This is a sub-page of Proto:Resident Evil 4 (GameCube).
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This prototype is documented on Hidden Palace. |
There isn't much to elaborate on regarding this build, as it closely resembles the USA trial. However, it includes most of the missing files, enabling functionality for various elements such as weapons, items, treasures, enemies, and the debug menu. Fortunate enough, it also includes unused cutscene audio, music, and soundeffects.
Retail Build#
Prototype |
Final |
|---|---|
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Unused Areas#
The beta ends after the church bell, yet when porting maps from the final version through modding, a total of 47 maps are playable, revealing new unseen content.
Here is a list of all functional maps.
* r100 (MORI)
* r101 (MURA)
* r108 (TOMB)
* r10a (NUMA)
* r10d (BUKI-SYOUNIN (night))
* r112 (TIKADOU (night))
* r113 (FARM (night))
* r11a (NUMA (night))
* r11d (SEKISYO (night))
* r200 (WAY TO THE CASTEL)
* r201 (HALL)
* r205 (PRISON AREA)
* r207 (kojou_07)
* r208 (kojou_08)
* r20b (kojou_11)
* r20c (kojou_12)
* r20d (SHITUZI AREA)
* r20e (UN-USING AREA)
* r20f (kojou_15)
* r210 (kojou_16)
* r211 (Main Rouka)
* r213 ((kojou_19)
* r214 (Tokeitou)
* r217 ((kojou_23)
* r215 (kojou_21)
* r218 ((kojou_24)
* r219 (kojou_25)
* r21a (kojou_26)
* r21b (kojou_27)
* r229 (YOUSUIRO)
* r221 (castle_in)
* r222 (BLAZING INFERNO)
* r223 (SAIKATU)
* r224 (YOUKOU-RO)
* r21d (NARAKU & TOMB)
* r225 (forest)
* r226 (kojou_38)
* r227 (SYMBOL TOWER)
* r228 (SYMBOL TOWER - BOSS)
* unknown (Descend to the Island area) - Where Leon descends with a rope after defeating Salazar (beginning of Island)
* r22b (Ashley Truck Area)
* r22c (Castle Shooting Range)
As the maps are ported from the final version, there are no distinct textures differences; however, there are variations in placement and absence of items in boxes or barrels. The enemy data is also present in the files, leading to the spawning of enemies within the maps. You can watch a showcase of every playable beta maps on YouTube.
Audio#
Music#
This version provides numerous unused sound effects and audio elements, including several unused soundtracks and enemy voices. Notably, Leon's voice in the cutscenes differs from the final release.
Prototype |
Final |
|---|---|
Ganado II |
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Agony |
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bio4bgm_030 (Unused) |
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All of the other soundtracks, except for Ganado 2 & Agony, remain identical; only certain instruments are louder when compared to the final version. If not comparing it directly the difference cannot be heared unless you are intimately familiar with every aspect of Resident Evil 4.
Voice-Acting#
- The first encounter with Ashley upon entering the church room is identical. However, Leon's voice acting lacks emotion and feels as if it is being read normally. The door opening sound is slightly different, and Leon doesn't say "Ashley" after she runs into the corner.
- The encounter with the Ganado in the first cabin is notably different. Instead of Paul Mercier's voice, there is a distinct audio featuring what appears to be a developer reciting unused text
- Before the Mendez Boss Fight, the line where Leon instructs Ashley to hide is delivered by the developer.
- The cutscene preceding the cabin fight with Luis features notably distinct voice acting, with all sentences pronounced more softly and quietly.
- In Chapter 3-1, when Ashley becomes trapped due to Salazar's trap, the dialogue is pronounced way differently, Ashley doesn't shout and features unused dialogue.
Sound effects#
- When Leon jumps out of the window after defeating the Ganado in the first cabin, the shattering sound of the window is different (matching the one from early trailers), and Leon's grunt is not
implemented yet.
Prototype |
Final |
|---|---|
- This audio file appears to be from when Leon assists Ashley in climbing up to use the cranks for the bridge in Waterhall. Towards the end, there's a distinct early variation in the fanatic sounds of the enemies. Since only Zealots are in Waterhall, they were probably used for them, however it appears they were also used for the village Ganados. The voices are not playing in the correct order and are having loop issues which makes it hard to understand without getting an earbleed.
- All files of the unused enemy voices
- The Merchant has the voice replaced by the line "Es hora de rezar" by the Ganado after the church bell.
