the cutting room mirror

Debug Menu

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This is a sub-page of Proto:Grand Theft Auto: Vice City.

Debug Cheats#

Simpler versions of some cheat codes can be inputted on controller 1. Repeat any of the following inputs three times in a row for the desired effect.

Input

Effect

Right, Left

Increase Wanted level.

Down, Up

Decrease Wanted level.

Down, Right, Up, Left

Weapon cheat.

Down, Left, Up, Right

Health cheat.

Additionally, Left, Up repeated three draws blue wireframes on certain parts of the map, such as store markers, for a single frame. GTA-VC_Oct1_DebugCheat.png

Debug Menu (Controller 1)#

During gameplay, on controller 1 press L1 and R1 to bring up the debug menu. Up and Down on the d-pad scrolls through the options, though there is no visual indicator which one you are currently on. Use Left and Right, or Square and Triangle to toggle/modify the current option.

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Figure out the following:

  • Display Timer Bars
  • Played Before?
  • Marketing Build on/off
  • Display Memory Usage
  • Display number of atomics rendered
  • Display collision in memory
  • Show set pieces
  • Polys in shadow (does visibly something to the shadows)
  • Print nearest object
  • Debug PlayerPed
  • Tweak vehicle handling

Show Collision polys, Reflection objects, No-Shadow objects#

Draw HUD#

Self explanatory, HUD can be re-enabled through the Controller 2 debug options.

Occlusion debug#

Time (hour of day)#

Self explanatory, lets you choose the hour of day. However, the hour value is only bounded while scrolling forward (and checked on every hour), so if you scroll backwards, the 8-bit value used for the hour will overflow to 255, and can be scrolled through various non-existent hour values. The game will interpret random memory as light information and various trippy effects will happen; the hour will be reset to 0 after 1 in-game hour has passed.

X/Y/Z/Update Player Coord#

Edit Tommy's X/Y/Z coordinates and toggle Update Player Coord to teleport him there.

Streaming Debug#

Debug (Controller 2)#

Using the second controller, it is possible to access more debug features.

Controls#

Input

Effect

L1

Write coordinates to file.

L2

Write coordinates to file.

R1

Vehicle spawner. Press again to despawn (if not driven) and again for the next vehicle.

D-pad Left/Right

Mission select. Spawns the marker on the map, cancels any active missions you are currently on.

D-pad Down

Pickup spawner. Each weapon comes with 2000 ammo.

R3

Teleport to mission marker.

Select

Enable/Disable traffics.

Start

Enable/Disable HUD.

Circle

Enables free cam mode. Also works during cutscenes.

Triangle

Enable/Disable "cheat mode". On by default.

While in free cam mode.

Input

Effect

Square

Move forward.

X

Move backwards.

Left Analog

Look around.

Right Analog

Move camera

R2

Teleport to current camera coords.

Circle

Exit free cam mode.

While "cheat mode" is disabled.

Input

Effect

L1

Change weather.

R1 (Hold)

Speed up time.

L2 (While in vehicle)

Change color.

  • L1+L2+R1+R2 brings up a multi page debug display. ShowsPress X to advance to the next page.

GTA-VC_Oct1_Debug2_Display1.png GTA-VC_Oct1_Debug2_Display2.png

  • Select+X displays "Mission Passed" in various fonts alongside a timer, meter and counters labeled "Busted!".