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General Functions

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This is a sub-page of Proto:The Legend of Zelda: Ocarina of Time Master Quest.

Controller 1

Free Movement Mode#

This mode allows Link to move about at will, floating through the air, submerging himself beneath the ground, and passing through obstacles.

L + D-Right or L + R + A + B: Activates and deactivates free movement mode.
D-Pad: Move Link forwards, backwards, and sideways.
A: Moves Link down.
B: Moves Link up.
R: Hold to increase Link's speed.

Pop-Up Test#

Pressing L + D-Down causes the Fairy Slingshot text to appear on the screen. Link will still be able to move. The message can be cancelled by activating another text box.

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: What is this? Is there something more here?

Cutscene Control#

D-Right: Cancel cutscene and explore the cutscene environment.
D-Left: Restart cutscene, keeping the camera behind Link.
D-Up: Restart cutscene, resetting the camera position.
Start: Skip cutscene.

If you use D-Right to cancel a cutscene in which Link does not spawn normally, such as the credits scenes, you will find yourself frozen and immobile. However, you will still be able to use the other debugging tools.

Using Start to skip the title screen demo will cause the game to skip to the next scene.

Controller 2

Stop the Game#

R + D-Down: Stop the game.

Stopping the game freezes all objects in the area, though music and ambient sounds will not be affected. You will be able to use debugging functions such as the Camera Editor, provided you have enabled them beforehand.

Controller 3

Language Select#

D-Right: Change language to French.
D-Up: Change language to German.
D-Left: Change language to English.

These buttons are also mapped to the movement controls of the Camera Editor.

Free Camera Mode#

Though it doesn't work properly, it seems that a free camera mode may have been intended.

Pressing the C Buttons without activating the Camera Editor will cause the camera to attempt to move. Camera noises will be heard, but the camera angle will immediately snap back to its original position.

Other

Camera Mode Display#

This display shows the current camera mode. It can be enabled by changing RO00 to 1 via the Memory Editor.

Legend:

  • camera list. A series of 4 characters are used to represent the state of the 4 game cameras.
    • a is active camera.
    • s is ?
    • - is uninitialized camera.
  • s - State?
  • m - Mode
  • f - Function
  • i - ?

f#

f

Translation

Example Usage

BATT0()

Jump

• ?

BATT1()

Battle

• Z-Target Morpha

BATT2()

Battle

• ?

BATT3()

Battle

• ?

BATT4()

Battle

• Charge Spin Attack

DATA0()

Data

• ?

DATA1()

Data

• ?

DATA2()

Data

• ?

DATA3()

Data

• ?

DATA4()

Data

• ?

DEMO0()

Cutscene

• ?

DEMO1()

Cutscene

• Sacred Forest Meadow Cutscenes (?)

DEMO2()

Cutscene

• ?

DEMO3()

Cutscene

• ?

DEMO4()

Cutscene

• ?

DEMO5()

Cutscene

• ?

DEMO6()

Cutscene

• ?

DEMO7()

Cutscene

• ?

DEMO8()

Cutscene

• ?

DEMO9()

Cutscene

• Emerge From Tunnel

FIXD0()

Fixed

• ?

FIXD1()

Fixed

• Bombchu Bowling (?)

FIXD2()

Fixed

• ?

FIXD3()

Fixed

• Inside Bazaar
• Inside Impa's House (Top-Down View)

FIXD4()

Fixed

• Depression With Grotto (Spot 05)
• Exit Link's House
• Potion Shop 2 (?)

JUMP0()

Jump

• ?

JUMP1()

Jump

• Jump Across Gap

JUMP2()

Jump

• Climb

JUMP3()

Jump

• Jump Into Water

JUMP4()

Jump

• ?

KEEP0()

Target

• ?

KEEP1()

Target

• Z-Target Object or NPC

KEEP2()

Target

• ?