- Ashley also has an unused voiceline when screaming for help, sounding slightly different
Visual#
Items#
Given that many of the absent files in the trial version are included here, most weapons are functional, treasures can be examined, and the Debug menu is considerably more functional than its previous state. While the weapons function as intended, certain ones feature different or unused sounds. Additionally, some weapons use an unused running animation when equipped. Although a weapon glitch exists, some weapons do not work but can be made to act like it when equipping a gun that works. In order to perform this glitch, equip a functional weapon such as the default pistol, go into the inventory and equip the weapon that doesn't work (e.g. the Striker) and the pistol will act like the Striker in terms of damage and range. When doing this glitch with the normal shotgun, the bullet spread will also be the same. You will get a glitched weapon which behaves like Weapon A (Weapon A/Weapon B combo). A video of the beta weapons can be watched on YouTube and the beta treasures as well.
Enemies#
- The Zealots use a limited number of unused textures, including masks, clothing, chains, and antlers.
Weapons#
- Handgun: Shooting and reload sound compared to final
Prototype |
Final |
|---|---|
- Shotgun: Shooting and reload sound compared to final
Prototype |
Final |
|---|---|
- Red-9: Uses an unused sound effect from the Magnum seen in early trailers
Prototype |
Final |
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- Final Magnum sound:
- Rifle: The semi-auto rifle uses the same shooting sound like the normal rifle
Gameplay#
As it is known that the beta version has Prototype Features including slow-mo mode, thermal vision, and optical camouflage, The slow-mo mode introduces a feature where Leon can peek around corners when it is active.
When equipping a specific weapon including the RPG, Chicago Typewriter, and the Rifle, the running animation is different as seen in [[Prerelease:Resident Evil 4 (GameCube)#Las Vegas 2004 trailer|early trailers].
Miscellaneous#
Demo Images#
This build contains a few residual images from "Resident Evil 3.5," which originate from a playable demo that was never released to the public.
L Trigger (Ready Shoulder Camera Gun)
Capture the enemy with a camera close to the subject.
X Button (Handled Item)
You can use the item you're handling with R (L) + X.
- Light-Element Grenade (Flash Grenade)
- Flame-Element Flame Bottle (Flame Bottle)
* By throwing the object you have [E] (Equipped), you can make enemies you can't use your gun on take tangible form!
C Stick (Stay Alert Left/Right)
While on the hunt, if you're facing a spot where an enemy seems likely to appear, you'll be able to automatically evade its surprise attack.
* You can't evade it while running, though!
From top to bottom:
人形部屋: Doll Room
鎧部屋: Armor Room
物置部屋: Store Room
食堂部屋: Dining Room
剥製廊下: Taxidermy Hall
バスルーム: Bathroom
Dummied out Image |
Note |
|---|---|
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An image showing Leon with a fully transformed and infected arm, likely related to the unused text files below noting the need to use Blue Herbs to maintain control of their infection and that they need three of an activation item to trigger the arm transformation |
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The second Thank you for Playing screen shows an early version of what would become Fiona Belli and Hewie for the game Haunting Ground. |
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The third Thank You for Playing screen bears some resemblance to the Hookman from the Hookman build trailer 2 but more purple than blue in coloration. |
A scrapped version of the text used in the earlier builds of the game. |
Unused Text#
3.5 Leftovers#
In etc/core.das/core_006 contains early tutorial text for Resident Evil 3.5.
JP |
Translation |
|---|---|
「ユーザーズ・マニュアル」 (ウィルスが蔓延している場所ではプレイヤーの感染ゲージが増加します) (感染ゲージが最大まで溜まるといつ発作が起こるか判りません) (感染ゲージはブルーハーブを使用することで下げることができます) |
"User's Manual" (The player's infection gauge will increase in places where the virus is spreading.) (When the infection gauge reaches its maximum, it is impossible to know when an attack will occur.) (The infection gauge can be lowered by using blue herbs.) |
”活性剤”を取りました (3つ溜まったのでいつでも使えます) |
I took the activator. (I need 3 to use arm.) |
(この活性剤を使用すると、一定時間左手の協力な攻撃が可能です) (構え+Aボタン:協力な攻撃) (Xボタン:酸を放出) |
Using the activator gives you the opportunity to attack with your left hand for a while. Aim + A button: Strong attack. X button: Acid attack. |
Translated by FAILING FORWARD.
Scrapped Choice System#
In E3-build, text files for r100 contains something related to selection system.
ENG |
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&Option;Ask about the girl. |
;&Option;Call your team for assistance.&Pause; |
But more interesting text in Japan MDT.
