This is a sub-page of Proto:Halo 2.
Editing Kit#
The full development kit for Halo 2 is included, consisting of tool.exe, sapien.exe and guerilla.exe. Tool is fully usable to add new models, textures and audio to the game. At this time, Sapien is closer to its Halo 1 counterpart, as it can not run player simulation. The toolset is able to successfully connect and transfer files (XSync) to an XDK running the game.
Map List#
Campaign#
For being a build from May of 2003, the vast majority of the campaign isn't here in playable form. The only two "missions" you could play are Alphamoon, later cut, and Earthcity E3, an earlier version of the famous demo. For the most part, the campaign seems to follow the same path as the retail story, only a lot longer and more in depth than Bungie had time for. They're all in varying states of "finished", with earthcity_e3 and alphamoon being the most so, with covenantship and deltaescape taking the spot for least finished. The build also contains many empty folders of potential campaign missions. Below is a quick list of every Solo map folder within the leak, with the second column holding their descriptions and full name. (empty) Denotes the folder is empty, and no assets were either built yet, or were cut. Maps like Earth Ark were later discovered by Digsite officially, before their closure. All names and descriptions can be found within the e3 demo's default_us.campaign.xml. All descriptions and names are copied straight from there, any grammatical or spelling mistakes are on Bungie.
Tag Folder |
Name |
Description |
|---|---|---|
spacestation (crashes by default) |
Space Station |
Repel the Covenant fleet attacking Earth |
covenantship |
Covenant Ship |
Invade a Covenant cruiser and crashland it on Earth |
earthcity/earthcity_e3 |
Earth City (E3) |
Pursue the Covenant through a human city |
alphagasgiant |
Alpha Gas Giant |
Go to Alpha Halo, find the Heretics and destroy their base |
alphamoon |
Alpha Moon |
Assault the occupied control room and find the oracle |
deltatemple (crashes by default) |
Delta Temple |
Warp to Delta Halo and assassinate the Prophet |
deltaescape |
Delta Escape |
Escape the Covenant |
sentinelhq |
Sentinel HQ |
Breach the sentinel quarantine |
sentinelfortress |
Sentinel Fortress |
Retrieve the sacred icon from the Flood |
floodhive (not present) |
Flood Hive |
Find the Gravemind |
highcharity |
High Charity |
Escape through the interior of high charity |
deltacontrolroom (not present) |
Delta Control Room |
Start the revolution and recover the sacred icon |
generators (empty) |
Generators |
Stop Delta Halo from detonating |
forerunnership (empty) |
Forerunner Ship |
Explore the Forerunner ship at the center of High Charity |
earthark (empty) |
Earth Ark |
Get to the Ark and save the galaxy (again) |
gravemind (empty) |
Unknown |
Left in the Solo path, not referenced in the campaign xml. |
icelake (empty) |
Unknown |
Left in the Solo path, not referenced in the campaign xml. |
deltatrain (empty) |
Unknown |
Left in the Solo path, not referenced in the campaign xml. |
Multiplayer#
Like Campaign, most of the fan favorite maps are not present in this build, containing only five. Names and descriptions are pulled from their respective XMLs. As an aside, the descriptions for the MP maps seem to all be written by a designer to other members of the team, instead of the usual Halo description style.
Tag Folder |
Name |
Description |
|---|---|---|
ascension |
Ascension |
Okay, everyone knows this one. This is the one with the big radar dish in the middle and two good sniper spots on two ends. |
burialmounds (not present) |
Burial Mounds |
This is the big one on an island that's good for racing. Lots of mounds for Warthogs to bounce over and stuff. |
cloudcity (not present) |
Cloud City |
No, this isn't where Luke gets his hand cut off and overreacts to the news of his father, but it does take place on a gas giant. |
cyclotron |
Cyclotron |
The one that looks like an atrium on a human space station. |
lockout |
Lockout |
This is the one on the side of a cliff with the elevator platform. It has a bunch of jump shortcuts, but it's easy to fall if you get too daring. |
midship |
Midship |
It's a small arena map with 2 distinct bases and an overshield tempting you in the center |
overboard (not present) |
Overboard |
Two big multilevel rooms seperated by a 'Fruit Cellar' perfect for CTF. Flipped symetry with distinct base platforms. |
waterworks |
Waterworks |
The is the huge indoor cave one. This is where Banshees will have battles while dodging stalactites and stalagmites. Halo 2's sidewinder. |
headlong |
Headlong |
No XML for this one... |
Test#
The test folder contains a wide variety of mostly uninteresting maps, though there are some key cool ones. The folder for Box contains many developer test maps containing various tests, Jaime worked on implementing the E3 demo's Johnson briefing, for example. AI Test is a small room with fantastic lighting, used for testing the ai changes for Halo 2, according to Jaime Griesmer1, this was one of the most worked on test maps for the game. Another is test_gravemind, which plops you in a room with three tentacles and bumpy ground. One last one of note, earthcityblocktest, being a very early work in progress version of the Earth City map that went to E3.