This is a sub-page of Proto:Sonic Adventure (Dreamcast)/AutoDemo/Stage Differences.
Sky Deck is considerably far along compared to other stages, being able to be completed as Sonic.
General#
- The ship does not go below the clouds. Examination of the texture container reveals that the dark sky texture has not been implemented, however the lighting data is already setup for it.
- The object layout for Sonic (and Tails in the first Act) seems to be slightly outdated, with random spiked balls present where barriers would (presumably) have been placed.
- Both Act 1 and 2's transitions are handled by an object that goes unused in the final. In Act 1, it's located in front of the giant cannon, and behind the one in Act 2.
- The stage has a larger draw distance than the final.
Act 1#
- The second rotating pole is turning the opposite way.
- There's no alternate routes where the first checkpoint is.
- The dash panel after it will likely push the player through the floor.
- The second dash panel is placed slightly differently.
- The rings are placed lower.
- There's no Speed Shoes monitor.
- The giant cannon is more destructive than the final, as it can destroy cylinders, ladders and the platforms next to the cylinders, whereas the final version can only destroy the straight platforms.
- An area near the end is missing.
- The lighting files are present, but don't seem to be any different to the final version.
Act 2#
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Proto |
Final |
|---|---|
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- The beginning is missing a lot of objects.
- The jump panel trail is missing.
- The wing won't sheer off.
- The collapsing wing sequence doesn't exist yet.
- The giant cannon at the end moves a lot faster than it does in the final.
Act 3#
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Proto |
Final |
|---|---|
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- Most objects are missing.
- An extra object, OCARRIER3, is present.
- There's no invisible wall near the capsule.
- Knuckles' SET file is identical to Tails' unused version.