Choice |
JP |
Translation |
|---|---|---|
Ask about the girl |
すまない 聞きたい事があるんだが この娘に見覚えはないか? |
I want to ask you something. Have you seen this girl? |
Call your team for assistance |
こちらはレオン 人を見つけたんだが やはり英語は通じそうにない こっちに来てくれると助かる そこからすぐ先の民家に⋯ |
This is Leon. I found a local, but he doesn't understand English. I could use your help. Yes, the house is down the road... |
ss_item.dat ss_item.dat / ss_item.dat_bak
The backup appears to contain an earlier revision of the item table. The character table used by ss_item.dat_bak has not been completely reconstructed. Its Japanese text has therefore been cautiously normalized from the partial decode by comparing matching IDs, repeated phrases, and the later ss_item.dat; some readings and literal translations may be inaccurate.
ID |
|
Literal translation |
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Provisional literal translation |
|---|---|---|---|---|
0000 |
マグナムの弾 |
Magnum ammunition |
マグナムの弾 |
Magnum ammunition |
0001 |
手榴弾 |
Hand grenade |
手榴弾 |
Hand grenade |
0002 |
焼夷手榴弾 |
Incendiary grenade |
火炎瓶 |
Molotov cocktail |
0003 |
ハンドガン(VP70) |
Handgun (VP70) |
ハンドガン(VP70) |
Handgun (VP70) |
0004 |
ハンドガンの弾 |
Handgun ammunition |
ハンドガンの弾 |
Handgun ammunition |
0005 |
救急スプレー |
First aid spray |
救急スプレー |
First aid spray |
0006 |
グリーンハーブ |
Green herb |
グリーンハーブ |
Green herb |
0007 |
スナイパーライフルの弾 |
Sniper rifle ammunition |
スナイパーライフルの弾 |
Sniper rifle ammunition |
0008 |
鶏の卵 |
Chicken egg |
鶏の卵 |
Chicken egg |
0009 |
茶色の鶏卵 |
Brown chicken egg |
鶏の卵 |
Chicken egg |
0010 |
金色の鶏卵 |
Golden chicken egg |
金色の鶏卵 |
Golden chicken egg |
0011 |
ルイスから貰った薬 |
Medicine received from Luis |
ルイスから貰った薬 |
Medicine received from Luis |
0012 |
寄生体のサンプル |
Parasite sample |
寄生体のサンプル |
Parasite sample |
0013 |
クラウザーのナイフ |
Krauser's knife |
クラウザーのナイフ |
Krauser's knife |
0014 |
閃光手榴弾 |
Flash grenade |
爆弾 |
Bomb |
0015 |
空き |
Empty |
小さなカギ |
Small key |
0016 |
エイダのワイヤーガン |
Ada's wire gun |
エイダのワイヤーガン |
Ada's wire gun |
0017 |
ハンドガンの弾 |
Handgun ammunition |
ハンドガンの弾 |
Handgun ammunition |
0018 |
グリーンx2 |
Green ×2 |
グリーン×2 |
Green ×2 |
0019 |
グリーンx3 |
Green ×3 |
グリーン×3 |
Green ×3 |
0020 |
グリーン+レッド |
Green + Red |
グリーン+レッド |
Green + Red |
0021 |
グリーン+レッド+イエロー |
Green + Red + Yellow |
グリーン+レッド+ブルー |
Green + Red + Blue |
0022 |
グリーン+イエロー |
Green + Yellow |
グリーン+ブルー |
Green + Blue |
0023 |
空き |
Empty |
グリーン×2+ブルー |
Green ×2 + Blue |
0024 |
ショットガンの弾 |
Shotgun ammunition |
ショットガンの弾 |
Shotgun ammunition |
0025 |
レッドハーブ |
Red herb |
レッドハーブ |
Red herb |
0026 |
スーパーマグナムの弾 |
Super magnum ammunition |
スーパーマグナムの弾 |
Super magnum ammunition |
0027 |
時計 |
Watch |
時計 |
Watch |
0028 |
イエローハーブ |
