This is a sub-page of Proto:The Legend of Zelda: Ocarina of Time Master Quest.
Controller 1
Free Movement Mode#
This mode allows Link to move about at will, floating through the air, submerging himself beneath the ground, and passing through obstacles.
L + D-Right or L + R + A + B: Activates and deactivates free movement mode.
D-Pad: Move Link forwards, backwards, and sideways.
A: Moves Link down.
B: Moves Link up.
R: Hold to increase Link's speed.
Pop-Up Test#
Pressing L + D-Down causes the Fairy Slingshot text to appear on the screen. Link will still be able to move. The message can be cancelled by activating another text box.
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This needs some investigation. |
Cutscene Control#
D-Right: Cancel cutscene and explore the cutscene environment.
D-Left: Restart cutscene, keeping the camera behind Link.
D-Up: Restart cutscene, resetting the camera position.
Start: Skip cutscene.
If you use D-Right to cancel a cutscene in which Link does not spawn normally, such as the credits scenes, you will find yourself frozen and immobile. However, you will still be able to use the other debugging tools.
Using Start to skip the title screen demo will cause the game to skip to the next scene.
Controller 2
Stop the Game#
R + D-Down: Stop the game.
Stopping the game freezes all objects in the area, though music and ambient sounds will not be affected. You will be able to use debugging functions such as the Camera Editor, provided you have enabled them beforehand.
Controller 3
Language Select#
D-Right: Change language to French.
D-Up: Change language to German.
D-Left: Change language to English.
These buttons are also mapped to the movement controls of the Camera Editor.
Free Camera Mode#
Though it doesn't work properly, it seems that a free camera mode may have been intended.
Pressing the C Buttons without activating the Camera Editor will cause the camera to attempt to move. Camera noises will be heard, but the camera angle will immediately snap back to its original position.
Other
Camera Mode Display#
This display shows the current camera mode. It can be enabled by changing RO00 to 1 via the Memory Editor.
Legend:
- camera list. A series of 4 characters are used to represent the state of the 4 game cameras.
ais active camera.sis ?-is uninitialized camera.
- s - State?
- m - Mode
- f - Function
- i - ?
f#
f |
Translation |
Example Usage |
|---|---|---|
BATT0() |
Jump |
• ? |
BATT1() |
Battle |
• Z-Target Morpha |
BATT2() |
Battle |
• ? |
BATT3() |
Battle |
• ? |
BATT4() |
Battle |
• Charge Spin Attack |
DATA0() |
Data |
• ? |
DATA1() |
Data |
• ? |
DATA2() |
Data |
• ? |
DATA3() |
Data |
• ? |
DATA4() |
Data |
• ? |
DEMO0() |
Cutscene |
• ? |
DEMO1() |
Cutscene |
• Sacred Forest Meadow Cutscenes (?) |
DEMO2() |
Cutscene |
• ? |
DEMO3() |
Cutscene |
• ? |
DEMO4() |
Cutscene |
• ? |
DEMO5() |
Cutscene |
• ? |
DEMO6() |
Cutscene |
• ? |
DEMO7() |
