This is a sub-page of Proto:Jurassic Park: Trespasser/E3 Prototype.
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Far more debugging strings are present in this build than there are in the final game.
DepthSortDebug.txt
Number of polygons that d: %ld
Number of polygons that c: %ld
Number of polygons that b: %ld
Number of polygons that a: %ld
Number of polygons culled: %ld
Number of polygons at end: %ld
Number polygons initialized: %ld
Number polygons clipped: %ld
Number polygons reinserted: %ld
Number left after step 5: %ld
Number left after step 4: %ld
Number left after step 3: %ld
Number left after steps 1 and 2: %ld
Number of tests: %ld
Number of polygons at start: %ld
Stats:
Stats for polygons during depth sorting.
An animal is hit and has %1.1f hit points left
I am here.
The player is hit and has %1.1f hit points left
ANNE TEST B
ANNE TEST D
ANNE TEST A
ANNE TEST C
Full clip!
Status strings, which were likely used before voice clips or health meters were inserted into the game.
Spatial Hierarchy...
5: bCastShadow
4: bCacheIntersecting
3: bCacheable
2: bCacheableVolume
1: bOcclude
Flag Key (format 12345):
Checking on object stats.
%s: Nothing attached to magnet.
%s: Cannot find target object (%s).
%s: Cannot apply instanced magnet to non -00 object (%s).
%s: Cannot find slave magnet (%s).
Magnet: Slave to %s
Magnet: %s %s
Debugging strings for seeing what the magnet is attached to.