_zl2.c

[31m描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!

[31m Something's off with the Draw Mode!!!!!!!!!!!!!!!!!!!!!!!!!

File 0449 - En_Zl3#

This is the actor file for xxx.

Japanese

English

../z_en_zl3.c

../z_en_zl3.c

../z_en_zl3.c

../z_en_zl3.c

../z_en_zl3.c

../z_en_zl3.c

../z_en_zl3.c

../z_en_zl3.c

../z_en_zl3.c

../z_en_zl3.c

../z_en_zl3.c

../z_en_zl3.c

../z_en_zl3.c

../z_en_zl3.c

ゼルダ姫のEn_Zl3_Actor_inFinal_Init通すよ!!!!!!!!!!!!!!!!!!!!!!!!!

Going through Princess Zelda's En_Zl3_Actor_inFinal_Init!!!!!!!!!!!!!!!!!!!!!!!!!

ゼルダ姫のEn_Zl3_Actor_inFinal_Initは通った!!!!!!!!!!!!!!!!!!!!!!!!!

Went through Princess Zelda's En_Zl3_Actor_inFinal_Init!!!!!!!!!!!!!!!!!!!!!!!!!

En_Zl3_inFinal_Check_DemoMode:そんな動作は無い!!!!!!!!

En_Zl3_inFinal_Check_DemoMode: No such operation!!!!!!!!

ゼルダ姫のEn_Zl3_Actor_inFinal2_Init通すよ!!!!!!!!!!!!!!!!!!!!!!!!!

Going through Princess Zelda's En_Zl3_Actor_inFinal2_Init!!!!!!!!!!!!!!!!!!!!!!!!!

ゼルダ姫のEn_Zl3_Actor_inFinal2_Initは通った!!!!!!!!!!!!!!!!!!!!!!!!!

Went through Princess Zelda's En_Zl3_Actor_inFinal2_Init!!!!!!!!!!!!!!!!!!!!!!!!!

En_Zl3_inFinal2_Check_DemoMode:そんな動作は無い!!!!!!!!

En_Zl3_inFinal2_Check_DemoMode: No such operation!!!!!!!!

En_Zl3_Get_path_info レールデータをゲットだぜ = %d!!!!!!!!!!!!!!

Got En_Zl3_Get_path_info pathing data = %d!!!!!!!!!!!!!!

En_Zl3_Get_path_info レールデータが無い!!!!!!!!!!!!!!!!!!!!

No En_Zl3_Get_path_info pathing data!!!!!!!!!!!!!!!!!!!!

../z_en_zl3_inEscape.c

../z_en_zl3_inEscape.c

../z_en_zl3_inEscape.c

../z_en_zl3_inEscape.c

../z_en_zl3_inEscape.c

../z_en_zl3_inEscape.c

../z_en_zl3_inEscape.c

../z_en_zl3_inEscape.c

../z_en_zl3_inEscape.c

../z_en_zl3_inEscape.c

../z_en_zl3_inEscape.c

../z_en_zl3_inEscape.c

../z_en_zl3_inEscape.c

../z_en_zl3_inEscape.c

[31m En_Oa3 の arg_data がおかしい!!!!!!!!!!!!!!!!!!!!!!!!!

[31m Something's off with En_Oa3's arg_data!!!!!!!!!!!!!!!!!!!!!!!!!

[31mEn_Zl3_main_bankアニメーションのバンクを読めない!!!!!!!!!!!!

[31m Can't read En_Zl3_main_bank animation bank!!!!!!!!!!!!

[31mメインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!

[31m Something's off with the Main Mode!!!!!!!!!!!!!!!!!!!!!!!!!

ゼルダ姫のEn_Zl3_Actor_ct通すよ!!!!!!!!!!!!!!!!!!!!!!!!!

Going through Princess Zelda's En_Zl3_Actor_ct!!!!!!!!!!!!!!!!!!!!!!!!!

ゼルダ姫のEn_Zl3_Actor_ctは通った!!!!!!!!!!!!!!!!!!!!!!!!!

Went through Princess Zelda's En_Zl3_Actor_ct!!!!!!!!!!!!!!!!!!!!!!!!!

[31m描画前処理モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!

[31m Something's off with the Draw Preprocessing Mode!!!!!!!!!!!!!!!!!!!!!!!!!

../z_en_zl3.c

../z_en_zl3.c

../z_en_zl3.c

../z_en_zl3.c

../z_en_zl3.c

../z_en_zl3.c

../z_en_zl3.c

../z_en_zl3.c

[31m描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!

