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Kiosk Demo

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This is a sub-page of Proto:Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team.

Download Pokémon Mystery Dungeon: Blue Rescue Team (Demo)

File: MysteryDungeonBlueRescueTeamDemoNDS.zip (4.63 MB) (info)

These are kiosk demo versions of Red Rescue Team and Blue Rescue Team, with various differences.

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Check if there is anything different from the final game

  • Could there be any early sprites that were changed in the final game?

Build Date#

The demo builds are both dated May 29, 2006, around one month before the retail build and 4 months prior to the final game's release.

Demo Lockouts#

  • You are restricted to Pikachu as the hero character, and Charmander as your partner character.
  • The demo doesn't allow you to choose a name for Pikachu. As a result, the game skips the part where you input a name.
  • Because of the lack of name entry, the game defaults to Pokémon as your team's name.
  • The demo is limited to 10 minutes of gameplay.
  • Only two dungeons can be explored, those two being Tiny Woods and Thunderwave Cave. The demo will end if you complete these two dungeons.

Playing as other Pokémon#

82038206 ???? - Hero
8203826A ???? - Partner

Using an Action Replay code, you can replace the hero and partner characters, and play as a few other Pokémon; namely the starter Pokémon found in the demo's opening cutscene. These Pokémon lack face portraits, however, but their overworld sprites contain the movement sprites necessary for gameplay (including the Team Salute animation, which the game needs or else the game will crash). Some risk crashing the game, however.

Title Screen#

The title screens for both demos are nearly identical to the final game's, aside from a "Demo" graphic in either green for Red Rescue Team, or in red for Blue Rescue Team.

Red Rescue Team#

Kiosk Demo

Final

Blue Rescue Team#

Kiosk Demo

Final

Warning Screen#

Both demos display a seizure warning at boot. Red Rescue Team would later replace this screen with a Health And Safety warning screen in the final game, while Blue Rescue Team removes this screen entirely.

Red Rescue Team#

Kiosk Demo

Final

Blue Rescue Team#

Kiosk Demo

Final

N/A

ESRB Screen#

The demo contains an ERSB screen after the previous Seizure warning. This was removed from the final game.

Kiosk Demo

Final

N/A

The demo version's main menu does not include the option to read the Adventure Log.

Red Rescue Team#

Kiosk Demo

Final

Blue Rescue Team#

The Blue Rescue Team demo includes a dungeon control tutorial, which the final game lacks, and opts to display the game's logo instead.

Kiosk Demo

Final

Gameplay Differences#

The gameplay is extremely similar to the final game, with a few notable differences.

Inside The Base#

Since saving is disabled in the demo, the tutorial lacks the part where you need to rest and save the game, afterwards meeting your partner. The demo version also starts later, when the hero is confused about their predicament.

The demo version will display the confused portrait, while the final game will display the neutral portrait instead.

The remake would however retain the confused portrait from the demo version, due to the remake's auto-saving feature which removed the part mentioned earlier.

Kiosk Demo

Final