Cutscene |
• ? |
DEMO8() |
Cutscene |
• ? |
DEMO9() |
Cutscene |
• Emerge From Tunnel |
FIXD0() |
Fixed |
• ? |
FIXD1() |
Fixed |
• Bombchu Bowling (?) |
FIXD2() |
Fixed |
• ? |
FIXD3() |
Fixed |
• Inside Bazaar |
FIXD4() |
Fixed |
• Depression With Grotto (Spot 05) |
JUMP0() |
Jump |
• ? |
JUMP1() |
Jump |
• Jump Across Gap |
JUMP2() |
Jump |
• Climb |
JUMP3() |
Jump |
• Jump Into Water |
JUMP4() |
Jump |
• ? |
KEEP0() |
Target |
• ? |
KEEP1() |
Target |
• Z-Target Object or NPC |
KEEP2() |
Target |
• ? |
KEEP3() |
Target |
• Talk |
KEEP4() |
Target |
• Get Small Item |
NONE |
None |
• ? |
NORM0() |
Normal |
• ? |
NORM1() |
Normal |
• Inside Zora's Domain |
NORM2() |
Normal |
• ? |
NORM3() |
Normal |
• Ride Epona |
NORM4() |
Normal |
• ? |
PARA0() |
Parallel |
• ? |
PARA1() |
Parallel |
• Z-Target |
PARA2() |
Parallel |
• ? |
PARA3() |
Parallel |
• ? |
PARA4() |
Parallel |
• ? |
SPEC0() |
Special |
• ? |
SPEC1() |
Special |
• ? |
SPEC2() |
Special |
• ? |
SPEC3() |
Special |
• ? |
SPEC4() |
Special |
• ? |
SPEC5() |
Special |
• Fly With Hookshot |
SPEC6() |
Special |
• Inside Castle Hedge Maze |
SPEC7() |
Special |
• ? |
SPEC8() |
Special |
• ? |
SPEC9() |
Special |
• Enter Gerudo Training Ground |
SUBJ0() |
Subjective |
• ? |
SUBJ1() |
Subjective |
• ? |
SUBJ2() |
Subjective |
• ? |
SUBJ3() |
Subjective |
• First Person View |
SUBJ4() |
Subjective |
• Crawl Through Tunnel |
UNIQ0() |
Unique |
• Exit Bazaar to Kakariko |
UNIQ1() |
Unique |
• Hang Off Ledge |
UNIQ2() |
Unique |
• Go Into Entrances |
UNIQ3() |
Unique |
• ? |
UNIQ4() |
Unique |
• ? |
UNIQ5() |
Unique |
• ? |
UNIQ6() |
Unique |
• Twinrova Battle Intro Scene |
UNIQ7() |
Unique |
• Inside Carpenter's Tent |
UNIQ8() |
Unique |
• ? |
UNIQ9() |
Unique |
• Pop Out of Grotto |
i#
i |
Translation |
Example Usage |
|---|---|---|
-1 |
• Get Small Item |
|
0 |
• Swim |
|
1 |
• Z-Target Object |
m#
m |
Translation |
Example Usage |
|---|---|---|
BATTLE |
Battle |
• Z-Target Morpha |
BOOKEEPON |
Boomerang + Target |
• Throw Boomerang |
BOOMERANG |
Boomerang |
• Take Out Boomerang |
BOWARROW |
Bow & Arrow |
• Aim Bow |
BOWARROWZ |
Bow & Arrow + Z-Target |
• Aim Bow |
CHARGE |
Charge |
• Charge Spin Attack |
CLIMB |
Climb |
• Climb |
CLIMBZ |
Climb + Z-Target |
• Climb + Z-Target |
FOOKSHOT |
Hookshot |
• Fly With Hookshot |
FREEFALL |
Free-Fall |
• Free-fall |
HANG |
Hang |
• Hang Off Ledge |
HANGZ |
Hang + Z-Target |
• Hang + Z-Target |
JUMP |
Jump |
• Jump Across Gap |
KEEPON |
Target |
• Z-Target Object |
NORMAL |
Normal |
• Crawl Through Tunnel |
PACHINCO |
Slingshot |
• Fairy Slingshot |
PARALLEL |
Parallel |
• Z-Target |
PUSHPULL |
Push & Pull |
• Push & Pull |
STILL |
• Slash Sword |
|
SUBJECT |
Subjective |
• First-Person View |
TALK |
Talk |
• Talk |
s#
s |
Translation |
Example Usage |
|---|---|---|
BOSS_BAL |
Boss - Volvagia |
• Volvagia Battle |
BOSS_BARI |
Boss - Barinade |
• Barinade Battle |
BOSS_DODO |