[31m Something's off with the Draw Mode!!!!!!!!!!!!!!!!!!!!!!!!!

File 0450 to 0497#

File 0450 - En_Zl4#

This is the actor file for xxx.

../z_en_zl4.c
../z_en_zl4.c

File 0451 - En_Zo#

This is the actor file for Zoras.

../z_en_zo_eff.c
../z_en_zo_eff.c
../z_en_zo_eff.c
../z_en_zo_eff.c
../z_en_zo_eff.c
../z_en_zo_eff.c
../z_en_zo_eff.c
../z_en_zo_eff.c
../z_en_zo_eff.c
../z_en_zo.c
../z_en_zo.c

File 0452 - En_fHG#

This is the actor file for Phantom Ganon.

F DT1
F DT2
TIME %d-------------------------------------------------
KABE NO 1 = %d
KABE NO 2 = %d
XP1  = %f
ZP1  = %f
STANDBY !!
XP2  = %f
ZP2  = %f
arg_data ------------------------------------>%d
KABE OUT !!
SPD X %f
SPD Z %f
X=%f
Z=%f
REVISE !!
KABE IN !!
ac1 = %x `````````````````````````````````````````````````
../z_en_fhg.c
../z_en_fhg.c

File 0453 - End_Title#

This is the actor file for xxx.

../z_end_title.c
../z_end_title.c
../z_end_title.c
../z_end_title.c
../z_end_title.c
../z_end_title.c
../z_end_title.c

File 0454 - Fishing#

This is the actor file for the Fishing Pond and its contents, including the owner.

../z_fishing.c
../z_fishing.c
../z_fishing.c
../z_fishing.c
../z_fishing.c
../z_fishing.c
../z_fishing.c
../z_fishing.c
../z_fishing.c
../z_fishing.c
../z_fishing.c
../z_fishing.c
../z_fishing.c
../z_fishing.c
../z_fishing.c
../z_fishing.c
../z_fishing.c
../z_fishing.c
../z_fishing.c
../z_fishing.c
../z_fishing.c
../z_fishing.c
../z_fishing.c
../z_fishing.c
../z_fishing.c
../z_fishing.c
../z_fishing.c
../z_fishing.c
../z_fishing.c
../z_fishing.c
../z_fishing.c
HIT FISH %dcm
../z_fishing.c
../z_fishing.c
../z_fishing.c
../z_fishing.c
../z_fishing.c
../z_fishing.c
../z_fishing.c
../z_fishing.c
../z_fishing.c
[32m
[33m
plays %x
ys %x
[32m
zelda_time %x
HI_SCORE = %x
../z_fishing.c
../z_fishing.c
../z_fishing.c
../z_fishing.c
../z_fishing.c
../z_fishing.c

File 0455 - Item_B_Heart#

This is the actor file for xxx.

../z_item_b_heart.c
../z_item_b_heart.c
../z_item_b_heart.c
../z_item_b_heart.c

File 0456 - Item_Etcetera#

This is the actor file for xxx.

no = %d
bank_ID = %d
../z_item_etcetera.c
../z_item_etcetera.c
(game_play->demo_play.npcdemopnt[0]->dousa) = %d

File 0458 - Item_Ocarina#

This is the actor file for xxx.

../z_item_ocarina.c

File 0459 - Item_Shield#

This is the actor file for xxx.

[32mItem_Shild %d 
../z_item_shield.c
../z_item_shield.c
../z_item_shield.c

File 0460 - Magic_Dark#

This is the actor file for xxx.

../z_magic_dark.c
../z_magic_dark.c
../z_magic_dark.c
../z_magic_dark.c
../z_magic_dark.c
../z_magic_dark.c
../z_magic_dark.c

File 0461 - Magic_Fire#

This is the actor file for xxx.

../z_magic_fire.c
../z_magic_fire.c
../z_magic_fire.c

File 0462 - Magic_Wind#

This is the actor file for xxx.

Japanese

English

Magic_Wind_Actor_ct():コンストラクト失敗

Magic_Wind_Actor_ct(): Construction Failure

../z_magic_wind.c

../z_magic_wind.c

表示開始 = %s

Display Start = %s

表示開始

Display Start

../z_magic_wind.c

../z_magic_wind.c

消滅 = %s

Termination = %s

消滅

Termination

../z_magic_wind.c

../z_magic_wind.c

表示開始 = %s

Display Start = %s

表示開始

Display Start

../z_magic_wind.c

../z_magic_wind.c

../z_magic_wind.c

../z_magic_wind.c

../z_magic_wind.c

../z_magic_wind.c

../z_magic_wind.c

../z_magic_wind.c

xxx - Mir_Ray#

This is the actor file for xxx.

