the cutting room mirror

PC Gamer Preview Prototype

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This is a sub-page of Proto:Jurassic Park: Trespasser.

errorlog.txt#

This text file contains the following information:

Lost World Error:
-----------------

Date and Time:
--------------

Tue Jun 16 16:23:05 1998


Error Message:
--------------

Assertion failed!
(L:\drop\smoke\game\data\TestScene.GRF)

C:\jp2_pc\Source\Lib\Sys\W95\textout.cpp

Line #: 650

Apparently there were some problems with TestScene.GRF and Line #650 in a source file.

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Possibly look at this line in the source and see what it does.

Area Notes.txt#

It also contains notes for what was added in this build. Judging by the information in the file, it seems Plantation House is a relatively new addition to the game at this point.

Area Release Notes

Plantation House:

Points of interest:
Starting area: plank is now a monobox.  Took out dummy objects.
Parasaurolophus - bad behavior has been fixed.
Rock-throwing puzzle
Construction Area and nearby raptors: there is a gun under the trailer.  There are pieces of rebar on top of the tin  shed and the trailer, which you can use to pull it out.
Gateway with swinging piece of wood:  I couldn't lower this any, so I put a piece of rebar which you can pick up and  swat the piece of wood with.  It's cool.
Crashed truck w/raptor and T-Rex:  There is a gun on the bed of the truck.  I taunted the T-Rex into knocking over the  jeep trying to get at me.  It looked very good. 
Plantation House
Stables:  I couldn't fully fix the stable doors - they will always want to swing open.   You can jump up and swing  from the rafters.


Known Problems:

Pushing too hard on the house's front doors will either a) cause the door to open anyway, or b) cause the table to explode.
Sometimes, shooting the table AK-47 will cause it to interpenetrate with its neighbors and explode.

Industrial Jungle

Changes:

Sound materials on nearly everything.
T-Rex vs. Trike fight.
New ambients.

World.txt#

Seems to be a file from compiling. Unfortunately, it wouldn't be very wise to post it here because the text file is HUGE. It basically details locations of instances, triggers, and entities and their locations listed in XYZ coordinates anyway.