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SBSP 020501

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This is a sub-page of Proto:SpongeBob SquarePants: SuperSponge (PlayStation).

Gameplay Differences#

Interestingly, the game plays much more like the Game Boy Advance version.

  • SpongeBob has a health system in the prototype that was changed to a system similar to Sonic's rings. This also means spatulas have no use.
  • SpongeBob doesn't have knockback when getting hit.
  • There's food items that were removed in the final game. These restore health to SpongeBob.
  • You can use the karate chop at all times. In the final game, it's a powerup in the level Desert Wasteland.
  • The controls are different:
    • ◻- Jump
    • ✕- Karate Chop (Only with full unarmed mode)

Graphical Differences#

At this point in development, most objects used pre-rendered 3D models. In the final game, most of these were drawn over (though a lot of the enemies weren't), which results in an inconsistent art style.

SBSP 020501

Final

  • When booted, the game shows the placeholder copyright screen, and immediately begins to load the first level. However, a title screen and main menu is implemented, and can be accessed by exiting the level from the pause menu.

SpongeBob#

  • SpongeBob's sprites are slightly different, due to being raw 3D Studio MAX renders that have not been drawn over yet.
    • He has a thinner outline in this build.
    • His pupils are smaller.
  • SpongeBob uses an animation when dying that was replaced in the final, though it's cut-off here. The animation still exists in the final.

Dialogue Boxes#

SBSP 020501

Final

  • The dialogue boxes use a bamboo border.
  • Text clipping hasn't been implemented yet.
  • All of the dialogue head sprites are sketches.

Prototype

Final

Pickups#

Powerups had their sprite size doubled in the final game.

Prototype

Final

Bugs#

  • Kill plains don't work yet.
  • SpongeBob can walk through big rocks in 1-3.
  • Level and object generation is a bit broken as parts of levels and objects disappear when slightly on-screen.

Oddities#

  • The bus in 1-1 has collision at the top.
  • There's a spike generator inside a rock in 1-3.

Debug Commands#

Many debugging features are enabled by default.

  • Holding L1 will enable "No Clip Mode".
  • Pressing R2 will skip a level.
  • Pressing Triangle will enable a simple collision debugger.
  • Pressing Select shows the current VRAM.
  • Pausing the game will give you the following options.
  1. Invincible SpongeBob - Makes SpongeBob invincible.
  2. BASIC & FULL UNARMED mode - Removes upgrades from SpongeBob.
  3. BALLOON, BUBBLE MIXTURE, NET, CORAL BLOWER and JELLY LAUNCHER mode - Gives SpongeBob the specific item.
  4. DEAD mode - Kills SpongeBob.