Yellow herb |
イエローハーブ |
Yellow herb |
0029 |
サーモグラフィ |
Thermography |
サーモグラフィ |
Thermography |
0030 |
光学迷彩 |
Optical camouflage |
光学迷彩 |
Optical camouflage |
0031 |
スロー |
Slow |
スロー |
Slow |
0032 |
マシンガンの弾 |
Machine gun ammunition |
マシンガンの弾 |
Machine gun ammunition |
0033 |
ハンドガン(FN57) |
Handgun (FN57) |
ハンドガン |
Handgun |
0034 |
ハンドガン(FN57)+SL |
Handgun (FN57) + SL |
ハンドガン1+SA |
Handgun 1 + SA |
0035 |
ハンドガン(ルガー) |
Handgun (Luger) |
ハンドガン(ルガー) |
Handgun (Luger) |
0036 |
ハンドガン(ルガー)+SL |
Handgun (Luger) + SL |
ハンドガン2+SA |
Handgun 2 + SA |
0037 |
ハンドガン(モーゼル) |
Handgun (Mauser) |
ハンドガン(モーゼル) |
Handgun (Mauser) |
0038 |
ハンドガン(モーゼル)+ST |
Handgun (Mauser) + ST |
ハンドガン3+ST |
Handgun 3 + ST |
0039 |
ハンドガン(XD9) |
Handgun (XD9) |
ハンドガン4 |
Handgun 4 |
0040 |
ハンドガン(XD9)+SL |
Handgun (XD9) + SL |
ハンドガン4+ST |
Handgun 4 + ST |
0041 |
ハンドガン(シビリアン) |
Handgun (Civilian) |
ハンドガン(シビリアン) |
Handgun (Civilian) |
0042 |
ハンドガン(ガバメント) |
Handgun (Government) |
ハンドガン(ガバメント) |
Handgun (Government) |
0043 |
ハンドガン(ガバメント)+SL |
Handgun (Government) + SL |
ハンドガン6+SA |
Handgun 6 + SA |
0044 |
ショットガン(M870) |
Shotgun (M870) |
ショットガン |
Shotgun |
0045 |
ショットガン(ストライカー) |
Shotgun (Striker) |
ショットガン8 |
Shotgun 8 |
0046 |
スナイパーライフル |
Sniper rifle |
スナイパーライフル |
Sniper rifle |
0047 |
スナイパーライフル10 |
Sniper Rifle 10 |
スナイパーライフル10 |
Sniper Rifle 10 |
0048 |
マシンガン(ステアー) |
Machine gun (Steyr) |
サブマシンガン |
Submachine gun |
0049 |
マシンガン(ステアー)+SA |
Machine gun (Steyr) + SA |
マシンガン11+SA |
Machine gun 11 + SA |
0050 |
マシンガン(ステアー)+ST |
Machine gun (Steyr) + ST |
マシンガン11+ST |
Machine gun 11 + ST |
0051 |
マシンガン(ステアー)+SL+ST |
Machine gun (Steyr) + SL + ST |
マシンガン11+SA+ST |
Machine gun 11 + SA + ST |
0052 |
マシンガン(トンプソン) |
Machine gun (Thompson) |
マシンガン12 |
Machine gun 12 |
0053 |
ロケットランチャー |
Rocket launcher |
ロケットランチャー |
Rocket launcher |
0054 |
マインスロアー |
Mine Thrower |
マインスロアー14 |
Mine Thrower 14 |
0055 |
スーパーマグナム |
Super magnum |
スーパーマグナム15 |
Super magnum 15 |
0056 |
ナイフ |
Knife |
ナイフ |
Knife |
0057 |
双眼鏡 |
Binoculars |
双眼鏡 |
Binoculars |
0058 |
棒 |
Stick |
棒 |
Stick |
0059 |
教団のカギ |
Cult key |
教団のカギ |
Cult key |
0060 |
教団の紋章 |
Cult emblem |
教団の紋章 |
Cult emblem |
0061 |
村長の義眼 |
Village chief's artificial eye |
村長の義眼 |
Village chief's artificial eye |
0062 |
サイレンサー(22mm) |
Silencer (22 mm) |
サイレンサー(ファブリック) |
Silencer (Fabrique) |
0063 |
サイレンサー(9mm) |
Silencer (9 mm) |
サイレンサー(ルガー) |
Silencer (Luger) |
0064 |
サイレンサー(ステアー) |
Silencer (Steyr) |
サイレンサー(S・フィールド) |
Silencer (S. Field) |
0065 |
サイレンサー(.45吋) |
Silencer (.45 inch) |
サイレンサー(ガバメント) |
Silencer (Government) |
0066 |
ストック(モーゼル) |
Stock (Mauser) |
ストック(モーゼル) |
Stock (Mauser) |
0067 |
ストック(ステアー) |