KEEP3()

Target

• Talk
• Check Signs

KEEP4()

Target

• Get Small Item
• Play Ocarina

NONE

None

• ?

NORM0()

Normal

• ?

NORM1()

Normal

• Inside Zora's Domain
• Inside Temple of Time

NORM2()

Normal

• ?

NORM3()

Normal

• Ride Epona

NORM4()

Normal

• ?

PARA0()

Parallel

• ?

PARA1()

Parallel

• Z-Target
• Pull or Push Object

PARA2()

Parallel

• ?

PARA3()

Parallel

• ?

PARA4()

Parallel

• ?

SPEC0()

Special

• ?

SPEC1()

Special

• ?

SPEC2()

Special

• ?

SPEC3()

Special

• ?

SPEC4()

Special

• ?

SPEC5()

Special

• Fly With Hookshot

SPEC6()

Special

• Inside Castle Hedge Maze

SPEC7()

Special

• ?

SPEC8()

Special

• ?

SPEC9()

Special

• Enter Gerudo Training Ground

SUBJ0()

Subjective

• ?

SUBJ1()

Subjective

• ?

SUBJ2()

Subjective

• ?

SUBJ3()

Subjective

• First Person View
• Slingshot

SUBJ4()

Subjective

• Crawl Through Tunnel

UNIQ0()

Unique

• Exit Bazaar to Kakariko

UNIQ1()

Unique

• Hang Off Ledge

UNIQ2()

Unique

• Go Into Entrances
• Dive

UNIQ3()

Unique

• ?

UNIQ4()

Unique

• ?

UNIQ5()

Unique

• ?

UNIQ6()

Unique

• Twinrova Battle Intro Scene

UNIQ7()

Unique

• Inside Carpenter's Tent
• Inside Impa's House
• Inside Stable

UNIQ8()

Unique

• ?

UNIQ9()

Unique

• Pop Out of Grotto
• Use Din's Fire

i#

i

Translation

Example Usage

-1

• Get Small Item
• Go Into Entrance
• Play Ocarina
• Twinrova Battle Introduction Scene

0

• Swim

1

• Z-Target Object
• Fly With Hookshot

m#

m

Translation

Example Usage

BATTLE

Battle

• Z-Target Morpha

BOOKEEPON

Boomerang + Target

• Throw Boomerang

BOOMERANG

Boomerang

• Take Out Boomerang

BOWARROW

Bow & Arrow

• Aim Bow
• Hookshot

BOWARROWZ

Bow & Arrow + Z-Target

• Aim Bow
• Hookshot + Z-Target

CHARGE

Charge

• Charge Spin Attack

CLIMB

Climb

• Climb

CLIMBZ

Climb + Z-Target

• Climb + Z-Target

FOOKSHOT

Hookshot

• Fly With Hookshot

FREEFALL

Free-Fall

• Free-fall

HANG

Hang

• Hang Off Ledge

HANGZ

Hang + Z-Target

• Hang + Z-Target

JUMP

Jump

• Jump Across Gap

KEEPON

Target

• Z-Target Object

NORMAL

Normal

• Crawl Through Tunnel
• Ride Epona

PACHINCO

Slingshot

• Fairy Slingshot

PARALLEL

Parallel

• Z-Target

PUSHPULL

Push & Pull

• Push & Pull

STILL

• Slash Sword

SUBJECT

Subjective

• First-Person View

TALK

Talk

• Talk
• Check Signs

s#

s

Translation

Example Usage

BOSS_BAL

Boss - Volvagia

• Volvagia Battle

BOSS_BARI

Boss - Barinade

• Barinade Battle

BOSS_DODO

Boss - Dodongo

• King Dodongo Battle

BOSS_FGANON

Boss - Phantom Ganon

• Phantom Ganon Battle

BOSS_GANON1

Boss - Ganon

• Ganon Battle

BOSS_GANON2

Boss - Ganon

• Ganon Battle

BOSS_GOMA

Boss - Gohma

• Gohma Battle

BOSS_MOFA

Boss - Morpha

• Morpha Battle

BOSS_SHADES

Boss - Shadest

• Bongo Bongo Battle

BOSS_TWIN0

Boss - Twinrova

• Twinrova Battle (On Platforms)

BOSS_TWIN1

Boss - Twinrova

• Twinrova Battle (On Floor)

CIRCLE0

Circle

• ?

