This is a sub-page of Proto:SpongeBob SquarePants: SuperSponge (PlayStation).
|
|
This prototype is documented on Hidden Palace. |
Dated June 18th, 2001. By this point, the game starts to resemble what was released. Most of this build's differences are in the main menu.
Title Screen#
- Instead of directly booting to Jelly Fields, the game now boots to the title screen.
- There are four different title screen backgrounds it randomly picks, while the final version picks them based on your progression.




The credits are accessible from the main menu, which was dropped in the next build.
In addition to the unique backgrounds is a nice bubble transition.
Graphical Differences#
General#
|
BORRYS_SBSP_BUILD!!_070601 |
SBSP_180601 |
|---|---|
|
|
|
- Sprites are now corrected for aspect ratio.
- The FOV was adjusted a bit.
- Health has been converted into Spatulas.
- Unlike the final game, SpongeBob only loses spatulas when unarmed.
Checkpoint#
|
SBSP_180601 |
Final |
|---|---|
|
|
|
The phone booth has a shell on top of it, which was removed in the final game.
Heads#
Prototype |
||
|---|---|---|
Final |
SpongeBob's dialogue icon was flipped and Squidward's was given a neck.
Desert Wasteland#
|
SBSP_180601 |
Final |
|---|---|
|
|
|
The Desert Wasteland's background was once purple, and changed to green in the final game.