This is a sub-page of Proto:Halo 2.
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'This page or section details content from theHalo Digsite Repository leaks.''' |
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This article is a work in progress. |
In the 2024 Digsite leak, a debug build of Halo 2 (Vista) and the editing tools was found. This build came with a Games for Windows Live crack in the game folder.
Editing Kit#
Debug versions of the Halo 2 Editing Kit are present, and do not contain the restrictions that the retail disc's versions have. Tool is able to import sounds and render models into the game.
Two separate installs of the tools are present, one set mirroring the H2V toolset (H2Tool.exe, H2Guerilla.exe, H2Sapien.exe) and what appears to be the Xbox versions used at Bungie (tool.exe, guerilla.exe, sapien.exe).
The Xbox version of Guerilla can open H2V-format tags, but Sapien crashes when trying to load a level. Syncing to an Xbox Devkit (XSync) does not work with the TU 1.5 Debug build due to a mismatched version of Tool. The Xbox version of Sapien uses D3D8, while H2Sapien uses D3D9.
Tags#
A full complement of the tags for retail Halo 2 Vista is included, but the game is not a 'Tag Test' build, so these must be compiled into .map files before they can be used.
technical_manual_legacy#
Bungie's full documentation for the Halo 2 engine is included in HTML format. This contains instructions on engine functionality, setting up Xbox Devkits, the editing tools, Bungie's office intranet site and more.
Unused Music#
In the tags\sound folder, tags exist for many unused, draft or cut songs, not present in the official releases of the Halo 2 Editing Kit.
The 'nl' in some filenames indicates the file is not a loopable song segment.
03_dream#
04_menace#
07_bomay#
09_milperc#
10_retro_mix_nl#
A unique mix of Heretic, Hero, which exists in the final game only as loopable segments.
12_pulse synth#
12_pulsejig#
15_pianohope_nl#
An early, unorchestrated version of Unforgotten.
15_strings_nl#
An unorchestrated version of the strings segment of Unforgotten.
16_drums#
17_groove3#
20_rhythm#
Halo 2 Announcement Trailer#
Several segments from the announcement trailer exist as tags; only one segment was used in the final game.
at_crazyswell_nl
at_endfull_nl
at_endstrings_nl
at_endvox_nl
at_hnsperc_intro_nl
at_mid_wmel_nl
at_midsection_nl
at_stringintro_nl
Earth City (E3 2003)#
earthcity_intro_nl
ec_outro_nl
halo_rev#
A MIDI version of the Halo Theme Mjolnir Mix's backing track.
in
loop1
loop2
loop3
alt_trans_in
alt_loop1
alt_loop2
alt_out
new_halo_steve_alt#
A slightly different cut of Halo Theme Mjolnir Mix.
in
loop1
loop2
alt_trans_in
alt_loop
alt_out
In game, it would sound like this:
newchant_nl#
strings_john_nl#
While this exists in the final game as part of the end credits FMV, here it is present as a sound tag addressable during gameplay.
zscratch mixes#
Several drafts exist in the tags, with a 'z' in the filepath to make it sort last in the file tree.
fastagain
While starting off slow, this quickly transitions into a scratch piece of what would become Unyieldings piano and string stems. heat
An early, unorchestrated version of the prologue theme, Weight of Failure. ideachase
While this reuses part of the starting arrangement of On a Pale Horse from Halo: CE, it seems structurally closer to Sacred Icon Suite 2 from Halo Legends, and could perhaps have served as the eventual inspiration for that track. ideasadfan
mombassa_drums
An early, unorchestrated version of Ghosts of Reach. sadstrings1
sadstrings2
slowheat
An early, unorchestrated version of Road to Voi, used in the end credits FMV. somethingnew'