Stock (Steyr) |
ストック(ステアー) |
Stock (Steyr) |
0068 |
スコープ(レミントン) |
Scope (Remington) |
スコープ(レミントン) |
Scope (Remington) |
0069 |
スコープ(ヘッケラー) |
Scope (Heckler) |
スコープ(ヘッケラー) |
Scope (Heckler) |
0070 |
マインスロアーの弾A |
Mine Thrower ammunition A |
マインスロアーの弾A |
Mine Thrower ammunition A |
0071 |
マインスロアーの弾B |
Mine Thrower ammunition B |
マインスロアーの弾B |
Mine Thrower ammunition B |
0072 |
銅貨 |
Copper coin |
銅貨 |
Copper coin |
0073 |
銅貨の入った袋(小) |
Bag containing copper coins (small) |
銅貨の入った袋(小) |
Bag containing copper coins (small) |
0074 |
銅貨の入った袋(大) |
Bag containing copper coins (large) |
銅貨の入った袋(大) |
Bag containing copper coins (large) |
0075 |
銀貨 |
Silver coin |
銀貨 |
Silver coin |
0076 |
銀貨の入った袋(小) |
Bag containing silver coins (small) |
銀貨の入った袋(小) |
Bag containing silver coins (small) |
0077 |
銀貨の入った袋(大) |
Bag containing silver coins (large) |
銀貨の入った袋(大) |
Bag containing silver coins (large) |
0078 |
金貨 |
Gold coin |
金貨 |
Gold coin |
0079 |
金貨の入った袋(小) |
Bag containing gold coins (small) |
金貨の入った袋(小) |
Bag containing gold coins (small) |
0080 |
金貨の入った袋(大) |
Bag containing gold coins (large) |
金貨の入った袋(大) |
Bag containing gold coins (large) |
0081 |
赤の鉱石 |
Red ore |
赤の鉱石 |
Red ore |
0082 |
黄の鉱石 |
Yellow ore |
黄の鉱石 |
Yellow ore |
0083 |
緑の鉱石 |
Green ore |
緑の鉱石 |
Green ore |
0084 |
青の鉱石 |
Blue ore |
青の鉱石 |
Blue ore |
0085 |
紫の鉱石 |
Purple ore |
紫の鉱石 |
Purple ore |
0086 |
白の鉱石 |
White ore |
白の鉱石 |
White ore |
0087 |
黒の鉱石 |
Black ore |
黒の鉱石 |
Black ore |
0088 |
赤銅の腕輪 |
Red-copper bracelet |
赤銅の腕輪 |
Red-copper bracelet |
0089 |
黄銅の懐中時計 |
Brass pocket watch |
黄銅の懐中時計 |
Brass pocket watch |
0090 |
銀の笛 |
Silver flute |
銀の笛 |
Silver flute |
0091 |
金の器 |
Gold vessel |
金の器 |
Gold vessel |
0092 |
白金の杯 |
Platinum cup |
白金の杯 |
Platinum cup |
0093 |
水晶の仮面 |
Crystal mask |
水晶の仮面 |
Crystal mask |
0094 |
ビールステイン |
Beer stein |
三つの窪みのある銀製の杯 |
A silver cup with three recesses |
0095 |
瑪瑙(緑の石) |
Agate (green stone) |
銀製のクモ |
Silver spider |
0096 |
ガーネット(赤の石) |
Garnet (red stone) |
銀製のヘビ |
Silver snake |
0097 |
琥珀(黄色の石) |
Amber (yellow stone) |
銀製のサソリ |
Silver scorpion |
0098 |
ビールステイン+緑 |
Beer stein + green |
クモのはまった杯 |
Cup with the spider fitted into it |
0099 |
ビールステイン+赤 |
Beer stein + red |
ヘビのはまった杯 |
Cup with the snake fitted into it |
0100 |
ビールステイン+黄 |
Beer stein + yellow |
サソリのはまった杯 |
Cup with the scorpion fitted into it |
0101 |
ビールステイン+緑+赤 |
Beer stein + green + red |
クモとヘビのはまった杯 |
Cup with the spider and snake fitted into it |
0102 |
ビールステイン+緑+黄 |
Beer stein + green + yellow |
クモとサソリのはまった杯 |
Cup with the spider and scorpion fitted into it |
0103 |
ビールステイン+赤+黄 |
Beer stein + red + yellow |
ヘビとサソリのはまった杯 |
