This is a sub-page of Proto:Grand Theft Auto: Vice City.
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Oh dear, I do believe I have the vapors. |
ap_billboard.txd#
ap_billb2, the Dundee wordart was changed. This was possibly because it resembled the logo real-life Dundee based "The Dandy" comics logo, and was changed to avoid any legal complications.
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benchm.txd#
Used the logo of Mean Street Taxis (Tax_add) from GTA III. Replaced with TaxiCo1_64.
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buildinghan.txd#
One texture was removed, castro_tinsign.
chem.txd#
One texture was removed, Bow_drug_neon_green, a 64x64 square of pure neon green.
coffeshpext.txd#
Textures for Café Robina. One texture was removed, cof_edges1, though it also appears elsewhere. Used by a sign which was removed from the final game.
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dt_hotring.txd#
hotring, the Hot Ring logo was redone, possibly due to being a bit too close to the Hot Wheels logo. Besides that, the cars and a portion of the text were recolored.
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dt_stadium_long_poster, the Hot Ring logo change applies here too. The same texture is also found in "dt_bloodring.txd" and "dt_dirtrng.txd".
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dts_ground.txd#
hos105F was higher resolution.
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islandmanext1.txd#
Included 9 more LOD textures in the prototype, otherwise identical.
LODhaitinbig.txd#
One texture was swapped.
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lhfuckercars.txd#
This texture file is missing in the prototype, affecting the car wreck props seen around Little Haiti. 
lod_man_grnds.txd#
One texture was added for the final game, lod_man_roof, the mansion helipad.
LODodrive.txd#
One texture was added for the final game, lod_oview_win.
mallext.txd#
One texture was added for the final game, malldark_64, a 64x64 texture of the mall doors.
mansion_details.txd#
Gash_bag_blue, redone logo.
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Gash_bag_White, redone logo.
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gunbook1, higher resolution.
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heli_box, higher resolution.
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candyposterbig, higher resolution.
The following content is |
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POLAROID1, while not higher resolution, it is ever so slightly less compressed.
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mansion_details2.txd#
The three Candy Suxxx polaroid textures were originally within this file. Four new textures took their place; paintingsnew, paintingsnew2, paintingsnewD and paintingsnew2D.
Horse1, higher resolution.
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Landscape1, higher resolution.
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od_bigshops2.txd#
One texture was changed and renamed from collins_10 to collins_69.
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propbarstuff.txd#
One texture was added in for the final game, cl_ashtray.
xrefhoteld.txd#
hotelsigns2, oddly, the same texture is also found in "od_hotels1.txd", but both are the WK Chariot version.
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