This is a sub-page of Proto:Spark the Electric Jester/2015 Kickstarter Demo.
Much like the final game, the Kickstarter demo has a lot of unused abilities in its code, most of which are leftovers from LakeFeperd's previous project, Sonic Chrono Adventure. However, there are definitely a few differences!
All unused abilities have the Electric Jester move list as their pause screen. They also can all use Spark's charged shots, no matter what they are.
These abilities can be accessed by using a memory editor and changing address C46448.
Sonic Chrono Adventure Leftovers#
Just like the final version of Spark, none of these function as well as they did in Chrono Adventure, being riddled with bugs and oddities.
Sonic#
Ability ID: 0
Sonic, unlike the final game, has most of his moveset intact! He can Spin Dash, which has been changed to the Wind Jester's Wind Dash, and he can use Lake's version of the Super Peel-Out, which involves mashing just like the Spin Dash does. Otherwise, he's the same as the final game, and can still roll, but can't hurt enemies.
Tails#
Ability ID: 1
Much like Sonic, Tails can also Wind Dash and can still roll, but he's also still able to fly.