反射用 光の発生!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
../z_mir_ray.c
this->actor.arg_data = %d
../z_mir_ray.c
"反射光 発生失敗" = %s
反射光 発生失敗
../z_mir_ray.c
../z_mir_ray.c
../z_mir_ray.c
../z_mir_ray.c

File 0464 - Obj_Bean#

This is the actor file for Magic Bean Plants.

Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)
../z_obj_bean.c
[41;37m
パスデータが無い?(%s %d)(arg_data %xH)
../z_obj_bean.c
[41;37m
パスデータ数が不正(%s %d)(arg_data %xH)
../z_obj_bean.c
(魔法の豆の木リフト)(arg_data 0x%04x)
[36m
馬と豆の木リフト衝突!!!

File 0467 - Obj_Comb#

This is the actor file for beehives.

../z_obj_comb.c
../z_obj_comb.c
../z_obj_comb.c

File 0468 - Obj_Dekujr#

This is the actor file for the Deku Tree Jr.

../z_obj_dekujr.c
../z_obj_dekujr.c
../z_obj_dekujr.c
../z_obj_dekujr.c

File 0469 - Obj_Elevator#

This is the actor file for xxx.

Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)
../z_obj_elevator.c
(Dungeon Elevator)(arg_data 0x%04x)

File 0470 - Obj_Hamishi#

This is the actor file for xxx.

../z_obj_hamishi.c
../z_obj_hamishi.c
../z_obj_hamishi.c

File 0472 - Obj_Hsblock#

This is the actor file for xxx.

Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)
../z_obj_hsblock.c
../z_obj_hsblock.c
../z_obj_hsblock.c
../z_obj_hsblock.c

File 0473 - Obj_Ice_Poly#

This is the actor file for xxx.

../z_obj_ice_poly.c
../z_obj_ice_poly.c
../z_obj_ice_poly.c

xxx - xxx#

This is the actor file for xxx.

(dungeon keep 木箱)(arg_data 0x%04x)
木箱(据置)(arg %04xH)(item %04xH %d)

File 0476 - Obj_Lift#

This is the actor file for xxx.

Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)
../z_obj_lift.c
(Dungeon Lift)(arg_data 0x%04x)

File 0477 - Obj_Lightswitch#

This is the actor file for sun switches.

[41;37m
押引ブロック発生失敗(%s %d)(arg_data 0x%04x)
../z_obj_lightswitch.c
(光スイッチ)(arg_data 0x%04x)
../z_obj_lightswitch.c
../z_obj_lightswitch.c
../z_obj_lightswitch.c
../z_obj_lightswitch.c
../z_obj_lightswitch.c
../z_obj_lightswitch.c
../z_obj_lightswitch.c
../z_obj_lightswitch.c
../z_obj_lightswitch.c
../z_obj_lightswitch.c

File 0478 - Obj_Makekinsuta#

This is the actor file for xxx.

[34m
金スタ発生敵(arg_data %x)
[43;30m
引数不正 (arg_data %x)(%s %d)
../z_obj_makekinsuta.c

File 0479 - Obj_Makeoshihiki#

This is the actor file for xxx.

[41;37m
Error : 押し引きブロック発生失敗(%s %d)
../z_obj_makeoshihiki.c
(%s)(arg_data %04xF)(angleZ %d)
../z_obj_makeoshihiki.c

File 0480 - Obj_Mure#

This is the actor file for xxx.

Error : カリングの設定がされていません。(%s %d)(arg_data 0x%04x)
../z_obj_mure.c
Error 群れな敵 (%s %d)(arg_data 0x%04x)
../z_obj_mure.c
Error 群れな敵 (%s %d)(arg_data 0x%04x)
../z_obj_mure.c
群れな敵 (arg_data 0x%04x)(chNum(%d) ptn(%d) svNum(%d) type(%d))
Warning : 個体数が設定されていません(%s %d)(arg_data 0x%04x)
../z_obj_mure.c
おかしなの (%s %d)
../z_obj_mure.c
Error : 既に子供がいる(%s %d)(arg_data 0x%04x)
../z_obj_mure.c
warning 発生失敗 (%s %d)
../z_obj_mure.c
warning 発生失敗 (%s %d)
../z_obj_mure.c
Error : 既に子供がいる(%s %d)(arg_data 0x%04x)
../z_obj_mure.c
warning 発生失敗 (%s %d)
../z_obj_mure.c

File 0481 - Obj_Mure2#

This is the actor file for xxx.

