the cutting room mirror

T-Script Stuff

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This is a sub-page of Proto:Jurassic Park: Trespasser/E3 Prototype.

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Unlike the final game, the desciptions for each of the T-Script commands are intact for this build's executables. They reveal several things planned, but ultimately cut later from the game.

Descriptions#

Some of the descriptions for the commands differ from the final version, but these don't have any other differences.

Type

Name

Default

Description

boolean

DontTouch

Unknown

Ready for implementation, but why? Make sure that you don't touch target, but you can get close. From old pathfinding hack days.

boolean

GetOut

Unknown

Get Out of object!!! GetMove your body out of the thing you are inside. Pathfinding fix.

bool

Glare

Unknown

Not sure how to do this, so waiting for precision controls for experimentation.
Look at the target, but somehow make it seem more menacing.

bool

Feint

Unknown

Ready to go. Requires Jump Back to be cool. Some tweaks remain.
A fake bite. Stops just short of the target.

bool

SniffAir

Unknown

Waiting for precision head placement/orientation. Ideally, differentiate between the two to allow a sigmoidish neck curve.
Lift head into the air. Play a sniff sound and jerk head back/up a tiny bit. Repeat.

bool

ActRearBack

Unknown

Waiting for head orientation and head position working at the same time with conflicting orders.
Lift head up high, but keep looking at target. Indicates fear or surprise.

bool

ActTestMouth

Unknown

Mouth Open: %f
Mouth instantly teleports to requested position, speed ignored. Almost supported by physics.
Moves the jaw to a random openness with random speed.

bool

ActRam

Unknown

Ramming speed!
Distance to follow-through point: %f
Ready for implementation..
Put head down and run through target. Should try to keep running past a bit.

Removed Commands#

These commands were completely removed from the final game, but they are in this version.

Type

Name

Default

Description

bool

MoveHerd

Unknown

Move your body closer to the target.
This may never be implemented, as MoveToward may suffice, and we may never have a herd.

bool

GetOut

Unknown

Get Out of object!!!
GetMove your body out of the thing you are inside. Pathfinding fix.

Unknown

ActLieDown

Unknown

Lie Down!
Waiting for lie down, stand up. This one likely gets cut. Lie down.

Unknown

ActSleep

Unknown

ZZZZZZZZ!
Waiting for lie down, stand up, sound. This one likely gets cut. Lie down and snore.

Unknown

ActScratch

Unknown

Scratch!
Waiting for advanced foot controls. Most likely cut this one. Scratch like a dog might.

Unknown

JumpAndClaw

Unknown

Waiting for... Cha! As if.
Leap into the air and deliver a flying kick, or just plain land on the target.

Unknown

Grab

Unknown

Mv Mouth to Grab Target
Grabbing! Waiting for precision head placement, dino world boundary conditions.
Move head to target, clamp down with mouth and don't let go.

Unknown

Throw

Unknown

Throwing!
Waiting for grab, and head orientation command.
After a grab, swing your head wildly and let go of target. Should fling the target.

Unknown

Shake

Unknown

Shake!
Waiting for grab, and head orientation.
After grab, move head back and forth violently. Then drop target.

Unknown

Claw

Unknown

Claw of Doom
Never had it, never will.
Attempts to claw target.

Unknown

LiftTail

Unknown

Lift Tail!
Waiting for precision tail controls.
Lift the tail into the air, as a cat might.