This is a sub-page of Proto:Grand Theft Auto: Vice City.
Sub-Page#
Car Colors#
Carcols.dat, which determines vehicle colors, had a large number of changes. Notable examples of this include the Police car and VCPD Maverick.
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Admiral#
Used a grimier body texture.
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Ambulance#
Used different body textures.
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Angel#
Used brighter, less compressed textures for the chrome parts.
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The LOD model was just a copy of the regular model. This applies to every other bike as well.
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Banshee#
Used a grimier body texture.
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Barracks OL#
Used a green color assigned in carcols.dat, matching its appearance in GTA III.
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Headlights and taillights were different as well.
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Benson#
The "luton" cargo container was remodeled and uses a different texture.
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Additionally featured liveries from GTA III, including Turtle Head Fishing Company, Sparking Fuel, The Mars Gas Corporation and Yo-Ma's Frozen Fish Products (which appears cut off due to differences in texture mapping.).
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BF Injection#
Had unique sticker textures. They still remain in the final game, but are not mapped onto the vehicle. The belt loop on the engine was also remodeled.
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Blista Compact#
Used brighter body textures, featured a badge and had different headlights.
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Bloodring Banger (bloodra)#
The grille was originally flat and used a different texture.
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Bobcat#
Used a different, brighter body texture.
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Boxville#
Used brighter body textures and had different headlights.
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The cabin was expanded.
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Cheetah#
Minor texture changes to the roof and different specular map.
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Coach#
The Coach still had the "Freedom Bus Line" livery from GTA III instead of the final "Vicefree Bus Line".
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Comet#
The Comet more closely resembles how it would appear in future games, as well as the Xbox port. It also has number plate and exhaust, which would be lost up to release (making Comet illegal on Vice City roads).
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The body texture also appears cleaner.
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Cuban Hermes#
Had a different license plate. The body textures also contained leftovers of its base texture which were removed from the final version.
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Deluxo#
Used brighter textures, different headlights and specular map.
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Dinghy#
Used brighter body textures.
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The LOD model had less detail.
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Esperanto#
Had a different hood. Used less compressed body textures as well.
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Had different taillights and the trunk was made wider. Some remodeling was also done below the quarter windows.
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FBI Rancher#
Used lighter chrome parts and different headlights. The trim on the windows was made all black for the final.
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Used different taillights and had a manufacturer badge. The license plate was moved onto the bumper.
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FBI Washington#
Used different taillights.
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Flatbed#
Used brighter body textures, different taillights and a darker tarp texture.
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Freeway#
Used a different body texture, as well as brighter and less compressed textures for the chrome bits.
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Gang Burrito#
Used brighter textures and had different headlights.
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Glendale#
Used a cleaner body texture and less compressed chrome bits.
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Greenwood#
Used a cleaner body texture, which also featured leftovers of unmapped parts.
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Hermes#
The body textures contained leftovers of its base texture which were removed from the final version.
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Hotring Racers#
The three Hotring Racer variants have been shuffled around a bit, but otherwise mostly identical to the final versions. All the possible liveries each variant can be spawned with are identical to the final release.
- "hotring" is identical in both builds.
- "hotrina" in the prototype is identical to final "hotrinb", except for the addition of a small pure grey texture that is applied to the windows.
- "hotrinb" in the prototype is a copy of "hotring" with different base decals. Used Rockstar logos instead of Rockstar North and the "Canoolaga" decal on the front bumper instead read "Michelop". The numbers and the stickers on the rear are not mapped to the prototype model. A unique design for "hotrina" took its place.
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Hunter#
Had an unfinished rotor mast.
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Idaho#
Used lighter textures with additional differences on the roof and different headlights.
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Infernus#
Had a grimier roof.
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Landstalker#
Used brighter, more detailed textures.
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Love Fist#
Used a different body texture, brighter chrome parts and different taillights. Additionally, the middle of the body was expanded slightly.
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Manana#
Used brighter, more detailed body textures, different dashboard, headlights and had a Florida license plate.
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Mesa Grande#
Used brighter body textures, larger side-view mirrors and featured a horse logo on the spare tire cover.
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Moonbeam#
Used a brighter body texture, different license plate, had an untextured rear-view mirror and an extra trim in the rear.
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License plate on the back was taller.
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Mr Whoopee#
Used brighter body and interior textures and different headlights. Much like the Boxville, the cabin was expanded and the rest of the model was adjusted accordingly. Also had a decal on the rear window, but was missing the small decal on both sides.
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Patriot#
Like the Barracks OL, used a colorable body texture.
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Used different head/taillights and a more reddish color for the wood paneling in the back.
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PCJ 600#
Used different, less compressed, body textures, which were later reused for the PC port.
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An indent was added to the model.
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Perennial#
Used brighter body textures.
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Phoenix#
Used brighter body textures with additional differences on the roof, different headlights and a higher resolution specular map.
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Pony#
Used brighter body textures.
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Originally featured liveries for Marlin Fish Factories and Vice City Electric Company, while the final version features none.
The model appears otherwise identical, but the rear bumper was remodeled exactly like the Rumpo.
Predator#
Used brighter body textures and the cabin was made taller.
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Rancher#
Used brighter body and dashboard textures, had different taillights and featured a manufacturers badge.
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RC Goblin#
Appears to have been a later addition, as the vehicle ID is listed separate from the other RC vehicles. The model was simply a duplicate of the RC Raider.
RC Raider#
Used older rotor blades.
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Reefer#
Used brighter body textures.
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Regina#
Used brighter body textures, different headlights and featured a manufacturers badge on the hood. Some light remodeling was also done to the top half, e.g. the top of the windshield.
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Rio#
The final model suffers from some broken texture mapping, leaving the rudder, fan and attaching point for the anchor on the front untextured. These textures were mapped correctly in this build, but the prototype missed one small texture, the piece of wood peeking out of the rolled up sails.
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Romero's Hearse#
Used different taillights.
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Rumpo#
Had slightly brighter body textures and different headlights.
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The rear doors had smaller handles and the bumper was slightly remodeled.
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Still had GTA III liveries, "Mars Gas" and "Turtle Head Fish Company" (in a different 256x128 texture format) instead of the final "R.S. & L Bows" and "GasMaster" ones.
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Sandking#
Used brighter body textures.
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Different headlights.
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The livery had a Rockstar logo, which was replaced by a Rockstar North logo, though left unmapped on the final model.
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Sentinel & Sentinel XS#
Both variants of the Sentinel removed some shading from the license plate.
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Skimmer#
Used the body textures and color scheme of the Dodo, along with a different specular map. This early model would remain in the opening credits.
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Spand Express#
Body textures were ever so slightly darker.
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Speeder#
Used brighter textures and had a windshield.
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Squalo#
Had a windshield, different spoiler, the intake was split into two, the vents on the front used a different texture and the rudders had a minor texture change.
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Stallion#
Used brighter body and interior textures, different rear bumper and taillights and featured a manufacturers badge. Additionally had a smaller rear window, the steering wheel was higher up and the floor was made lower.
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Stinger#
Had minor changes to the body texture.
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Stretch#
Just like the Love Fist variant, used a different body texture and different taillights along with a slightly expanded middle. Oddly, the final model appears to entirely lack the exhaust, but they are there, just untextured and more sunken into the expanded body. Also had a unique specular map not shared by any other vehicle.
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Top Fun#
Used the livery seen in pre-release screenshots, changed presumably due to being a little too close to the Top Gun logo.
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Trashmaster#
Used brighter body textures.
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Walton#
Shading was removed from the license plate.
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Washington#
Used different taillights.
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Yankee#
Used brighter body and interior textures and different headlights.
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