Cup with the snake and scorpion fitted into it |
0104 |
ビールステイン+緑+赤+黄 |
Beer stein + green + red + yellow |
三つの宝石のはまった杯 |
Cup with all three jewels fitted into it |
0105 |
オート照準 |
Auto-aim |
オート照準 |
Auto-aim |
0106 |
マシンガンの弾 |
Machine gun ammunition |
マシンガンの弾 |
Machine gun ammunition |
0107 |
スナイパー(スプリングフィールド)+SC |
Sniper (Springfield) + SC |
ストック(VP70) |
Stock (VP70) |
0108 |
スナイパー(HK)+SC |
Sniper (HK) + SC |
— |
— |
0109 |
リローダー |
Reloader |
— |
— |
0110 |
邪教徒の聖杯① |
Cultist's chalice ① |
— |
— |
0111 |
邪教徒の聖杯② |
Cultist's chalice ② |
— |
— |
0112 |
邪教徒のロッド |
Cultist's rod |
— |
— |
0113 |
赤の鉱石(大) |
Red ore (large) |
— |
— |
0114 |
黄の鉱石(大) |
Yellow ore (large) |
— |
— |
0115 |
緑の鉱石(大) |
Green ore (large) |
— |
— |
0116 |
青の鉱石(大) |
Blue ore (large) |
— |
— |
0117 |
紫の鉱石(大) |
Purple ore (large) |
— |
— |
0118 |
白の鉱石(大) |
White ore (large) |
— |
— |
0119 |
黒の鉱石(大) |
Black ore (large) |
— |
— |
0120 |
宝箱(小−並) |
Treasure chest (small – normal) |
— |
— |
0121 |
宝箱(大−並) |
Treasure chest (large – normal) |
— |
— |
0122 |
宝箱(小−特) |
Treasure chest (small – special) |
— |
— |
0123 |
宝箱(大−特) |
Treasure chest (large – special) |
— |
— |
0124 |
宝箱(大−特) |
Treasure chest (large – special) |
— |
— |
0125 |
空き |
Empty |
— |
— |
0126 |
空き |
Empty |
— |
— |
0127 |
空き |
Empty |
— |
— |
0128 |
空き |
Empty |
— |
— |
0129 |
空き |
Empty |
— |
— |
0130 |
空き |
Empty |
— |
— |
0131 |
空き |
Empty |
— |
— |
0132 |
空き |
Empty |
— |
— |
0133 |
空き |
Empty |
— |
— |
0134 |
空き |
Empty |
— |
— |
0135 |
空き |
Empty |
— |
— |
0136 |
空き |
Empty |
— |
— |
0137 |
空き |
Empty |
— |
— |
0138 |
空き |
Empty |
— |
— |
0139 |
空き |
Empty |
— |
— |
0140 |
空き |
Empty |
— |
— |
0141 |
空き |
Empty |
— |
— |
0142 |
空き |
Empty |
— |
— |
0143 |
空き |
Empty |
— |
— |
0144 |
空き |
Empty |
— |
— |
0145 |
空き |
Empty |
— |
— |
0146 |
空き |
Empty |
— |
— |
0147 |
空き |
Empty |
— |
— |
0148 |
空き |
Empty |
— |
— |
0149 |
空き |
Empty |
— |
— |
0150 |
空き |
Empty |
— |
— |
0151 |
空き |
Empty |
— |
— |
0152 |
空き |
Empty |
— |
— |
0153 |
空き |
Empty |
— |
— |
0154 |
空き |
Empty |
— |
— |
0155 |
空き |
Empty |
— |
— |
0156 |
空き |
Empty |
— |
— |
0157 |
空き |
Empty |
— |
— |
0158 |
空き |
Empty |
— |
— |
0159 |
空き |
Empty |
— |
— |
0160 |
空き |
Empty |
— |
— |
0161 |
空き |
Empty |
— |
— |
0162 |
空き |
Empty |
— |
— |
0163 |
城内サロンのカギ |
Key to the castle salon |
— |
— |
0164 |
空き |
Empty |
— |
— |
0165 |
空き |
Empty |
— |
— |
0166 |
空き |
Empty |
— |
— |
0167 |
空き |
Empty |
— |
— |
0168 |
空き |
Empty |
— |
— |
0169 |
空き |
Empty |
— |
— |
0170 |
空き |
Empty |
— |
— |
0171 |
空き |
Empty |
— |
— |
0172 |
空き |
Empty |
— |
— |
0173 |
空き |
Empty |
— |
— |
0174 |
空き |
Empty |
— |
— |
0175 |
空き |
Empty |
— |
— |