Boss - Dodongo |
• King Dodongo Battle |
BOSS_FGANON |
Boss - Phantom Ganon |
• Phantom Ganon Battle |
BOSS_GANON1 |
Boss - Ganon |
• Ganon Battle |
BOSS_GANON2 |
Boss - Ganon |
• Ganon Battle |
BOSS_GOMA |
Boss - Gohma |
• Gohma Battle |
BOSS_MOFA |
Boss - Morpha |
• Morpha Battle |
BOSS_SHADES |
Boss - Shadest |
• Bongo Bongo Battle |
BOSS_TWIN0 |
Boss - Twinrova |
• Twinrova Battle (On Platforms) |
BOSS_TWIN1 |
Boss - Twinrova |
• Twinrova Battle (On Floor) |
CIRCLE0 |
Circle |
• ? |
CIRCLE2 |
Circle |
• ? |
CIRCLE3 |
Circle |
• Exit Link's House |
CIRCLE4 |
Circle |
• ? |
CIRCLE5 |
Circle |
• Dive |
CIRCLE6 |
Circle |
• ? |
CIRCLE7 |
Circle |
• Depression With Grotto (Spot 05) (?) |
DEMO0 |
Cutscene |
• Spot 05 Cutscenes (?) |
DEMO1 |
Cutscene |
• ? |
DEMO3 |
Cutscene |
• Emerge From Tunnel |
DEMO4 |
Cutscene |
• ? |
DEMOC |
Cutscene |
• Pop Out of Grotto |
DOOR0 |
Door |
• ? |
DOORC |
Door |
• Enter (?) Dungeon Shutter Door |
DUNGEON0 |
Dungeon |
• Inside Zora's Domain |
DUNGEON1 |
Dungeon |
• Inside Hall of Great Fairy's Fountain |
DUNGEON2 |
Dungeon |
• Inside Talon's House |
FISHING |
Fishing |
• Fishing (?) |
FIXED0 |
Fixed |
• ? |
FIXED1 |
Fixed |
• Inside Bombchu Bowling |
FREE0 |
Free |
• Boss Introduction Cutscenes |
FREE2 |
Free |
• ? |
HIDAN1 |
Fire Dungeon |
• On Fire Temple Elevator Block |
HIDAN2 |
Fire Dungeon |
• ? |
HIDAN3 |
Fire Dungeon 3 |
• ? |
HORSE0 |
Horse |
• ? |
ITEM0 |
Item |
• ? |
ITEM1 |
Item |
• ? |
ITEM2 |
Item |
• Navi |
LIFTBEAN |
Bean Elevator |
• ? |
MORI1 |
Forest |
• ? |
MORI2 |
Forest |
• ? |
MORI3 |
Forest |
• ? |
NONE |
None |
• ? |
NORMAL0 |
Normal |
• While Playing as Child Link |
NORMAL1 |
Normal |
• Play as Adult Link |
NORMAL2 |
Normal |
• Inside Ice Cave |
NORMAL3 |
Normal |
• Swim |
NORMAL4 |
Normal |
• ? |
PREREND0 |
Prerender |
• Inside Bazaar |
PREREND1 |
Prerender |
• Inside Carpenter's Tent |
PREREND3 |
Prerender |
• Inside Castle Hedge Maze |
RAIL3 |
On Rails |
• Crawl Through Tunnel |
SCENE0 |
Scene |
• ? |
SCENE1 |
Scene |
• Go Into Entrances |
SPOT05A |
Sacred Forest Meadow A |
• ? |
SPOT05B |
Sacred Forest Meadow B |
• ? |
START0 |
Start |
• ? |
START1 |
Start |
• Exit Shops to Kakariko Village |
TAKO |
Octopus |
• ? |
TEPPEN |
Summit |
• ? |
TOWER0 |
Tower |
• ? |
TOWER1 |
Tower |
• ? |
UFOBEAN |
Bean UFO |
• ? |
UO_FIBER |
? |
• ? |
Input Display#
Small, colored squares at the bottom right of the screen show which buttons you are pressing. This display is enabled by default in the Master Quest Debug ROM.
Time Display#
This display shows the current time in-game, the current skybox time, and how many days that have passed in-game since the file was loaded. It can be enabled by changing RC02 to 1 via the Memory Editor.
- HIRU/YORU: Day/Night.
- T000: Days that have passed since the file was loaded.
- E000: Days that have passed since the file was loaded.
- ZELDATIME: Current in-game time.
- VRBOXTIME: Current skybox time.