the cutting room mirror

Version 1.10.2020.10.29.1225

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This is a sub-page of Proto:Superliminal.

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically:

  • Check the other maps for differences, maybe use Epic V2, the previous & next version as references.

Superliminalv1.10.2020.10.29.1225TitleScreen.png

Added on October 30th, 2020 (04:40 UTC), this build of Superliminal contains early Somnasculpt Workshop and Challenge Mode material.

File Differences#

Added Files:

  • Galaxy64.dll
  • GalaxyCSharpGlue.dll
  • SuperliminalSteam_Data/Managed/Antlr4.Runtime.Standard.dll
  • SuperliminalSteam_Data/Managed/GalaxyCSharp.dll
  • SuperliminalSteam_Data/Managed/glTFLoader2.dll
  • SuperliminalSteam_Data/Managed/ICSharpCode.SharpZipLib.dll
  • SuperliminalSteam_Data/Managed/IxMilia.ThreeMf.dll
  • SuperliminalSteam_Data/Managed/LibTessDotNet.dll
  • SuperliminalSteam_Data/Managed/Newtonsoft.Json.dll
  • SuperliminalSteam_Data/Managed/StbImageSharp.dll
  • SuperliminalSteam_Data/Managed/TriLibCore.dll
  • SuperliminalSteam_Data/Managed/TriLibCore.Fbx.dll
  • SuperliminalSteam_Data/Managed/TriLibCore.Gltf.dll
  • SuperliminalSteam_Data/Managed/TriLibCore.Gltf.Draco.dll
  • SuperliminalSteam_Data/Managed/TriLibCore.HDRLoader.dll
  • SuperliminalSteam_Data/Managed/TriLibCore.Obj.dll
  • SuperliminalSteam_Data/Managed/TriLibCore.Ply.dll
  • SuperliminalSteam_Data/Managed/TriLibCore.Stl.dll
  • SuperliminalSteam_Data/Managed/TriLibCore.ThreeMf.dll
  • SuperliminalSteam_Data/Plugins/Galaxy64.dll
  • SuperliminalSteam_Data/Plugins/GalaxyCSharpGlue.dll
  • SuperliminalSteam_Data/Plugins/StandaloneFileBrowser_x86renamed.dll
  • SuperliminalSteam_Data/Plugins/StandaloneFileBrowser.dll

Removed Files:

  • SuperliminalSteam_Data/Managed/Pcx.dll (Contained data for PointCloudData & PointCloudRenderer)

playtimeData.txt#

In the root folder of the game, there is a text file called playtimeData.txt that tracks playtime and does have initial starting data that is different from the version before. This is the last time playtimeData.txt has been used.

Version 1.10.2020.10.28.32

Version 1.10.2020.10.29.1225

Previous Level Play Time: [00:00:03.5542329]
CYCLE TIME: [00:00:03.5412356]
[10/28/2020 2:50:04 AM] Starting Level: "StartScreen_Live"

Previous Level Play Time: [00:00:03.3426614]
CYCLE TIME: [00:00:03.3306603]
[10/29/2020 9:27:05 PM] Starting Level: "StartScreen_Live"

Version 1.10.2020.10.28.32

Version 1.10.2020.10.29.1225

Version 1.10.2020.11.4.1036

  • *NOT REVIEW BUILD* *PLEASE WAIT FOR STREAMER AND REVIEW BUILD* has been added to the title screen.

Extra Modes Menu#

Version 1.10.2020.10.28.32

Version 1.10.2020.10.29.1225

Version 1.10.2020.11.4.1036

  • COMMENTARY MODE is now called DEVELOPER COMMENTARY.
  • WORKSHOP MODE is now called EXPERIMENTAL WORKSHOP.

Challenge Modes#

(NEW) Challenge Mode#

Version 1.10.2020.10.29.1225

Version 1.10.2020.11.4.1036

  • The Challenge counter UI was added, and it has a gray semi-transparent box around it. Oddly, this UI element does not disappear if the level has been exited.

Version 1.10.2020.10.28.32

Version 1.10.2020.10.29.1225

Version 1.10.2020.11.4.1036

  • The finish door now more resembles the Initial Steam Release but there's lines are still projecting outside of the door.

Challenge Differences#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Check if there's any.

Experimental Workshop#

WorkshopRoom#

Version 1.10.2020.10.28.32

Version 1.10.2020.10.29.1225

Version 1.10.2020.11.4.1036

  • The player is spawned in front of the whiteboard.
  • The lighting effects now match the initial version, but now a sort-of fisheye post-processing effect is now added.
  • Oddly, the Import Model water dispenser now displays the windows file explorer instead of its own internal browser.

South (Version 1.10.2020.10.24.58)

South (Version 1.10.2020.10.29.1225)

South (Version 1.10.2020.11.4.1036)

Version 1.10.2020.10.29.1225

Version 1.10.2020.11.4.1036

INSTRUCTIONS:

CLICK THE WATER COOLER TO IMPORT OBJECTS.

(SUPPORTED FILE TYPES ARE FBX, OBJ, GLTF2, STL, PLY, 3MF, AND ZIP. MODELS AND TEXTURES NEED TO BE
IN THE SAME FOLDER.)

OBJECTS CAN BE PLACED ON BUTTONS TO ACTIVATE EACH STATION. YOU CAN EDIT PROPERTIES, TAKE A
PICTURE, SAVE THE OBJECT, AND OTHERS.

DON'T MAKE A MESS.

- DR. PIERCE

INSTRUCTIONS:

CLICK ON THE WATER COOLER TO IMPORT OBJECTS.

SUPPORTED FILE TYPES ARE FBX, OBJ, GLTF2, STL, PLY, AND 3MF. MODELS AND TEXTURES NEED TO BE IN
THE SAME FOLDER WITH NO OTHER FILES.

OBJECTS CAN BE PLACED ON BUTTONS TO ACTIVATE EACH STATION. YOU CAN EDIT OBJECT PROPERTIES,
TAKE A PICTURE, SAVE THE OBJECT, AND PERFORM OTHER TASKS.

DON'T MAKE A MESS.

- DR. PIERCE

  • The oil canister has been moved to the left of the whiteboard.
  • The Whiteboard has now been added but with different text.

DreamConstructionRoom#

To do:
Properly document with images, but probably when more versions have been checked. I just really want to check when certain objects have been officially added and using a few prototypes with the initial release is probably not good.

  • The hallway and the office room have been added.