the cutting room mirror

Haunting Ground

Unused Areas#

ST_00D.PAC is an unused stage that can be found in the game's files and is accessible only through cheats. The file number of this stage is adjacent to other areas in Belli Castle. Most of the stage model is missing textures with exception to the barred gates.

Path

File Name

Video proof

data/ST_008/

ST_00D.PAC

Watch on YouTube

3D Isometry of the unused stage.

Frontal

Rear

(Source: Ayla Belli)

Unused Graphics#

Unused Item Images#

Although the game has unused items belonging to the inventory, some of the game's files show images of absolutely nonexistent objects.

Path

File Name

Graphic

Note

data/ITEM02/

ITEM_032.TEX

Special item, it's a sort of skull.

data/ITEM03/

ITEM_054.TEX

Document item, Playing Manual 1.

data/ITEM03/

ITEM_055.TEX

Document item, Playing Manual 2.

(Source: Lionix)

Partially Unused Graphics#

While these textures are used, a few details can be seen that are not normally visible in-game. Most of the graphics not visible in-game are parts of real-life photos that are not mapped to models. As too many models in the game use this technique to list all of them, only some of the more notable examples of this are listed below:

Blanket Legs#

The texture used for the blanket that covers the pregnant statue of Fiona (both before and after being removed and placed on the floor) appears to be made up of several edited real-life photos. The legs of the person wearing the blanket (as well as the surrounding backgrounds of both blankets) are not visible and may have been left in for reference purposes. HG_blanket.png

Unused Cutscene#

An earlier version of the "Mountain of Rubble" cutscene. The unused version uses a different voice actor for Fiona, while in the final version she is completely silent. In addition, the cutscene has unique music that was removed in the final version, and the dirt effects when Fiona slips are brown instead of grey.

Path

File Name

Video proof

data/DE_003/

DE1003.SFD

Watch on YouTube

(Source: 2dsunset)

Unused Items#

Continue Coin#

The Continue Coin in the game's menu.

Shows itself as a special item, though it has no texture and seemingly no use. The description only says "You have CONTINUED.", while trying to use it only gives an "I can't use this here." message.

Paptisma#

The Paptisma in the game's menu.

The description reads "An alchemic item created through an intense process of refining medallions. I wonder what it does?" This suggests the way to obtain it, through the alchemical refining room, though any combination in that room is completely vain.

After the first use nothing happens, but the description of the object changes to "Mysterious item that bestow the ability the ability to read ancient text upon the player." Given that many of the game's items take their names from Latin words, Paptisma may be derived from "baptisma", which means baptism or immersion, though neither definition really fits the item's description.

Still, it's clear that originally the object was supposed to give the protagonist the ability to read certain documents. But these are not present. The item's texture is the same as the Fortis and Remedium items, the only difference being that the liquid here is green.

(Source: Lionix)

Unused Sounds#

Unused Music#

Path

File Name

Audio

Note

data/ADX00/

AD_16.ADX

This piece is a popular carousel music often used in movies. The track samples Mercury Rising, a song by musicians Frank Serafine and Lawrence Alan Hopkins, from the album Shadow Worlds: Darkest Fears & Worst Nightmares. There is a carousel room in the game that uses a completely different track instead, suggesting that this track was initially used in that area or was used as a placeholder.

Unused Character's Lines#

The main antagonists of the game are stalkers. Some of their dialogue is never played.

Daniella#

Path

File Name

Audio

Transcription

data/0_DNL/

DNL_000.HD

Preparation for dinner are complete, master.

data/0_DNL/

DNL_000.HD

It's time to change your clothes, miss.

Interestingly, both of these lines of dialogue are worded similarly (but not identically) to dialogue spoken by Daniella in certain cutscenes.

Lorenzo#

Path

File Name

Audio

Transcription

data/0_LRY/

LRY_000.HD

You cannot resist me Fiona, *unknown Latin phrase*.

(Source: Lionix)

Unused Text#

Path

File Name

Offset

Text

Note

data/ST_010/

ST_010.PAC

0017C458

If I sit down here, I bet I would be hard to find... Not that there is any dire need for me to do so right this second or anything...

In the room next to the castle suite, with the big staircase.
In the final game the room is pretty empty, but it's possible that originally they planned to put a chair somewhere.

data/ST_010/

ST_011.PAC

001C8D42

The back-side of this curtain might make for a good hiding space... I wonder if they intentionally choose the color of "blood-red" for these curtains?

In the dining-room, Fiona can't examine the curtains.

data/ST_010/

ST_012.PAC

001ABD84

Um, exscuse me...

In the kitchen, Fiona never speaks to Daniella. This was supposed to be a phrase from her.

data/ST_020/

ST_020.PAC

00213D60

I still sense a presence inside the room... Best to trust my instincts and not go in.

In the room where Fiona meets Debilitas for the first time. It probably refers to the adjacent room, where Fiona spies Riccardo beating Daniella through the keyhole.

data/ST_020/

ST_021.PAC

0020D1B3

It won't turn on... Maybe it's broken?

In the castle suite. Fiona can interact with a TV, in the final game it turns on, but apparently it was originally supposed to be broken.
Also, it's the only electronic in the room.

data/ST_080/

ST_081.PAC

0025D437

The dark, creepy hole stares at you like a huge, outstretched mouth, waiting to swallow you up... Enter the hole? YES NO

In the of House Of Truth, the big saloon is completely open and divided in two portions accessible by stairs. All the rooms should be in one single file (ST_081.PAC). However, in the final game the left portion belongs to another file (ST_09B.PAC) which overwrites the original portion of the original file. The sentence in-game is: A pungent odor and chapped dry air coming from inside the hole wreak havoc on the senses... Enter the hole? YES NO

data/ST_090/

ST_092.PAC

00221362

A piece of a broken branch... Looks like something can be inserted here... There is an odd smell here... I can't put my finger on it.

In the final boss area, Fiona can examine the altar where you would insert the cane of caduceus. The sentence used in the final game is slightly different: I wonder if there used to be.something inserted here before? There is this small piece of a broken branch here... Hewie?..Have you picked up the scent boy? So there was something inserted here before. Can you sniff it out for me?

(Source: Lionix)

Miscellaneous#

"NO DATA"#

If external "save anywhere" cheats are used to save in locations without save points, the save location will be listed as "NO DATA". This likely refers to the lack of naming strings for locations that were never meant to be saved in rather than the state of the game data, as the save files will still load regardless.

Regional Differences#

Title Screen

Japan

North America

Options Screen

Japan

North America

HG_-_JPN_options_screen.png

  • "Option" without "s".
  • Uppercase roman script.
  • Background of option voices is brown.
  • Different commands.

HG_-_USA_options_screen.png

  • "Options"
  • Uppercase and lowercase roman script.
  • Background of option voices is grey.
  • Different commands.

Memo Screen

Japan

North America

HG_-_JPN_memo_screen.png

  • The menu voice is called "Memo".
  • Each page shows four notes.

HG_-_USA_memo_screen.png

  • The menu voice is called "Comment".
  • Each page shows only two notes.

Fiona's Thoughts

Japan

North America

HG_-_JPN_fiona_thoughts.png
"...." appears if Fiona wants to analyze something.

HG_-_USA_fiona_thoughts.png
Nothing appears.

Interactions With Hiding Spots

Japan

North America

Interactions With Doors

Japan

North America

HG_-_JPN_door_alert_text.png
"....!"

HG_-_USA_door_alert_text.png
Nothing appears.