the cutting room mirror

May 3, 2003 Builds and Tools

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This is a sub-page of Proto:Halo 2.

Editing Kit#

The full development kit for Halo 2 is included, consisting of tool.exe, sapien.exe and guerilla.exe. Tool is fully usable to add new models, textures and audio to the game. At this time, Sapien is closer to its Halo 1 counterpart, as it can not run player simulation. The toolset is able to successfully connect and transfer files (XSync) to an XDK running the game.

Map List#

Campaign#

For being a build from May of 2003, the vast majority of the campaign isn't here in playable form. The only two "missions" you could play are Alphamoon, later cut, and Earthcity E3, an earlier version of the famous demo. For the most part, the campaign seems to follow the same path as the retail story, only a lot longer and more in depth than Bungie had time for. They're all in varying states of "finished", with earthcity_e3 and alphamoon being the most so, with covenantship and deltaescape taking the spot for least finished. The build also contains many empty folders of potential campaign missions. Below is a quick list of every Solo map folder within the leak, with the second column holding their descriptions and full name. (empty) Denotes the folder is empty, and no assets were either built yet, or were cut. Maps like Earth Ark were later discovered by Digsite officially, before their closure. All names and descriptions can be found within the e3 demo's default_us.campaign.xml. All descriptions and names are copied straight from there, any grammatical or spelling mistakes are on Bungie.

Tag Folder

Name

Description

spacestation (crashes by default)

Space Station

Repel the Covenant fleet attacking Earth

covenantship

Covenant Ship

Invade a Covenant cruiser and crashland it on Earth

earthcity/earthcity_e3

Earth City (E3)

Pursue the Covenant through a human city

alphagasgiant

Alpha Gas Giant

Go to Alpha Halo, find the Heretics and destroy their base

alphamoon

Alpha Moon

Assault the occupied control room and find the oracle

deltatemple (crashes by default)

Delta Temple

Warp to Delta Halo and assassinate the Prophet

deltaescape

Delta Escape

Escape the Covenant

sentinelhq

Sentinel HQ

Breach the sentinel quarantine

sentinelfortress

Sentinel Fortress

Retrieve the sacred icon from the Flood

floodhive (not present)

Flood Hive

Find the Gravemind

highcharity

High Charity

Escape through the interior of high charity

deltacontrolroom (not present)

Delta Control Room

Start the revolution and recover the sacred icon

generators (empty)

Generators

Stop Delta Halo from detonating

forerunnership (empty)

Forerunner Ship

Explore the Forerunner ship at the center of High Charity

earthark (empty)

Earth Ark

Get to the Ark and save the galaxy (again)

gravemind (empty)

Unknown

Left in the Solo path, not referenced in the campaign xml.

icelake (empty)

Unknown

Left in the Solo path, not referenced in the campaign xml.

deltatrain (empty)

Unknown

Left in the Solo path, not referenced in the campaign xml.

Multiplayer#

Like Campaign, most of the fan favorite maps are not present in this build, containing only five. Names and descriptions are pulled from their respective XMLs. As an aside, the descriptions for the MP maps seem to all be written by a designer to other members of the team, instead of the usual Halo description style.

Tag Folder

Name

Description

ascension

Ascension

Okay, everyone knows this one. This is the one with the big radar dish in the middle and two good sniper spots on two ends.

burialmounds (not present)

Burial Mounds

This is the big one on an island that's good for racing. Lots of mounds for Warthogs to bounce over and stuff.

cloudcity (not present)

Cloud City

No, this isn't where Luke gets his hand cut off and overreacts to the news of his father, but it does take place on a gas giant.

cyclotron

Cyclotron

The one that looks like an atrium on a human space station.

lockout

Lockout

This is the one on the side of a cliff with the elevator platform. It has a bunch of jump shortcuts, but it's easy to fall if you get too daring.

midship

Midship

It's a small arena map with 2 distinct bases and an overshield tempting you in the center

overboard (not present)

Overboard

Two big multilevel rooms seperated by a 'Fruit Cellar' perfect for CTF. Flipped symetry with distinct base platforms.

waterworks

Waterworks

The is the huge indoor cave one. This is where Banshees will have battles while dodging stalactites and stalagmites. Halo 2's sidewinder.

headlong

Headlong

No XML for this one...

Test#

The test folder contains a wide variety of mostly uninteresting maps, though there are some key cool ones. The folder for Box contains many developer test maps containing various tests, Jaime worked on implementing the E3 demo's Johnson briefing, for example. AI Test is a small room with fantastic lighting, used for testing the ai changes for Halo 2, according to Jaime Griesmer1, this was one of the most worked on test maps for the game. Another is test_gravemind, which plops you in a room with three tentacles and bumpy ground. One last one of note, earthcityblocktest, being a very early work in progress version of the Earth City map that went to E3.

References#


  1. 1 Jaime on AI Test - Jaime Griesmer, Dec. 29th, 2025↩︎