CIRCLE2

Circle

• ?

CIRCLE3

Circle

• Exit Link's House

CIRCLE4

Circle

• ?

CIRCLE5

Circle

• Dive

CIRCLE6

Circle

• ?

CIRCLE7

Circle

• Depression With Grotto (Spot 05) (?)
• Potion Shop 2 (?)

DEMO0

Cutscene

• Spot 05 Cutscenes (?)

DEMO1

Cutscene

• ?

DEMO3

Cutscene

• Emerge From Tunnel

DEMO4

Cutscene

• ?

DEMOC

Cutscene

• Pop Out of Grotto
• Use Din's Fire

DOOR0

Door

• ?

DOORC

Door

• Enter (?) Dungeon Shutter Door

DUNGEON0

Dungeon

• Inside Zora's Domain

DUNGEON1

Dungeon

• Inside Hall of Great Fairy's Fountain

DUNGEON2

Dungeon

• Inside Talon's House

FISHING

Fishing

• Fishing (?)

FIXED0

Fixed

• ?

FIXED1

Fixed

• Inside Bombchu Bowling

FREE0

Free

• Boss Introduction Cutscenes

FREE2

Free

• ?

HIDAN1

Fire Dungeon

• On Fire Temple Elevator Block

HIDAN2

Fire Dungeon

• ?

HIDAN3

Fire Dungeon 3

• ?

HORSE0

Horse

• ?

ITEM0

Item

• ?

ITEM1

Item

• ?

ITEM2

Item

• Navi
• Get Small Item
• Play Ocarina

LIFTBEAN

Bean Elevator

• ?

MORI1

Forest

• ?

MORI2

Forest

• ?

MORI3

Forest

• ?

NONE

None

• ?

NORMAL0

Normal

• While Playing as Child Link

NORMAL1

Normal

• Play as Adult Link
• Use Fairy Slingshot

NORMAL2

Normal

• Inside Ice Cave

NORMAL3

Normal

• Swim

NORMAL4

Normal

• ?

PREREND0

Prerender

• Inside Bazaar
• Inside Impa's House (Top-Down View)

PREREND1

Prerender

• Inside Carpenter's Tent
• Inside Impa's House (Normal View)

PREREND3

Prerender

• Inside Castle Hedge Maze

RAIL3

On Rails

• Crawl Through Tunnel

SCENE0

Scene

• ?

SCENE1

Scene

• Go Into Entrances

SPOT05A

Sacred Forest Meadow A

• ?

SPOT05B

Sacred Forest Meadow B

• ?

START0

Start

• ?

START1

Start

• Exit Shops to Kakariko Village
• Exit Tunnel to Castle Hedge Maze

TAKO

Octopus

• ?

TEPPEN

Summit

• ?

TOWER0

Tower

• ?

TOWER1

Tower

• ?

UFOBEAN

Bean UFO

• ?

UO_FIBER

?

• ?

Input Display#

Small, colored squares at the bottom right of the screen show which buttons you are pressing. This display is enabled by default in the Master Quest Debug ROM.

Time Display#

This display shows the current time in-game, the current skybox time, and how many days that have passed in-game since the file was loaded. It can be enabled by changing RC02 to 1 via the Memory Editor.

  • HIRU/YORU: Day/Night.
  • T000: Days that have passed since the file was loaded.
  • E000: Days that have passed since the file was loaded.
  • ZELDATIME: Current in-game time.
  • VRBOXTIME: Current skybox time.