Warning : 既に子供がいる(%s %d)(arg_data 0x%04x)
../z_obj_mure2.c

File 0483 - Obj_Oshihiki#

This is the actor file for xxx.

Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)
../z_obj_oshihiki.c
Error : タイプが判別できない(%s %d)(arg_data 0x%04x)
../z_obj_oshihiki.c
Error : scene_data_ID が判別できない。(%s %d)
../z_obj_oshihiki.c
(dungeon keep 押し引きブロック)(arg_data 0x%04x)
Warning : 押し引きブロック落ちすぎた(%s %d)(arg_data 0x%04x)
../z_obj_oshihiki.c
../z_obj_oshihiki.c
../z_obj_oshihiki.c
../z_obj_oshihiki.c

File 0485 - Obj_Switch#

This is the actor file for xxx.

Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)
../z_obj_switch.c
[31m
Error : 氷発生失敗 (%s %d)
../z_obj_switch.c
(Dungeon switch)(arg_data 0x%04x)
../z_obj_switch.c
../z_obj_switch.c
../z_obj_switch.c
../z_obj_switch.c
../z_obj_switch.c
../z_obj_switch.c
../z_obj_switch.c
../z_obj_switch.c
../z_obj_switch.c

File 0486 - Obj_Syokudai#

This is the actor file for torch stands.

../z_obj_syokudai.c
../z_obj_syokudai.c
../z_obj_syokudai.c
../z_obj_syokudai.c

File 0487 - Obj_Timeblock#

This is the actor file for time blocks.

昌のブロック (<arg> %04xH <type> save:%d color:%d range:%d move:%d)
◯◯◯◯ Time Block 注目カメラ (frame counter  %d)
◯◯◯◯ Time Block 注目カメラ (frame counter  %d)
../z_obj_timeblock.c
../z_obj_timeblock.c
../z_obj_timeblock.c

File 0488 - Obj_Tsubo#

This is the actor file for pots.

 地面に付着失敗
Error : バンク危険! (arg_data 0x%04x)(%s %d)
../z_obj_tsubo.c
(dungeon keep 壷)(arg_data 0x%04x)

File 0489 - Obj_Warp2block#

This is the actor file for xxx.

時のブロック(ワープ2) (<arg> %04xH <type> color:%d range:%d)
[41;37m
Error : 時のブロック(ワープ2)が対でセットされていません(%s %d)
../z_obj_warp2block.c
../z_obj_warp2block.c
../z_obj_warp2block.c
../z_obj_warp2block.c

File 0490 - Object_Kankyo#

This is the actor file for xxx.

../z_object_kankyo.c
../z_object_kankyo.c
../z_object_kankyo.c
../z_object_kankyo.c
../z_object_kankyo.c
../z_object_kankyo.c
../z_object_kankyo.c
../z_object_kankyo.c
../z_object_kankyo.c
../z_object_kankyo.c
../z_object_kankyo.c
../z_object_kankyo.c
../z_object_kankyo.c
../z_object_kankyo.c
../z_object_kankyo.c
../z_object_kankyo.c
../z_object_kankyo.c

File 0491 - Oceff_Spot#

This is the actor file for the Sun's Song.

[33m
z_oceff_spot  太陽の歌フラグ
[33m
z_oceff_spot  オカリナ終了
../z_oceff_spot.c
../z_oceff_spot.c
../z_oceff_spot.c

File 0492 - Oceff_Storm#

This is the actor file for xxx.

../z_oceff_storm.c
../z_oceff_storm.c
../z_oceff_storm.c
../z_oceff_storm.c
../z_oceff_storm.c

File 0493 - Oceff_Wipe#

This is the actor file for xxx.

[36m WIPE arg_data = %d
../z_oceff_wipe.c
../z_oceff_wipe.c
../z_oceff_wipe.c

File 0494 - Oceff_Wipe2#

This is the actor file for xxx.

[36m WIPE2 arg_data = %d
../z_oceff_wipe2.c
../z_oceff_wipe2.c
../z_oceff_wipe2.c

File 0495 - Oceff_Wipe3#

This is the actor file for xxx.

[36m WIPE2 arg_data = %d
../z_oceff_wipe3.c
../z_oceff_wipe3.c
../z_oceff_wipe3.c

File 0496 - Oceff_Wipe4#

This is the actor file for xxx.

[36m WIPE4 arg_data = %d
../z_oceff_wipe4.c
../z_oceff_wipe4.c
../z_oceff_wipe4.c

File 0497 - Shot_Sun#

This is the actor file for xxx.

%d ---- オカリナの秘密発生!!!!!!!!!!!!!
[36mSHOT_SUN HIT!!!!!!!