the cutting room mirror

Miscellaneous Executable Strings

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Far more debugging strings are present in this build than there are in the final game.

  DepthSortDebug.txt
  Number of polygons that d:       %ld
  Number of polygons that c:       %ld
  Number of polygons that b:       %ld
  Number of polygons that a:       %ld
  Number of polygons culled:       %ld
  Number of polygons at end:       %ld
  Number polygons initialized:     %ld
  Number polygons clipped:         %ld
  Number polygons reinserted:      %ld
  Number left after step 5:        %ld
  Number left after step 4:        %ld
  Number left after step 3:        %ld
  Number left after steps 1 and 2: %ld
  Number of tests:                 %ld
  Number of polygons at start:     %ld
  Stats:

Stats for polygons during depth sorting.

An animal is hit and has %1.1f hit points left
I am here.
The player is hit and has %1.1f hit points left
ANNE TEST B
ANNE TEST D
ANNE TEST A
ANNE TEST C
Full clip!

Status strings, which were likely used before voice clips or health meters were inserted into the game.

Spatial Hierarchy...

    5: bCastShadow
        4: bCacheIntersecting
    3: bCacheable
    2: bCacheableVolume
    1: bOcclude

Flag Key (format 12345):

Checking on object stats.

%s: Nothing attached to magnet.
%s: Cannot find target object (%s).
%s:  Cannot apply instanced magnet to non -00 object (%s).
%s:  Cannot find slave magnet (%s).
Magnet: Slave to %s
Magnet: %s %s

Debugging strings for seeing what the magnet is attached to.